this is one of my favourite PFS scenarios to run. I love the religious aspect of it, the NPCs are great, and it's so easy to keep the players off-kilter. secret rolls, delayed onset effects, and nefarious unintentional heresies that come back to haunt the party later. it's a work of absolute beauty!
this was the first scenario I ever played at a paizocon, and we nearly TPK'd a couple times, playing up when we were borderline. it's definitely challenging, but it's also wonderful fun. the mini-boss fight is epic, and a good GM can make it truly memorable.
the main antagonist NPC is a ton of fun to play for the GM, you can really get creative with her and throw a few spanners in the plans of the PCs. she's quirky and challenging for the party to deal with.
if you love goblins, this scenario is even more fun to run than it is to play. you get a whole gaggle of them, it's basically like playing we be goblins with a group of regular pathfinders as babysitters.
the shenanigans you can pull with these gobbos is limited only by your imagination. I've run it several times, and every time the players have come up with novel solutions. fluffing backstory for the goblins (the only thing lacking from this scenario, in my opinion) allows you to get as creative as you want, and can make this truly memorable for the players.
I really enjoyed running this scenario, almost solely because of a single NPC (you'll know her when you see her). the scenario is written in such a way that really brings her to life in a creepy and entertaining way. overall it's still challenging and well written, but the NPC just seals it for me.
I ran this Saturday and plan to run it again tomorrow night. there are some great variables that will keep thing scenario fresh much longer than The Confirmation, though this does make GMing it slightly more difficult.
I loved the story, the fluff and how so many of the NPCs preach the tenets of the Society. I used several of them to make an example of a regular player who goes full murderhobo every scenario. it's great to have a scenario that promotes investigation and diplomacy over murder.
the only downside I encountered was my group Saturday wasn't very roleplay heavy, so we finished this is just over two hours. had I know it was going to run so short, I would have brought the Confirmation along with me as well. I put the shortness partially on me, as I could have coaxed a bit more out of them.
the combats weren't too tough for new characters, even playing the high tier was relatively easy. it's great to see recurring NPCs, especially Dreng, who is the best VC to run in my opinion.
I'm looking forward to running this many times. great job, Thursty!
I decided to playtest a new mesmerist for this, as it was the first 1-5 I've been able to play in since the playtest began.
that was a mistake. social and mental characters will find themselves absolutely useless in this scenario. a lot of it I can understand, but the first encounter seemed to be needlessly mean-spirited towards non-combat characters. between immunities and inability to communicate, it rendered the psychic characters useless.
I know that not every scenario is going to be built for every class of character, but usually there's *something* an ill-suited character could contribute. that wasn't the case for this, which was disappointing, because this scenario had a lot of great fluff.