Hi DM, I was super keen to play this campaign, as 2e would be a real nostalgic thing for me (especially since I've just found my old PH and DMG!), but I've found myself today offering to DM another pbp, which probably means I can't quite afford the time to play this one. Sorry for the mess about, I wish I could play, but I'd hate to have to pull out a couple of months down the track, so it's best I do it now :/ Have a good game everyone!
Okay, thinking elf preserver. Working on crunch now. Haven't played AD&D for 20 years, so bear that in mind - I'll probably need a good audit of my PC! Edit: Also, I think I'll take the tribal wizard kit from the Defilers and Preservers book. Means I'm poor, but I get a free ESP spell every day, which will allow me to pretend to be a psionicist. Taking this more for flavour than for any real mechanical benefit. Also, I'm going to have a bone staff that is also my spellbook. Athas is cool.
Oh dear, quite a few players here already. I'm super keen, but if you're already full up, let me know before I get too excited :) Here's some rolls anyhow. 4d4 + 4 ⇒ (4, 1, 4, 3) + 4 = 16
Dotting, looks fun! I played in a RoW game some years ago that lost its GM midway into the first section. I'll look over that character and see if I still want to play him, or if I want to submit something else. Also, I've just started running my first two pbps a month or so ago after years of playing in other peoples games and GMing at home. It's great fun, you've got heaps of time to prep stuff so that the game can run seamlessly, and there are so many great players to choose from on this site that you're virtually guaranteed a good bunch. Good job for diving into it, I'm sure you'll love it!
Hi GM, I would like to submit a Shoanti paladin, although not your typical knight-in-shining-armour dude, more a mounted archer that venerates both Erastil and the totem spirits of his clan. Does that sound like a character you might like in your game? He's already built, I'd just need to format him a little according to your specs. I've applied for numerous RotR games but never been selected, I'd really love to give it a crack :) Anyhow, here he is. Do you mind if I don't make a profile for him until/unless I get selected? I'm trying to minimise the amount of unused aliases I have. Roakinn Hawkeye: Roakinn Hawkeye
Male human (Shoanti) paladin of Erastil 1 19 y.o; Brown eyes, caramel skin, shaved head; 6'2", 186 lbs. LG Medium humanoid (human) Init +6 Senses Perception -2 -------------------- Defense -------------------- AC 17, touch 13, flat-footed 14 (+3 Dex, +4 armour) hp 12 (1d10+2) Fort +3, Ref +4, Will +0 Immunities -------------------- Offense -------------------- Speed 30 ft. Melee earthbreaker +3 (2d6+2/x3) Ranged composite longbow +5 (1d8+2/x3) Special Smite evil (1/day) -------------------- Statistics -------------------- Str 14, Dex 18 Con 12, Int 10, Wis 7, Cha 15 Base Atk +1; CMB +3; CMD 17 Feats Point Blank Shot, Precise Shot Traits *Deadeye Bowman (combat): When you are using a longbow, if only a single creature is providing soft cover to your target, your target does not receive the +4 bonus to AC (Pathfinder Campaign Setting: Inner Sea Gods) *Totem Spirit (Shriikirri-Quah - campaign): +2 on Initiative and Ride checks Skills
Favoured Class Bonus Lvl 1: 1 hp
Gear]
-------------------------
Detect Evil (Sp)
Smite Evil (Su)
-------------------------
Background
As a child, Roakinn showed great promise as an archer, and joining the Sons and Daughters was his ambition for as long as he can remember. He joined them at 15, in a group initiation ceremony that hosted new Sons and Daughters from all of the tribes. One of the final parts of the three-day-long ceremony was single combat, to first blood, and Roakinn was paired with Gordik, the huge scion of the Axe clan (Shadde-Quah). Taking advantage of his opponent's reckless aggression, Roakinn managed to draw first blood, but Gordik fell into a rage and continued attacking. Before the elder Sons and Daughters could step in to