Yes, the base damage would do max damage (5 per missile), with the empowered part requiring a dice roll. Also, keep in mind that the level bumps from both feats would apply as well, making a maximized-empowered-magic missile a 6th level spell.
Damage would be 5 (max damage) + (1d4+1)/2 per missile.
Making armor out of mithril does not change its type. All it does is reduce the weight, check penalty, and arcane spell failure, and increase the maximum dexterity to AC bonus. It is also treated as one category less for movement (heavy is treated as medium, medium is treated as light, light is unaffected).
This does not change its type for any other purpose, including proficiency.
A mithril breastplate is still medium armor.
1. There is no miss-chance for incorporeal creatures.
The Confirmation and The Wounded Wisp can be both be replayed with level one characters, gaining credit as normal. This is pretty basic.
But there seems to be some discrepancy with whether or not you can gain credit more then once while GMing either one more then once (barring the use of GM replays, of course). Can someone please clarify this for me, please? Preferably with an official post I can use to back it up, if needed.
Imagine this scenario:
A group of humans are exploring a cavern and stumble across a group of drow fighters. The human cleric casts daylight on a stone to illuminate the area and give his companions an advantage. One of the drow then sunders the stone.
What happens to the spell?
If the answer is a or b, then how badly damaged must the item be to negate the spell cast upon it?
Fast healing heals a character for a number of hit points at the beginning of his turn. Bleed deals damage at the beginning of a character's turn. Bleed continues each round until halted by a successful heal check or until the character receives magic healing. So which happens first? Assuming the fast healing is magical in nature, would it stop the bleed damage before it damages the character?
The Rugged Northerner feat from the Inner Sea World guide allows the character to treat cold conditions as one category less, from extreme to severe, severe to cold, and cold to it's-not-really-that-bad-out. The Heart of the Snows alternate racial trait from the Advanced Race Guide also allows a character to do the same.
So if you have both, does only one apply, or do both? Could Sonja really be running around in her chain-mail bikini in sub-zero temperatures and not feel the sting?
Having played a gunslinger in PFS, I can say that Precise Shot is very much needed at the lower levels. Shooting into a melee through cover is a common thing, since the maps can be quite tight. I missed A LOT at low levels, and it really hampered my effectiveness.
Those same cramped quarters also made Deft Shootist a God-send. It didn't matter where I went, someone was able to close ranks and cut off any 5' steps to safety. With DS, I don't worry about it any more and just shoot the bad guy in the face, from the most literal of point-blank ranges.
As far as using a bow at lower levels, the character is a gunslinger, not a bowslinger. I'm a role-player, not an optimizer.
One other thing to keep in mind is how much humans have changed over the centuries. Our lifespans have increased due to improved medicine, as well as better understandings of nutrition and proper exercise. This has led to a shift in when a person is considered an adult.
A 12 year old entering the job market today would bring the full extent of the law in today's society. It wasn't that uncommon in the Middle Ages, when children were taught a craft as soon as they were physically able.
Assuming a paladin with a 16 Charisma and a +1 Ring of Protection...
When the Smite Evil ability is not being used, the paladin receives a +1 deflection bonus from her ring.
When the Smite is active, she receives a +3 deflection bonus to attacks made by the target of her Smite, and the ring is ignored (deflection bonuses don't stack). This part is pretty straight-forward.
But what about the enemy's allies? The smite does not apply to them, so will the paladin still receive the bonus from her ring against their attacks?