Follower of Razmir

melferburque's page

Venture-Agent, Washington—West Seattle 350 posts (352 including aliases). 6 reviews. No lists. No wishlists. 47 Organized Play characters.


Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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also, is the witnessing the scribe roll even necessary if you can't fail a take 10? can I not sign off as a GM for myself?

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you guys have dad totally misunderstood. he's not a bad guy!

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my kitsune was adopted by a minor taldan noble family. they found her on a fox hunt. she was the fox. now she's a debutante whose daddy taught her to shoot.

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I wasn't going drow, just a more mwangi type brown skin tone. he's more snoop dogg than drizzt.

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are there stats for cabble-weed? it's mentioned in the guide to korvosa alongside flayleaf, and I know flayleaf has stats.

I'm working on a drizzt do'urden knockoff named drizzel fo'shizzle, and I wanted to give him a chronic habit.

since I can't find any stats for it, is there any reason I can't just play it for fluff and roleplay him as really laid back and relaxed all the time?

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will we get a reprint of the dungeon map used for Crypt of the Everflame? pretty please with sugar on?

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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Benjamin Falk wrote:


What should Paizo do, pay GM´s for running?

no one has asked to be paid to run. we're all aware this is a hobby, and a business for paizo. but that's the thing, boons are essentially free. the original point of this post was leveling the playing field for regular PFS GMs vs those who GM at cons. it would be nice to see some of the nicer boons that aren't con dependent.

I would also love to see a subscription option for scenarios. sure, you can buy an entire season once it's done, but that does nothing for the current scnearios which are in highest demand. some people would actually end up paying MORE money for a discounted subscription (say $3 each instead of $3.99) because they'd end up buying all of them, instead of cherry picking. there are subscription discounts for everything else, why not scenarios?

I know some stores offer GMs and coordinator discounts because they recognize the value PFS drives to their stores, but others don't. it would be great to see a modestly discounted GM kit for PFS. a beginner box or a bestiary box and some maps bundled together? something that could given to each store a la free RPG day perhaps?

a lot of the reason I've seen otherwise willing GMs reluctant to get involved is the cost. for some people, even buying a $4 scenario can be prohibitive, and paizo frowns on sharing PDFs. so short of lending them a printout or constantly running the handful of free options, some players don't feel they're able to start GMing with any regularity.

again, I understand it's a business. but paizo is also getting a lot of free labor from its volunteers and making money off them to boot. most of the more committed GMs I know (myself included) have spent hundreds or thousands of dollars on books, maps, minis, etc. it would just be nice to see a token gesture every now and then to those of us who have invested so much of our lives to the game.

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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one of my fave aspects of the wounded wisp evergreen is the NPCs you talk to in the bar that reinforce many of the complaints in this thread. there's a reason it and confirmation are meant as an introduction. they flat out tell you "y'know, you really should have an acid flask" and "maybe you shouldn't just wantonly kill EVERYONE you come across"

as a GM, if I hear I have new players I try to ask about their characters and make simple suggestions. "you have 23 gold left? buy an alchemist's fire. trust me." it doesn't always work, but I've found new players are pretty receptive to input and suggestions. I'm not talking full blown audit, just a few basics about their character.

I've even been known to give new, especially young, players an out....
"there's a bad guy thirty feet out of your reach, what do you do?"
"I can't do anything."
"you have a sling, right?"
"no?"
"you have a sling, RIGHT? they're free."
"uhh, I use my sling?"
"there ya go!"

granted, I had one kid that didn't get the point after me telling him three times he could have picked up a sling at any point, but adamantly refused to. he died. I felt no sympathy for him. the other new kids at the table learned from his mistake at least.

