Favorite complete PF2E Adventure Path? Advice to a returning fan.


Pathfinder Second Edition General Discussion


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Pathfinder Adventure Path Subscriber

I don't know if anyone here currently remembers me, but I used to post quite often up to the point of the transition to 2E. Sufficient to say I took a step back from Pathfinder, in part because of a new cross country job which took up a lot of my time, and investing in more non-gaming related hobbies.

At any rate, with the ORC news I have been looking at more PF2E stuff, in part because I am hoping the fallout might convince locals to become more interested in the game (my local region appears to be a pathfinder deadzone).

So folks...as someone who happens to know the lore pretty well up to Age of Ashes, what have been folks favorite PF2E original AP's?


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Pathfinder Rulebook Subscriber

Abomination Vaults, Quest for the Frozen Flame, and Strength of Thousands seem to be the best received. I've only run the first and played through two books of the last, but they all have pretty different vibes from each other.


I'm starting out Strength of Thousands, and have read up to the third book on my own, and so far I'm falling in love with it. I remember the Magaambya being around in 1E, but kind of in the background and not something I was ever super interested in, but this AP is rapidly making them one of my favorite organizations in one of my favorite spots. The story also feels more, not rp-heavy, but more open to rping and non-combat problem solving than other paths I've read.

The Magaambya are also the organization I'd most want to actually join if I lived in the setting, which I consider a definite plus.


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Captain Morgan wrote:
Abomination Vaults, Quest for the Frozen Flame, and Strength of Thousands seem to be the best received. I've only run the first and played through two books of the last, but they all have pretty different vibes from each other.

These are widely considered the three best. Do know that AV and QftFF are both levels 1-10 only, as 2e has been doing lots of three book long APs (they sell better).

Abomination Vaults is about a megadungeon beneath a sleepy small town (the one from the Beginner’s Box 2e intro product, in fact!) and is just thoroughly-solid adventure.

Frozen Flame is a faux-Ice Age story of nomads fleeing extinction at the hands of another clan. It’s great if you like the wilderness; just be aware of some slight plot wrinkles, and use the Automatic Bonus Progression (as players won’t have access to the loot the system assumes they’ll be equipped with for their level).

Strength of Thousands is a full 1-20 about the Magaambya, the oldest magical school in the setting. If you want an African fantasy epic that takes you from humble students to world-hopping teachers, scholars, and heroes, it’s absolutely killer.


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Fists Of The Ruby Phoenix apparently sold well enough to warrant a compilation volume, along with the Abominations Vaults.


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Dancing Wind wrote:
Fists Of The Ruby Phoenix apparently sold well enough to warrant a compilation volume, along with the Abominations Vaults.

I wouldn’t recommend playing a campaign that starts at level 11 to anyone new to 2e.


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The new Kingmaker is awesome. Still the best AP they've ever made in my opinion.

I liked Agents of Edgewatch and Extinction Curse. Abom Vaults was fun, but gets a bit monotonous as expected for a dungeon crawl.

Age of Ashes has too many odd plot holes in my opinion.

Strength of Thousands did not appeal to my group.


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It’s worth saying that Age of Ashes, Extinction Curse, and Agents of Edgewatch are understood to be fairly lethal. Balance was a little wonky, as they were written while the system was being finalized/first coming out.


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ap are nice

but start with a one book adventure or one shot is not a bad idea

there are 14 of them for 2e and most are pretty low level

there is a lot gm can do with that tavern in the middle of dungeon in abomination vault


Pathfinder Adventure Path, Lost Omens Subscriber

I'll also throw out there that Blood Lords is a pretty great time - it's an investigation-heavy campaign to stop a plot against the nation of Geb.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Superscriber

Quest for the Frozen Flame is my personal choice, but for a more general audience Abomination Vaults is the most balanced adventure.

I don't think you need Automatic Bonus Progression for it, though loot can be a bit scarce in the first book.


My group is almost finished with Fall of Plaguestone. I had a lot of fun with it.


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Pathfinder Rulebook Subscriber
breithauptclan wrote:
My group is almost finished with Fall of Plaguestone. I had a lot of fun with it.

what are you doing stooooooop


Pathfinder Adventure Path Subscriber
willfromamerica wrote:
I'll also throw out there that Blood Lords is a pretty great time - it's an investigation-heavy campaign to stop a plot against the nation of Geb.

I was curious about that one, as it feels like running a party in Geb would be...difficult. Is this in "Evil" AP or do you play as undead?


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MMCJawa wrote:
willfromamerica wrote:
I'll also throw out there that Blood Lords is a pretty great time - it's an investigation-heavy campaign to stop a plot against the nation of Geb.
I was curious about that one, as it feels like running a party in Geb would be...difficult. Is this in "Evil" AP or do you play as undead?

It's honestly more of a Lawful AP than anything else, with the caveat that the Law here is a state of undead-run oppression... but it's a stable Evil that feeds many of its neighbors, while the antagonists want a bunch of devastation.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Superscriber

You're not throwing children into woodchippers in Blood Lords or anything. I'd call it Lawful Evil.

Honestly you run into more undead and fiends than good-aligned stuff. At least until book 6.


Pathfinder Roleplaying Game Superscriber

My group has run Fall of Plaguestone, Age of Ashes, Beginner Box, Troubles in Otari, and working through the rest of Abomination Vaults. I think they were all great in their own way. Don't overlook Age of Ashes or Fall of Plaguestone, they're both really solid, and I think the difficulty has become a bit of a meme at this point. My players had never played TTRPGs and they did fine.

Liberty's Edge

MMCJawa wrote:
willfromamerica wrote:
I'll also throw out there that Blood Lords is a pretty great time - it's an investigation-heavy campaign to stop a plot against the nation of Geb.
I was curious about that one, as it feels like running a party in Geb would be...difficult. Is this in "Evil" AP or do you play as undead?

You can download the Player's Guide for Blood Lords directly from this blog post.

It provides greatly useful info on which PC options (including alignment) work best with the AP.


Pathfinder Adventure Path Subscriber

I actually own Age of Ashes already...It was my last AP before I went on hiatus.

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