River of Stars
|
What do you mean by 'it stomps forward searching Mörök.'? Also, if Morok being followed by a Shoanti warrior?
Sorry I just meant that River moved it 30 feet following along the route that Mörök took, i.e through the same open doors. He can move it once per round as a swift action (I'm sort of assuming it works even if he can't see it as it's like a mental command? But no worries if you rule not)
| Shau lynne |
Yellow regrets his life choices as soon as he releases his first arrow.
AOO combat reflexes!
1d20 + 25 ⇒ (5) + 25 = 301d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (1) + 5 = 29 1d6 acid 5 precision
attack: 1d20 + 25 ⇒ (4) + 25 = 291d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (1) + 5 = 29
Aoo2
attack: 1d20 + 25 ⇒ (8) + 25 = 331d6 + 17 + 1d6 + 5 ⇒ (1) + 17 + (6) + 5 = 29
"Now, who wants some?!!"
Shau flurries on the archer and when he drops shifts to the gnome, lookin g around for who threw those damn force orbs!
spend 1 panache for ki panache extra attack as swift
primary: 1d20 + 25 ⇒ (5) + 25 = 301d6 + 17 + 1d6 + 5 ⇒ (2) + 17 + (1) + 5 = 25
hasted: 1d20 + 25 ⇒ (15) + 25 = 401d6 + 17 + 1d6 + 5 ⇒ (1) + 17 + (3) + 5 = 26
flurry: 1d20 + 25 ⇒ (9) + 25 = 341d6 + 17 + 1d6 + 5 ⇒ (2) + 17 + (6) + 5 = 30
panache: 1d20 + 25 ⇒ (15) + 25 = 401d6 + 17 + 1d6 + 5 ⇒ (2) + 17 + (5) + 5 = 29
2ndary-5: 1d20 + 20 ⇒ (10) + 20 = 301d6 + 17 + 1d6 + 5 ⇒ (3) + 17 + (2) + 5 = 27
confirm hasted
attack: 1d20 + 25 ⇒ (11) + 25 = 361d6 + 17 + 1d6 + 5 ⇒ (1) + 17 + (3) + 5 = 26
confirm panache
attack: 1d20 + 25 ⇒ (18) + 25 = 431d6 + 17 + 1d6 + 5 ⇒ (3) + 17 + (3) + 5 = 28
Shau then points at the white haired elf and gives the "come at me bro" hand gesture.
Tessara Omelion PFS
|
Tess moves to the armory’s door, but stays out of sight in the hall, not wanting to get mixed up with all the violence she hears in the small room.
Lord Sinclair 'Percy' Blakros
|
Percy looks non-plussed about there being a SECOND dapper elf, and also about being blown up and stuck with an arrow.
He responds by drawing a rod, then fireballing them.
Dazing Fireball 10d6 ⇒ (1, 3, 1, 3, 1, 6, 1, 2, 3, 3) = 24
DC 18 Ref for Half.
On a failed save they are Dazed for 3 rounds.
phaeton_nz
|
((Red: -25, Green -24(dz3)))
Shau kills both the yellow archer and the blue gnome.
ref(Cale): 1d20 + 9 ⇒ (9) + 9 = 18 fire shield (chill)
ref(Red): 1d20 + 9 ⇒ (10) + 9 = 19 evasion, improved uncanny dodge
ref(green): 1d20 + 9 ⇒ (1) + 9 = 10 evasion, improved uncanny dodge
ref(pink): 1d20 + 11 ⇒ (16) + 11 = 27 evasion, improved uncanny dodge
Only the green clad archer takes damage, the rest evade or are protected.
Lucija Lal Rani
|
Just in case there's anyone still there to be hurt by it:
wall of fire, saltpeter, Pyromaniac: 2d6 + 14 ⇒ (6, 6) + 14 = 26
heat wave 10 feet west, saltpeter: 2d4 + 1 ⇒ (4, 3) + 1 = 8
heat wave 11-20 feet west, saltpeter: 1d4 + 1 ⇒ (1) + 1 = 2
Reflex save, haste, is that still needed??: 1d20 + 6 ⇒ (10) + 6 = 16
After a moment's trying to catch up with all that's suddenly gone on around her, Lucija strides commandingly forward, her nasty smile returns, and with a flourish of her arms and a single alien word, another crackling portal opens up behind her...
The Conjured
|
...and the giant octopus from the foyer comes crashing into the armory!
Maker's Call (if my post history is any indication, this would be the first time I have EVER used it!!!)!
The room promptly becomes a cordoned disaster-zone of grasping arms; it's back, and it's PISSED!
