Master Astrologer

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Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

Return of the Runelords and Strange Aeons as a backup while one of our usual players is out of town for a few months.

Unfortunately, I have to play a PC in the latter since there are only 4 of us with the other guy out of town. SA is a tough one to do as a GMPC knowing what's coming.

I think I'm going to start Ruins of Azlant after we finish Return, unless the group settles on a 2E AP.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

It took about a dozen tries for me to change a shipping method for an item that had been shifted out of my sidecart (thank you, customer service) using Edge, and it ended up with the wrong one.

However, I pulled it up in Internet Explorer and it worked the first time (I got it to the one I preferred).

I don't have other browsers on this machine, so I didn't try others.

Just an FYI.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

Spoiler:
Are there any statblocks for Cassomir or Katheer anywhere? Or any of the other big places visited in this AP?


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

Bummer.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

If you go to the "Manage Subscriptions" page, there's a button to change methods. Not obvious when you're on the account page trying to do the same. And yes, the "update method" button on the account page seems to be a red herring.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

The way this book works out, the party is supposed to be 7th level before they get to The Gauntlet of Fury (D). However, depending upon their path, they either go to Forges of Wrath (B) or Dust to Dust (C) but not both, first. Since the recommended level is 7 for The Gauntlet, this presents a problem. There isn't enough XP in either B or C areas to go from 6th to 7th, not even close. My party went to B first and they have an idea how to destroy the portal.

I'm wondering if I should hint a little that maybe destroying the portal now would be a bad idea? I don't think they're ready for D yet and leveling them now would make C just boring mop-up. Of course, if they go to D and deal with it, C is just boring mop-up anyway.

Not sure how to do this...


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

The problem is in the "update payment method" page from your account profile. You can add methods, and update the card expiration date of the default method, and delete any other method, but you can't do anything else with the default method.

I finally got to the page on my subscription page - which allowed me to switch my subscription payment method, which is clunky.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

Edge on Windows 10. There is no way to switch your default payment, or delete the current default payment, that I am aware of. I need my default payment switched. There should be an option to delete ANY payment method, or make ANY payment method the default.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

Why is it so difficult to update my payment method? This is absurd. There's no way to cancel my old card and entering a new card simply never updates the method.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber
HammerJack wrote:
"Casting 5th level fireball" and "casting fireball, heightened to 5th level" are functionally identical statements. This is how the verb is used in the sorcerer spellcasting class feature. (Also remember that Signature spells can be heightened to any level slot you have, and don't need to be in your repertoire at separate levels.)

Yeah, that's my point, it's redundant. I don't know why they even bothered to mention it. "Spontaneous casters cannot heighten spells in the same manner as prepared casters, though they can add heightened version of spells to their repertoire" seems less... something. Exceptions noted with signature spells, however.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

In other words, the sorceror is not "heightening" his 3rd level version of fireball, he's simply casting the 5th level version that's already in his repertoire.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

What all of you said is true for prepared casters, not spontaneous casters.

Spontaneous casters have to actually add the spell to their repertoire. Prepared casters do not. You're not "heightening" if it's already on your list, you simply replaced one of your know spells with the higher level version.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

Ok, it looks like we're going to play a few weeks of a 2e shortly and I have a question about heightening spells for spontaneous casters. In short, why? If you have to have the higher level spell anyway, why would you ever say you're heightening the lower one? It doesn't make sense. Just cast the higher one.

I can see having both... you might not want to burn a higher slot on weaker targets, so having both saves the more powerful one for another battle. But it just seems like the sorceror will never really be heightening anything.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

My guys got a 28 (after 2 aids) on this roll, and had already bought him a pastry, so I guess it didn't matter.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

I'm starting this for my crew tomorrow and was wondering about the diplomacy check with Kynae. It says he's indifferent with a charisma bonus of +0, but then lists the check at DC 25. Indifferent is DC 15, hostile is DC 25. It has a throw-away line about befriending him first, which leads me into an expectation of role-playing, which I'll probably require (at least a little).

As it stands, our diplomat has a +7 and nobody else will be able to aid (the next best bonus is +0). Our diplomat is a bloodrager, for that matter. "Hulk smash?" "Why certainly big guy!"

Anyway, I took this one as a typo as the other two hard checks are explicit that the party won't be able to make them yet.


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Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

Thanks, James.


