Dungeon a Day: any good substitutes?


Product Discussion


So I told my group to expect a mega dungeon. I got them excited for a good old fashioned crawl, and promised level after level of Monte Cook goodness. I bought the Hirst Arts molds. I put in well over 100 man hours casting blocks and building a modular dungeon. I went back to http://supergeniusgames.com/dadblog/have-a-look/ to subscribe, only to find out that they'd closed up shop. I can't even find the PDFs. I need some help from the community here.

TLDR: Any good substitutes for the now defunct Dungeon a Day?


The Slumbering Tsar hardback?


There's a "world's longest dungeon" or something like that out there. An easy find through google. It'll cost you about 80 bucks used, though.


DRD1812 wrote:

So I told my group to expect a mega dungeon. I got them excited for a good old fashioned crawl, and promised level after level of Monte Cook goodness. I bought the Hirst Arts molds. I put in well over 100 man hours casting blocks and building a modular dungeon. I went back to http://supergeniusgames.com/dadblog/have-a-look/ to subscribe, only to find out that they'd closed up shop. I can't even find the PDFs. I need some help from the community here.

TLDR: Any good substitutes for the now defunct Dungeon a Day?

Mega dungeon? So is that like someone/group made a huge dungeon with the whole story of the dungeon and I can just buy it? Why have I never heard of this? And now it is gone? Seriously? Perhaps its just me but if I was one of the people that worked on something like that and it did not work out (selling it or whatever) I would just make it freely available. I mean if you put in all this time and effort and you know its awesome but you can't sell it or whatever, you just drop it in the trash and forget it? Wow I could not go with that. Sorry if off topic but what is the deal with this?

Thanks,

+J

Edit: As a side note, does anyone know, a blog or whatever, where someone makes some dungeons and explains why they made it like they did. I have horrible dungeon making skills and am confused on how to make them make sense.


AgentJay: The people who maintained the site came to the conclusion that the current business model was not profitable. I believe they suspended new memberships because they could no longer keep to the standard of new daily content. However this suspension was intended to be a transition that has taken quite a while due to the complexity of it all. They have started to sell some portions of content as standalone modules, however I believe that the issue with making it all free or turning all of it into modules are time to change the format, the costs of maintaining the site itself, and potential legal rights in distributing the earlier content. The current managers of DungeonADay are the Super Genius Gamers, however they took over from Monte Cook, and it could be possible that there is something limiting the earlier content from being distributed for free, or online through a different site than dungeonADay.

That being said, if content of Dragons delve ever does become available, I highly recomend it. I've been running it for a year and a half and each room is something fun and interesting.

Scarab Sages

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We hope to have an announcement soon regarding Dungeonaday.com, and how you can access its 20+ level megadungeon Dragon's Delve, weeks of bonus encounters for the nearby town, and the additional dungeons the Necropolis of Pergia, Night of the Starbird, Temple of the Black Goat, Tomb World of Alak Amur (and maybe even The Black Skull Laughs, by Ed Greenwood).

"Soon" in this context is less than 30 days, but not for a week or more.

We have been working on this for months now, and the behind-the-scenes issues are very, very complicated. I'm not going to comment on speculations why that is the case, and we've been unwilling to discuss exactly what we are doing with this material until we were sure we could deliver on whatever we announced.

After a long wait and a lot of work, that time is now "soon."


@Owen: Thanks for the heads up. A fully hyper-linked module was a major selling point for me, and I hope to still see that version of Dragon's Delve come out of Super Genius. My group has a full roster of games in the near future, so I can afford to wait a month or two. You haven't lost my business yet!


If you do not mind rolling your own monsters to stock it, there is the old Undermountain boxed set. That had effectively 32 pages of dungeon mapped out. I ran about 8 different crawls in that place over 4 years and only had someone reach the second floor directly once.

Ebay shows it for about $40. The door and pit traps are nearly worth the price of admission, and all of the history is a good time, too.

-Ben.


Owen K. C. Stephens wrote:

We hope to have an announcement soon regarding Dungeonaday.com, and how you can access its 20+ level megadungeon Dragon's Delve, weeks of bonus encounters for the nearby town, and the additional dungeons the Necropolis of Pergia, Night of the Starbird, Temple of the Black Goat, Tomb World of Alak Amur (and maybe even The Black Skull Laughs, by Ed Greenwood).

"Soon" in this context is less than 30 days, but not for a week or more.

