The Fall of Plaguestone and 2E XP


Adventures

Liberty's Edge

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Pathfinder Adventure, Card Game, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It's very hard for me to understand, after reading the adventure, when the PCs will earn enough xp to level.

Should I just allow them to level to 2 before part 2, and 3 before part 3? Of course, much depends on how much success there is in the encounters, but not all of the XP is accounted for in the module.

How are folks going about it?

Liberty's Edge

Pathfinder Adventure, Card Game, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'd like to see XP listed for everything that grants XP. No need to make it harder on the GM to calculate it by having to cross reference some book. This is the kind of thing that needs to be streamlined if we want to create and keep good GMs who can master rules knowledge and tell a good story.


The intent seems to be that the players will level up at the end of each part of the adventure.

However, I tried to add up xp listed and xp from encounters and always came up a few points short. I was also surprised that some skill challenges (and side quests from the toolbox) listed no xp reward at all.

For this reason, I'd probably opt for milestone leveling in this module. You can announce a level up at the end of each part (or when the module states that something is a major accomplishment and worth 80 extra xp, at least in this module).

Dark Archive

2 people marked this as a favorite.

I've been trying to do the math, and it seems difficult to make it match up, but feel the intent is to level up at the end of each part. From all I can tell, all of the encounters in part 1 seem to be Low 1 to Severe 1 encounters, assuming a party at level one. All encounters in part 2 are Moderate 2 to Severe 2, assuming a party at level 2. All encounters in part 3 are Low 3 to Severe 3, denoting a party at level 3. However, adding the math this way left me over 100 XP short in both parts 1 and 2, and then over 100 xp over in part 3. I just want to see someone who has figured it out to compare against to see where I'm off.


morbon wrote:

I've been trying to do the math, and it seems difficult to make it match up, but feel the intent is to level up at the end of each part. From all I can tell, all of the encounters in part 1 seem to be Low 1 to Severe 1 encounters, assuming a party at level one. All encounters in part 2 are Moderate 2 to Severe 2, assuming a party at level 2. All encounters in part 3 are Low 3 to Severe 3, denoting a party at level 3. However, adding the math this way left me over 100 XP short in both parts 1 and 2, and then over 100 xp over in part 3. I just want to see someone who has figured it out to compare against to see where I'm off.

Moderate, Severe, etc are just guidelines. If you go according to the xp given by individual creatures, plus the stuff given by non-combat achievements, you'll be about 10 to 20 xp off, if I remember correctly (maybe 30 after the first level).

Dark Archive

Pathfinder Adventure Path Subscriber

Not owning the adventure, is it possible random encounters are supposed to fill the holes reported?


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Maps, Rulebook Subscriber

From here:

Andrew Mullen wrote:

Now that the book 'n PDF're officially out in the wild, here's some Plaguestone XP spreadsheets!

This is a pre-filled reference sheet with numbers assuming your PCs encounter things basically in the order the book presents them.

And here's a link that'll copy an independent, editable version to your Google Drive account!

I am by no means a computer scientist, so I apologize for any clunky formulae :)

Before you follow the link, please note that there are SPOILERS for players, but by Andrew Mullen's calculations in the first link, the party should level up at the end of each part.

Liberty's Edge

I think I will just add extra encounters. Also, does the end encounter seem a little hard for third level characters to anyone else?

Sovereign Court

I suppose you could always run it on fast track (800XP/level) if you want give your players a fighting change of hitting 4th level before the final encounter.

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