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Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

Would the pawns from this be usable with the 1E version?


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

Thanks either way. We're considering doing the trilogy for our next foray and availability of pawns is a factor in that decision.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

Any updates on this? I'm interested. I found a site that claims 17 August release date.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

I know, makes it pointless to even check.

Ability checks have always been suspect anyway.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

Btw, I'm aware there's a +5 bonus per previous vision, but that still translates to the check taking till the 4th vision (@ +15 bonus) before it's achievable. They defeated the haunt easily in area E3 with a casting of heal so none are "soul tagged" for the additional +5, either.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

We're about ready to start negotiations at the Oak Rib and I was looking at the description of the visions a moment ago. DC 40 wisdom check? Isn't that basically impossible? Since a nat 20 isn't an automatic success, and a reasonable bonus at this point is +7 (+8 since we play 25-point builds), even allowing spells to aid this check I can't see a DC 40 EVER being achievable.

Am I missing something obvious?

Since I doubt I'll get a response before we get to the point it matters, I expect I'll just drop it to a range they have a 50/50 chance or so.


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DeathlessOne wrote:


With very little hesitation. Alternatively, if a third party made a deal with Paizo to make PF1 content 'officially', I would begin to purchase PF1 content from them.

This. Given other comments regarding splitting resources, I think this would also be more viable anyway. Paizo needs to focus on their flagship for obvious reasons (for now at least), but if they could contract others to create Golarion-based content, particularly module/AP type products, I'd be happy. Clean-up in aisle 4 stuff would be nice, too, i.e., fixing broken rules (I'm looking at you, Monkey Lunge), FAQ updates.

Granted I'm subscribing to almost everything, but I don't think my current group is interested in moving to 2E. I'll likely soon be forced to stop subscribing to most products (college kid next year), but an AP per month that I might actually use would be nice.


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Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

I think there's a FAQ on this somewhere. Basically, you get the one that was originally replaced when you would otherwise get the greater version. IOW, you push the lesser version off till later.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

We just played section B and began section C today. There are 3 of us (I'm the GM) - UC rogue (scout), warpriest, inquisitor (sanctified slayer, my character). The ximtal is a nightmare if isolation affects anybody. We killed it rather quickly, but the rogue got isolated.

So I have some questions about that (and miasma in general). Miasma is implemented oddly, to say the least.

While in miasma form, why does the damage wait until the start of the creature's turn? Swarms cause damage to anyone in their space at the end of the swarm's turn. Is this a mistake?

As KingTreyIII notes, how can supernatural abilities continue to work, particularly isolation, while in miasma form? It seems the wording should be changed to "similar to gaseous form, with the exception that..."

HOW does isolation work? Particularly, once you fail your save, are you just plain screwed until you make the next save (minus a wish)? The description doesn't list any way to negate it.

The description also says that "true seeing penetrates the effect." Does that mean someone with true seeing can also hear the affected individual? Can someone under true seeing cast spells on the affected individual? If so, what if he casts true seeing on him, then what?

The rogue failed his save (it worked out to a total of 6 failed rolls, btw, and he only needed an 8) but the warpriest had true seeing up. He burned a hero point, recalled true seeing and put it on the rogue (extended). My inquisitor can't see him (even though I made the save), but the rogue can see both of us. We now have about 15 minutes left to finish the level.

At one point we considered having the warpriest tie a rope to the rogue to lead him around, but I ruled the rogue wouldn't be able to see the rope IF any allies were holding it, which would confuse him at a minimum.

This is a tough one because I want there to be a serious penalty (CR17 creature after all), but I don't want to doom the party over something that is ultimately my call.

Thoughts?


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

I just played the one in the book.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

Always during. Buuuut, we have Hero Lab which makes it pretty easy. My buddy (the other players are my son and his friend) generally levels up at home (group HL license) before a session to make it quicker, however.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

I managed to get it switched on the subscription page, but the My Payment Methods page needs to be... improved.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

The website provided for doing this is horribly broken. Someone needs to log in and look at it.

EDIT: the website "My Payment Methods" is broken. It doesn't make sense at all.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

I had to change my payment method recently but the "payment methods" page doesn't allow me to switch. No matter which "update" button I press (there are several, it is confusing) it still wants to use the old method. Is there a better way to do this?


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

Thanks!


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

Why didn't my sidecart with the ambush flipmats ship this month?


