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The Confirmation and The Wounded Wisp can be both be replayed with level one characters, gaining credit as normal. This is pretty basic. But there seems to be some discrepancy with whether or not you can gain credit more then once while GMing either one more then once (barring the use of GM replays, of course). Can someone please clarify this for me, please? Preferably with an official post I can use to back it up, if needed.
Pathfinder Starfinder Maps Subscriber
Imagine this scenario: A group of humans are exploring a cavern and stumble across a group of drow fighters. The human cleric casts daylight on a stone to illuminate the area and give his companions an advantage. One of the drow then sunders the stone. What happens to the spell?
If the answer is a or b, then how badly damaged must the item be to negate the spell cast upon it?
Pathfinder Starfinder Maps Subscriber
Fast healing heals a character for a number of hit points at the beginning of his turn. Bleed deals damage at the beginning of a character's turn. Bleed continues each round until halted by a successful heal check or until the character receives magic healing. So which happens first? Assuming the fast healing is magical in nature, would it stop the bleed damage before it damages the character?
Pathfinder Starfinder Maps Subscriber
The Rugged Northerner feat from the Inner Sea World guide allows the character to treat cold conditions as one category less, from extreme to severe, severe to cold, and cold to it's-not-really-that-bad-out. The Heart of the Snows alternate racial trait from the Advanced Race Guide also allows a character to do the same. So if you have both, does only one apply, or do both? Could Sonja really be running around in her chain-mail bikini in sub-zero temperatures and not feel the sting?
Pathfinder Starfinder Maps Subscriber
Can you cast the Alter Self spell and just get the relevant ability modifier, but without altering your appearance or emulating a particular being? For example, could a human magus cast the spell, without making any changes to himself, and still gain the +2 strength bonus?
Pathfinder Starfinder Maps Subscriber
Assuming a paladin with a 16 Charisma and a +1 Ring of Protection... When the Smite Evil ability is not being used, the paladin receives a +1 deflection bonus from her ring. When the Smite is active, she receives a +3 deflection bonus to attacks made by the target of her Smite, and the ring is ignored (deflection bonuses don't stack). This part is pretty straight-forward. But what about the enemy's allies? The smite does not apply to them, so will the paladin still receive the bonus from her ring against their attacks? |