Ilquis

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Hey all.

We've a one-shot western-themed adventure in the works, and I compulsively have to be different.

So I thought, instead of slinging bullets, what about avoiding them instead?

Deflect Arrows is my current base, but I want to use in more than once per round. Is this possible?

Anyone have any other ideas about the approach?

(Sorry for the abstract; I'm between clients and just need to get thoughts out).

Paizo community is the best,
biff


Hey all.
I'm not sure this is a Pathfinder question, as I really can't remember where I saw this idea.

Anyway, there is/was a class I saw once, that was based around tactics, strategy, and battlefield control.
The key ability I remember was the ability to call up a virtual game board, like a hologram of the battlefield, and was then able to manipulate things using it as a focus.

I feel it was probably 3rd party material. I just can't for the life of me remember where I saw it.

Any ideas, all?

Cheers.


Heyya,

I'm trying to find a way to pick up items faster than the standard Move Action. "As part of a move action" would be fantastic.

I've found the Cut Your Loses feat, but it is very situational (during a withdraw action only).

Ideally, this is for a Rogue or other sneak attacking class/archetype.

If anyone has any ideas, I'd appreciate it.

Cheers.


Heyya.

The Seaborn Sorcerer archetype replaces the standard Aquatic bloodline arcana with a power that grants +1 caster level "When you are in a body of water large enough to float in..."

The question is, if you are on a boat, are you "in" a body of water?

Full disclosure, this is for Skulls & Shackles, so the character in question would gain the benefit quite a bit if allowed to activate it on deck.
Maybe I'll delay activation on deck until a later level...

Cheers!


So, are there any rules governing the use of a single magical bracer/gauntlet/eyepatch/boot?
I'm aware that most magic items come in pairs, and their effects logically come from both parts simultaneously. But what about items that seem to be just a single item (e.g. seducer's bane bracelet)? Is this a single bracelet? If so, does it take up both wrists' "slot?" Or could you conceivably acquire a second single bracelet/bracer/etc?

Cheers.


Does anyone have a link to a pic of the elven branched spear?! My search-fu is apparently bested.

Regards,


I know I saw this somewhere. It was a bloodline, or mystery, or...SOMEthing.
Trying to make a caster with a slashing weapon magical theme, a la
<a href="http://goblinscomic.org">Thunt's</a> IMEs.

Any direction is appreciated.


So first off: can player characters have these templates?

Secondly: can players have BOTH these templates?

Cheers,


2 people marked this as FAQ candidate.

So the create pit spell creates a 10 x 10 ft. pit.
If created under a creature, that creature must succeed a Reflex save or fall in.
What if the creature is huge size? Do they automatically succeed? Do they get a bonus to the save?

Cheers!


So we all know there are feats for granting extra uses of things like Rage, Channel Energy, and Smite. You can even gain extra points of class-specific totals, like the Gunslinger's "grit" points.

But what about other class-granted abilities?
Specifically, I'm thinking about things like extra uses of a wizard's School abilities (e.g. extra uses of Hand of the Acolyte).

Anyone have any ideas? There as some of those, like Hand of the Acolyte, that I would love to spam.


Is there a way to gain more? There are lots that fit my concept!

Oh, specifically for a halfling, if there is anything specific for them.

Many regards,


As the subject queries.
The spell references the rage ability of the barbarian, but doesn't specifically call out the barbarian rage's proviso re casting spells.
Thoughts?

Regards.


Heyya.

Regardless of "effectiveness," I'm interested in how to throw two-handed weapons. Or, more specifically, a greatsword, a greataxe, and a greatclub.

I don't have to do it well, but passibly would be ideal.

Proficiency in the weapons, and the Two-Handed Thrower feat seem obvious.
But that still doesn't remove the -4 penalty for throwing a non-ranged (thrown) weapon.
The Throw Anything feat has been discussed already, and deemed no applicable to throwing weapons. Or, at the very least, doesn't allow you to throw them AS the weapon, but as an improvised weapon.

Any thoughts?
Cheers.


Okay munchkins, let's get this done.

1. What happens when I use the Throw Anything feat to start chucking actual weapons?
2a. Do they still do the same damage? 2b. What if I'm not proficient in them?
(I already realize that they gain a crit range and multiplier of 20/x2 regardless of the weapon's listing.)