We have been working on this for months now, and the behind-the-scenes issues are very, very complicated. I'm not going to comment on speculations why that is the case, and we've been unwilling to discuss exactly what we are doing with this material until we were sure we could deliver on whatever we announced.

After a long wait and a lot of work, that time is now "soon."

It's a few months later. So...soonish?

Liberty's Edge

There has been talk on the dungeonaday forums about a kickstarter program to try and ensure it is financed and able to be seen and accessed, though while they have put up some various rewards for feedback there haven't been any real details yet. This may very well be the information hinted at(they have been going back and forth about it for a good while now publicly on that forum).

It looks like the idea at this point is that the official plan will be given on Monday, so hopefully whatever rights issues they were facing in releasing the delve this way have been sorted out. It really is a wonderful dungeon.

-Tarlane

Scarab Sages

DRD1812 wrote:
It's a few months later. So...soonish?

Goodness I hope soonish.

We've been very careful to not give a specific date for these announcements, because for some reason Dungeonaday.com seems to have a way of throwing up loops we don't expect. I've through we were a week or so away for many weeks now.

There were some similar issues for things done within the dungeon itself, like a side-view map, that simply took much, much, much longer than we ever expected it to. The problems that cause these delays are varied and random, so there's no single procedure we could put in place to fix them. We fix each problem as it pops up, and then a new type of problem comes along.

My best guess is that we'll have an announcement Monday. I see no reason why that would not be the case. But I've been wrong before.

I'll certainly pop into this thread to point to our next step, once it's public!

Liberty's Edge

Owen K. C. Stephens wrote:
DRD1812 wrote:
It's a few months later. So...soonish?

Goodness I hope soonish.

We've been very careful to not give a specific date for these announcements, because for some reason Dungeonaday.com seems to have a way of throwing up loops we don't expect. I've through we were a week or so away for many weeks now.

There were some similar issues for things done within the dungeon itself, like a side-view map, that simply took much, much, much longer than we ever expected it to. The problems that cause these delays are varied and random, so there's no single procedure we could put in place to fix them. We fix each problem as it pops up, and then a new type of problem comes along.

My best guess is that we'll have an announcement Monday. I see no reason why that would not be the case. But I've been wrong before.

I'll certainly pop into this thread to point to our next step, once it's public!

Owen, if there is anything I can do to help out, you know my super-secret contact info :)


Hey,
I'm a charter subscriber to dungeonaday.com and honestly hadn't thought much about it in awhile.
I was reminded when paypal dinged my account for a yearly payment last week.

Reading your website, it seems that you're shutting down and this wasn't intended? Or is the site to be ongoing? Should I contact someone about getting a refund?

Ken

Scarab Sages

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kenmckinney wrote:

Should I contact someone about getting a refund?

Ken,

Contact me at owen@supergenusgames.com and we'll go over your options, a refund definitely being one of them.


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I am currently running Dragon's Delve and plan to continue. I would back a kickstarter, especially if the material was all converted to Pathfinder.


I would be very very interested in a kickstarter or any other way to access the material as a whole. For various reasons I wasn't able to get on board when you guys originally started the whole thing and I have been regretting it every since I found out that you had to shut the project down (or put it on hold). Do keep us posted!

Shadow Lodge

Rappan Athuk is about to release for Pathfinder (and Swords & Wizardry).

Slumbering Tsar, while it's not a megadungeon, is a rather mega-adventure with a quite large dungeon at the end.

In addition there are a few 3.X megadungeons available. These are pretty good:

Castle Whiterock
Dungeons of Castle Blackmoor
Expedition to the Ruins of Greyhawk

And if you're willing to look at pre-d20 adventures, then there are more options. I like the following:

Greyhawk Ruins
Stonehell Dungeon
Castle of the Mad Archmage


There is something called Adventureaweek; I believe they're available in the Paizo store under the company of the same name.

Rite Publishing has their Adventure Quarterly pdf mag out too.


Owen K. C. Stephens wrote:
DRD1812 wrote:
It's a few months later. So...soonish?

Goodness I hope soonish.

We've been very careful to not give a specific date for these announcements, because for some reason Dungeonaday.com seems to have a way of throwing up loops we don't expect. I've through we were a week or so away for many weeks now.

