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Adventure Path Charter Subscriber. Organized Play Member. 607 posts. No reviews. No lists. No wishlists.



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https://photos.app.goo.gl/Y1R9Cq44QJHgfVyn8

you work with what you have, right?


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Would switching the extraplanar portions of Shackled City from Carceri to the Abyss work? Change demodands to demons, move Skullrot to Occipitus, etc.


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As I understand it, the reason many spells become less effective at high levels is because the designers of dnd 3e did not compensate for higher hit points due to dropping name level’s small amounts.

So... what if we drop spell dice maximums?

A 20th level wizard’s fireball would do 20d6 damage and he would fire ten magic missiles on a single casting. His 20th level cleric friend’s cure light wounds would heal 1d8+20.

Good idea? Bad idea? Utter madness?


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Newbie to Pf2 working with the core rulebook only.

A monk can become an expert with a katana with fighter multiclass feats. Is there a way to reach master or legendary?


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As noted elsewhere, I’m a little behind in reading Paizo publications. I’ve just started reading the second edition (not remastered) Core Rulebook and have some comments:

The book has lots of new vocabulary! It’s taking awhile to learn it all.

No more point buy for ability scores! That seems to allow more customization.

Goblins are hilarious! I laughed three times while reading about them.

All classes are trained in perception! That totally makes sense, as it seems to be the most useful skill (although it doesn’t seem to be a skill anymore).

Fighters are experts in perception but monks aren’t! That’s a shocker.

Monk abilities are no longer affected by wisdom! Another shocker.

No class skills! Another change that seems to allow more customization.

Gear is so inexpensive! Then again, characters start with less money, so maybe it balances out.

Good stuff!


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I received the usual email about shipment of Pathfinder AP issue #205 on August 19, but as of September 3 it hasn't arrived. When I try to track the package, the UPS website says this:

Tracking information for this piece is unavailable at this time. Tracking may take 24-48 hours after your mail piece has shipped. Please check back at a later time for additional information.

If tracking is unavailable after 3 days, please contact your shipper.

I've already received an email for issue #206, which is always sent after the previous issue was delivered, so something strange is going on.

Help?


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Since Google has been no help I’m asking here.

Can anyone tell me which issues of Dragon magazine have fiction about the knights of the round table? I’ve read the stories by Ben Bova and would like to read those by other authors.

Help?


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At the start of the pandemic I began reading the first edition era of the Pathfinder Adventure Path. Yes, all of it. Yes, for the first time. I've been busy. :-)

I liked the noncombat material, most of the supplemental articles, and the inclusion of LGBTQ NPCS.

I didn't like the horror material, the abundance of noncore material, and the use of "tasked" and "gifted" (which still irritate after 144 issues).

This has been a nice way to spend time during isolation. I'm looking forward to reading the second edition era... someday.


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is there anything like this for pf1e?

https://www.dandwiki.com/wiki/Point-Buy_Classes_(3.5e_Variant_Rule)


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one of the things i've always liked about the sorcerer is their self-sufficiency. since they don't need a spellbook and get eschew materials for free, they can never be denied their magic.

except that all bloodlines except celestial and infernal have at least one bonus bloodline spell that requires a focus or expensive material component.

doesn't this defeat the purpose of giving them eschew materials?


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Black dragons’ breath weapon is acid, which is typically associated with earth. Yet black dragons have the water subtype.

Blue dragons’ breath weapon is lightning, which is typically associated with air. Yet blue dragons have the earth subtype.

Green dragons’ breath weapon is acid, which is typically associated with earth. Yet green dragons have the air subtype.

Is there an explanation for this inconsistency?


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Which adventure had this? It boggled the mind and I want to reread it.


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In the forward to Pathfinder 81 (Shifting Sands), James Sutter says the Tooth and Hookah has “what may be my favorite inn or tavern sign ever.”

I seem to have overlooked this detail. Can someone point me to an issue and page number?


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Someday I’d like to sell my pathfinder adventure path collection. All of it.

I’d like to sell to someone locally to avoid the hassle of shipping a heavy box. What’s a good option? eBay? Craigslst? Something else?


