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keftiu wrote:
yea the part about them fighting does throw a wrench into my plans. maybe ill have the PCs statrt in a major or semi-major city, grow the following and then strike out once they gather power.
Pathfinder Rulebook Subscriber
Would anyone be able to give me a TLDR on what happens with her in Tyrants grasp? I really don't want to buy an AP just to find this tidbit of modern Lore. I've read everything I can on her from the wiki, my PF1 gods and magic, the Lost omens world guide, LO gods and magic, as well as the tidbits I could glean from legendary figures.
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Hello beautiful people, long time no post. I have taken on the GM duties once again, and I have decided to run something fun and challenging for a group of players with mixed knowledge of Golarion and Pathfinder/ttrpgs as a whole. The elevator pitch of the game is: Evil Cult Kingmaker. The players are whispered to by the Demigod Arazni, she has recently escaped the clutches of Geb and plans to solidify her freedom. I'de like to know everything there is about Arazni, specifically HOW she escaped. I've read snippets that somehow Tar-baphon helped her in some way and it was explained in an adventure path? idk and that's why I'm here, I think I have exhausted all the wiki and hardback knowledge there is on the subject. So far my plan for the campaign is a 3 act structure with and overarching goal. Arazni Wants to become the new god of Humanity, the god they deserve. First she wants revenge on the knights of Ozem, by claiming the current Gravelands/Lastwall. that will be the goal of players levels 1-7ish. Then the players will be tasked with finding the remaining parts of her phylactery and destroying them, allowing her to be reborn as a true Demi God/God (7-15ish). Finally she will exact her revenge on Tar-baphon and Geb all at once... by rallying humanity toooo, to something I haven't decided on yet. the plot can go many ways at this point and the players can take it even further so I'll leave that for the time being. So yea, that where I am coming from and why I want the info. If Tar-baphon and Arazni are in good standing then it could make sense as to why he would allow her to slowly take hold of the Gravelands while he reforms from his phylactery. If not then things will be more tense but my players will by it either way. I want to make this game as true to Golorian as I can, more for myself than the players really. Thanks in advance, I hope everyone is having a great winter, or as we are seeing in Oregon and early spring! Cheers!
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So we are fighting a greater barghast in an AP that shall remain un-named. The DM (who is new to DMing)casts Charm on me, a PC... What happens? I'm reading the "friendly" condition condition on page 620 and it says that PC's cannot be effected by this condition. So why would it be included in a Monster Block? I don't think I'm effected by the spell, but for now were just running it as, if it doesn't attack me the spell doesn't end and I get a save at the end of every turn.
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Hey everyone, I am in the preliminary stages of working on a podcast focused on PF2, specifically for the more seasoned RPG audience, aka, no "how to play videos". What are some of your favorite podcasts/ YT channels for Pathfidner 2? I want to know what else is out there I may not have seen. What kind of content or discussions do you think are missing in that vein? The stuff Me and my partner in crime want to talk about are product releases, Build guides, lore guides, and min maxy kind of stuff. I guess a couple, "rules you probably aren't following/ doing right" might be useful too.
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I feel like the art in this book is all over the place when it comes to consistency and quality. Some of the gods look really good and refreshing (Abadar, Sarenrae, Gozreh, Calistria, Erastil) while others seem off, or even inaccurate. My big gripes are Cayden Cailean, Iomedae, Asmodeus, Pharasma, Urgathoa and Gorum. Overall the artist depicted them all as gaunt or thin in odd places. Cayden Cailean: It's the god of beer and parties, and here he is drawn much thinner than in any of his other depictions. I have never seen him so charm-less. Iomedae: this one is particularly painful to look at, as the face has been made so angular with sharp cheekbones that Iomedae looks like a long haired male. Whats odd is that she looks very different on the cover and even more so when compared to the other depictions of her in previous work by Paizo. oh and the sword looks like a crude shank, cmon' Iomedae is ALL ABOUT the long-sword. Asmodeus: has he always looked this ugly? isn't he supposed to be the smart charming lawyer and not the shmarmy used care salesman? Pharasma: whats with the Sith lighting? Why Does she look evil? the colors and shading seem realllly rough here. Pharasma is supposed to be an arbiter, a judge, not a litch. Urgathoa: the skin tone and face look much different from earlier depictions, and as a god of gluttony, the art seems very understated. Like the pose reminds me of cowboys selling cigarettes or something. Gorum: The god of War's physical proportions just look... off? Is he an oddly shaped dwarf now? maybe its the lack of scenery that's giving me a weird perspective, but the character just looks poorly posed. What are your thoughts on the art? am I crazy? Do Iomedae and Cayden Cailean need to eat a couple quarter pounders with bacon and cheese?