halt the fight, Roakinn, in the act of defending himself, dealt Gorik a grievous blow to the face, and took out Gorik's left eye. To make matters worse, Gorik was refused entry to the Sons and Daughters for his actions, and left the ceremony in disgrace. Gorik has since become obsessed with Roakinn, going even so far as to gather his own group of like-minded warriors and follow Roakinn at times across the Plateau. Roakinn knows he has a dangerous enemy, for as long as both of them live, and he is humble enough to know that he was somewhat lucky to escape their initial encounter without permanent injury, and that if (when) their paths cross again, he may well be outmatched by the huge Axe clan warrior. A few months ago, while Roakinn was ranging with a group of his tribesmen, the shaman with them, also a Son of Deadeye, collapsed in a fit one night around the campfire. When he was revived, the shaman pointed at Roakinn shakily, and announced that the young archer must leave the Plateau and seek his destiny in a small town named Sandpoint. A great evil was coming to Varisia, and Roakinn, through living or dying, would be instrumental in averting or defeating that evil. The fate of the tribes, and Varisia itself, relied on Roakinn embarking on this journey. That night, Roakinn himself had a number of disturbing dreams, and these dreams have continued intermittently ever since. Loathe to leave the Plateau, but excited about the prospect of fighting the greatest evil Varisia had known in centuries, Roakinn left his tribe and travelled south. Encountering many dangerous creatures and interesting people on his journey, he was nearing Sandpoint when he was accosted by a large group of goblins. Too many for one warrior to fight, Roakinn was forced to flee, and though he managed to escape, his beloved horse was mortally wounded, and died as he bore Roakinn to the outskirts of Sandpoint. Despite his sorrow at his animal companion's fate, he is energised about having reached his destination, and keen to see where his destiny will take him. He knows that this quest may cost him his life, but he is determined to see it through. Personality
Roakinn has always been enamoured with women, and while he is no ladies' man, he is definitely a sucker for attractive, pleasant, or talented women. His only meaningful relationship was a rather sweet but short summer dalliance with a Moon clan Daughter of Deadeye a year or two ago, when their respective groups travelled with each other for two months. When the groups parted and the relationship ended, Roakinn was somewhat heartbroken for a while, and to date it is the only time love was more than fantasy for him.
Hi GM, I'm very excited to present Roakinn Hunting-Hawk, invulnerable rager barbarian and oracle of battle. He is a veteran of the Rise of the Runelords AP, and is now a mature hero at 35.
Mechanical features:
He makes use of the come and get me rage power, makes multiple AoOs, and hits with dazing assault. His ability to rage cycle gives him many great once per turn abilities, such as auto-confirming crits (with keen greatsword, meaning 4d6+58 once a turn, most turns) and taking AoOs whenever enemies move into his threatened area, and he has followed the beast totem tree, which among other things gives him pounce when raging. His oracle mystery is battle, and his revelation is war sight, allowing him to roll twice for initiative. He gets to rage cycle thanks to his lame curse, which also nullifies his fast movement. Hope you like him, I don't think he's fully optimised, but he's a fun build that can deal some serious damage through lots of AoOs and frequent critting. And he has obscuring mist, which is just extra good times. If you have any questions or don't like anything about him, please let me know! I'm thrilled at the prospect of playing this module, have heard great things. I hope you don't mind me linking to his profile rather than posting with him... I'd like to be able to rename that profile later on if I'm not selected for this game.
