EclipseFaze wrote: Purchased 25$ Humble Bundle and did not receive this product within ,along with many others. IS this normal? First humble Bundle i picked up and not off to a great start. Was wanting to get this for Foundry at the discount. This product (The Beginner Box PDF + Foundry bundle) wasn't in the latest Humble Bundle. The Humble Bundle contains the PDF only. Not the FVTT conversion. But once you own the PDF, you can get a discount on the FVTT version here. https://paizo.com/products/btq02d6p
Grayhead wrote:
You need to make sure you are purchasing the FVTT code only. This thread we are currently in is for the PDF + Code bundle. As you already own the PDF, you should be able to buy the FVTT code from below: https://paizo.com/products/btq02d6p/discuss&page=3?Pathfinder-Beginner- Box-CODE#116 The naming of these products and how it is organised on the store is not intuitive, but it should work!
JuliusWright wrote:
I think that is a glitch with the website. The Foundry version is the adventure plus the conversion to FVTT. You can't expect to pay half the price of the adventure.
Iamthespy1 wrote: I purchased this and downloaded it but when I press the import link on the splash page it doesn't download The Sigil Discord is a good place to get support My first thought is to check - are you using v9 or v10 of Foundry? The Sigil modules haven't been updated for v10 yet, but it's imminent.
Sebastjen1980 wrote: Will we get a foundry version for the rest of the adventure path as well? By the way, the one from the first book was super! 31st August maybe is wrong. I cannot find it in your shop. It's here - https://paizo.com/store/gaming/accessories/virtualTableTop/foundryVirtualTa bletop :)
Asemodeus wrote:
They are hidden by default. https://foundryvtt.com/article/map-notes/ Map Note Visibility
sampurkiss0912 wrote: I need some help with the lighting on the dungeon scenes for this set. When I load the scene, the darkness looks correct. However, when any time passes on the world clock, the scene brightens to daylight and all of my players can see as if the world were lit. I do not want to disable rules-based lighting if possible, due to all of its other benefits. Are there any solutions to this? Hi - I don't know the answer to your question, but the quickest place to get an answer is the PF2e channel on the Foundry VTT Discord. https://discord.gg/v9K2hKJ
Lord Fyre wrote: Would this adventure work as a lead-in to The Abomination Vaults? Absolutely. You would be 2 and AV starts at level 1, but that only needs a little adjustment. Both are set in Otari, so the town's PCs are the same. There's some links to MUO in AV.
Tarenak wrote:
If you have added your BB to your Foundry account, then it shows up on the Forge Bazaar as an installable premium module. I just checked and mine is there. :)
LunaticPariah wrote: Looking through the Module in Foundry VTT and it is not Pulling up Monster Sheets when you double click on the monster npc. Is there a different way to get the NPC stats that I'm just not figuring out? If you're the GM, clicking on an NPC token or their listing under the actors tab should open an NPC sheet. https://discord.gg/KWrFfhpr6Y The #pf2e channel on the Foundry discord is a good spot to get advice.
HumbleGamer wrote:
The map module with my previous maps available already has walls and lighting. :) Those maps are also 100px.
The Rot Grub "The Rules Lawyer" wrote:
The keep on level 1 is indeed on a hill. Maybe 10-15ft up. The ruined docks at the boathouse are actually 10ft above the water line and a crane or something similar was used to lower boats in to the water.
Monkey Bars wrote:
There's mention of the remains of a pulley system if my memory serves me correct. Like the lifeboats on the Titanic.
I have finished my revamp of the ABOMINATION VAULTS VTT maps. If you've been using these before, check out the new versions for all the levels of the Gauntlight Keep. The update fixed a few mistakes and also includes a lot more detailed assets thanks to www.forgotten-adventures.net The images can be downloaded from here for use how you wish - Google Drive Foundry VTT module has been updated. Complete with fancy lighting!
TwilightKnight wrote: Examples of local businesses offering free shipping For all those FLGS offering free shipping, they have purchased their Paizo products at the wholesale price from Paizo. The FLGS will have a business model where they can cover the of the book to them, the shipping to customer, their fixed costs and paying their staff. With a little bit at the end to contribute to their top line. What's the big cost there? It's the wholesale price from Paizo. Paizo being the company that has to develop the product, pay for it to be produced and then set a wholesale price that covers all those costs. Whilst also looking at their own profit. So Paizo stops charging for shipping on direct sales. But still need to pay for it. They either increase their prices to the end customer, or increase the wholesale price to distributers. They don't want to do that, because your local bookstore is probably already working on a tiny margin for each book they sell. Demanding free shipping, lower prices in an industry where the staff are already underpaid and overworked seems a bit perverse. Paizo might be a multi-million dollar company, but Amazon, Staples etc. are multi-billion or even trillion dollar companies. Eventually all companies will just be a subsidiary of Amazon, and we'll miss the small companies like Paizo. Because it is small.