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Trip action trips your opponent on a success and harms them on a critical, while disarm gives you a bonus to disarm again on a success and ACTUALLY disarms them on a critical. This seems odd, picking up the item that is dropped in your square is an action as well as standing up from prone. IMO this makes tripping more powerful than disarm, however it seems they are weighed evenly in power when you look at the weapon properties... What Do?
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3d6 + 6 ⇒ (6, 3, 5) + 6 = 20=17
... Well this is allot of stats. I think I'll make A Half minotaur ranger, with the shield style.
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@GM Tempest GM Tempest wrote: "Class: ANY Paizo, except summoner. Don’t have a problem with the class, but that makes too many things on the field for this adventure." So, am I safe to assume that Necromancers with undead hordes are also unwelcome at the table? what about summoning focused classes like conjuration wizards? I have a necromancer wizard or wich in mind, so I just want to get this clarified before I invest allot of time planing from 1-20. I don't mind coming up with another concept, I just want to know that the concept I stick with will be on an even keel with other applicants. Thanks again for the quick replies!
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Ok, so I'm very interested in Evil Games, If run right they are a ton of fun. few questions 1. I am looking for a PBP game... so did you mean PVP when you stated: Evil_DM_Keddah wrote:
2. Is leadership allowed? Kingmaker generally encourages it from wheat I understand. 3. How long have you been DMing and how many PBPs have you run? what do you see as the greatest danger to the longevity of a game and how do you plan to counteract that?
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Oh Boy what fun. Actual EVIL PIRATES? COUNT MEH IN! 2d6 + 6 ⇒ (4, 5) + 6 = 15
Looks good to me. it seems No one has chosen anti-paladin yet so HERE GOES!
Pathfinder Rulebook Subscriber
Very Interested. It's been a while since I've played a PBP and I'm exited to give it another shot! I particularly like the setting and your focus on character backstory. I generally like to play Religiously minded characters, so the premise of infighting in this AP has me exited. Question for you DM, after reading the players guide it seems there are 3 main contentious religions in the city, Shelyn, Serenrae, and Calistria. What religion plays the biggest role in the development of the story? I would want to be from the religion as a solid hook to drive the story forward.
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Hello katataban, I am very interested in the premise of your PBP. I have a character in mind for both the chelaxian and aspis factions. I would like to apply to both but only play in one, i figure that would give me a better chance and give you the ability to put a full caster where you think its best served. The two character concepts are as follows: (If you feel strongly that one works very well for a particular group let me know an i will only roll up that character) 1. A Chelaxian minor noble who is looked down uppon because she can only practice witchcraft rather than wizardry, Her families' specialty being devil binding. Determined to make a name for herself, she has set out on this new expidition willing to do whatever it takes. LE human witch. 2. Son of a profitable Magic item merchant in Absolom he learned from a young age the value of having a quick tongue and turning a profit. His father Payed for the best education he could afford, hoping he would not have to "grow up as he did". It was no surprise that quickly after school His fathers best "customers", the Aspis Consortium, recruited the young man into there ranks. After a few minor jobs he was asked to be apart of a new project that would send him across the ocean witht he possibility of "endless profits". NE Wizard. I don't know what race yet, likely human or elf. I'm thinking enchantment school.his bonded item, a finely crafted Spiked gauntlet he wears on his right hand.
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Psychic>Psychic Discipline>Pain>Discipline Powers> wrote:
The part I have trouble with is the max based of of wisdom. Pain is based off of CHA not WIS. why would I need 3 stats to play this (INT>CHA>WIS). Is this a miss print?
Pathfinder Rulebook Subscriber
So I've been looking at PrCs. These two in particular: The Synergy is obvious: set up extra-planar caravan, take people's souls, sell them in Dis, Profit. The animal companion Imp gives you cred and some protection while in hell, while the familiar cacodeamon serves the important function of turning your enemies into money. But, each one requires selling your soul to some rather powerful Bad Guys. The only thing getting in the way of taking both PrCs is these contracts. Everything else is workable. I know, I know, I could re-flavor, or do the same thing another way, but wouldn't it be so awesome to be able to say your title is "the Twice-Damned"?? So my question is: Is there any amount of shenanigans that can, per RAW, allow you to sell your soul twice?
