Hero of Valhalla

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how high do you consider high enough for death from above to apply? i could potentially jump high enough using an acrobatics check and add in the damage


Irnk, Dead-Eye's Prodigal wrote:
Dot

i dont know what you meanby "Dot"


A mythic druid with an animal companion. what happens to the animal companion? Does he get left behind with the mythic powers too? it seems to me that it would get destroyed fighting many mythic creatures.


A mythic druid with an animal companion. what happens to the animal companion? Does he get left behind with the mythic powers too? it seems to me that it would get destroyed fighting many mythic creatures.


if i was a level 5 sorcerer and put ten levels inro a prestige class that grants new spells every level. so then i would be character level 15. so if i was putting levels into sorceror again, would i get spells as if i was level 16 or level 6


blahpers wrote:
  • You must have the Archdruid title to level to 9th level.
  • You must have the Great Druid title to level to 10th level.
  • You must have the Grand Druid title to get the Grand Druid bonus spell levels.

That's basically it. You don't lose experience levels if you lose the title, though. You do lose the Grand Druid spell levels if you lose that title, though.

Edit: Corrected myself, because reading.

i meant, where does it say that you get bonus spells?


LazarX wrote:
They grant you the right to progress to 8,9, and 10th level of the PrC, respectively, so they grant the effects of progressing to that level. In addition the Grand Druid gets to prepare six bonus levels of spells, i.e. bonus 6th level or 6 bonus firsts, or any other combination that adds up to 6. All that is in the class description of the abilities.

could you give me a source to that (i.e. what page and book)


the level 8,9,&10 abilities give you the title of archdruid,great druid, and grand druid. what abilities do these titles grant you. if you could, please state which book or website link it came from.


I know that you can let go of a two-handed weapon to cast a spell and grab a hold of it again (according to a FAQ) but could you hold a two-handed weapon in one hand and cast inflict wounds with the hand?


I've been looking at the Eldritch knight prestige class and i was wondering, why does it even exist? The magus class is basically everything the Eldritch knight is,except the diverse training. So, am i missing something?


I've been looking at the Eldritch knight prestige class and i was wondering, why does it even exist? The magus class is basically everything the Eldritch knight is,except the diverse training. So, am i missing something?


The various ability score improving headbands and belts (i.e. belt of giant's strength) says that you treat it as a temporary bonus for the first twenty-four hours worn. so does that mean it is permanent after the first twenty-four hours? If it is permanent, do you have to keep the belt on to get the bonus?


3 people marked this as FAQ candidate.

the cavalier archtype called gendarme gets new feats evry few levels. do you have to meet the prerequisits. my main reason for asking is because gendarmes have a certain list of feats. if you have all of those feats, you just choose combat feats as normal. but some feats(such as spring attack) have prerequisits. what happens if i only have spring attack left and i dont meet the prerequisits


I've been reading through threads about spirited charge and whenever they do calculations for the damage, they say 3d8+24 or other equations. but spirited charge says that the damage is tripled. So my question is:
where does the 3d8 come from and where does the high additions come from also. (p.s. can you use power attack with a lance? you can hold on to it with two hands and guide your mount with your legs. but is there a rule saying you can't) if you can, could you please back up your rulings with links?


I have a paladin in my group and i wanted to trick them into working with an antipalidin. i was going to give him a ring of mind sheilding. the ring blocks detect evil spells. but antipaladins have a aura of evil. so my question is: how do i conceal these auras? i want the concealment to be temporary, hut if i can only make it permanent, ill take that too.


alchemicGenius wrote:

okay, here's the thing... why is it a problem the paladin instantly finds out out about evil people? Just because the person is evil does not mean a paladin is required to kill them. Has the player already murdered somebody off of sheer virtue of them pinging as evil, or are you just worried that it will happen in the future.

Honestly, making a paladin not lawful stupid or lawful prick isn't hard, and I really don't like how people stir up controversies and assume the worst from this class.

Already killed evil people for no reason than "they're evil"


David St. Augustine wrote:

http://www.efupw.com/forums/showthread.php?p=177857

I believe this is what cylyria was talking about.

thanks


hey guys, i accidentally posted this thread twice. so could you post your comments here:

http://paizo.com/threads/rzs2qr72?Paladin-game-ruiners#9


do you have a link to that?


1 person marked this as a favorite.

In my group, one of the pcs is a paladin who uses detect evil constantly. my problem with this is that i cant have anybody to be evil without him knowing and killing him. so is there a way that i can prevent the paladin from ruining every quest with an evil person.


In my group, one of the pcs is a paladin who uses detect evil constantly. my problem with this is that i cant have anybody to be evil without him knowing and killing him. so is there a way that i can prevent the paladin from ruining every quest with an evil person.


can you make combat Maneuvers on attacks of opportunity?
id like to know if you can on the following:
1.bullrush
2.grapple
3.trip
4.disarm
5.sunder

i appreciate it. thanks


If you look at the bard archtype "dervish dancer," you'll notice that it says:

"Dervish dancers gain the inspire courage, inspire greatness, and inspire heroics bardic performance types as battle dances, but these only provide benefit to the dervish dancer himself."

My question is, does the dervish dancer get these performances at first level, or do they get them at the regular levels?


can you use feats on attacks of opportunity? (i.e. vital strike or power attack or two weapon fighting) if not, please explain why.


if a rogue with the "offensive deffense" rogue talent made a sneak attack (3d6) with sap master, would he get an ac bonus of 3 or 6?