We've got to get you...BEAK TO THE FUSCHIA!
Primordial Bite: 1d20 + 15 ⇒ (3) + 15 = 18
damage: 2d6 + 7 ⇒ (3, 5) + 7 = 15
Make a DC 21 Fortitude save or take Strength damage!: 1d3 ⇒ 1
VS Red Scared:
Arm #: 1d20 + 13 ⇒ (7) + 13 = 20
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 21 ⇒ (18) + 21 = 39
Constriction damage on successful Grab: 1d4 + 3 ⇒ (3) + 3 = 6
VS Green (about to have a bad) Day:
Arm #2: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 21 ⇒ (8) + 21 = 29
Constriction damage on successful Grab: 1d4 + 3 ⇒ (4) + 3 = 7
Arm #3: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 21 ⇒ (12) + 21 = 33
Constriction damage on successful Grab: 1d4 + 3 ⇒ (3) + 3 = 6
VS Crimes-With-Orange:
Arm #4: 1d20 + 13 ⇒ (19) + 13 = 32
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 21 ⇒ (2) + 21 = 23
Constriction damage on successful Grab: 1d4 + 3 ⇒ (3) + 3 = 6
Arm #5: 1d20 + 13 ⇒ (10) + 13 = 23
damage: 1d4 + 3 ⇒ (2) + 3 = 5
Grab: 1d20 + 21 ⇒ (5) + 21 = 26
Constriction damage on successful Grab: 1d4 + 3 ⇒ (4) + 3 = 7
VS Cale the Calimari-Fan:
Arm #6: 1d20 + 13 ⇒ (20) + 13 = 33
THREAT!: 1d20 + 13 ⇒ (16) + 13 = 29
Surely that confirms!: 2d4 + 6 ⇒ (1, 3) + 6 = 10
Grab: 1d20 + 21 ⇒ (18) + 21 = 39
Constriction damage on successful Grab: 1d4 + 3 ⇒ (2) + 3 = 5
Arm #7: 1d20 + 13 ⇒ (2) + 13 = 15
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 21 ⇒ (16) + 21 = 37
Constriction damage on successful Grab: 1d4 + 3 ⇒ (3) + 3 = 6
Arm #8: 1d20 + 13 ⇒ (20) + 13 = 33
ANOTHER threat!: 1d20 + 13 ⇒ (14) + 13 = 27
And that one too!: 2d4 + 6 ⇒ (1, 3) + 6 = 10
Grab: 1d20 + 21 ⇒ (14) + 21 = 35
Constriction damage on successful Grab: 1d4 + 3 ⇒ (3) + 3 = 6
BTW, before when I said...
Time to commit CYAN-IDE!:
...I now realize I should've said: 'Time to say CYAN-ara!'
phaeton_nz
|
There is now so much chaos in this room, it's hard to tell what's going on.
The lodge servants who were being threated, scream then pass out from shock and fear.
((Red: -37, Green: -50(dz2), Orange: -25, Magenta: -15))
Fifty percent miss chances on two tentacles attacking Cale that could hit (low=hit) Displacement
1d100 ⇒ 63 1d100 ⇒ 92
Cale teleports away with the Pale Maiden, leaving his minions to their fate.
The remaining gnome tries their wand
wow: 1d100 ⇒ 79
and fireballs the octopus. fire: 6d6 ⇒ (2, 1, 3, 2, 1, 6) = 15 DC 15 for half.
Two trapped archers try to escape, green is still dazed
ea: 1d20 + 14 ⇒ (17) + 14 = 31 red
ea: 1d20 + 14 ⇒ (13) + 14 = 27 orange
Everyone is up.
Lucija Lal Rani
|
HOLD IT!:
Fifty percent miss chances on two tentacles attacking Cale that could hit (low=hit) Displacement
d100 d100Cale teleports away with the Pale Maiden, leaving his minions to their fate.
3. Cale has 3 arms* to contend with. Also, unless her armor class is surprisingly good, the (other) Gnome's been poisoned.
* = Octopuses don't have tentacles!
Mörök of Darkland
|
Mörök steps closer to tentacle beast and decisively whacks the archer he challenged moment ago.
