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My friend and I are interested in joining a play by post group. We could each post at least once a day. We both are about even on liking a balance between RP and combat. He likes RP more and I like combat more. We'd like a long term game (which is why we didn't go for PFS PBP). Either message me or reply here. Thanks for the time,
I just wanted to verify my math is correct and my reading of the rules is correct. Background:
So if I'm doing my math correct at first level his CMB to trip is:
If I can get flanking, I get a +2 to this because anything that affects an attack affect maneuvers correct? If I'm flanking and I get him prone, I (and my flanking ally) get +6 to hit him? Thanks for verifying,
As I stated in one of my previous post I am starting a low magic campaign and decided to go with a halfling monk with underfoot adept and manuever master (I know technically they aren't allowed but the DM allowed it since mm just adds feats). We did a 20 point buy and I did my stats thusly:
I took weapon finesse as my 1st level feat. Any tips on how to go? I was thinking mostly going with combat maneuver stuff that doesn't depend on size and picking up Improved Trip and 6 and probably agile manuevers along the way (level 3 maybe?). I don't need to think much beyond 8th level since it's going to take along time to get there. I also don't expect to pick up any magic items so those suggestions won't help (even though I really want an Agile Amulet of Mighty Fists).
I am playing a game and I got my DM to let me play an artificer. I'm planning on taking the Master tinker gnome trait and so I thought it would be cool to have him bust out random crazy weapons. I was thinking his normal weapon would just be a repeating crossbow of some kind. I would have liked to bust out the ripsaw glaive but he won't have the str I don't think (20 pt buy, so I'm thinking int and dex as the majors). Any other fun/weird weapons he could bust out?
So my sister is playing a cleric but she isn't feeling much more than a band aid. This is the stuff she can't change: Level 6 Human Cleric
She kind of wanted to do a battle cleric but with a 14 str I'm not sure how viable that is. Any suggestions?
I've always like crafters but they didn't make it over to Pathfinder (Artificer, Effigy master, Techsmith, etc). So my question is if I wanted to build a crafter what would folks recommend? Also, I don't think there's a way to get something similar to a Gondsman (Techsmith) but figured I'd ask. I could make a construct and improve it, but that seems pretty expensive to do. Am I wrong about that?
I want to make a guy that uses words of power and is charisma based and sorcerer seems the obvious choice. I want to make a blaster and tank if possible, blaster would be my first preference. I will be at level 7 and want to be effective at that level. I plan to read the guides over next few days but I know there are many folks far more knowledgeable than me. Thanks,
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