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seeming is a close-range spell that disguises a group of creatures for 12 hours.

veil is a long-range spell that disguises a group of creatures for concentration+1 hour/level.

these spells seem awfully similar. why do both exist? why are they different levels?


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the hell hound is lawful evil and the nightmare is neutral evil, but is there a chaotic evil horse-like creature for demons to ride?


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no generalities here. i want specific examples, please. :-)


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a number of guides (this one, this one, and this one) make it sound like sneak attacking with ranged attacks is very difficult.

but between stealth, smokesticks, and blur (from an ally or a wand), there seem to be many ways to sneak attack with a rogue's full attack.

am i missing something?


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a human paladin with strength 14 and charisma 14 using power attack, mounted combat, ride-by attack, spirited charge, smite evil can charge and make a single attack.

attack bonus is +9 (5base+2strength+2charge+2smiteevil-2powerattack).

damage is 3d8+42 (1d8lance+3strength+6powerattack+5smiteevilx3spiritedcharge), for a range of 45 to 66.

wow.

on a critical hit our paladin does triple damage, or 9d8+126, for a range of 135 to 198.

wow.

have i made a mistake or overlooked something?


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does shield stack with an actual light/heavy/wood/steel shield?


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the description of disjunction says "All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined."

but it says nothing of a dispel check, such as is required by dispel magic.

so does disjunction require a die roll?


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how might a high-constitution wizard be visualized/role-played?


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i'm trying to determine the cost of making a potion of heal.

brew potion only works on spells up to level 3, so this feat isn't an option. if it were an option, a potion of heal at level 11 would cost 3300 gp -- spell level 6 x caster level 11 x 50.

so presumably it would need to be created as a wondrous item. using craft wondrous item and the estimating magic item gold piece values table, the cost would be 1320 gp - spell level 6 x caster level 11 x 2000 for use-activated item /2 for 50 charge item /50 for one charge.

does this creation method seem reasonable? does 1320 seem like a reasonable price for an 11th level potion of heal?


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i read somewhere that a gnome is the offspring of an elf and dwarf. has anyone else heard this? does anyone know whose idea it is?


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what's the origin of the wolf's ability to trip? it seems to be in every edition of d&d. do wolves do this in real life or something?


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the barbarian has some skills and abilities that seem more appropriate for a ranger or rogue than a strong, clumsy barbarian. specifically, acrobatics, uncanny dodge, and trap sense.

why does the barbarian get these abilities?

i'm hoping for something other than:
"because that's what the designers decided."


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has anyone combined this with this into a single character effectively?


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what's the formula for determining the cost of a (non-magical) item that gives a competence bonus to a skill?

for example, there are numerous examples of libraries that give a competence bonus to one knowledge skill. what would be the value of such a library?


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a monk can use special monk weapons with flurry of blows. he can also use weapon finesse with flurry of blows.

but what if the weapon used (say, a quarterstaff) doesn't normally work with weapon finesse?

in other words, if bob the monk uses a quarterstaff with flurry of blows, does weapon finesse apply to his attack rolls?


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the ranger can select greater two-weapon fighting as a bonus feat at level 10. this gives him a third secondary attack.

but he doesn't get his third primary attack until level 11!

so the ranger can have three secondary attacks before having three primary attacks.

is this correct?


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a list of what this contains would be really helpful. not buying if i don't know what i'm getting.


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just make it "weapon training." i.e., the bonus applies to all weapons.

sure, this would remove some of the customization, but it would make the fighter truly the master of combat.

smart? silly? stinky?


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i would assume that if it says it does then it does (like fireball), but otherwise doesn't (like flame strike), but you know what they say about assuming...


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"A good cleric (or a neutral cleric who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures."

is this choice made when the character is created or each time the ability is used?


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plane shift is a 5th level spell for clerics, a 7th level spell for wizards, is a standard action to cast, doesn't involve the danger of having a silver cord, and goes to any plane chosen.

astral projection is a 9th level spell for clerics, a 9th level spell for wizards, takes 30 minutes to cast, involves the danger of having a silver cord, and only goes to the astral plane.

plane shift seems to be superior to astral projection in every way. so why is it lower level?


