Master Astrologer

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Pathfinder Roleplaying Game Superscriber. Organized Play Member. 1,538 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Pathfinder Roleplaying Game Superscriber
shroudb wrote:


I agree that Dubious Knowledge is a terrible feat, I ban it on my tables, but allowing someone to pick it up and then straight up refuse its benefits is not what a GM should do.

I concur.

Frankly, I don't understand how this provides any meaningful benefit worthy of a feat (even if it's just a skill feat), but I can certainly see how I would loathe to figure out how to respond.


Pathfinder Roleplaying Game Superscriber

50' per square seems to be the consensus elsewhere.


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Pathfinder Roleplaying Game Superscriber
azrazalea wrote:


It's another instance of one part of Paizo not knowing what the other part is doing(which, to be fair, communication across teams is a hard problem).

Which is exacerbated by a nearly entirely work-from-home staff, per James' comments in another thread.


Pathfinder Roleplaying Game Superscriber

So what are you folks thinking of this one?

Background: We're currently about to finish book 1 of QftFF. It's cool, but frustrating given the *extreme* survival aspect. We're now on a break that should end in about a month, and I've thrown out the idea of following the last battle of book 1 with a new AP, one that isn't as frugal.

No idea where we're going, but this one ranks high on my list. The other options are Season of Ghosts and Abomination Vaults, though the megadungeon aspect of the latter is a complete turn-off for one of my players. The same guy is a huge dwarf fan, too.

Also, our end goal is Kingmaker, but I'm not ready for that level of complexity yet. Plus the fact that I typically have to fill in with a PC, which makes KM even more difficult to run. Anyway, that's why short APs are favorable while we search for another player...


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Pathfinder Roleplaying Game Superscriber

And they stuck it in Paizo: Other. Took me a while to find it. Why you do us dirty like that, Paizo? ;)


Pathfinder Roleplaying Game Superscriber

Maybe, but as it is, it is silly. I get that this isn't a simulation, but rules should at least make some physical sense.


Pathfinder Roleplaying Game Superscriber
shroudb wrote:
If a magical sword can cut a ghost, I assume that a magical armor can block it.

Yup, though it seems the non-magical item bonus from armor/shield should be ignored by ghosts.

I'm not a huge fan of the way they changed armor+dex in 2e in the first place, however.


Pathfinder Roleplaying Game Superscriber

Thanks. In one of the other threads someone replied that

Spoiler:
they ignored the scale for first half, I presume since scale doesn't matter due to a lack of encounters, then used 5' for the enclosed area. I can easily imagine breaking the map into two halves in case you suspect your party might engage the first area directly.


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Pathfinder Roleplaying Game Superscriber

Exactly.

Which is why I suggest using non-lethal damage. It will have the same type, and if the character keeps failing the DC 11 flat check, you can just knock him out.


Pathfinder Roleplaying Game Superscriber

Taking damage gives a character a new save to recover from the confused condition.


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Pathfinder Roleplaying Game Superscriber

Seems wrong. I wouldn't enforce that.

However, have your rogue attack using non-lethal damage. The sneak attack would be as well.


Pathfinder Roleplaying Game Superscriber

Yeesh, so yes, you cut them yourself. Seems pretty involved! Kudos all around, either way.

I'm running this once we get another player. As it stands, I typically have to play a PC as GM, and KM is too involved for the GM to do that while running everything else (IMO).


Pathfinder Roleplaying Game Superscriber

Yeah, the right side makes better sense, maybe 15-20' on the left.


Pathfinder Roleplaying Game Superscriber

Did you cut all those hexes by hand?


Pathfinder Roleplaying Game Superscriber

We intend to run this at some point in the future (when I wrangle another player) and plan on using the remaster as errata and, in some cases, better versions of the OGL rules. For example, crafting is better, the Aid action is better, and some other minor changes.

Most of the other changes can probably be handled on the fly from what I've gathered so far. For that matter, our current run of QftFF hasn't been impacted much at all.


Pathfinder Roleplaying Game Superscriber

Please let me know how you deal with the

Spoiler:
map of lubya that seems to be suffering from small grid syndrome.


Pathfinder Roleplaying Game Superscriber
Zachary W Anderson wrote:
I just noticed the scale on the Lyuba village map is a bit off. It says 5 foot squares.

What did you settle on for this, 20' squares? Even 10' seems a bit small, particularly give then description of the corral as "massive" with a dozen large creatures in it.


Pathfinder Roleplaying Game Superscriber

Just noticed the same. Thanks all.


Pathfinder Roleplaying Game Superscriber

Updated, no difference.

I can still get to my account by going to a product I own and getting into my digital library, which then pops up the login screen.


Pathfinder Roleplaying Game Superscriber

Chrome Version 117.0.5938.62 (Official Build) (64-bit)
Windows:
Edition Windows 11 Home
Version 22H2
Installed on ‎11/‎11/‎2022
OS build 22621.2283
Experience Windows Feature Experience Pack 1000.22662.1000.0

I have a Chrome update pending. I'll check back in a bit with an update.