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Imbicatus wrote: My only suggestion would would be to change blight druid to naga aspirant. It's the only way you'll be able to legally take final embrace post-errata. Well this is for Serpent's Skull so that might actually be appropriate. However I want my character to embody the Reluctant hero Trope as much as I can. He was a farmer, enslaved, became a pit fighter, escaped, began to travel... so I don't think a nagaji who worships old gods will fit the Fluff unless I can take the archtype retroactively when i run into the serpent people the Adventurers guide alludes to. Arachnofiend wrote: Tetori is the premier grappler, there is no other valid option next to it. Brawler is more suited to a more generalized play style (IE you're not a "grappler" but you can grapple when the opportunity calls for it). I'm worried about being too pidgin holed into grappling, but i think the druid spells might make up for that.
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I'm building a monk for a gestalt PBP and i cant decide what to pair with my blight druid. My idea is that i use wild shape to grow in size granting me size bonus to grapple, while i get feats from the other class. Tetori monk is good because of the later game FoM suppressing ability Inescapable Grasp. Brawler is great for its inherent focus on close combat and Combat maneuvers. its a 25 pb, all Core, Featured, and Uncommon races.
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I'm looking to join or start a pathfinder game on the west side. im looking at Rainy day games or someones house. It might be best to play a game or 2 before we play at a private residence to make sure we all get along.
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Hello everyone, I'm looking for a Pathfinder game in portland or beaverton. I'm in my early 20's and I've played with grognards most of my life. I've played pathfinder since its beta and before that 3.5 for a few years. my weekends are pretty open and my afternoons are good starting around 6 or 7.
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Same here looking for a group. Ide be willing to play or dm. I live in beaverton, been playing pathfinder sence beta and played 3.5 before it. I'm in my 20's but don't mind playing with almost anyone. Why don't we all meet somewhere public and talk about a day and time?
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Hey there. I just moved to Beaverton from Florida 6 months ago and I'm looking for a group to be apart of.I've been going to guardian games for pfs but its really not my thing. ide be interested in meeting everyone. I can put a char together before we meet if you'd like, I just need some stats, some backstory of the campaign, and some idea of what everyone's playing.
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The Fourth Horseman wrote:
That's a fair point and I'm personally averse to negative attributes myself. I realize now that I shouldn't have used the term "min-maxing" and instead just "maximize". You can make a very powerful wizard without dumping STR and WIZ. What I want to do is give an interesting perspective on how to build different things. Imagine ravingdork had a youtube channel where he talked about and broke down all the reasons for some of his zany characters. I'm constantly daydreaming up new ideas for characters, and I think youtube would be fun outlet for that.
Pathfinder Rulebook Subscriber
[quote=
Does anyone think PFS is hard enough to need to do anything more than build reasonable characters? Really? What really needs to happen is the difficulty of scenarios needs to roughly double. Then maybe people can start posting stuff about powergaming. Well I'm not really interested in making this pfs focused and, as I understand it, this board isn't pfs only so I don't really see the relevance in your post... maybe you can clarify it. thanks for the reply
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Amanda Plageman wrote:
I hear what your saying, and I really like the idea of the "non-introductory" guides, I do see that well running dry eventually but if I stagger them out month to month or something it would last me a while. I'm beginning to think I should organize a weekly variety, so one week i do rules, another i do fun munchkin stuff where i break the starknife or something. thanks again for commenting
Pathfinder Rulebook Subscriber
So when I go on youtube and look for PF content i see allot of introductory content. "new to pathfinder? these are the classes" is ubiquitous among the results. However I have yet to find a channel for the veteran or intermediate player who would be interested in more minutia of PF. My idea is to host either a podcast and/or you-tube channel that Diggs deep into something Pf related that the users vote on. (similar to how The Biggest Problem in the Universe is set up) So what do you think?
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Ok so I've been working on this RP build in my head for a wile now, It was initially meant for a gestalt game, but now ive realized its good for a regular one. Sundering is the name of the game here. The build goes:
Feats, rage powers, & revelations. (Assuming human)
So the idea here is simple, breaker barbarian negates all the downsides of wrecker, so you just sunder everything. By lvl 7 the build begins to come into its own because all your overflow damage from sunder will go towards damaging your opponent, and you should be hitting everything like 90% of the time because of the sunder feats static +4 bonus to hit. When fighting an enemy monster that you can't sunder your regular hits will suffer but not by Much. I chose spirit totem because of the cha use and its miss chance. Because of the levels in oracle and battlefield clarity you shouldn't fail any will saves. I would build the stats like a you would a 2 handed pally. ex 25 pb Str 17
EDIT:for grammar.
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the entry reads" When you channel the trickster your spirit bonus applies on all dexterity checks, skill checks, and reflex saves" Is this a typo where its should read "When you channel the trickster your spirit bonus applies on all dexterity checks, Dexterity-Based skill checks, and reflex saves" Or do you just get a flat bonus to EVERY skill? |