There were some similar issues for things done within the dungeon itself, like a side-view map, that simply took much, much, much longer than we ever expected it to. The problems that cause these delays are varied and random, so there's no single procedure we could put in place to fix them. We fix each problem as it pops up, and then a new type of problem comes along.

My best guess is that we'll have an announcement Monday. I see no reason why that would not be the case. But I've been wrong before.

I'll certainly pop into this thread to point to our next step, once it's public!

No news yet I guess... Come on give us something. :)

Scarab Sages

Jarreth Ivarin wrote:
No news yet I guess... Come on give us something. :)

We've done everything on our end, but we have to wait for a service we are using to approve our plan and get a link live. We hoped that would happen tomorrow, and now I hope it'll happen today, but the eta is "Usually within 24 hours, more rarely a matter of a few days," and I have no way to be more precise.

Soooooooon...


Pathfinder Roleplaying Game Charter Superscriber

The wait is excruciating!


Elorebaen wrote:
The wait is excruciating!

The waiting is the hardest part.

Silver Crusade

I was looking at dungeon a day to signup and noticed that they had shut down. Hopefully something can be done to get access to that material. It really sounded very Interesting, and the quality looked like It was of a high level too. I think If more people find out about it,the support would be there, also looking forward to the announcement.

Scarab Sages

Blue Minotaur wrote:
I was looking at dungeon a day to signup and noticed that they had shut down. Hopefully something can be done to get access to that material. It really sounded very Interesting, and the quality looked like It was of a high level too. I think If more people find out about it,the support would be there, also looking forward to the announcement.

The announcement, which is just waiting for other parties to approve our program and make a link live, will certainly provide answers on how to access this material. :D


Pathfinder Roleplaying Game Charter Superscriber

Dying! :)

Scarab Sages

Yeah... I am frustrated that it turns out there's a multi-day delay we did not expect. Something we expected to happen in 24 hours or less still hasn't, and it's outside our hands.

I should have gotten more information before I said I thought we'd have an announcement back on Monday, so I apologize.


I would also plug Adventure A Week.


Owen K. C. Stephens wrote:
I should have gotten more information before I said I thought we'd have an announcement back on Monday, so I apologize.

Yes, but I noticed you didn't say which Monday... :)

I hope everything works out soon!


Pathfinder Roleplaying Game Charter Superscriber
Owen K. C. Stephens wrote:

Yeah... I am frustrated that it turns out there's a multi-day delay we did not expect. Something we expected to happen in 24 hours or less still hasn't, and it's outside our hands.

I should have gotten more information before I said I thought we'd have an announcement back on Monday, so I apologize.

No need to apologize, shyte happens. Whenever the announcement happens we are all looking forward to it.


I agree, Adventureaweek have been rather stepping up their game with their latest releases - these guys have potential!


Owen, where should interested people be looking for news of this to break - dungeonaday.com?


Good question. I have been trying to check the website of Super Genius Games too, but it hasn't been updated since June 14th.

The delay that Owen mentioned does seem to take more than a few days though...

Super Genius Games

We're working on it and should have an answer soon.

I hope.

I don't know how much longer I can keep Owen chained to his desk if we don't announce this soon.

Scarab Sages

Cahirde wrote:
Owen, where should interested people be looking for news of this to break - dungeonaday.com?

When the "big announcement" hits I'll absolutely post in this thread, it'll find its way to the SGG website, the front page of Dungeonaday.com, our Twitter and Facebook accounts (listed in the credits pages of our pdfs), and I'll probably step outside and shout to my neighbors.

I'm not posting updates about the delays in all those places because a: I didn't tell all those places an announcement was coming and b: I have no real news. (Also, I think I already care my neighbors just a little).

I was under the impression that a part of this process outside our control was supposed to take 24 hours normally, and 2-3 days at the most. It's now been a 9-day wait, and when we ask about it we are just told it's still being looked at. I have checked with other people who have done similar things and this is extremely unusual, but certainly there's no promise of a 2-3 ay turnaround with the people in question.

I'm frustrated, but these things happen in business. Coupled with how much work is slowly building a backlog of pressure behind me, I mostly need to just keep my head down and keep working.

I will, however, try to respond here form time to time, so everyone knows we haven't forgotten or given up. We're just in an unexpected holding pattern, and no one can give us an eta, so we can't give you one.

However since I'm the one who teased an announcement to the community it is my responsibility that one has not appeared, and I apologize to you all. Rest assured, I'll get word out as soon as there is any word. Given how burned I just got, I'm not likely to make any announcements until everything is live and running.


