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The various ability score improving headbands and belts (i.e. belt of giant's strength) says that you treat it as a temporary bonus for the first twenty-four hours worn. so does that mean it is permanent after the first twenty-four hours? If it is permanent, do you have to keep the belt on to get the bonus?
the cavalier archtype called gendarme gets new feats evry few levels. do you have to meet the prerequisits. my main reason for asking is because gendarmes have a certain list of feats. if you have all of those feats, you just choose combat feats as normal. but some feats(such as spring attack) have prerequisits. what happens if i only have spring attack left and i dont meet the prerequisits
I've been reading through threads about spirited charge and whenever they do calculations for the damage, they say 3d8+24 or other equations. but spirited charge says that the damage is tripled. So my question is:
I have a paladin in my group and i wanted to trick them into working with an antipalidin. i was going to give him a ring of mind sheilding. the ring blocks detect evil spells. but antipaladins have a aura of evil. so my question is: how do i conceal these auras? i want the concealment to be temporary, hut if i can only make it permanent, ill take that too.
If you look at the bard archtype "dervish dancer," you'll notice that it says: "Dervish dancers gain the inspire courage, inspire greatness, and inspire heroics bardic performance types as battle dances, but these only provide benefit to the dervish dancer himself." My question is, does the dervish dancer get these performances at first level, or do they get them at the regular levels? |