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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GM Lamplighter wrote:

Paizo already has a lot of people to support regular game day GMs: they're called Venture-Officers. These folks get all sorts of stuff to help their areas grow, and it is their job to support and encourage the GMs running the regular events in their areas. They are the ones who should be trying to get those 16 players together for a weekend to get your GMs the prize support and racial boons.

your mileage may vary. in my experience, once a store is established, it's left more or less autonomous. coordinators don't get much other than maybe a store discount *if* their store offers it. I was fortunate enough to get a nice discount on anything in the store, but I never got anything from paizo to compensate for my time or resources spent to run the store or to GM. one of my VO's was good enough to take his regular GMs out to dinner a couple times (out of his own pocket), which was appreciated, but that's it.

that also doesn't address the rewards discrepancy BigNorseWolf mentioned, that con GMs get better swag than every day GMs. and as Louis pointed out, con GMs typically *are* everyday GMs. but cons aren't for everyone. it would be nice to see some support for those of us who can't/won't/don't attend cons.

could we get a discount on scenario subscriptions or have materials supplied to store (pawn boxes, maps, etc), rather than having to foot the bill ourselves? I know I left a couple maps, a ton of dice and probably a ream of paper worth of printouts at my store when I stopped coordinating. none of which was compensated. I did it to help the community.

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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Dorothy Lindman wrote:
A large part of it, I think, is that paladins have a specific code in addition to their alignment restrictions. But it also seem like a large number of RPG players just have a strong dislike for paladins overall, and I'm not sure why. I've not heard anyone complaining about the lawful monks ruining their fun, even though the monk oaths are far more specific/restrictive than the paladin code. (Granted, monk oaths are optional, but a lot of characters take them and no one complains.)

dorkness rising sums it up pretty well... too many players use gaming as an opportunity to be be wanton sociopaths and paladins harsh their buzz.

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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Ascalaphus wrote:
One of my friends plays a foxy librarian chick..

my kitsune, penny dreadful, is a debutante sorcerer/gunslinger raised by a minor noble house in taldor. she was adopted by the family during a fox hunt. she was the fox.

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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my only "paladin" is a paladin of razmir (yeah, I know), an oracle who is so dumb (6 INT, 8 WIS) and zealous that he has willed himself to have paladin-like powers. he runs around in full plate, healing the wounded, and "smiting" enemies of the faith with a combination of power attack and weapon of awe.

I've actually won a couple of converts to razmir, and created some interesting role play along the way. it's been fun to play lawful-stupid without actually being good, just zealous. it's especially amusing when he ends up the face of the party. there was one season six scenario I played that he was the only PC that could speak the language of the bad guys, so I got to "diplome" them. which essentially was little more than insulting their mothers and charging into battle (they didn't like razmir, and *were* the bag guys).

it's basically my personal mission to teach other players the value of social skills. if I'm the default face of the party, we're going to have an interesting adventure.

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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Hrothdane wrote:
I know someone that has a nagaji oil salesman, for example (he even made it back when nagaji required a boon).

glad to see I'm not the only one that turns terrible puns into fully developed characters!

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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I had twin brothers sit down at my table one time playing pregen amiri's. they treated it like hans and franz from SNL. it was pretty entertaining, even if they did stomp the boss in a single round in dalsine affair.

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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Kalindlara wrote:
Protoman wrote:


If that's actually the case, coulda just made any character with one of the core races and say they got some tiefling blood and describe a visible nonmechanical defect.
That would be "reskinning", which is illegal with extreme prejudice in Pathfinder Society. ^_^

reskinning for flavour or fluff with no mechanical benefit is "illegal with extreme prejudice"? since when?

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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how much grief should I expect if I fluff my dhampir race boon as a botched fake death that resulted in vampirism? I've found some players in PFS to be overly rules-lawyery.

I have a nice backstory going, and it just seems funny that the character tried to escape an abusive cult by faking her death, only to do *too* good a job and found herself partially undead as a result.

I've seen another dhampir character that was constantly searching for a "cure" for his state, and it seemed to work for that player. he was played more as a vampire-bit-me type than a dracula-is-my-daddy type.

