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Hey, After checking out the pawns in my Villain Codex box I noticed one the the sheets is missing and I have 2 copies of one of the other sheets. Having already been hit with import duty due to the box containing bases and your reluctance to state the package is a paper product I'm somewhat dissapointed with the possibility of having to return the shipment and going through that again. Can I sent a photo of the 2 identical sheets to confirm this error and have you post the missing item alone as just a paper product? Please let me know how you'll rectify this problem.
If one has been hasted and then gains a new form of movement after, like say fly, would the fly speed be increased by the haste spell? In other words, are you hasted in all ways for the duration, as the spell isn't an instantaneous effect or does it just alter your existing abilities. Please and Thank You!
If I have 4 attacks with grab and the constrict ability, and hit with all of them do I get to roll a grab check on each? Assuming I do and the first one is successful, I then do constrict damage. Can I then let go as a free action and then use the second attack to roll another grab check? If I can then do I get to rince/repeat 4 times? Hit/grab/constrict/release - hit/grab/constrict/release etc etc?
Throw Spell (Su) When casting a melee touch spell, you can expend one use of mythic power to throw that spell as a ranged touch attack. The range of this thrown spell is 10 feet per tier. If the spell allows you to make multiple melee touch attacks, you may make any number of the attacks as melee touch attacks and throw the rest as you see fit. Does this mean with one mythic point you can throw however many of the touches you want?
Let me get this right, Spell Scars basically allows you to prepare extra spells (assuming you have the time - using scribe scroll rules).
Is that correct? Do the scars cost the same as scribe scroll? Can you prepare a scar at any level you can casts - like a 3rd level shield at 3rd level? Now... If one were using the Cabalist archetype where you become a spontaneous caster I assume the spell scars would effectively increase your spells known? or would you only be able to make scars of your known spells?
Can a Wizard with a Faerie dragon familiar (they have sorcerer levels)get the dragon to use a wand of true strike on the Wizard?
Can I buy magic items for my familiar, which item slots would a faerie dragon have? Headband seems reasonable, as does rings but I'm not sure about the others.? ? What other cunning stunts can wizards pull off with a faerie!
When my character hits level 6 I'm going to be using my INT for hitting and damaging. Trouble is, before that, levels 1 - 5, I'm stuck with either Str or dex using a feat for weapon finesse.
Option 2. Spend the same 10 points on dex and take weapon finesse (human bonus feat) for +3 to hit. The points stay useful throughout my career boosting a poor reflex save, granting AC, Initiative and extra AoO (taking combat reflexes in build)
Option 3. Spend 5 on each stat and suffer a +2 to hit instead, for 5 levels.
Help!
Extra info that my help...
When my character hits level 6 I'm going to be using my INT for hitting and damaging. Trouble is, before that, levels 1 - 5, I'm stuck with either Str or dex using a feat for weapon finesse.
Option 1. Spend 10 points on Str for +3 to hit until level 6 when it becomes utterly useless to me bar for the occasional strength check or vs Str draining monsters.
Option 2. Spend the same 10 points on dex and take weapon finesse (human bonus feat) for +3 to hit. The points stay useful throughout my career boosting a poor reflex save, granting AC, Initiative and extra AoO (taking combat reflexes in build)
Option 3. Spend 5 on each stat and suffer a +2 to hit instead, for 5 levels.
Help!
Extra info that my help...
So I'm a constrictor snake and I bite you. Because I have grab I get a free attempt to grapple you, let's say I roll high enough.
In my next turn, can I bite you? Or do I have to maintain the grapple, and if successful, then just do constrict damage again? Can I maintain the grapple and bite someone else? Is it better to let go and start over so I can get bite and constrict damage again? Help!
I'm building a grapple type character [Catfolk] and would appreciate any advice as I've never gone with a manoeuvre based dude before. This dude is replacing my previous character that failed his save vs a Demilich trap the soul ability [that sucked!] Catfolk Ranger 2/Fighter 12 Stats [15 point buy, after stat increases and items]
Saves [including Heroism]
Hit Points: 144 AC
Attack routine [including Heroism]
Power Attack
CMB:+20 [+29 > +35 Grapple depending on buffs]
Skills: [of note]
Feats
Gear
Wands [UMD]
Basics are to pounce with the claws. Grapple and Pin as soon as possible and use Lockjaw to apply the hurt. I gain +6 to charges from class levels. I can grapple at -2 as an AoO and use my grappled foe as a sort of shield 1/round. My defences are DR from Resinous Skin, decent AC and Mirror Images, with Protection from Evil vs head-twist magic. It probably looks like a jumbled mess to anyone with Grapple based character experience but its where I'm at and I think I've been looking for so long I'm probably not seeing the wood for the trees. Any input is appreciated, nothing is set in stone other than the Grapple/Natural Weapons general concept.
If you take this at tier one you'll only start with one ability but does that increase as you level up to the maximum of 3, at least until you take it again. Or do you only get the one ability? Also if at a higher level you take intelligent item twice can you combine the points to gain a level 5 spell 2/day. (assuming you are tier 5)? Further to those questions what are the best abilities to choose for a Magus?
I have a question about Magus abilities. Assume I pass my concentration checks so we don’t have to worry about that bit.
Using Spell Combat and Spellstrike...
Then, using Spell Combat [because I’m already adjacent to some monsters] I get my full round attacks too and at my level [4] that’ll be just the 2 claws [also at -2 from Spell Combat]. If they hit I deal claw damage and frostbite damage [as I still had 3 “touches” left - now I only have one “touch” left]. Then my familiar moves into a monsters’ space [he doesn’t have a 5ft. reach] and delivers my final frostbite touch via his attack. Qu.1: Is all that legal? Qu.2: Does the familiar moving into a monsters space provoke an AoO? Qu.3: Can the familiar choose to use a touch attack instead of a normal attack?
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