narchy's page

Organized Play Member. 91 posts. 2 reviews. No lists. No wishlists. 1 Organized Play character.



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Lord Fyre wrote:
Would this adventure work as a lead-in to The Abomination Vaults?

Absolutely. You would be 2 and AV starts at level 1, but that only needs a little adjustment.

Both are set in Otari, so the town's PCs are the same. There's some links to MUO in AV.


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HumbleGamer wrote:
Fumarole wrote:
Well that's unfortunate. I use a TV on my table with minis, so low resolution maps are unusable for me. I know I am not alone in this setup. Looks like I'll be creating my own maps (or look to the community at large) if I run Abomination Vaults.

Same for me ( our group is using a projector, so we need very well done map for it ).

There's already an AV map remake module from Narchy ( but IIRC, it's just the map. You'll have to deal with walls, tokens, etc... ).

The map module with my previous maps available already has walls and lighting. :)

Those maps are also 100px.


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I have finished my revamp of the ABOMINATION VAULTS VTT maps. If you've been using these before, check out the new versions for all the levels of the Gauntlight Keep.

The update fixed a few mistakes and also includes a lot more detailed assets thanks to www.forgotten-adventures.net

The images can be downloaded from here for use how you wish - Google Drive

Foundry VTT module has been updated. Complete with fancy lighting!


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If your players get on Chafkem's good side, he offers them a map of the arena.

I've made this little handout for my group.

Google Drive link


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It's not the original version, but I made this.

https://drive.google.com/file/d/1r43SAzZ28adunieJOWPD4i58Zxik4TsF/view?usp= drivesdk


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Haydriel wrote:
My group has effectively bypassed the second level by immediately going from Azrinae's Workshop to the third level (library). Any thoughts on how I can make the second level interesting for my group should they later decide to explore it? I'm worried they would just steamroll over the poor morlocks. Is combining encounters from adjacent rooms an option or would that be too dangerous in your opinion?

If he's still alive in your game, I had Boss Skrawng approach the party and ask them for assistance in retaking their kingdom from the Morlocks. They coordinated an attack - with the party fighting pretty much ALL the Morlocks in the Servants Quarters / Dining Room and then Skrawng and the remaining Mitflits breaking through the collapsed staircase.

My party were over levelled (started at lvl 5) and I thought this was a good way to tie up the Mitflit/Morlock part.


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We started playing PF2e last summer on Roll20. If we hadn't discovered Foundry, we probably would have stopped playing. Roll20 was that much of a slog, and anecdotally it seems like a platform in decline.

12 months later, and I have a Paizo account full of purchased digital content, and loving the game.

If APs and Adventures were available in the same format as the Bounties, I would bite your hand off for them.

I bet you would even find community members willing to put them together. Obviously the maintenance, curation and distribution of the content is another matter.


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didido wrote:

Hey I Finished remake the whole Book1

I also have already finished alot Maps from the other Books you Guys can check them out for Free on my Patreon

Literal art! Amazing.


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I have finished maps for book 1 and 2. Available to download at https://www.tinyurl.com/narchymaps/.

But also, I have packaged them up as a maps module for Foundry VTT - with walls, lighting etc.


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Would it not be easier to just play it in 2e? Sorry if that's a silly question!


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I have made a more detailed version of the Radiant Festival map :)


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James Jacobs wrote:

Nice! Makes me wish there'd been room for the version of this map that I created when building the 10 levels, but alas, there wasn't.

One thing to keep in mind is that level 1 is on a hill, and level 2 is closer to "ground level," though. Remember that the water surface level of the swamp is a few feet below the level of most of the floor on level 2, after all. (That bit got a bit muddled in the published maps, since the presence of steep slopes on the hills surrounding the uppermost level didn't translate well on the top-down view.)

Thanks James! A few people have pointed that out to me. I knew it was raised above the water line, but I didn't know that level 2 was also so far above the water line.

It makes sense now thinking about the cave entrance under the boathouse.

I'll get the builders in to make some modifications!


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Hi! I posted this on reddit a few days ago, but forgot to make sure I posted it here as well for GM reference!

Levels 1-10, with a vertical slice North-South through the centre of the Gauntlight.

I did this by flipping the maps 90 degrees, and drawing "up" based on the heights I can see mentioned in the books. I've taken a few liberties to make things line up where I wasn't quite sure, but I think it's a reasonably accurate representation.