I know dhampirs are supposed to be bastard offspring of vampires and humans, but this just seems funnier somehow. but is it in violation of the rules? perhaps she always had some latent dhampiric heritage, and the fake death brought those traits out in her?

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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I made a character based on 'sir digby chicken caesar' that effectively "earned" his title playing through merchant's wake. he is actually a trade prince, but the GM wrote on my chronicle that I can use the "sir" prefix instead. it's just reskinning, doesn't actually do anything.

I also have a delusional razmiri "paladin" that calls himself sir tomas krooz, but he's not a knight... or a paladin.

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I have an awesome cleric of razmir named elrond halberd. he just happens to be an arcane healer bard archtype. he still channels and heals and has a UMB so high he can use any wand without a roll and almost can't fail any scroll. and he is soooooooo much fun to play.

I also have a razmiri paladin named tomas krooz. he's a battle oracle in full plate, his "smites" are just buffed power attacks and his "detect evil" is tantamount to "you don't like razmir? you must be evil!"

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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Akari Sayuri "Tiger Lily" wrote:
The main problem is how thoroughly this screws over prestige classes. What's the point of publishing all these books full of PrCs if they're all just going to be inferior options to what already exists? Half of many of the (quite expensive) books are practically worthless due to Paizo's apparent distaste for anything that remotely resembles wandering outside straight classing. If the problem with PrC balance was addressed, this would not be nearly the issue it is - THAT is the core problem, and people were just using the SLA thing as a method to fix it without needing Paizo's nonexistent help on the topic.

I would absolutely love to play a prestige class, and have looked into several for the flavour. the odds of me playing anything past level 11 with it in PFS is slim however, and most of them just aren't that great until higher levels.

I have found archetypes fill that niche of "you wanna do this? okaaay..." that you're describing. I've made some truly bizarre character concepts just with single class archetypes.

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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John Compton wrote:
On the other hand, in the past the campaign performed at least one experiment tied to grandfathering in an option with a grace period. While it allowed some good-intentioned people to get in on a character option, it also invited egregious and now infamous cases of abuse. Grandfathering without warning is fair to those who at least played using that option. Grandfathering with a future grace period date was an invitation for abuse under a strict time limit.

you couldn't possibly mean the people that chose to run/play confirmation a dozen times to lock in aasimars and tieflings before they went away, could you?

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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GM Lamplighter wrote:

I have seen both the upside and downside of this aspect. When you are short of GMs, anything that incentivizes it is a good thing. When you have a decent number, though, you will get a few folks who GM just for the risk-free Chronicle or so on.

As a coordinator, the key thing to look for is that your GMs are providing a great game for your players. If they are just cranking theough the motions to get to the Chronicles, AND the players don't enjoy that style, then you are doing more harm than good to the community. Also watch for GMs who will only run double-credit scenarios like the one-session "modules" for Free RPG day. Rewards are important, but once they become the only reason for GMing you need to start training a new crop.

fortunately, we don't have anyone that seems to be gaming the system that way yet. we do get we be goblins run fairly frequently, but that's more because a) it's short and b) it's fun. getting the second table of GM credit is just gravy.

I'd love to see more stores give discounts to GMs, but that seems to be rare in our area.

I admit, the risk free chronicle definitely helps ease the burden of GMing for me, but as a coordinator I'll run regardless. there are numerous scenarios I've run multiple times for no xp because they're fun to run, or because someone requested them. I prefer to get a chronicle for running, but I'll never deny someone a request just because I've already run it.

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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Dorothy Lindman wrote:

Oh! or any gunslinger on stealth mission?

my musket master is QUITE stealthy (max ranks and DEX class)! oil of silence is his best friend.

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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I just encountered something. I ran a core scenario today that I had previously run in the standard campaign. I didn't get any prestige from it. it was reported properly as a PFC game.

"Player has already run scenario at session..."