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

Me too. The customer service link in particular (not that I need any, just seemed ironic).


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber
Mogloth wrote:
Now I'm starting to get nervous about my order. No shipment email yet. I know it's not late yet I'm just ready to get my hands on the stuff.

End shipping estimate is 2 August, IIRC. No need to worry till after that.


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Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

Oh yeah, $181. MONSTER order... with monsters. Love ya guys, thanks!


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

So what I'm hearing is… be patient. This is gonna be a monster order.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

Some serious thread necro. Since I previously posted, I might as well update:

Finished Giantslayer in February (took 18 months).
Will finish Ironfang Invasion either next week or the week after.

We figured out how to motor through them plus we've been playing 8-hour sessions missing only a few weeks since we started.

Up next, reboot of Mummy's Mask with the Sunday crew.

The Saturday crew never managed to finish MM, then we started HR but stopped after the first part of the first book, and finally played CoCT and through book 4. The group pretty much fell apart after that.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

The only combined battles I did were the faun chirurgeons/handmaidens (with the tree) and then the spiders came up behind the party while they were facing the Bandersnatch. I figured the fauns were distracted with their experimentation and the handmaidens were distracted by the tree effects, so they didn't do anything until the party walked in front of their areas.

The ropers intentionally stayed still, the tooth fairies were locked in the room, and the baregaras attacked right after the ropers. The final room with blightguards they knew about (from a favor) so they cast silence and walked up for doom.

I didn't really play up the fey unity thing since that would imply every creature hiding out in those two areas resulting in a TPK. The faun/handmaiden battle nearly killed them anyway. They underestimated how deadly the bombs were, and our alchemist got captivated by the tree, licking the fruits (20' in the air no less) until he dropped to 0 wisdom.

Of course, after all that, they ran down the tunnel without thinking and triggered the trap.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

Hmm, not many comments here.

We just started this book on the 27th. I forced their hands on how to proceed, since it's pretty much an open valley and they can see the 3 areas of interest. No big deal, though we do have to track time since they all took their 10 min/level buffs. With nature's paths running, they'll get to the ruins at the end of the valley with 10 minutes to spare (give or take). My guess is they'll camp after the cephalaphores, heading into the crevasse in the morning.

I've ordered the darklands and caverns maps for handling the long walk. My guys can't teleport (ranger, alchemist, magus, inquisitor), so I didn't have the problem from above. I think they're all looking for the trip just so they can sell the massive amount of loot they have after I was a complete scrooge during the first 3 books. I put the purchase limit as a town limit per week, though they still managed to wind up at least a level ahead of WBL. I'm thinking they won't get full 50% on the low-level items just because of supply/demand issues.

Anyway, onward we march!


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Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

We finished the war last week and Kosseruk's camp yesterday. It was pretty cool. I nearly killed them with the area Q4 disciple and area Q3 phalanx troops. I played the phalanx as turning towards the party as they exited the warbeast pens, and the disciple troop closed from the other side. I nearly killed them.

Right as they finished the two troops off, Kosseruk and her guardians stepped out, gave her speech, and she began reading her scroll. This was arguably the tactic that cost her the battle (in under 2 rounds). I would rework it because she pretty much announced her intentions to a group that had just started all of their 1 min/level buffs and still had a few 1 rd/level buffs running. Her scroll of fireball was pointless. In hindsight, I'd bump it up to 10d6, or have her drop down (featherfall ring?) into battle with the priests following, maybe even reading her scroll of haste first then running down the stairs before saying anything. In general, she's in a really bad spot tactically for a group that comes up through the tunnel.

In all, it was a lot of fun, however. I really liked this book, and Siege of Stone is up next though we may not play this coming Sunday.

I have a question about the troop tactics. Do they get to do their auto-damage AND the standard action 4 line volley?


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

There were other things in that picture?


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

Glad you're doing this... but I'm 2 books ahead of you! Argh!


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Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

Hey guys, I hope you're having fun. I'm catching up on your progress just now.

We'll start book 4 of Ironfang Invasion this weekend (Sunday) and we're going so fast I'm pretty sure we'll be done sometime this fall. That means I will likely get to run RoA NEXT! The other option I like is Strange Aeons, but my buddy doesn't care for Lovecraft. Either way, I'll have all of your work to look at for our next adventure (Ironfang is great, btw)! Thanks for that!

