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 HumbleGamer wrote: 
 The map module with my previous maps available already has walls and lighting. :) Those maps are also 100px.  
 
 I have finished my revamp of the ABOMINATION VAULTS VTT maps. If you've been using these before, check out the new versions for all the levels of the Gauntlight Keep. The update fixed a few mistakes and also includes a lot more detailed assets thanks to www.forgotten-adventures.net The images can be downloaded from here for use how you wish - Google Drive Foundry VTT module has been updated. Complete with fancy lighting!  
  
 
 Haydriel wrote: My group has effectively bypassed the second level by immediately going from Azrinae's Workshop to the third level (library). Any thoughts on how I can make the second level interesting for my group should they later decide to explore it? I'm worried they would just steamroll over the poor morlocks. Is combining encounters from adjacent rooms an option or would that be too dangerous in your opinion? If he's still alive in your game, I had Boss Skrawng approach the party and ask them for assistance in retaking their kingdom from the Morlocks. They coordinated an attack - with the party fighting pretty much ALL the Morlocks in the Servants Quarters / Dining Room and then Skrawng and the remaining Mitflits breaking through the collapsed staircase. My party were over levelled (started at lvl 5) and I thought this was a good way to tie up the Mitflit/Morlock part.  
 
 We started playing PF2e last summer on Roll20. If we hadn't discovered Foundry, we probably would have stopped playing. Roll20 was that much of a slog, and anecdotally it seems like a platform in decline. 12 months later, and I have a Paizo account full of purchased digital content, and loving the game. If APs and Adventures were available in the same format as the Bounties, I would bite your hand off for them. I bet you would even find community members willing to put them together. Obviously the maintenance, curation and distribution of the content is another matter.  
 
 didido wrote: 
 Literal art! Amazing.  
 
 I have finished maps for book 1 and 2. Available to download at https://www.tinyurl.com/narchymaps/. But also, I have packaged them up as a maps module for Foundry VTT - with walls, lighting etc.  
 
 James Jacobs wrote: 
 Thanks James! A few people have pointed that out to me. I knew it was raised above the water line, but I didn't know that level 2 was also so far above the water line. It makes sense now thinking about the cave entrance under the boathouse. I'll get the builders in to make some modifications!  
 
 Hi! I posted this on reddit a few days ago, but forgot to make sure I posted it here as well for GM reference! Levels 1-10, with a vertical slice North-South through the centre of the Gauntlight. I did this by flipping the maps 90 degrees, and drawing "up" based on the heights I can see mentioned in the books. I've taken a few liberties to make things line up where I wasn't quite sure, but I think it's a reasonably accurate representation.  
 
 James Jacobs wrote: 
 What about the rooms where things in the West are described as being in the East? :D Keeps us on our toes!  
 
 I've spent the whole game ramping up treasure throughout. There's not enough that party consider legitimately theirs to take. They don't loot the bosses, the henchmen or general locations they go to because it makes them uncomfortable. I've just been periodically calculating the party wealth, and allowing them to requisition equipment for the difference in what they "should" have. Or getting the other legit cops to give them gifts - the Muckruckers, Sleepless Sun and Graycloaks - as a thank you for their assistance. But the AP IS hard if they aren't working together. My party are scarily well in tune with eachother, but there's been a few hairy moments. - The Menagerie was tough, and That Bastard was close to killing them all. I think I had 3 out of 4 players down. - The only death (so far) was due to the pitfall trap that drops from the second floor of the Dreaming Palace in to the ooze. That was a result of the entire party failing the perception check. - I pulled some punches in the raid on the Smuggler's Lair because they triggered ALL the encounters simultaneously, and were one level lower than what they should have been. - The Ofalth in the catacombs would have murdered them - but they ran away. - They beat Tyrroicese, but it was a HARD fight. I had a few rounds where I just missed ever time.  
 
 Hi All - I have been continuing my fun hobby of making my own maps for my PF2e games. I've recently finished making maps for Fall of Plaguestone and Malevolence! Webp versions can be downloaded here. The maps are stamped with the image and grid sizes, so should be easily added to any VTT system. Enjoy!  
 
  
 
 OmegaZ wrote: Okay just completed prepping up the Catacombs map in Roll20 and OH BOY is that a HUGE map. Had to break the entire dungeon into 5 chunks because Roll20 couldn't handle the entire image file. I'm almost afraid to try Dynamic Lighting with it lol. I've been running a 9800 x 7000 px version of the Catacombs map on Foundry with no issues. What's Roll20's issue? A max map size?  
 
 I'm currently taking my post-Troubles/Menace party through Abomination Vaults, starting at level 5. Most things are of course no issue to them, with the huge level disparity. It certainly made the wholesale slaughter of the Mitflits very gruesome! They did fail to pick the lock to lighthouse, after missing the key - so that has helped keep them on their toes. The Mister Beak fight was no problem for them - but I did get a HARD hit with Vampiric Touch, and someone commented that, "wow, that would have annihilated me at lvl 1!". They're now on floor 3, in the reading room. They took a route from the small island, to the alchemical lab, and then the library. They think the place is big - but they've seen so little of it. It's brilliant! Really loving it so far. The NPCs are cool to interact with - the Mitflit Boss surrendering his crown, Tangletop and her shiny and Borbo's soul being freed have been cool encounters. I have the Deadtide set up with zombie troops as suggested by Mr Jacobs - but it will be a while before they need to return to town I think.  
 
 Google Drive now contains full sets of remade maps for Books 1-5! There's a few alternative lower resolution versions for some of the HUGE maps, to help anyone who has performance problems. I'll be updating my Foundry module soon, but until then feel free to use!  
 