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Sebastian Hirsch wrote:
melferburque wrote:


I told you. I'm playing a cleric of razmir. I'll keep you alive, do everything a cleric is supposed to do, and I'll also spend the entire time evangelizing about razmir's awesomeness. you know, ROLE PLAY.

how does that make me a jerk?

What actually happens? Is it :

Your character: "I am a cleric of Razmir, thus far I have ascended to the Xth step and I am on my way to godhood. Can I interest you in some instructive pamphlets ?

or

You: "I am playing a "cleric" or Razmir, he is a true believer and hopes to convince all of your characters to join him on the one true path".

or

You: "I am playing a cleric of Razmir, and he is a pretty mean healer"

There is a difference there. I am not suggesting ill intent, but especially considering newer player who might not know about Razmir's questionable claim to godhood..

why can't it be all three?

the character was an orphaned vishkanya that looked more human that reptile. as a child, and not a very bright one, one of the older kids at the orphanage told him razmir was his dad. he believed him.

ever since, he has devoted his life to "daddy" and even managed to bootstrap himself into the ability to ACTUALLY heal people, and quite well. he THINKS razmir has blessed him with this gift because he's really that stupid, but he means well.

he literally believes himself to be the son of the living god, and can back up such claims with some SERIOUS healing along the way (cure light spell like ability 16 times a day, channel positive energy, actual spells, etc).

in my experience, most people don't want to hear all of this. most people hear razmir and metagame "false god: even tho most characters would have no idea that's the case. this character has the masks of living god story arc on him as GM credit.

and he is ACTUALLY a healer, just an arcane one. when I tell people I'm a cleric of razmir, I actually am a cleric of razmir. I am a dedicated healer with face skills and some support/control abilities. I. AM. A. CLERIC.

it's easier for me to just say, "I'm a cleric of razmir, no really, trust me, and hey, you wanna read some pamphlets?" that explain all of this.

there are other PCs I have played with more than once that don't doubt his abilities at the table. some of them know the truth, some don't. but the character really does see himself as an evangelist for razmir, regardless of how misguided he is.

and it's fun for me to play him as such. it's fun for me to spread the glory of razmir to peope that haven't paid any attention to the gods of the inner sea. it's a fascinating "religion" and I want more people to look into it.

also, my cleric's name is elrond halberd.

I recently built a "paladin" of razmir, using similar shenanigans. his name is tomas krooz. I introduce him to the table as the herald of razmir and he hits like a mack truck. why do you need to know his "smites" are actually just buffed power attacks, and his "detect evil" is delusional projection and nothing else?

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Durngrun Stonebreaker wrote:


Heaven forbid they might want to learn from you and play a similar fun concept.

if someone legitimately wanted to build a similar character, I would gladly share my "secrets" - though they aren't difficult to figure out.

for me, maybe it is a little bit of trolling to the players that just try to break things, of which we have a few in my area. all they want to know is the game mechanic and how they can exploit it, and they don't care at all about the fluff.

the funniest character along these lines I've ever seen was a dragon disciple with an invisible dragon familiar. the familiar didn't exist, it was all role play. the PC had split personalities and the "familiar" would roll his skill checks and "tell" him the results.

we had one "breaky" player at the table that burned through several resources trying to figure out how the dragon disciple did it. detect magic. invisibility purge. throwing a net at the square. anything he could think of. it was hilarious watching him bash his head into the table because he just couldn't comprehend a bit of creative role-playing. a couple of us were in on the character concept. everyone else just thought it was great, because the player is a great role player.

so yeah, my cleric is along those lines. maybe I am having fun watching people contort their brains, trying to figure out how razmir has produced such an effective healer. but in the end, I do what I say I do and I'm good at it.

if they're really that concerned, they can ask me or read up on prestige classes, archetypes and razmir in general. most people don't seem to actually care, they just want to know how I do it. I don't think it's wrong to deny them that info and make them figure it out themselves.