Oh, btw, Expo no longer makes chisel-tip markers. There are still multi-color 4-packs out there, but my guess is not for long. I'm going to buy a few just for the black (I use green/blue infrequently, red never).


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Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

The first one that goes away is the catapults, but I'm going to throw in the 4 sharpshooters and have them approach the east gate picking off defenders at will. We are reasonably ranged (and the one non-ranged can fly), so this could be an interesting long-distance battle (200-300') that would likely take several rounds and burn more than a few resources. Even the alchemist can throw things 100s of feet without much of a penalty (far shot, bombchucker, bomber's eye or longshot, it gets sick), so it should be fun.

I'm also going to play at least one or two turns out over 10-15 minutes... just sitting there, quietly. Make it eery, like you describe in the book. Every once in a while I can throw in a few descriptions of what is going on. They're helpless, really, waiting on major concerns (they are the strongest people in the entire valley by this point, so taking part in the drollery of the war would be a waste).

I wonder, too, if I should have them do some %ile roles on "off" turns, for a stray arrow or something. That'll force them to do something even if it isn't life threatening, e.g., a single d8.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber
Jakkedin wrote:


3) The town's defense still gets lowered in these turns without scripted scenes. Just because there isn't something special going on in a turn that doesn't mean that nothing is happening. Hordes of attackers are still pushing at the gates, assaulting the walls, and just being a general nuisance. These turns without special actions by the Legion are turns that the PCs can finish up previous turns' encounters or attempt to do something special themselves. See the Unorthodox Tactics sidebar on page 46. I believe the movie Kingdom of Heaven a classic example of a siege of a city by an army that would be equipped fairly typical of Golarion equivalent time frame.

Yeah, I'm aware of the continued assault, it just seems like the battle is going to be pretty boring from an RP standpoint. If the war takes more than an hour (real-time), I'll be surprised. They have been primed and understand that each of these things is good to eliminate first, however. What I've done is compress it somewhat, removing a few unnecessary turns, and then inserting a few of the tactics on page 46.

My son and his friend aren't likely to work these things up, but my buddy will (he's already been coming up with ideas, and gets that the 20k isn't really "party" loot). I think they'll get the balance on a win, some of which they spent on "fixing" Navah (2 scrolls of restoration) and some for fully equipped horses for travel. I'll give them an opportunity to spend some more later (only have L, M, and N left).

Thanks...


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

I have some questions...

1) What is the "S" on the map for Kosseruk's encampment? Is this where the tunnel to the town from the ankheg leads?

2) What would be an appropriate use for the 20k GP they get from the mayor? I hinted that it's not for them directly, but that seems a bit... odd.

3) What should I do with all of the turns that get mooted by finishing previous entries? The biggest is the catapults (they killed the Nuckalevee). It just seems odd to say "alright, war has begun..." then wait for several turns before anything else. I was thinking they have smaller ones instead, or not as many, and they only inflict half the damage. Another option was to have a pair of regular hobgoblin troops march on the town.


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Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

Not THE big bad, the big bad's mount: Giantslayer.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

I killed a PC last weekend in book 3, before Longshadow. I had them do a bunch of skill checks, some role-playing, and some general strategizing to "uncover" scrolls of raise dead, restoration, and neutralize poison. It took an hour or so of discussion to resolve it all. I think they appreciated the effort I made them undertake (instead of GM hand-waving).


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

My first death EVER! Well, other than a PC that I play as GM (argh).

Name: Dread
Race: Oni-spawn tiefling
Class: Hexcrafter (magus) 8
Adventure: Assault on Longshadow
Location: Chernasardo forest, Maenad encounter
Details: It was an epic battle that they simply did not expect. The Maenad confused everybody except the magus. The alchemist eventually dropped himself and the inquisitor with help from the ranger (his AC, a large wolf, spent most of the fight licking a tree, baying at the sun, etc.), and the magus couldn't manage to roll above a 7, missing the Maenad's fairly high AC every time. She finally hit him for 23 dmg when he was at 1 HP. The ranger finally re-focused on her and managed to drop her, with only single digit HP himself. They were 1 bad roll from a TPK, actually.

Epic. One off the best sessions any of us ever had. They no longer trust me. :)


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Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber

Rivers are actually probably a mile wide on the map. If they drew them to scale, they'd be a line so thin you couldn't see them. Don't complain, it's called "artistic license."

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