Cheers!


Hey All:

In short, find me a way to wield a weapon with my mind by early levels.

For a longer approach:

I recently watched the anime, "The Seven Deadly Sins." While the sexual harassment by the main character makes me embarrassed to admit I watched the entire thing, the story and fight sequences were entertaining.
Specifically, I really like the character, King's, ability to wield his spear (for all intents and purposes) with his mind.
He would often flick a finger to direct it, but this would just as often not be necessary.

I've been trying to recreate the idea. And the image I see in my head is of an arm-less character.
Also, while we're playing Pathfinder, I'm open to any 3.x options.

Most of the options I'm finding are usually the ability to throw (or achieve a ranged attacked) with a weapon, usually as a standard action. They usually have the restriction of having to be holding the weapon, as well. Although, for the build, I'm confident our various DMs would allow the character to activate their abilities with a weapon on their person.

So far the best course seems to be a Mindblade Magus. They cast the magus spell list as psychic spells (not requiring somatic, nor verbal, components). They can add dancingto a magic weapon using their arcane pool, but not until 9th level. [I]Dancing[/] is a bit overkill for the build, as I'm not trying to gain extra actions, just wield the weapon without holding it. Also, the manifested weapon specifically states that it vanishes if it leaves your grasp, so without hands...

Universalist Wizard has a the great 1st level ability to be able to magically throw a melee weapon (as a standard action), ~7 times/day, uses Int to modify the attack roll, and even has the weapon "instantly return." But as great as that is, it gets absolutely no better. No way to get more uses (other than upping Int), no faster use, no increasing damage.
I'm considering this as a 1-level dip. I can turn the pages of my spellbook with my foot.

Soulknives can throw their manifested weapons, as well, but still not wield them without holding them.

The PrC Telekinetic Weaponmaster can, by 9th level, wield a weapon telekinetically (sp?) in addition to their held weapon(s). Again, that's a while to wait for the ability, and it ends up being overkill (granting more actions).

Soooo, anyone have any other ideas? I feel like this must be the effect of a spell or psionic power, but I'm not familiar with any.

Cheers, you beautiful, geeky network.


Hey all.
I'm finding it unclear how many actions it takes to Load a siege weapon.

Example: the standard bombard requires 2 crew and has a Load time of 3 (full round actions).

So, are those 3 full round actions by each crew member of the siege engine? Or just 3 single full round actions, able to be preformed by any/all of the crew members?

Also, what if there were a crew of 3 for the standard bombard? Would that change the Load time? If it is 3 single full round actions, could a crew of 3 load the bombard in a single round?

And in terms of Aim time, is the listed amount only for a siege engine that is mounted to something? That is, what if a large creature were carrying it: would said creature still be required to use the full aim time?

Cheers,


Multiple archetypes within a class stack as long as they don't conflict. Of course.

What about multiple instances of the SAME archetype?
This could be accomplished with Super Genius Games' non-class-specific archetypes.
For example, could one take the Blacksnake archetype for a few fighter levels, but ALSO for a few wizard levels?

Cheers.


So we all know that similarly-typed bonuses to the same ability/skill/etc. don't usually stack.

There are lots of sources of enhancement bonuses to abilities. They are typed such that they specifically don't stack. I understand. Else our characters would all be walking around with the stats of elder gods (rather than the demi- and lesser gods they usually emulate).

The Strength domain granted power, Strength Surge, also grants an enhancement bonus. However, it doesn't specifically list the Strength ability score as the target, listing instead lots of Str-related checks as the target of the bonuses.

Soooooo, who thinks this would stack with a standard casting of bull's strength?


1 person marked this as a favorite.

I'm toying with the Godling classes.
Their Lineage Domain class ability grants them the 1st-level granted power of a Domain (and adds the domain spells to their spell list if they are of the Eldritch variety).
The class ability states that their choice is

Eldritch Godling wrote:
...need not be the ones the godling’s divine parent grants to clerics—not all godlings have powers related to their parent’s realm of authority.

Generally, I'm wondering if they would gain a backdoor access to limited-access (sub-)domains.

Specifically, I'm wondering if they can select the Strength (Competition) domain that usually requires the Faith Trait, Urban Acolyte, to select.
Cheers.