Bringing a company the size of Amazon in to an argument about shipping is really misunderstanding the scale of what's being discussed. They are possibly the largest user of courier/mail services in the world? When Amazon give you "free" shipping, you aren't paying for it. But it's not free for Amazon - they still have to factor that cost in to their business model. But they ship and post SO many millions of items per day, that the economies of scale are massive. The price per item is negligible, and they can eat it. Amazon also ship and sell a lot of stuff at a loss, as part of their aggressive business practice of undercutting all sectors. For a Paizo product, someone has to pay for the shipping. I am sure they benefit from some economies due to volume, but it's miniscule compared to something like Amazon. With margins so tight, it's either going to be the customer or the company. You can have a book for $20 + $5 shipping, or have it for $25.
Haydriel wrote: My group has effectively bypassed the second level by immediately going from Azrinae's Workshop to the third level (library). Any thoughts on how I can make the second level interesting for my group should they later decide to explore it? I'm worried they would just steamroll over the poor morlocks. Is combining encounters from adjacent rooms an option or would that be too dangerous in your opinion? If he's still alive in your game, I had Boss Skrawng approach the party and ask them for assistance in retaking their kingdom from the Morlocks. They coordinated an attack - with the party fighting pretty much ALL the Morlocks in the Servants Quarters / Dining Room and then Skrawng and the remaining Mitflits breaking through the collapsed staircase. My party were over levelled (started at lvl 5) and I thought this was a good way to tie up the Mitflit/Morlock part.
We started playing PF2e last summer on Roll20. If we hadn't discovered Foundry, we probably would have stopped playing. Roll20 was that much of a slog, and anecdotally it seems like a platform in decline. 12 months later, and I have a Paizo account full of purchased digital content, and loving the game. If APs and Adventures were available in the same format as the Bounties, I would bite your hand off for them. I bet you would even find community members willing to put them together. Obviously the maintenance, curation and distribution of the content is another matter.
didido wrote:
Literal art! Amazing.
I have finished maps for book 1 and 2. Available to download at https://www.tinyurl.com/narchymaps/. But also, I have packaged them up as a maps module for Foundry VTT - with walls, lighting etc.
Roonfizzle Garnackle wrote:
As was pointed out, the maps have all the numbers on them to use in a VTT. Every map is made of 100 x 100px squares representing 5ft squares. So no need for adjustments, just tap in the numbers and it's perfectly aligned. The ground textures with the stone slabs are a staple of RPG maps. I am not sure you're going to find squareless maps. EDIT: Currently I have done maps up to and including Foxglove Manor. Working on the cavern underneath.
James Jacobs wrote:
Thanks James! A few people have pointed that out to me. I knew it was raised above the water line, but I didn't know that level 2 was also so far above the water line. It makes sense now thinking about the cave entrance under the boathouse. I'll get the builders in to make some modifications!
Hi! I posted this on reddit a few days ago, but forgot to make sure I posted it here as well for GM reference! Levels 1-10, with a vertical slice North-South through the centre of the Gauntlight. I did this by flipping the maps 90 degrees, and drawing "up" based on the heights I can see mentioned in the books. I've taken a few liberties to make things line up where I wasn't quite sure, but I think it's a reasonably accurate representation.
James Jacobs wrote:
It's cool, I was just ribbing you. I really like that he room descriptions are agnostic to the direction of entry, and any NPCs. It's easy to add to a description on the fly than it is to take stuff out.
James Jacobs wrote:
What about the rooms where things in the West are described as being in the East? :D Keeps us on our toes!