 Maps! I've made some new versions of maps from Belly of the Black Whale. So far it covers: - The House of Planes
  
 
 Razcar wrote: 
 Good ideas - definitely it would look great for roots! For roofs, my testing has shown that the FVTT roof tiles feature is cool but limited in a lot of ways. The trigger for revealing what's under the roof is tied to an actor occupying a roof tile's square. That causes issues everywhere walls and roofs only occupy part of of square. For a massive irregular structure like the keep, it's not really feasible.  
 
 I handled it similarly to you. The party hated the idea of confiscating stuff. I took the values from the party wealth table, and deducted anything they kept (Orvington's sword for example). One player has a relic, which I included in the calculation. Then between chapters, they are free to requisition items from Edna, the Edgewatch's halfling quartermaster, up to that value. They know they can "bank" any unspent money.  
 
 James Jacobs wrote: 
 Hi James - thanks again for this. My players weren't certain about continuing with their level 5 characters, but I told them that "Some guy on the forums said it would be okay". It only dawned on me now WHO had given me this advice! They're just about to have the final dungeon fight in TiO. So next week, it's on to the Gauntlight!  
 
 RicoTheBold wrote: 
 I've added a slightly less grimdark version of the level 1 map to the Google drive. :)  
 
 I posted the first map last week in the Gauntlight thread, but I have now completed the full set for Book 1 - Ruins of Gauntlight (yay!) You can find them here on Google Drive It's also available as a Foundry VTT module, complete with a setup for the walls and doors. Install link available on Gitlab. Maps included are: - Level 1 - Gauntlight Ruins
 Big shout out to www.forgotten-adventures.net for their rockin' assets, which are 99.99% of the maps. And of course to Paizo for this AP that I can't wait to run! As always, feedback welcome and appreciated. :)  
 
 Zapp wrote: 
 I created it in Photoshop, so the original file is a very large (8GB) PSD file. I have saved it as a webp, because it's a good format for file size vs quality. I can certainly add an uncompressed PNG, but sharing the PSD isn't an option as it's includes a lot of links to the Forgotten Adventures assets.  
 
 I've started my own little project to remake the maps for Abomination Vaults, and ultimately compile them in to a Foundry VTT module. The first map is done - and it can be downloaded from Google Drive here. Feedback welcome!  
 
 Foundry VTT module updated with my remake of the maps for Book 3: All or Nothing. As always, you don't need to use Foundry - the maps can be downloaded from Google Drive for use in your VTT of choice!  
 
 GreatGraySkwid wrote: 
 Good spot! I'll fix that. Yes, a few people have asked for that - I didn't realise I could include my MLT stuff, so I'll make sure it's there for the next version.  
 
 Evil Paul wrote: 
 You're in luck - just added to Foundry this morning. :) https://foundryvtt.com/packages/aoe-maps-remake-by-narchy  
 
 KOBOLD WORKERS UNITE! I have finished remaking the Dragonfly Pagoda map. All Edgewatch maps here.  
 
 I have finished my little project to remake the maps from Sixty Feet Under. All available here, along with separate layers for the Catacombs if desired!  
 
 I've remade the Catacombs Map! The full version, with all three areas on the same image can be found here. Alternatively, all the separate parts or the upper/lower overlayed layour as per the book can be found here I am preparing to run this, so I may have misinterpreted a few things. If anyone can spot any glaring omissions, please let me know and I will update.  
 
 Very cool! I love hearing about other parties and how they've handled things. I made a Generic Cop Show Sitcom title video for my party. Davewood, the crit-rolling polearm wielding Half-Elf fighter. Who batted the Cockatrice right out of the menagerie, gutted Rakerak and even tripped Pratchett when he tried his escape. In search of his missing partner, who was trying to find a missing informant (Anastasia, the missing wine merchant). Roubury, the Druid who wishes he was in the Sally Guard, and somehow caught the eye of all the sexy characters in the House of Planes. Will be having to deal with Skinny's unwanted attention. His family own a big tobacco leaf business in Absalom, and may have got themselves embroiled with some local gangs. Brightlance, the Champion from the Land of the Linnorm Kings with PTSD from service on too many front lines. Has a flashback every time a grusome scene is encountered. Immaculately turned out at all times. Excellent Scandanavian accent. Fellstrom (RIP), son of prominent city wizard. Couldn't cut it at wizard school, and ended up in Bard Community College. Constant disappointment to his utter bastard of a father. The father will now be a villain after Fellstrom's untimely demise in the Ochre Jelly pit. Raxil Red Handed, rogue-turned-medic, and now cop trying to keep his past a secret. Served in a war with Brightlance, and they know eachother's secrets, and are trying to keep it hidden from the rest of the party.  
  
 
 I have updated the Dreaming Palace maps I made slightly, but for some reason I can't seem to edit my original post. High res version 1.2 available here on Google Drive. Includes: Dreaming Palace ground floor
  
 
 Hi Folks, I have a party making their way through Menace Under Otari, and in preparation for moving on to Troubles I have redone some of the smaller maps from Part 2. Maps available on Google Drive Maps for: Shroon Farm
 I might redo the Old Fishery and the Scar, just for consistency. But until then, I hope some people might find these useful! Assets from www.forgotten-adventures.net, plus some of my own work!  
 
 Hey Folks! My AoE party has made it to the Dreaming Palace, and in preparation I considered jazzing up the map a little. This has turned in to completely replacing all the map assets, and some minor changes to the layout (mostly the basement). Ground Floor, First Floor, Basement and Rookery here!. It's not perfect, but I feel like it has a bit more of a "horror" feel to it than the original map did. All the assets are from the wonderful https://www.forgotten-adventures.net/info/, with a little bit of Photoshop and Illustrator work from myself. :) Let me know what you think! | 
 
	
 
     
    