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James Jacobs wrote:

We specifically don't include creatures in the readaloud text, for two big reasons:

1) Creatures, unlike the room themselves, can react to the PCs' approach. If the PCs are noisy, they might hide in ambush. If the PCs surprise them, they might catch them off guard. If the PCs call out, they might emerge from the room to investigate, and so on. By not including creature descriptions in the readaloud text, we avoid the GM accidentally revealing something about the monsters that wouldn't make sense for the specific situation in the room, and also encourage the GM to adjust the creature's positions in the room to match the current situation at the table...

2)...because for many GMs, it's SO much more dynamic to not be reading someone else's words when presenting action scenes, including setting up a potential combat or roleplaying encounter with monsters. By not including the creatures in a room in readaloud text, we put that onus on the GM to be active in presenting the creatures rather than passive and just reading from text.

What about the rooms where things in the West are described as being in the East? :D Keeps us on our toes!


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I've spent the whole game ramping up treasure throughout. There's not enough that party consider legitimately theirs to take. They don't loot the bosses, the henchmen or general locations they go to because it makes them uncomfortable.

I've just been periodically calculating the party wealth, and allowing them to requisition equipment for the difference in what they "should" have. Or getting the other legit cops to give them gifts - the Muckruckers, Sleepless Sun and Graycloaks - as a thank you for their assistance.

But the AP IS hard if they aren't working together. My party are scarily well in tune with eachother, but there's been a few hairy moments.

- The Menagerie was tough, and That Bastard was close to killing them all. I think I had 3 out of 4 players down.

- The only death (so far) was due to the pitfall trap that drops from the second floor of the Dreaming Palace in to the ooze. That was a result of the entire party failing the perception check.

- I pulled some punches in the raid on the Smuggler's Lair because they triggered ALL the encounters simultaneously, and were one level lower than what they should have been.

- The Ofalth in the catacombs would have murdered them - but they ran away.

- They beat Tyrroicese, but it was a HARD fight. I had a few rounds where I just missed ever time.


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Hi All - I have been continuing my fun hobby of making my own maps for my PF2e games. I've recently finished making maps for Fall of Plaguestone and Malevolence!

Webp versions can be downloaded here.

www.tinyurl.com/narchymaps

The maps are stamped with the image and grid sizes, so should be easily added to any VTT system. Enjoy!


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Joshua Sled wrote:
Narchy, just wanted to provide yet another "good job!" These maps are a fantastic resource; thanks so much for making them available.

Thanks dude!

As an update, I am slowly working my way through book 6

I've got maps done for:

- Terimor's Tower
- Under Fort Tempest
- Graveraker

Available on Google Drive! :)


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OmegaZ wrote:
Okay just completed prepping up the Catacombs map in Roll20 and OH BOY is that a HUGE map. Had to break the entire dungeon into 5 chunks because Roll20 couldn't handle the entire image file. I'm almost afraid to try Dynamic Lighting with it lol.

I've been running a 9800 x 7000 px version of the Catacombs map on Foundry with no issues. What's Roll20's issue? A max map size?


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I'm currently taking my post-Troubles/Menace party through Abomination Vaults, starting at level 5.

Most things are of course no issue to them, with the huge level disparity. It certainly made the wholesale slaughter of the Mitflits very gruesome! They did fail to pick the lock to lighthouse, after missing the key - so that has helped keep them on their toes.

The Mister Beak fight was no problem for them - but I did get a HARD hit with Vampiric Touch, and someone commented that, "wow, that would have annihilated me at lvl 1!".

They're now on floor 3, in the reading room. They took a route from the small island, to the alchemical lab, and then the library. They think the place is big - but they've seen so little of it. It's brilliant!

Really loving it so far. The NPCs are cool to interact with - the Mitflit Boss surrendering his crown, Tangletop and her shiny and Borbo's soul being freed have been cool encounters.

I have the Deadtide set up with zombie troops as suggested by Mr Jacobs - but it will be a while before they need to return to town I think.


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Google Drive now contains full sets of remade maps for Books 1-5!

There's a few alternative lower resolution versions for some of the HUGE maps, to help anyone who has performance problems.

I'll be updating my Foundry module soon, but until then feel free to use!


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Maps!

I've made some new versions of maps from Belly of the Black Whale. So far it covers:

- The House of Planes
- The Black Whale prison (Huge map! So I've included a 100px and 50px grid version)
- The Straight Edge
- Mother Venom's Lair


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Razcar wrote:
narchy wrote:
Interested to know what people think![/URL]

Looks really good! I'm thinking of some rooms on the other maps that would really benefit from some webs or roots hanging down... But as you say in the video, the fog in the swamp is a bit overkill.

