Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
Shade's burst of healing takers the zombie knight down. She collapses on the ground.
When you defeat Dorenea, Denufair’s spirit is set free. The rabbit hops up, nose twitching. After sniffing Dorenea twice, she flops, collapsing
gainst the knight’s body. A ball of light rises from each of them, hovering, before dissipating with a murmur: “Thank you.”
A similar ball of light rises from Pup's body.
You can recover Rook's Spellbook, Pup's spiked collar, and Doreena's weapons. Doreenae also has a diary page ((see slides))
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
If it is possible for a zombie knight to look in very bad shape then this one is (-86)
None may leave
She uses another Sudden Surge to strike, rendering the target flatfooted for that Strike. The other two Strikes are against normal AC. The target is Highwire.
shortsword: 1d20 + 14 - 0 ⇒ (1) + 14 - 0 = 15 piercing: 1d6 + 9 + 2d6 ⇒ (3) + 9 + (5, 6) = 23
shortsword: 1d20 + 14 - 4 ⇒ (14) + 14 - 4 = 24 piercing: 1d6 + 9 ⇒ (3) + 9 = 12
shortsword: 1d20 + 14 - 8 ⇒ (10) + 14 - 8 = 16 piercing: 1d6 + 9 ⇒ (6) + 9 = 15
Everyone is up.
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
I forgot to add that weakness to Slashing on your hits Kidron
((Doreena: -62)
The magic blob missiles slam into the zombie knight (-73)
Shade still to act before Dorenea
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
Pups goes down from Axel's assault. Only the undead zombie knight is left, still muttering 'None must leave'.
It's a boulder and since it's base is 5ft across, it's height is about 3-4 fit so, yes, it can provide partial cover.
Kidron and Shade are still up plus Squish and Highwire can now act.
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
The first strike hits Dorenae, the second misses (-24)
pups fort: 1d20 + 9 ⇒ (3) + 9 = 12
Pups gets pushed 10ft away from Squish. He moves back towards the nearest Pathfinder (Axel) and attacks.
jaws: 1d20 + 9 ⇒ (5) + 9 = 14 piercing: 1d6 + 2 + 1d4 ⇒ (4) + 2 + (3) = 9
Axel, Kidron, Ulfgar, and Shade are up
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
k geo: 1d20 + 12 ⇒ (17) + 12 = 29
Is that an orray?
She examines it intently.
In the next room, since she knows Aklo, she can read the writing.

Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
The waraxe misses Pups but the clan dagger does not. (-4)
Only Kidron's first attack hits Dorenea (-14). The positive energy does more damage than expected but it's going to take a lot more than that to take her down.
Forts:
Pups: 1d20 + 9 ⇒ (12) + 9 = 21 (success)
Dorena: 1d20 + 11 ⇒ (19) + 11 = 30 (crit success)
Denufair: 1d20 + 4 ⇒ (15) + 4 = 19 (sucess)
Rook: 1d20 + 6 ⇒ (2) + 6 = 8 (still getting out of the grave) (crit fail)
((Pups: -13, Dorenae: -14, Denufair: -9, Rook: -36))
The rabbit flops to the ground, which only serves to make the zombie knight angry You killed my rabbit - Prepare to DIE!. Rook falls back into his grave.
The ghost bomb hits Pups (-21) Pups is barely standing.
Dorenae strikes back at Kidron using a Sudden Surge to gain an extra action. She steps up and strikes twice.
shortsword: 1d20 + 14 - 0 ⇒ (12) + 14 - 0 = 26 piercing: 1d4 + 9 ⇒ (3) + 9 = 12
shortsword: 1d20 + 14 - 4 ⇒ (19) + 14 - 4 = 29 piercing: 1d4 + 9 ⇒ (3) + 9 = 12
Squish and Highwire are up before Pups.

Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
No Haunt this time.
You reach the top where a zombie is waiting. She picks up Denufair to thank it for luring in "the enemies". She then mutters "none must leave" before attacking.
Nearby, an undead dog stands guard over a grave. It too joins in the attack.
Initiatives:
Axel: 1d20 + 8 ⇒ (14) + 8 = 22
Highwire: 1d20 + 6 ⇒ (6) + 6 = 12
Kidron: 1d20 + 7 ⇒ (15) + 7 = 22
Shade: 1d20 + 9 ⇒ (8) + 9 = 17
Squish: 1d20 + 6 ⇒ (9) + 6 = 15
Ulfgar: 1d20 + 4 ⇒ (18) + 4 = 22
Dorena: 1d20 + 11 ⇒ (4) + 11 = 15
Pups: 1d20 + 7 ⇒ (17) + 7 = 24
Rook: 1d20 + 5 ⇒ (3) + 5 = 8
The dirt on top of Rook's grave begins to stir.
Axel, Kidron, Ulfgar, and Shade are up before Dorena
Squish and Highwire are up before Rook.
