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As I understand it, the reason many spells become less effective at high levels is because the designers of dnd 3e did not compensate for higher hit points due to dropping name level’s small amounts. So... what if we drop spell dice maximums? A 20th level wizard’s fireball would do 20d6 damage and he would fire ten magic missiles on a single casting. His 20th level cleric friend’s cure light wounds would heal 1d8+20. Good idea? Bad idea? Utter madness?
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Love this variant! It makes strength more valuable and dexterity less valuable, both of which have needed to happen for years. Would it help to have (the new) dexterity apply to all attack rolls and not strength? That would make it like manual dexterity or hand-eye coordination, and make melee warriors need more than just strength. Also, what’s the deal with charisma adding to will saves? It sort of makes sense, and doesn’t make wisdom (which still adds to perception and some skills) obsolete. Could this variant work for pf1 (and really, any dnd edition of 3rd or later)?
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Squark, the elven curve blade is a possibility, but has drawback of being two-handed only. Claxon, I’m starting to think what I want from the monk is the fluff. On a related note, systems are frustrating, because they have so many restrictions. I can picture the character I want but can’t seem to make him in any version of pf/dnd.
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Wow, thanks for all the great suggestions! First of all, I neglected to mention that the character is an elf, which rules out ideas related to other ancestries. Secondly, if there was a sword that did slashing damage and had the finesse and two-hand traits that would be a possibility. But there isn’t (at least not in core). So it looks like I’m stuck with a katana expert. Thanks again!
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I think I've read enough of the book to form an opinion, and it's the same as every other edition of pf/dnd -- I like a lot of it and dislike a little of it. My big issue with pf2e is the same as pf1e -- complexity. Its strength is all the detail. Its weakness is that it's just too detailed.
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Some favorable comments: They dropped the confirmation roll to confirm a critical hit! That had to be one of the worst rules ever. They dropped Spellcraft! That skill was unnecessary. Maximum hit points per level! It’s about time. Some unfavorable comments: They dropped different weapons’ critical ranges and multipliers! I thought that gave weapons more flavor. Longsword can’t be used either one-handed or two-handed! This seems like an unnecessary change. A 20th-level character has 32 feats (5 ancestry, 1 background, 10 skill, 5 general, and 11 class)! I appreciate the customizability, but this is too much. While I’m enjoying martial classes’ class features, class feats have been a let-down — too many, too minor, too intricate. We’ll see if casters’ class feats are more appealing.
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As noted elsewhere, I’m a little behind in reading Paizo publications. I’ve just started reading the second edition (not remastered) Core Rulebook and have some comments: The book has lots of new vocabulary! It’s taking awhile to learn it all. No more point buy for ability scores! That seems to allow more customization. Goblins are hilarious! I laughed three times while reading about them. All classes are trained in perception! That totally makes sense, as it seems to be the most useful skill (although it doesn’t seem to be a skill anymore). Fighters are experts in perception but monks aren’t! That’s a shocker. Monk abilities are no longer affected by wisdom! Another shocker. No class skills! Another change that seems to allow more customization. Gear is so inexpensive! Then again, characters start with less money, so maybe it balances out. Good stuff!
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I received the usual email about shipment of Pathfinder AP issue #205 on August 19, but as of September 3 it hasn't arrived. When I try to track the package, the UPS website says this: Tracking information for this piece is unavailable at this time. Tracking may take 24-48 hours after your mail piece has shipped. Please check back at a later time for additional information. If tracking is unavailable after 3 days, please contact your shipper. I've already received an email for issue #206, which is always sent after the previous issue was delivered, so something strange is going on. Help?
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I just finished the Warlord Chronicles by Bernard Cornwell. Wow, this trilogy is so similar to a Song of Ice and Fire! There was even a character that resembled a certain Lannister boy... I really enjoyed the books... except for the brutal violence. Are all of Cornwell's books this gritty?
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At the start of the pandemic I began reading the first edition era of the Pathfinder Adventure Path. Yes, all of it. Yes, for the first time. I've been busy. :-) I liked the noncombat material, most of the supplemental articles, and the inclusion of LGBTQ NPCS. I didn't like the horror material, the abundance of noncore material, and the use of "tasked" and "gifted" (which still irritate after 144 issues). This has been a nice way to spend time during isolation. I'm looking forward to reading the second edition era... someday.
Adventure Path Charter Subscriber
one of the things i've always liked about the sorcerer is their self-sufficiency. since they don't need a spellbook and get eschew materials for free, they can never be denied their magic. except that all bloodlines except celestial and infernal have at least one bonus bloodline spell that requires a focus or expensive material component. doesn't this defeat the purpose of giving them eschew materials?
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Black dragons’ breath weapon is acid, which is typically associated with earth. Yet black dragons have the water subtype. Blue dragons’ breath weapon is lightning, which is typically associated with air. Yet blue dragons have the earth subtype. Green dragons’ breath weapon is acid, which is typically associated with earth. Yet green dragons have the air subtype. Is there an explanation for this inconsistency?
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PossibleCabbage wrote:
This adventure was before Strange Aeons. IIRC, there was a creature trapped in a room with no corners, or something.
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Rob Kuntz wrote:
this question doesn't seem to have been addressed. so she's looking for the three origin temples. i don't remember these being mentioned anywhere else. help? while we're on the subject of that note, the crystals of sooth are a mystery, too. help?
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Andor the Wise wrote:
you sir, have lived up to your name. all this time i was reading it as version a. by pointing out version b you've opened up a can of worms. you get a cookie.
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the hell hound is lawful evil and the nightmare is neutral evil, but is there a chaotic evil horse-like creature for demons to ride?
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Pantshandshake wrote:
i guess what i really want to know is: why would break enchantment be needed when the conditions it removes can all be removed by lower-level spells (enchantments by dispel magic, transmutations by dispel magic, and curses by remove curse)?
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a human paladin with strength 14 and charisma 14 using power attack, mounted combat, ride-by attack, spirited charge, smite evil can charge and make a single attack. attack bonus is +9 (5base+2strength+2charge+2smiteevil-2powerattack). damage is 3d8+42 (1d8lance+3strength+6powerattack+5smiteevilx3spiritedcharge), for a range of 45 to 66. wow. on a critical hit our paladin does triple damage, or 9d8+126, for a range of 135 to 198. wow. have i made a mistake or overlooked something?
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the description of disjunction says "All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined." but it says nothing of a dispel check, such as is required by dispel magic. so does disjunction require a die roll?
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i'm trying to determine the cost of making a potion of heal. brew potion only works on spells up to level 3, so this feat isn't an option. if it were an option, a potion of heal at level 11 would cost 3300 gp -- spell level 6 x caster level 11 x 50. so presumably it would need to be created as a wondrous item. using craft wondrous item and the estimating magic item gold piece values table, the cost would be 1320 gp - spell level 6 x caster level 11 x 2000 for use-activated item /2 for 50 charge item /50 for one charge. does this creation method seem reasonable? does 1320 seem like a reasonable price for an 11th level potion of heal? |