Pathfinder Roleplaying Game Superscriber

My Account, Cart, and Help links do not work on Chrome.


Pathfinder Roleplaying Game Superscriber

My opinion of 2e so far has been that they've put more effort into non-combat play relative to 1e (and every previous version of D&D, for that matter). It seems to me that downplaying combat related magic items makes sense in that regard, though I was certainly put off by how many once/day items there are.

I haven't run enough sessions beyond 2nd level to really assess the impact on our gaming (and we're currently paused). I wonder if it will result in more of the 5-minute day scenarios, or convince my players to deal with combat differently? Hopefully, we'll be back to playing by early summer and I'll get to find out.

PS: Relic sets in the Treasure Vault may prove to be interesting, IMO.


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Pathfinder Roleplaying Game Superscriber

Return of the Runelords and Strange Aeons as a backup while one of our usual players is out of town for a few months.

Unfortunately, I have to play a PC in the latter since there are only 4 of us with the other guy out of town. SA is a tough one to do as a GMPC knowing what's coming.

I think I'm going to start Ruins of Azlant after we finish Return, unless the group settles on a 2E AP.


Pathfinder Roleplaying Game Superscriber

It took about a dozen tries for me to change a shipping method for an item that had been shifted out of my sidecart (thank you, customer service) using Edge, and it ended up with the wrong one.

However, I pulled it up in Internet Explorer and it worked the first time (I got it to the one I preferred).

I don't have other browsers on this machine, so I didn't try others.

Just an FYI.


Pathfinder Roleplaying Game Superscriber

Spoiler:
Are there any statblocks for Cassomir or Katheer anywhere? Or any of the other big places visited in this AP?


Pathfinder Roleplaying Game Superscriber

Bummer.


Pathfinder Roleplaying Game Superscriber

If you go to the "Manage Subscriptions" page, there's a button to change methods. Not obvious when you're on the account page trying to do the same. And yes, the "update method" button on the account page seems to be a red herring.


Pathfinder Roleplaying Game Superscriber

The way this book works out, the party is supposed to be 7th level before they get to The Gauntlet of Fury (D). However, depending upon their path, they either go to Forges of Wrath (B) or Dust to Dust (C) but not both, first. Since the recommended level is 7 for The Gauntlet, this presents a problem. There isn't enough XP in either B or C areas to go from 6th to 7th, not even close. My party went to B first and they have an idea how to destroy the portal.

I'm wondering if I should hint a little that maybe destroying the portal now would be a bad idea? I don't think they're ready for D yet and leveling them now would make C just boring mop-up. Of course, if they go to D and deal with it, C is just boring mop-up anyway.

Not sure how to do this...


Pathfinder Roleplaying Game Superscriber

The problem is in the "update payment method" page from your account profile. You can add methods, and update the card expiration date of the default method, and delete any other method, but you can't do anything else with the default method.

I finally got to the page on my subscription page - which allowed me to switch my subscription payment method, which is clunky.


Pathfinder Roleplaying Game Superscriber

Edge on Windows 10. There is no way to switch your default payment, or delete the current default payment, that I am aware of. I need my default payment switched. There should be an option to delete ANY payment method, or make ANY payment method the default.


Pathfinder Roleplaying Game Superscriber

Why is it so difficult to update my payment method? This is absurd. There's no way to cancel my old card and entering a new card simply never updates the method.


Pathfinder Roleplaying Game Superscriber
HammerJack wrote:
"Casting 5th level fireball" and "casting fireball, heightened to 5th level" are functionally identical statements. This is how the verb is used in the sorcerer spellcasting class feature. (Also remember that Signature spells can be heightened to any level slot you have, and don't need to be in your repertoire at separate levels.)

Yeah, that's my point, it's redundant. I don't know why they even bothered to mention it. "Spontaneous casters cannot heighten spells in the same manner as prepared casters, though they can add heightened version of spells to their repertoire" seems less... something. Exceptions noted with signature spells, however.


Pathfinder Roleplaying Game Superscriber

In other words, the sorceror is not "heightening" his 3rd level version of fireball, he's simply casting the 5th level version that's already in his repertoire.


Pathfinder Roleplaying Game Superscriber

What all of you said is true for prepared casters, not spontaneous casters.

Spontaneous casters have to actually add the spell to their repertoire. Prepared casters do not. You're not "heightening" if it's already on your list, you simply replaced one of your know spells with the higher level version.


Pathfinder Roleplaying Game Superscriber

Ok, it looks like we're going to play a few weeks of a 2e shortly and I have a question about heightening spells for spontaneous casters. In short, why? If you have to have the higher level spell anyway, why would you ever say you're heightening the lower one? It doesn't make sense. Just cast the higher one.

I can see having both... you might not want to burn a higher slot on weaker targets, so having both saves the more powerful one for another battle. But it just seems like the sorceror will never really be heightening anything.


Pathfinder Roleplaying Game Superscriber

My guys got a 28 (after 2 aids) on this roll, and had already bought him a pastry, so I guess it didn't matter.