+2 cruel adamantine greataxe, challenge, bloodrage: 1d20 + 21 ⇒ (8) + 21 = 29
Slashing: 1d12 + 12 + 7 ⇒ (3) + 12 + 7 = 22
+2 cruel adamantine greataxe, challenge, bloodrage: 1d20 + 16 ⇒ (7) + 16 = 23
Slashing: 1d12 + 12 + 7 ⇒ (6) + 12 + 7 = 25
+2 cruel adamantine greataxe, challenge, bloodrage: 1d20 + 11 ⇒ (12) + 11 = 23
Slashing: 1d12 + 12 + 7 ⇒ (5) + 12 + 7 = 24
"Whenever you reduce an enemy to 0 or fewer hit points, you can make an Intimidate check to demoralize all enemies within 30 feet as a free action. Enemies that cannot see both you and the enemy you reduced to 0 or fewer hit points are unaffected."
intimidate: 1d20 + 21 ⇒ (12) + 21 = 33
AC vs. red (target of challenge) is 22, 20 against others
| Shau lynne |
"Looks like Octo-Die has this covered, but I don't know where that guy teleported to. Suggestions guys?"
phaeton_nz
|
Arm #7 completely missed - and if it missed, it can't grab.
fort(magenta/fuschia): 1d20 + 9 ⇒ (19) + 9 = 28
Red falls after Morok's first two attacks and the third slices them up. All the opposition are visibly shaken by this.
River of Stars
|
"There are spells that can trace a teleport I believe, but I fear I do not know them. Perhaps if we can capture one of our assailants?"
Fearing the gnome with their wand of fireballs, River casts a spell and tries to daze them.
He'll cast Wandering Star Motes on the gnome. DC 22 Will or be dazed, and if they pass it'll bounce around until someone fails
Tessara Omelion PFS
|
”Oh bother,” Tess calls out from the hall. ”Ive never been blessed with any magic to track down a teleporter either,” she said as she clucked her tongue in disappointment. She continues to wait outside the door, while the others clean up the remaining force, not wanted to get put down with a stray arrow.
| Shau lynne |
Shau is delaying for the Octopus to see what is left and if she has to do something cool to pull off killing 2.
Lord Sinclair 'Percy' Blakros
|
Percy doesn't need any further creasing of his clothes and simply lets the others finish off the assailants "We need to save who we can and perhaps do something about fires or something - what is done here is otherwise done here. There are a few of the archers on ice, but I suspect they are just clueless henchmen and will give up very little of use before they are hanged"
The Conjured
|
Arm #7 completely missed - and if it missed, it can't grab.
A totally de rigeur failed attack roll!?? Why, who ever would've guessed?
After a moment's apparent confusion in the face of Cale's disappearance, the octopus appears surprisingly unconcerned with class politics as it continues to harvest from its garden....
BEAK TO THE FUSCHIA, PART II:
Primordial Bite: 1d20 + 15 ⇒ (19) + 15 = 34
damage: 2d6 + 7 ⇒ (5, 1) + 7 = 13
Make a DC 21 Fortitude save or take Strength damage!: 1d3 ⇒ 1
Arm #1: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 1d4 + 3 ⇒ (1) + 3 = 4
Grab: 1d20 + 21 ⇒ (10) + 21 = 31
Constriction damage on successful Grab: 1d4 + 3 ⇒ (2) + 3 = 5
VS Green (having a very bad) Day:
Arm #2: 1d20 + 13 ⇒ (20) + 13 = 33
THREAT!: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 1d4 + 3 ⇒ (1) + 3 = 4
Critical damage?: 1d4 + 3 ⇒ (2) + 3 = 5
Grab: 1d20 + 21 ⇒ (9) + 21 = 30
Constriction damage on successful Grab: 1d4 + 3 ⇒ (2) + 3 = 5
Arm #3: 1d20 + 13 ⇒ (2) + 13 = 15
damage: 1d4 + 3 ⇒ (1) + 3 = 4
Grab: 1d20 + 21 ⇒ (10) + 21 = 31
Constriction damage on successful Grab: 1d4 + 3 ⇒ (2) + 3 = 5
Arm #4: 1d20 + 13 ⇒ (15) + 13 = 28
damage: 1d4 + 3 ⇒ (2) + 3 = 5
Grab: 1d20 + 21 ⇒ (11) + 21 = 32
Constriction damage on successful Grab: 1d4 + 3 ⇒ (1) + 3 = 4
Arm #5: 1d20 + 13 ⇒ (12) + 13 = 25
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 21 ⇒ (19) + 21 = 40
Constriction damage on successful Grab: 1d4 + 3 ⇒ (4) + 3 = 7
VS Crimes-With-Orange:
Arm #6: 1d20 + 13 ⇒ (20) + 13 = 33
ANOTHER threat!: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Critical damage?: 1d4 + 3 ⇒ (2) + 3 = 5
Grab: 1d20 + 21 ⇒ (11) + 21 = 32
Constriction damage on successful Grab: 1d4 + 3 ⇒ (1) + 3 = 4
Arm #7: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 21 ⇒ (10) + 21 = 31
Constriction damage on successful Grab: 1d4 + 3 ⇒ (4) + 3 = 7
Arm #8: 1d20 + 13 ⇒ (11) + 13 = 24
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 21 ⇒ (1) + 21 = 22
Constriction damage on successful Grab: 1d4 + 3 ⇒ (4) + 3 = 7
Lucija Lal Rani
|
...while Lucija watches her handiwork play out with eager satisfaction.