Okay, here's what I have so far. Still unsure of a name, going with Toy for now, but I'm sure I can come up with something better. Their (gender neutral pronouns read awkwardly, but I'm going with it...) history is floating around in my head, but not yet down on paper. Stats and Abilities:
Ancestry: Changeling (appears Human) Professions: Prostitute (criminal); Magic (academic) Strength: 8 Agility: 10 Intellect: 11 Will: 10 Health: 9 Perception: 12 Size: 1 Speed: 10 Power: 0 Insanity: 0 Corruption: 1 Languages: Common Immune: Damage from disease; charmed, diseased Talents: Iron Vulnerability; Shadowsight; Steal Identity Magic: Weapons: Equipment: Sling (20 stones), rags, pouch (5 bits) Description:
Age: 18 Apparent gender: Female Apparent ancestry: Human Background: Enslaved by a hag and forced to perform unspeakable acts as she commanded you. You start the game with 1 Corruption Quirk: You laugh at inappropriate times Personality: You tend to stick to one form as long as possible; you crave stability and would do anything to be “normal” Starting Wealth:Poor Interesting Thing: A bottle filled with a maiden's tears Questions: 1) Personality Traits: Kind, Thoughtless. Toy strives to be kind always, but often lacks human empathy, and so can be unintentionally thoughtless. 2) Relationships: Toy doesn't understand the concept of friends very well, as they've spent most of their life without them. After escaping the hag, Toy fled Dis and reached the city of Lij. There, they managed to take on the role of a male student academic, and began working hard towards a career in magic academia. While there, Toy made a few friends, and learned how good it feels to be able to rely on people and enjoy their presence. However, they were found out after accidentally touching iron, and though they might not have been cast out (Lij is a pretty liberal place), they fled before any consequences could fall on them. Since then, Toy has been a vagrant traveller, alone and unsure of what to do or where to go. 3) Values: Toy values their freedom the most, followed by kindness and power (which enables freedom and kindness, in Toy's view). At this stage, the one thing they could lose is their life, as Toy feels empty and alone in an uncaring world. 4) Fear and Loathing: Toy fears being powerless, restrained, or under the control of another, and hates cruelty, having suffered so much of it. Toy also fears sex, as that was always a horrible experience for them during their period of slavery. 5) Toy desires to be powerful (hence pursuing magic), and to use that power to do good things. However, given their lack of understanding of the human condition, if Toy were to become supremely powerful right now, they could very well become a benevolent dictator. Toy has much to learn about what good and evil really are. Toy loves magic, and companionship, but has largely been cut off from either of these things since recently fleeing the Academy in Lij. 6) Secrets: Toy's entire identity is a secret. They reveal to no one what they are, as they are ashamed of being a changeling, "not a real person" as they were told many times. Beyond that, Toy has stumbled on to a major political secret, either in Dis, or more likely in Lij (discuss with GM). 7) Achievements: Toy took over the role of a student who they saw murdered in an alley and instantly mimicked. The male student was a loner, but brilliant, and upon taking possession of his dorm and books, Toy excelled in magic theory from the get go. After a month or two, Toy felt confident enough to begin interacting more with other students and academics, and did very well. Toy was selected to be part of a research group that was concerned with combatting demons, and helped discover a magical technique that would destroy their physical forms. Toy was only focused on one part of the research, however, and would need to do months, if not years of work to recreate the entire project by themselves. Toy has told no one about their accomplishments in that project, as it was towards the end of it when they were exposed by contact with iron. 8) Authority: Toy is comfortable with authority as long as it is freely given, and their opinion is given weight. This worked well in the Academy, as students were encouraged to question, and to explore. A military style of authority would be too close to the lack of control Toy fears and loathes so much. 9) Obligations and responsibility: Toy generally keeps their word, although their values are fairly malleable on this count. Obligations and responsibilities can be dropped for the greater good (as Toy understands it), or if they become irrelevant. Toy completes tasks quickly and promptly - they are not lazy at all. Guilt is not a term Toy is very familiar with. 10) Good and Evil: Toy thinks in terms of Good and Evil, but what they really mean by those terms is kindness and cruelty. Moral philosophy is not Toy's strong suit. Toy is generally not selfish, and wants to fulfil the needs of others, as they have been trained (harshly) to do so, but but lately is also seeing how their needs must be fulfilled as well.
So yeah, GM just let me know if that all sounds okay to you and I'll stat up my concept. Thinking Shoanti again, kind of a holy berserker. I'm envisaging that his renown could come from him being part of a party that defeated Karzoug (i.e. was a hero in the RotR story). Since then he has been travelling the lands, wanting to enjoy the world he helped save.