Pups has a 10ft Stench aura. A creature entering the aura or starting its turn in the aura must succeed at a DC 14 Fortitude save or become sickened 1 (plus slowed 1 for as long as it’s sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
Highwire is fairly sure it is the one that as a design that bears the eleven shields of Lastwall. He is doubly convinced when he deciphers the name “F. Boltarin” on the bottom.
Meanwhile the zombie rabbit bounces towards the steps leading up to area A3.
Recruitment Thread
Please add your details in the following format
1) Player name:
2) Character name:
3) PFS#-Character#:
4) Character Class & Level:
5) Faction:
6) Regular or slow speed for chronicle?
7) Ancestry and Background:
8) Using a Replay Point?:
9) Initiative and Perception?:
10) Anything else I should know?:
Also, please fill out Slide #2
@Atae.
I could. I'm only GMing one at the moment and that's a Bounty. Was supposed to be GMing another but that game has been put on hold pending the conclusion of it's prequel. Also I had originally registered it for Outpost but I should pull it from that and run it with my own event code.
Give me a few hours to set it up and I'll put up a signup sheet.
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
Axel has found two flasks that contained back pain salves but which one was Falckre’s?
To find out, make a Society check or a Lastwall Lore or similar lore check
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
And that's Magenta down as well. Another holy symbol of Goram is left lying on the ground. You also locate several rusty drinking flasks in the area.
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
The Power of the Ooze bombards both skeletons.
fort: 1d20 + 6 ⇒ (15) + 6 = 21 Magenta
fort: 1d20 + 8 ⇒ (13) + 8 = 21 Green
Green goes down. Only Magenta is left standing. (-12)
All Pathfinders are up.
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
Magenta continues hacking at Highwire.
glaive: 1d20 + 7 - 0 ⇒ (12) + 7 - 0 = 19 slashing: 1d8 + 2 ⇒ (1) + 2 = 3
glaive: 1d20 + 7 - 5 ⇒ (16) + 7 - 5 = 18 slashing: 1d8 + 2 ⇒ (7) + 2 = 9
glaive: 1d20 + 7 - 10 ⇒ (1) + 7 - 10 = -2 slashing: 1d8 + 2 ⇒ (3) + 2 = 5
Squish is up before Green.
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
Red (who only had two points left) shatters into at least a million pieces. A Holy Symbol of Gorum falls to the ground.
Kidron still has actions and Shade gets to go.
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
Green actually does not fall but it may be close (-20). It is tougher than it looks. The ghost bomb misses but the splash does a bit of damage (-25), not enough to make Red drop.
Kidron is yet to go before Red.
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
Green completely ignores Squish's projector and rapid fires three arrows into the nearest Pathfinder. (Highwire)
arrow: 1d20 + 11 - 0 ⇒ (15) + 11 - 0 = 26 piercing: 1d8 ⇒ 1
arrow: 1d20 + 11 - 5 ⇒ (16) + 11 - 5 = 22 piercing: 1d8 ⇒ 8
arrow: 1d20 + 11 - 10 ⇒ (20) + 11 - 10 = 21 piercing: 1d8 ⇒ 7 ((Crit?))
Ulfgar, Axel, Highwire, and Kidron are up before Red.
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
fort(red): 1d20 + 8 ⇒ (16) + 8 = 24
Red only takes half the damage (-23). It still stands, just barely.
Magenta steps away from Highwire before using it's 10ft reach weapon to strike twice.
glaive: 1d20 + 7 - 0 ⇒ (20) + 7 - 0 = 27 slashing: 1d8 + 2 ⇒ (8) + 2 = 10 CRIT
glaive: 1d20 + 7 - 5 ⇒ (4) + 7 - 5 = 6 slashing: 1d8 + 2 ⇒ (8) + 2 = 10
Squish is up next before Green.
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
((Looks like it))
Not all that damage gets through but Kidron does a fair amount of damage to it (-20)
Red attempts to strike the paladin back.
glaive: 1d20 + 9 - 0 ⇒ (2) + 9 - 0 = 11 slashing: 1d8 + 2 ⇒ (4) + 2 = 6
glaive: 1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 10 slashing: 1d8 + 2 ⇒ (3) + 2 = 5
glaive: 1d20 + 9 - 10 ⇒ (5) + 9 - 10 = 4 slashing: 1d8 + 2 ⇒ (6) + 2 = 8
Shade is up before Magenta.
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
Highwire wades into Magenta (Hit, miss) and Magenta takes the full five points of damage.
Axel's shot just barely smashes into Green doing the full nine points.
Kidron still to go ((Icon now on the map)) before Red.
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
Map updated
Highwire is sure they are standard skeleton although they might be a tad stronger. Red and Magenta are armed with glaives while Green carries a longbow. Magenta looks a bit weaker that the other two.