Pathfinder Roleplaying Game Superscriber

I'm starting this for my crew tomorrow and was wondering about the diplomacy check with Kynae. It says he's indifferent with a charisma bonus of +0, but then lists the check at DC 25. Indifferent is DC 15, hostile is DC 25. It has a throw-away line about befriending him first, which leads me into an expectation of role-playing, which I'll probably require (at least a little).

As it stands, our diplomat has a +7 and nobody else will be able to aid (the next best bonus is +0). Our diplomat is a bloodrager, for that matter. "Hulk smash?" "Why certainly big guy!"

Anyway, I took this one as a typo as the other two hard checks are explicit that the party won't be able to make them yet.


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Pathfinder Roleplaying Game Superscriber

Thanks, James.


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Pathfinder Roleplaying Game Superscriber

Would the pawns from this be usable with the 1E version?


Pathfinder Roleplaying Game Superscriber

Thanks either way. We're considering doing the trilogy for our next foray and availability of pawns is a factor in that decision.


Pathfinder Roleplaying Game Superscriber

Any updates on this? I'm interested. I found a site that claims 17 August release date.


Pathfinder Roleplaying Game Superscriber

I know, makes it pointless to even check.

Ability checks have always been suspect anyway.


Pathfinder Roleplaying Game Superscriber

Btw, I'm aware there's a +5 bonus per previous vision, but that still translates to the check taking till the 4th vision (@ +15 bonus) before it's achievable. They defeated the haunt easily in area E3 with a casting of heal so none are "soul tagged" for the additional +5, either.


Pathfinder Roleplaying Game Superscriber

We're about ready to start negotiations at the Oak Rib and I was looking at the description of the visions a moment ago. DC 40 wisdom check? Isn't that basically impossible? Since a nat 20 isn't an automatic success, and a reasonable bonus at this point is +7 (+8 since we play 25-point builds), even allowing spells to aid this check I can't see a DC 40 EVER being achievable.

Am I missing something obvious?

Since I doubt I'll get a response before we get to the point it matters, I expect I'll just drop it to a range they have a 50/50 chance or so.


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Pathfinder Roleplaying Game Superscriber
DeathlessOne wrote:


With very little hesitation. Alternatively, if a third party made a deal with Paizo to make PF1 content 'officially', I would begin to purchase PF1 content from them.

This. Given other comments regarding splitting resources, I think this would also be more viable anyway. Paizo needs to focus on their flagship for obvious reasons (for now at least), but if they could contract others to create Golarion-based content, particularly module/AP type products, I'd be happy. Clean-up in aisle 4 stuff would be nice, too, i.e., fixing broken rules (I'm looking at you, Monkey Lunge), FAQ updates.

Granted I'm subscribing to almost everything, but I don't think my current group is interested in moving to 2E. I'll likely soon be forced to stop subscribing to most products (college kid next year), but an AP per month that I might actually use would be nice.


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Pathfinder Roleplaying Game Superscriber

I think there's a FAQ on this somewhere. Basically, you get the one that was originally replaced when you would otherwise get the greater version. IOW, you push the lesser version off till later.


Pathfinder Roleplaying Game Superscriber

We just played section B and began section C today. There are 3 of us (I'm the GM) - UC rogue (scout), warpriest, inquisitor (sanctified slayer, my character). The ximtal is a nightmare if isolation affects anybody. We killed it rather quickly, but the rogue got isolated.

So I have some questions about that (and miasma in general). Miasma is implemented oddly, to say the least.

While in miasma form, why does the damage wait until the start of the creature's turn? Swarms cause damage to anyone in their space at the end of the swarm's turn. Is this a mistake?

As KingTreyIII notes, how can supernatural abilities continue to work, particularly isolation, while in miasma form? It seems the wording should be changed to "similar to gaseous form, with the exception that..."

HOW does isolation work? Particularly, once you fail your save, are you just plain screwed until you make the next save (minus a wish)? The description doesn't list any way to negate it.

The description also says that "true seeing penetrates the effect." Does that mean someone with true seeing can also hear the affected individual? Can someone under true seeing cast spells on the affected individual? If so, what if he casts true seeing on him, then what?

The rogue failed his save (it worked out to a total of 6 failed rolls, btw, and he only needed an 8) but the warpriest had true seeing up. He burned a hero point, recalled true seeing and put it on the rogue (extended). My inquisitor can't see him (even though I made the save), but the rogue can see both of us. We now have about 15 minutes left to finish the level.

At one point we considered having the warpriest tie a rope to the rogue to lead him around, but I ruled the rogue wouldn't be able to see the rope IF any allies were holding it, which would confuse him at a minimum.

This is a tough one because I want there to be a serious penalty (CR17 creature after all), but I don't want to doom the party over something that is ultimately my call.

Thoughts?


Pathfinder Roleplaying Game Superscriber

I just played the one in the book.


Pathfinder Roleplaying Game Superscriber

Always during. Buuuut, we have Hero Lab which makes it pretty easy. My buddy (the other players are my son and his friend) generally levels up at home (group HL license) before a session to make it quicker, however.


Pathfinder Roleplaying Game Superscriber

I managed to get it switched on the subscription page, but the My Payment Methods page needs to be... improved.

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