Lucendar wrote:
Yeah that's what I thought, but turns out non-oracle levels count for half towards curse abilities.
Oric Lundarian wrote:
I'd be way up for that, but with a party size of four and a dedicated healer spot stipulated, even with you (or someone else) in the trapfinder spot I imagine the other two spots go to melee and arcane. The Extra Lay On Hands feat won't quite let my archer paladin quite cut it as a dedicated healer! Maybe it's god wizard time :) EDIT: GM, any problems with a rage-cycling barbarian 12/oracle 1? (Or maybe 11/2, battle mystery gives enlarge person at level 2.)
bookrat wrote: @Littlehewy: this is already a dark system, so that story would fit in fairly well. Although as a personal taste, I do appreciate keeping it to allusion. Great, and just to reiterate, that's exactly how I feel about it too. Quote: @Heremeus: Looks great! Is Mary a current part of your story, or someone from your past? If current, are you expecting an NPC to be with you, or are you hoping someone else picks up the character as a PC? Oh gee, now I kinda want to roll up Mary!
Okay, I'm going to get in quick. Bought the pdf, so here goes :) Changeling:
Consider me in, bookrat, if it please the GM :) I have the book, but I've not read through it yet, just went straight to chargen. I'll have a scan and get my head into the setting, then get stuck into answering the questions in the OP. Can't wait! bookrat: For one of my professions, I'm thinking courtesan/high class prostitute. I'm going to call my character Toy, and s/he hates changing form (per Personality) as it reminds him/her of the time working as as pretty much a sex-slave (Toy was forced to change form often to suit the whims of his/her customers). Her pimp/master was the hag mentioned in Background.
Is that too dark for the game you're thinking to run? It wouldn't ever need to be detailed; in fact, I would probably resist that strongly. But it could be alluded to, and it does create a powerful (and pretty dang sad) tale for the character. I'm thinking s/he's a bit loopy. Anyhow, let me know if this idea is appropriate or not.
GM - Goblin Mayhem wrote:
Hi GM, if you've managed to look over my submission on page 1 of this thread and have found anything you don't like, please let me know. Super keen to get a chance to play this one :)
Here's my submission, I hope you like Roakinn Hawkeye. Roakinn:
Roakinn Hawkeye
Male human (Shoanti) paladin of Erastil 1 19 y.o; Brown eyes, caramel skin, shaved head; 6'2", 186 lbs. LG Medium humanoid (human) Init +8 Senses Perception -2 -------------------- Defense -------------------- AC 17, touch 13, flat-footed 14 (+3 Dex, +4 armour) hp 12 (1d10+2) Fort +3, Ref +4, Will +0 Immunities -------------------- Offense -------------------- Speed 30 ft. Melee earthbreaker +3 (2d6+2/x3) Ranged composite longbow +5 (1d8+2/x3) Special Smite evil (1/day) -------------------- Statistics -------------------- Str 14, Dex 18 Con 12, Int 12, Wis 7, Cha 16 Base Atk +1; CMB +3; CMD 17 Feats Point Blank Shot, Precise Shot Traits *Reactionary: +2 to initiative *Totem Spirit (Shriikirri-Quah): +2 on Initiative and Ride checks Skills
Favoured Class Bonus Lvl 1: 1 hp
Gear
-------------------------
Detect Evil (Sp)
Smite Evil (Su)
Boon (envy) and Bane (lust) -------------------------
Background
As a child, Roakinn showed great promise as an archer, and joining the Sons and Daughters was his ambition for as long as he can remember. He joined them at 15, in a group initiation ceremony that hosted new Sons and Daughters from all of the tribes. One of the final parts of the three-day-long ceremony was single combat, to first blood, and Roakinn was paired with Gordik, the huge scion of the Axe clan (Shadde-Quah). Taking advantage of his opponent's reckless aggression, Roakinn managed to draw first blood, but Gordik fell into a rage and continued attacking. Before the elder Sons and Daughters could step in to halt the fight, Roakinn, in the act of defending himself, dealt Gorik a grievous blow to the face, and took out Gorik's left eye. To make matters worse, Gorik was refused entry to the Sons and Daughters for his actions, and left the ceremony in disgrace. Gorik has since become obsessed with Roakinn, going even so far as to gather his own group of like-minded warriors and follow Roakinn at times across