The skeletons start to advance with murderous intent
Maybe not quite like this but it's still cool
Initiatives:
Axel: 1d20 + 8 ⇒ (20) + 8 = 28
Highwire: 1d20 + 6 ⇒ (20) + 6 = 26
Kidron: 1d20 + 7 ⇒ (17) + 7 = 24
Shade: 1d20 + 9 ⇒ (13) + 9 = 22
Squish: 1d20 + 6 ⇒ (15) + 6 = 21
Ulfgar: 1d20 + 4 ⇒ (2) + 4 = 6
red: 1d20 + 7 ⇒ (16) + 7 = 23
green: 1d20 + 7 ⇒ (4) + 7 = 11
magenta: 1d20 + 5 ⇒ (16) + 5 = 21
Axel, Highwire and Kidron get to go first before Red
Shade goes before Magenta
Squish goes before Green.
Ulfgar is last in the order.
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
And that is enough to dissipate the Haunt and allow the party to proceed without harm.
The rabbit continues towards the centre of the island where you see three skeletons patrolling.
Is everyone seeing in the dark or is there at least one light source. If there is a light source, please make perception checks.
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
The hopping bunny leads you to the left hand solid stone steps while Highwire scrambles up the cliff.
Could those trained in Stealth make a roll please as you start to ascend. Highwire, if trained, can also roll.
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
The rabbit hops up to Kidron, sniffs him, then starts hopping back towards the steps. Maybe Kidron managed to Make an Impression.
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
What? Where? And of what type? Katrina looks around rapidly.
perception: 1d20 + 20 ⇒ (4) + 20 = 24
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
It appears to be a zombie rabbit. It looks at you, rather indifferently ((Diplomacy checks to improve it's attitude))
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
So you land at the indicated spot (A1) and you encounter a white rabbit with glowing red eyes.
((Picture on Slides))
What are you going to do?
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
The captain also recommends landing on the flat part of the island (A1) owing to the presence of sub-surface rocks around the higher parts. There are two rowboats for you to use to get there.
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
Never have too many scrolls Spica comments. She then frowns. Darn it .... there HAS to be a pun in there somewhere. I just hope they're not written in curse-ive
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
Ulfgar, Shade and Highwire notice that the southern bridge is broken, leaving a 20-foot gap.

Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
The Faithful Return has its own security so you can rest at night, though you are welcome to help keep watch—the captain mentions that this island is cursed. A strange gray fog soon rolls in, blanketing the island ahead. As a result, for those whose eyes can see well in starlight, it may be both safer and easier to venture on to the island at night.
Once the island comes into view, the captain drops anchor and provides two rowboats for travel. Having scouted the island from a distance before under the starlight, she suggests the party approach the island from the west and disembark on the northern shore.
During the night, the moon and starlight are the primary light sources, blanketing the island in dim light.
For creatures without low-light vision or darkvision, everything has the concealed condition. Conditions during the day are even worse; the fog gives all of the PCs the concealed condition unless they have means to see through it. If the PCs choose to brave the island during the day, they occasionally catch glimpses of eerie figures in the fog.
Each flight of stairs or slope up indicates a 10-foot increase in elevation. A1 is sea level, A2 is 10 feet above, and A3 is 20 feet above. All bridges connect to the same elevation
Make Perception checks.
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
Timetheo has indeed arranged a boat, the Faithful Return. He then tells you about his comrades. (see slides)
As I said, Realistically, I don’t believe they survived. Nevertheless, I want confirmation and to recover some mementos for burial if possible.
Now do you have any further questions?
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
The usual - skeletons, zombies, ghouls, ghasts .... the odd wight
He catches the bomb and tosses it back
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
No. I fear I will just be a hinderance at least and a liability at worse. Besides, I have Knightly duties to perform. But you have Sir Kidron anyway. You should be fine.
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
The innkeeper points you to a private suite upstairs at the end of the corridor. As you approach the room, a muffled explosion occurs and the door at your destination opens, revealing a slightly smoky and disheveled Chelaxian man in his late twenties. At first mistaking the you for the innkeeper, he apologizes for the continued racket. Once he realizes you’re here about the bounty, he introduces himself as Timitheo Ralovon (male human Knight of Lastwall). The explosion was him testing some delayed holy bombs.
Timitheo explains that he last saw his old friends when they were leading undead away from the refugees, and adds that the group was last seen rowing a boat toward an unnamed island off the shores of Lake Encarthan. Realistically, he doesn’t believe they survived. Nevertheless, he wants confirmation and to recover some mementos for burial if possible.
Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2 4-02 | PFS2 B21 | PFS1e 3-08 |
You have been in Caliphas for the past few days. While perusing job boards, you come across a tattered and rain-stained bounty pinned on top of fresh ones.
Knight in need of adventurers who can brave undead-infested lands. Please contact the master innkeeper of the Elderberry Cellar to arrange a meeting.
Those that have not put in their details on Slide 2, please do so
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