What would be really cool would be the roofs of the outlier buildings showing from outside (and maybe a bit of the keep's roof as well). But I understand that would be a lot of work. My players had some trouble getting a grip on what their characters were actually seeing when they first arrived, with Foundry just showing a giant black blob in front of them. (I did explain it, but when using a map or a VTT people tend to focus more on what they see than what they are told they see...)

Good ideas - definitely it would look great for roots!

For roofs, my testing has shown that the FVTT roof tiles feature is cool but limited in a lot of ways. The trigger for revealing what's under the roof is tied to an actor occupying a roof tile's square. That causes issues everywhere walls and roofs only occupy part of of square. For a massive irregular structure like the keep, it's not really feasible.


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I handled it similarly to you. The party hated the idea of confiscating stuff.

I took the values from the party wealth table, and deducted anything they kept (Orvington's sword for example). One player has a relic, which I included in the calculation.

Then between chapters, they are free to requisition items from Edna, the Edgewatch's halfling quartermaster, up to that value. They know they can "bank" any unspent money.


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I've made some more maps!

House of Planes map.

Assault on Hunting Lodge Seven.


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Book 3 is done!

Download them from Google Drive.

Or use them by installing the Foundry VTT module.


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James Jacobs wrote:

I'd go ahead and run the 5th level party through the first adventure as-is. Give the players a chance to feel tough and high level, and with their greater resources, they'll be able to take out many more encounters before stopping to rest. There's a lot of story to that first adventure that'll resonate better later on, including introducing the PCs to the central threats of the Abomination Vaults.

One suggestion I would make to change things up though:

** spoiler omitted **

And then, once the PCs complete the 1st book and get into the second one, let them go ahead and level up to 6th level. They'll be a little over-leveled at this point, but if you go back to regular XP awards, that'll self correct soon enough.

Hi James - thanks again for this. My players weren't certain about continuing with their level 5 characters, but I told them that "Some guy on the forums said it would be okay".

It only dawned on me now WHO had given me this advice!

They're just about to have the final dungeon fight in TiO. So next week, it's on to the Gauntlight!


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RicoTheBold wrote:


That said - they're also a little darker/grittier and ominous (which is probably good) and suffers from 2000s-era video game texture design where everything is dark brown/gray and on level 1 the contrast between colors on like the floor and walls makes it hard to just distinguish at a glance.

I've added a slightly less grimdark version of the level 1 map to the Google drive. :)


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Book 2 maps are now done!

Images available on Google Drive.

Foundry VTT module also updated.


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Book 2 should be done this weekend! :)


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I have redone the book 1 maps at a decent quality, and included them in a module for Foundry.

https://foundryvtt.com/packages/av-maps-remake-by-narchy

Currently working on book 2!


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Razcar wrote:
Not to sound greedy (they are so nice!), but will you make them for the other two books as well?

100%. Already started.


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I posted the first map last week in the Gauntlight thread, but I have now completed the full set for Book 1 - Ruins of Gauntlight (yay!)

You can find them here on Google Drive

It's also available as a Foundry VTT module, complete with a setup for the walls and doors.

Install link available on Gitlab.

Maps included are:

- Level 1 - Gauntlight Ruins
- Level 2 - Servant's Quarters
- Level 3 - Library
- Level 4 - Belcorra's Retreat
- Otari Graveyard (this is a little bit rough round the edges compared to the other maps, and may get updared more)

Big shout out to www.forgotten-adventures.net for their rockin' assets, which are 99.99% of the maps. And of course to Paizo for this AP that I can't wait to run!

As always, feedback welcome and appreciated. :)


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Zapp wrote:
narchy wrote:

I've started my own little project to remake the maps for Abomination Vaults, and ultimately compile them in to a Foundry VTT module.

The first map is done - and it can be downloaded from Google Drive here.

Feedback welcome!

Feedback: when I click the link I get a webp file. I'm assuming you didn't actually create it in that format - maybe you can rejigger your Google Drive settings to allow us to download it in the actual format used?

I created it in Photoshop, so the original file is a very large (8GB) PSD file. I have saved it as a webp, because it's a good format for file size vs quality. I can certainly add an uncompressed PNG, but sharing the PSD isn't an option as it's includes a lot of links to the Forgotten Adventures assets.


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I've started my own little project to remake the maps for Abomination Vaults, and ultimately compile them in to a Foundry VTT module.

The first map is done - and it can be downloaded from Google Drive here.

Feedback welcome!


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Foundry VTT module updated with my remake of the maps for Book 3: All or Nothing.

As always, you don't need to use Foundry - the maps can be downloaded from Google Drive for use in your VTT of choice!