the Plateau. Roakinn knows he has a dangerous enemy, for as long as both of them live, and he is humble enough to know that he was somewhat lucky to escape their initial encounter without permanent injury, and that if (when) their paths cross again, he may well be outmatched by the huge Axe clan warrior. A few months ago, while Roakinn was ranging with a group of his tribesmen, the shaman with them, also a Son of Deadeye, collapsed in a fit one night around the campfire. When he was revived, the shaman pointed at Roakinn shakily, and announced that the young archer must leave the Plateau and seek his destiny in a small town named Sandpoint. A great evil was coming to Varisia, and Roakinn, through living or dying, would be instrumental in averting or defeating that evil. The fate of the tribes, and Varisia itself, relied on Roakinn embarking on this journey. That night, Roakinn himself had a number of disturbing dreams, and these dreams have continued intermittently ever since. Loathe to leave the Plateau, but excited about the prospect of fighting the greatest evil Varisia had known in centuries, Roakinn left his tribe and travelled south. Encountering many dangerous creatures and interesting people on his journey, he was nearing Sandpoint when he was accosted by a large group of goblins. Too many for one warrior to fight, Roakinn was forced to flee, and though he managed to escape, his beloved horse was mortally wounded, and died as he bore Roakinn to the outskirts of Sandpoint. Despite his sorrow at his animal companion's fate, he is energised about having reached his destination, and keen to see where his destiny will take him. He knows that this quest may cost him his life, but he is determined to see it through. Personality
Roakinn has always been enamoured with women, and while he is no ladies' man, he is definitely a sucker for attractive, pleasant, or talented women. His only meaningful relationship was a rather sweet but short summer dalliance with a Moon clan Daughter of Deadeye a year or two ago, when their respective groups travelled with each other for two months. When the groups parted and the relationship ended, Roakinn was somewhat heartbroken for a while, and to date it is the only time love was more than fantasy for him. And here's a bit about me:
About me:
First up, full disclaimer, about 10 years ago (or whenever the anniversary edition came out) I ran the first three chapters of RotR for my home group, although I changed a lot of stuff and added in heaps of extra plot lines. I remember the broad strokes of those first three books, but I can guarantee that I won't be metagaming if I'm accepted into this game. I've been playing D&D since the old red box, and when 4e came along I happily switched to Pathfinder. As a writer, I particularly like running and playing in pbps, as it gives time to think of ways to develop characters and make their interactions even more meaningful on the overall storylines. My favourite pbp game was probably a Wheel of Time game, where I played an asha'man (male caster) who started at maybe 7th level but was soon cut off from magic. It was challenging, and I was quietly fuming when it happened, but it made for a great situation for roleplaying. I'm not a fan of gimping my (or anyone's) PCs, but I can honestly say that I've never had a character that I enjoyed as much (it helped that he got his powers back after about a year). Not only that, but the game went on for close to two years before it fell apart, and the interactions between the PCs was great. I like all kinds of games. As both a GM (which I am usually in face-to-face games) and a player, I'm a huge fan of characters' decisions and personal stories impacting on the game, but I also play in and enjoy much more tactically- and combat-focused games. I'm currently running two games here on Paizo for 5e Forgotten Realms, using a bunch of converted 2e stuff; one campaign is set in and around Waterdeep, and the other is in Shadowdale. I have two great groups of players, and they are probably my favourite games at the moment, although I play in some other really well run games as well. I'd be thrilled if I were to get into this game, so fingers crossed that Roakinn is what you're after. Thanks for your consideration!
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