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when did pathfinder modules start? how many have there been?

when did gamemastery modules start? how many have there been?

what's the difference between the two?


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alter self seems to assume that the caster is a humanoid, otherwise it would be called "humanoid shape" or something.

does alter self work the same regardless of the caster's creature type?


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for example, can an interposing hand be affected by haste?

also, if the caster has a false life in effect, is this taken into account then the hand's hit points are determined?


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this thread doesn't seem to answer the question.

an official ruling would be wonderful, but here's what seems sensible:

summon monster: yes.

planar ally/binding: yes.

summon nature's ally: no.


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somehow i missed the humble bundle. will it ever be available again?


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when i first saw harsk in the pathfinder core rulebook, i thought, "hmmm, that's odd. you don't see a dwarf ranger every day."

some time later, "well, that picture is kinda cool. he certainly looks ready for anything. crossbow, dagger, battle axe... small pouch, large pouch... good grief, how many belts does he have? bedroll... a tea kettle?? jeez, harsk has everything!"

even later, "well, his race and class abilities seem to work well together... defensive training and hatred plus favored enemy..."

later still, "animal companion could act as a mount... like... a wolf? a dwarf ranger riding a wolf??"

i think i just had a nerdgasm.


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1. since most of the game takes place in dungeons isn't there a temptation to choose underground for a ranger's favored terrain, regardless of if it fits the character?

2. underground isn't really a terrain; it's an artificial structure. a dungeon is no more a terrain than a house. so why is underground a choice of favored terrains?


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if bob the ranger has favored enemy +2 (orc) and favored terrain +2 (forest), does he get +4 to perception and survival checks against orcs in forests? they are unnamed bonuses, after all.


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when subjected to binding, in what condition is the victim?

1. chaining- helpless?
2. slumber- helpless?
3. bound slumber- helpless?
4. hedged prison- trapped but otherwise fully capable?
5. metamorphosis- conscious but harmless?
6. minimus containment- conscious but harmless?


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1. why did prohibited schools change to opposition schools? making spells from two schools take two spell slots seems to make school specialization a no-brainer, whereas having two schools completely off-limits makes it a much tougher decision.

2. is there any restriction on using magic items from one's opposition schools?


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can a spell be readied with the trigger "when opponent casts a spell?"

in other words, can bob the wizard wait to see what spell chuck the wizard casts before deciding which energy type to choose when he casts resist energy?


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the idea of armor making it harder to hit a target has never quite worked for me. on the other hand, the armor as damage reduction adds another step to bookkeeping.

so what about adding an armor's armor bonus as bonus hit points per die (like constitution modifiers) instead? whether damage is absorbed by damage reduction or extra hit points amounts to (approximately) the same thing.

for example, bob the first level fighter has a constitution of 14 (+2) and wears chainmail (+6 armor), giving him 18 (10 base +2 constitution +6 armor) hit points. at 20th level bob would have 360 (18 per levelx20) hit points.

for another example, chuck the first level wizard has a constitution of 10 (+0) and casts mage armor (+4 armor), giving him 10 (6 base +0 constitution +4 armor) hit points. at 20th level chuck would have 200 (10 per levelx20) hit points.

note that, assuming both bob and chuck have a dexterity of 10 and no dodge/deflection/etc. bonuses to armor class, both characters would have an armor class of 10, so all those extra hit points might not last as long as one would expect.


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faerie fire states, "Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects."

does this mean that faerie fire prevents invisibility from having any effect whatsoever?


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can a sorcerer (or other class with limited spells known) use a higher level spell slot to learn a lower level spell?

for example, bob the 11th level sorcerer has learned the four 3rd level spells he's allowed, but wants to learn fireball, too. can he learn fireball as a 4th level spell?

if so, is the spell treated as 3rd or 4th level for the purposes of saving throws, etc.?


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for effective use of the "power word" spells.

i'm hoping for something other than:
"it's impossible."

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