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GreatGraySkwid wrote:
narchy wrote:

You're in luck - just added to Foundry this morning. :)

https://foundryvtt.com/packages/aoe-maps-remake-by-narchy

Quick feedback, it looks like you moved the door into the Dreaming Palace Check Room on the map, but you didn't move the door in Foundry.

Otherwise, loving the single map integrated version! Any possibility of building in Multi-level Token stairway functionality?

Good spot! I'll fix that.

Yes, a few people have asked for that - I didn't realise I could include my MLT stuff, so I'll make sure it's there for the next version.


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Evil Paul wrote:
narchy wrote:

I've [made some maps]!

https://drive.google.com/drive/folders/1yERMLdJWkEhGrL8lp8MufVFJfmrZ9zCS

Narchy, your maps are awesome, certainly much sexier than the module ones.

Are you able to export them as Foundry VTT scenes (using the Export Data button in Foundry)?

Just swapping out your image with the module means the walls don't quite line up (and I don't really want to redraw all the walls).

You're in luck - just added to Foundry this morning. :)

https://foundryvtt.com/packages/aoe-maps-remake-by-narchy


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KOBOLD WORKERS UNITE! I have finished remaking the Dragonfly Pagoda map.

All Edgewatch maps here.


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I've added maps for The Menagerie and the Tipsy Tengu to my set of remade maps.


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I have finished my little project to remake the maps from Sixty Feet Under.

All available here, along with separate layers for the Catacombs if desired!


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I've remade the Catacombs Map!

The full version, with all three areas on the same image can be found here.

Alternatively, all the separate parts or the upper/lower overlayed layour as per the book can be found here

I am preparing to run this, so I may have misinterpreted a few things. If anyone can spot any glaring omissions, please let me know and I will update.


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Very cool! I love hearing about other parties and how they've handled things.

I made a Generic Cop Show Sitcom title video for my party.

Davewood, the crit-rolling polearm wielding Half-Elf fighter. Who batted the Cockatrice right out of the menagerie, gutted Rakerak and even tripped Pratchett when he tried his escape. In search of his missing partner, who was trying to find a missing informant (Anastasia, the missing wine merchant).

Roubury, the Druid who wishes he was in the Sally Guard, and somehow caught the eye of all the sexy characters in the House of Planes. Will be having to deal with Skinny's unwanted attention. His family own a big tobacco leaf business in Absalom, and may have got themselves embroiled with some local gangs.

Brightlance, the Champion from the Land of the Linnorm Kings with PTSD from service on too many front lines. Has a flashback every time a grusome scene is encountered. Immaculately turned out at all times. Excellent Scandanavian accent.

Fellstrom (RIP), son of prominent city wizard. Couldn't cut it at wizard school, and ended up in Bard Community College. Constant disappointment to his utter bastard of a father. The father will now be a villain after Fellstrom's untimely demise in the Ochre Jelly pit.

Raxil Red Handed, rogue-turned-medic, and now cop trying to keep his past a secret. Served in a war with Brightlance, and they know eachother's secrets, and are trying to keep it hidden from the rest of the party.


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Artis Barrington wrote:
Anyone have any recommendations for maps or flip tiles or anything anyone has used for the second chapter of the adventure? The maps that aren't already on the flip mat that goes with it. Thanks in advance!

I made some maps for most of the encounters.


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I made my party a little video to celebrate their exploits in Book 1!


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I have updated the Dreaming Palace maps I made slightly, but for some reason I can't seem to edit my original post.

High res version 1.2 available here on Google Drive.

Includes:

Dreaming Palace ground floor
Dreaming Palace upstairs
Dreaming Palace attic
Dreaming Palace basement


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Hi Folks,

I have a party making their way through Menace Under Otari, and in preparation for moving on to Troubles I have redone some of the smaller maps from Part 2.

Maps available on Google Drive

Maps for:

Shroon Farm
Ambush Site
Starhand's Barrow
Flume Fires
In The Stinkweed
Maunder Bridge & Castle

I might redo the Old Fishery and the Scar, just for consistency. But until then, I hope some people might find these useful!

Assets from www.forgotten-adventures.net, plus some of my own work!


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Hey Folks!

My AoE party has made it to the Dreaming Palace, and in preparation I considered jazzing up the map a little. This has turned in to completely replacing all the map assets, and some minor changes to the layout (mostly the basement).

Ground Floor, First Floor, Basement and Rookery here!.

It's not perfect, but I feel like it has a bit more of a "horror" feel to it than the original map did.

All the assets are from the wonderful https://www.forgotten-adventures.net/info/, with a little bit of Photoshop and Illustrator work from myself. :)

Let me know what you think!