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Avatar-1 wrote:

I always ask players (abstracting as if my character is asking) what class they are at the beginning of a game.

If they want to tell me they're a cleric, and they're actually a bard, that's fine - so long as when an encounter falls, they don't leave the party hanging with poor tactics or teamwork.

my level 9 "cleric" of razmir is ten times as effective at healing as my level 10 cleric of torag. and that includes the ability to channel in combat if necessary, or raise dead without chance of failure. and it's real healing, not that temporary hp crap (that's just mean). if the GM wants to see how I do it, I'm fine with that. if the other players want to know how I pull it off, I tell them the true believers of razmir are divine and can back up my claims.

if I told everyone how I did it, that would ruin the fun of being a false prophet.

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I'm wondering how many people are like me, and keep details of their characters secret from the other players? several of my characters don't fit an archetypal role, and it amuses me to leave the other players at the table wondering how I pulled it off (I always make sure the GM knows what's going on).

I've found these characters are the most fun to play, and I'm always entertained when other players use similar tactics.

as long as I'm contributing, do you care that my "cleric" is actually a bard, or my "depressed klown" is an alchemist? the results are the same, and there's usually a unique backstory as to how that PC ended up in the society.

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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if these two are a significant portion of your player base and you're willing to work around their schedules, perhaps split the scenarios over two sessions?

you could always run a second scenario in the second half of the slot for the players that remain.

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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Gregory Connolly wrote:
For something that was billed as not needing to optimize to have fun I have had the opposite experience.

Season 0 scenarios are written precisely for the type of table you played at. four players using core classes.

I approach core games with the mindset of old school parties, and I've made enough core characters that I can fill any role in a party. screw "play what you want" - I say play what will keep you alive.

in your case, you needed a cleric. badly.

CLW wands are a crutch. infernal healing is even worse. players are used to going into every scrape without a scrape, and that's just not challenging.

other than perhaps your GM not being fully prepared with having the 3.5 conversions done ahead of time, it sounds like it was run properly. poor party makeup kills parties. and sometimes you just die anyway.

too many players are coddled and feel like they're invincible. it's good to remind them of their own mortality every so often. especially when it's an "*almost* TPK" situation and not an actual TPK.

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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I have a surprisingly effective cleric of razmir named elrond halberd.

you just gotta get creative, that's all. and have a *very* loose definition of "divine".

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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Flutter wrote:

Trying to rescue a Pegasus

I accomplished the same thing at PaizoCon using nothing but a potion of invisibility to get into the pen, a suppository of gaseous form and a gentle whisper of "don't clench" to the pegasus.

later in that same adventure I bluffed my way into the boss's office using a potion of reduce person, a birthday cake and a monotone rendition of "happy birthday" - my alchemist is the worst chelaxian klown ever. all they saw was a birthday cake tottering into the office a few inches off the ground, I was hiding beneath it.

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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I would absolutely love to play a Kuthonite priest, complete with enough S&M goodness to make Zarta blush, but I know that's not going to be appropriate for PFS. that's what home games are for.

"mature" is entirely too subjective. I'm a four star GM. I've been a store coordinator for over a year. I'm 37 years old. and I still giggle at poop jokes.

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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since silverhex is used only with pre-gens, is there any reason a silverhex chronicle sheet can't be applied to a CORE character?

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really hoping the chronicles get released before 5pm pacific friday. I'd hate to need to burn my own ink printing them off at home when the office is so generous with what they don't know I'm printing.

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Fig wrote:
Additionally, you could consider a Nook HD+. Apparently, B&N are going to discontinue the line, but the machine is decent. And new ones are only about $150 or $175 with decent memory and RAM.

I have the original nook and my mom works at B&N. I could likely get one even cheaper, but I'm concerned about the PDF performance. I know the nook I have now is terrible at that, but it is just the e-ink display.

Dark Archive Venture-Agent, Washington—West Seattle aka melferburque

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*duplicate post*