ALSO!:
Spellcraft to identify how Cale teleported away?: 1d20 + 20 ⇒ (3) + 20 = 23
Depending on the answer, I might have something else to do as well.
phaeton_nz
|
fort(magenta/fuschia): 1d20 + 9 ⇒ (6) + 9 = 15
((Green: -86(dz2), Orange: -70, Magenta: -24(-1Str))
Both remaining archers are killed. It is actually surprising that Lucija isn't laughing maniacally at this point because of all this chaos she made.
It turns out that Daze only affects creatures if 4 or less HD for the gnome snaps out of it and tries again to destroy the Eldritch Horror from the Dark Tapestry with the wand.
wow: 1d100 ⇒ 71
and Fireballs the EHftDT at point blank range.
fire: 6d6 ⇒ (6, 3, 3, 3, 4, 2) = 21 DC 15 for half.
Everyone is up. Lucija is fairly sure that was a teleport.
| Shau lynne |
Shau drops her rage and is fatigued for a few rounds. I don't need to be angry with only 1 guy left. 5' adjust and attack fuchia
primary: 1d20 + 21 ⇒ (5) + 21 = 261d6 + 12 + 5 + 1d6 ⇒ (6) + 12 + 5 + (1) = 24
haste: 1d20 + 21 ⇒ (15) + 21 = 361d6 + 12 + 5 + 1d6 ⇒ (3) + 12 + 5 + (1) = 21
flurry: 1d20 + 21 ⇒ (5) + 21 = 261d6 + 12 + 5 + 1d6 ⇒ (1) + 12 + 5 + (5) = 23
secondary: 1d20 + 21 ⇒ (7) + 21 = 281d6 + 12 + 5 + 1d6 ⇒ (5) + 12 + 5 + (4) = 26
haste confirm
primary: 1d20 + 21 ⇒ (18) + 21 = 391d6 + 12 + 5 + 1d6 ⇒ (5) + 12 + 5 + (5) = 27
| Mi-Goon |
The triceratops barges in and badly mauls the gnome.
gore: 1d20 + 10 ⇒ (20) + 10 = 30
damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11
crit confirm: 1d20 + 10 ⇒ (16) + 10 = 26
crit damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9
| Shau lynne |
Shau heads back to the central hall to check on everyone and find out if anyone knows what the heck just happened.
| Shau lynne |
"Oh yes please I have been wounded by that exploding force ball thingy twice!" shau is down 19
Lucija Lal Rani
|
Lucija snaps her fingers dismissively, and the Octopus of Doom returns through another crackling portal whence it came.
Almost as though it were an afterthought, she approaches Tessara with what is actually a fairly nasty-looking arrow-wound.
Tessara Omelion PFS
|
Tess grabs ahold of each volunteer in turn, whispering to them that this was the only time she could heal them like this for the entire day.
Go ahead and roll your own CMW spell, whoever wants one from Tess’s healing hex.
Lucija Lal Rani
|
Healing Hex: 2d8 + 10 ⇒ (3, 6) + 10 = 19
Mörök of Darkland
|
CMW: 2d8 + 10 ⇒ (8, 7) + 10 = 25
Nodding thanks to Tessara for healing, Mörök meticulously searches surrounding area if there are more enemies. "Eliza? Osprey? Are you still in one piece?" he sounds concerned
River of Stars
|
CMW: 2d8 + 10 ⇒ (8, 6) + 10 = 24
"Thank you Tess, with luck this will be the only time someone tries to kill me today"
phaeton_nz
|
There are also wounded servants that need attention. When you return to the central hall, Osprey has finished extracting Eliza from under the rubble covered table.
Please accompany me back into the Lodge, Eliza says. There are some things that you should know.