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Owen K. C. Stephens wrote:
However since I'm the one who teased an announcement to the community it is my responsibility that one has not appeared, and I apologize to you all. Rest assured, I'll get word out as soon as there is any word. Given how burned I just got, I'm not likely to make any announcements until everything is live and running.

...and kudos to you on the follow-up. Wish others would follow your example instead of leaving some of us in limbo (especially when our money is tied up in their project(s)). But that's a rant for elsewhere. :)

Scarab Sages

Safe to say if anyone's money, or even pledge for money, was tied up in this issue I'd handle it much more stringently.

I've had products take longer than planned, but never a pre-order.

Scarab Sages

In the interests of keeping people informed:

The big hurdle that hung us up for more than a week has been passed. There's still another step, be we are assured it takes no more than 1-3 days. I expect to have an announcement no later than next Monday (really, this time), and possibly sooner.


Thanks for updating us! I 'm really looking forward to this.


Wonder if I'll beat Owen to the punch....

Ladies and gentlegamers, I present the next phase of Dungeonaday.com: The Dungeonaday.com Kickstarter!

Scarab Sages

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Welcome to the Dungeon!

What dungeon, you ask? Dragon's Delve — a massive 27-level mega-dungeon more than half-a-million words long! It's an adventure with 661 encounters, none of which are empty rooms or featureless corridors, arranged over nearly 30 maps! A whole campaign worth of material, capable of taking characters from 1st to 20th level, that begins with a bell on a string set by goblins and ends with a battle against a great wyrm red dragon demigod where the fate of a god hangs in the balance!

And while Dragon's Delve may not be the biggest dungeon in the world, it has the distinction of having been conceived by Monte Cook (Ptolus, 3E Dungeon Master Guide) as the initial offering for Dungeonaday.com — a subscription website that created a classic "dungeon delve" style dungeon by releasing a single hyperlinked, cross-referenced encounter every weekday (each of which now has years of forum posts giving ideas on how to tweak, improve, or survive its challenges).

Over the site's original lifecycle Monte designed 14 levels of Dragon's Delve, and then turned to Super Genius Games to finish the massive adventure location with 13 more levels! Originally begun as a d20 OGL fantasy adventure, Super Genius Games supported the dungeon's original rules system but also added rules for the Pathfinder Roleplaying Game to their expansions. The final battle with the Dragon Prince went live in July of 2011, and Dragon's Delve came to an end. Shortly afterwards it was decided to close the site for new patrons—existing memberships were honored, and four more (shorter) adventures released, but the encounter-a-day format ended.

Since that time, numerous additional customers have expressed an interest in gaining access to the five dungeons of Dungeonaday.com, but that posed a problem. The words and maps of these adventures could be saved and be sold in the form of PDFs, but what really made Dungeonaday.com special—the vast network of hyperlinks between the encounters that could continually be modified and added to—could not be maintained without the proprietary content management software that was used in the site's creation.

So, now we have an opportunity to enter a new stage of Dungeonaday.com. We want to make the site available again, and allow new customers to experience Dragon's Delve, and it's companion adventures (Necropolis of Pergia, Tomb-World of Alak-Amur, Night of the Starbird, and Temple of the Black Goat).

We have lots of additional things we'd like to do with the dungeon. We have a 3-D walkthrough video already finished for one level, and would love to produce more for the crucial levels of the Dragon's Delve. The Pathfinder game rules for some levels are not integrated into the early encounters, and many new Pathfinder supplements have been produced in the meanwhile, so we'd love to give the entire dungeon a top-down overhaul to fully take advantage of the rules, classes, monsters, and other awesome content that Paizo Publishing has released.

But those are things we can talk about a bit later—first what we want to do is offer patrons access to five complete online dungeons in all their hyperlinked glory, beginning the week after our Kickstarter campaign funds. Even if we never get the chance to do all the other amazing things we'd love to try (which we will add in the form of stretch goals once our basic target is met), this funding campaign aims to make some of the coolest dungeons ever written available to a broader audience.

Dark Archive

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The long and short of this thread:

The best substitute for Dungeonaday... is Dungeonaday...

:-)


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Just threw my $50 into the ring. Way to go Super Genius!

Now I've got to get back to building my dungeon.


Adventure Path Charter Subscriber

what happened with this? can dragon's delve be purchased?

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