I've spent the whole game ramping up treasure throughout. There's not enough that party consider legitimately theirs to take. They don't loot the bosses, the henchmen or general locations they go to because it makes them uncomfortable. I've just been periodically calculating the party wealth, and allowing them to requisition equipment for the difference in what they "should" have. Or getting the other legit cops to give them gifts - the Muckruckers, Sleepless Sun and Graycloaks - as a thank you for their assistance. But the AP IS hard if they aren't working together. My party are scarily well in tune with eachother, but there's been a few hairy moments. - The Menagerie was tough, and That Bastard was close to killing them all. I think I had 3 out of 4 players down. - The only death (so far) was due to the pitfall trap that drops from the second floor of the Dreaming Palace in to the ooze. That was a result of the entire party failing the perception check. - I pulled some punches in the raid on the Smuggler's Lair because they triggered ALL the encounters simultaneously, and were one level lower than what they should have been. - The Ofalth in the catacombs would have murdered them - but they ran away. - They beat Tyrroicese, but it was a HARD fight. I had a few rounds where I just missed ever time.
So my level 5 party FINALLY triggered the Deadtide encounter after a very long day in the Gauntlight Keep. They were making their way back to Otari, with Jaul Mezmin tied up along for the ride. The Wizard was low on spells, and nasty with Blueblisters. The Champion stupefied by the posessed furnace, which has temporaily caused him to forget what fire is. The Investigator has a nasty stage 2 of ghoul fever. The Swashbuckler... is fine. Dancing along the road. They see blue light blaze across the sky, and a girl screaming from the direction of the Otari graveyard. I also included Doriana Menehemes (out for a dusk walk in the graveyard). Oseph Menehemes and Largus Longsaddle arrived just after the zombies were killed. Taking Jaul in to custody, and Doriana back to town. I'd say 4 x Shambler Troops, and 4 x Scalathrax is perfect for this. Thanks James Jacobs! Our wizard had the time of his life with an expanded fireball hitting all four hordes!
Hi All - I have been continuing my fun hobby of making my own maps for my PF2e games. I've recently finished making maps for Fall of Plaguestone and Malevolence! Webp versions can be downloaded here. The maps are stamped with the image and grid sizes, so should be easily added to any VTT system. Enjoy!
OmegaZ wrote: Okay just completed prepping up the Catacombs map in Roll20 and OH BOY is that a HUGE map. Had to break the entire dungeon into 5 chunks because Roll20 couldn't handle the entire image file. I'm almost afraid to try Dynamic Lighting with it lol. I've been running a 9800 x 7000 px version of the Catacombs map on Foundry with no issues. What's Roll20's issue? A max map size?
I'm currently taking my post-Troubles/Menace party through Abomination Vaults, starting at level 5. Most things are of course no issue to them, with the huge level disparity. It certainly made the wholesale slaughter of the Mitflits very gruesome! They did fail to pick the lock to lighthouse, after missing the key - so that has helped keep them on their toes. The Mister Beak fight was no problem for them - but I did get a HARD hit with Vampiric Touch, and someone commented that, "wow, that would have annihilated me at lvl 1!". They're now on floor 3, in the reading room. They took a route from the small island, to the alchemical lab, and then the library. They think the place is big - but they've seen so little of it. It's brilliant! Really loving it so far. The NPCs are cool to interact with - the Mitflit Boss surrendering his crown, Tangletop and her shiny and Borbo's soul being freed have been cool encounters. I have the Deadtide set up with zombie troops as suggested by Mr Jacobs - but it will be a while before they need to return to town I think.
Google Drive now contains full sets of remade maps for Books 1-5! There's a few alternative lower resolution versions for some of the HUGE maps, to help anyone who has performance problems. I'll be updating my Foundry module soon, but until then feel free to use!
AlastarOG wrote:
I was deep in Book 2's maps!
Maps! I've made some new versions of maps from Belly of the Black Whale. So far it covers: - The House of Planes
Razcar wrote:
Good ideas - definitely it would look great for roots! For roofs, my testing has shown that the FVTT roof tiles feature is cool but limited in a lot of ways. The trigger for revealing what's under the roof is tied to an actor occupying a roof tile's square. That causes issues everywhere walls and roofs only occupy part of of square. For a massive irregular structure like the keep, it's not really feasible.
I have been playing around with the AV maps and Foundry's new foreground layer features. Interested to know what people think!
I handled it similarly to you. The party hated the idea of confiscating stuff. I took the values from the party wealth table, and deducted anything they kept (Orvington's sword for example). One player has a relic, which I included in the calculation. Then between chapters, they are free to requisition items from Edna, the Edgewatch's halfling quartermaster, up to that value. They know they can "bank" any unspent money.
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