“The attackers fled into no ordinary hedge maze, Eliza says. The Lodge’s books call it the Maze of the Open Road, and my own investigations reveal that it contains portals that connect to sites all over Golarion. It’s been here for centuries, and it’s extremely dangerous. I’ve been spending most of my time worrying about the rare curious citizen who sneaks onto the grounds and wanders in, but I wonder if I shouldn’t have been more concerned with what might come out.
Before you follow the Red Raven into the Maze of the Open Road, we should investigate the scene of the crime and see what can be learned. There’s no telling where the Raven wandered off to inside the Maze. If you’re to follow him, you’d best do so with as much information as possible.
Tessara Omelion PFS
|
Tess takes a few moments to heal what servants she can while the others migrate to the screen of the crime. After healing as many as she could, she hurries along after the group. ”Im coming. Let me finish up the the staff and I’ll be there lickety split!”
Before getting there, she casts Cure Serious Wounds on herself.
CSW 3d8 + 15 ⇒ (8, 7, 7) + 15 = 37
Lucija Lal Rani
|
“The attackers fled into no ordinary hedge maze, Eliza says. The Lodge’s books call it the Maze of the Open Road, and my own investigations reveal that it contains portals that connect to sites all over Golarion. It’s been here for centuries, and it’s extremely dangerous...
Lucija's eyes widen at this revelation, then take on a greedy glint as she looks as best she can in the Maze's direction.
Before you follow the Red Raven into the Maze of the Open Road, we should investigate the scene of the crime and see what can be learned. There’s no telling where the Raven wandered off to inside the Maze. If you’re to follow him, you’d best do so with as much information as possible.
Upon Eliza's conclusion, she makes a broad, rolling "keep going" sort of motion with her hand.
"You knew about that all this time, it has been here for centuries, and that is all you can tell us???"
Suddenly, though, her hand-motion segues into an alarmingly loud finger-snap. She conjures an unseen servant and orders it to fetch her things from her room; when it does, she produces the darnedest thing: A golden idol shaped like a tubby 3-eyed anthropoid. She places it on a convenient surface and looks it in the third eye.
"How best shall we hunt down the Red Raven and his minions?" She asks it.
Mörök of Darkland
|
"We were just attacked by huge worms, assasin and his goons and you think the manor may contain hidden clues to what happened?" Mörök looks confused "The best lead we have is the costume of that villain. Remember his robe and headdress? Quite unique, I think, so his origins merit close scrutiny." he muses
Knowledge (local): 1d20 + 3 ⇒ (4) + 3 = 7
| Shau lynne |
"Let us check his room, and the rooms where the archers came from.
River of Stars
|
"Hmm" River grunts in agreement with Shau.
"I heard the Red Raven moving around before he struck Adril, perhaps we can track his movements immediately before the attack"
phaeton_nz
|
You find out you have one live but unconscious goon left and several dead bodies of the other archers. Unfortunately all the finger food is contaminated by plaster dust etc, but the unopened bottles can be salvaged.
Searching around upstairs...
In Adril's room you find items that implicate Adril in illicit abilities (see slides).
If any of you are doing faction missions, you should finish them now.
| Shau lynne |
Shau goes off to the kitchen to talk to her guy (I think that is my mission, if it isn't I do my best to complete the exchange mission)'
Tessara Omelion PFS
|
Tess will follow the others and look around upstairs first.
Perception 1d20 + 18 ⇒ (14) + 18 = 32
”This bottle held an invisibility potion. And it seems as if Adril was up to some bad things,” she told the others.
Mörök of Darkland
|
Perception: 1d20 + 9 ⇒ (5) + 9 = 14
"Someone drunk an invisibility potion here." Mörök presents what he found from servant quarter
River of Stars
|
"Fascinating"
River is intrigued by the finds in Adril's room.
"Could these be secret missions he was working on the for the society? The idol seems Mwangi in origin, and there's an initial on the map in the expanse here. Perhaps Adril has been visiting these locations looking for something? Hmm. We'd best consult with Eliza"
Eska peeks out of her satchel long enough to growl at the idol and then go back to sleep.
phaeton_nz
|
| 1 person marked this as a favorite. |
Back from Paizocon SE and the horrible horrible internet in the motel room
Adril was certainly up to something and Eliza has no idea what it might have been. Seems like he was on something personal - maybe off the books.
| Shau lynne |
Shau moves to the weapons room and looks around.
Perception: 1d20 + 22 ⇒ (16) + 22 = 38
Mörök of Darkland
|
What mission Cheliax faction had?
Mörök searches every room upstairs at least casually.
Perception: 1d20 + 9 ⇒ (3) + 9 = 12
phaeton_nz
|
The faction missions are in the Slides
What are the rest of you up to?