Allustan

kwguyron's page

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My group wanted to taunt Raknian that they were able to enter and he couldn't do anything to them outright while in the tournament. To show they were on to him, they chose "The Early Birds"... they would get the worm.


I think the idea here is so that you don't have players passing stat items around just to meet the criteria. Similar wording is used with the regeneration items that heal only damage taken while wearing the item, this limits the idea of the "group" ring of regen that gets passed around until the group is fully healed.


I'm surprised I have not seen this on the boards yet. In the Beta overhand chop and backswing seemed like an interesting combo. Take a full round action, get a first attack with x2STR bonus to damage. If you hit take a second attack with x1/2STR bonus to damage representing a return swing with the 2 handed weapon.

From what the Alpha now states, overhand chop is now a standard action. Backswing is now identical to overhand chop, except its only on the first attack of a full round action, and gets a bump to x3STR at +11BAB. It has pre-reqs of overhand chop and BAB+6.

As it reads now, why would you ever want backswing before BAB+11? I guess it is intended so that you can get x2STR when making your +6/+1 full round attack, but I would view overhand chop (standard action same as a regular single attack) as already allowing that. Even the x3 bump I see as a level bump for overhand chop, and not really worth a separate feat either.

The 6th level barbarian with 18 Str:
Full attack:
+10 1d12+4 / +5 1d12+4
Raged:
+12 1d12+6 / +7 1d12+6
Raged with Power Attack:
+8 1d12+14 / +3 1d12+14

Raged with Power Attack + Overhand Chop(Beta Standard Action):
+8 1d12+16
Raged with Power Attack + Backswing (Beta Full Attack):
+8 1d12+16 / +3 1d12+14

Raged with Power Attack + Overhand Chop(Alpha Full Action):
+8 1d12+16
Raged with Power Attack + Overhand Chop + Backswing (Alpha Full Action):
+8 1d12+16 / +8 1d12+10

Assuming my example is correct, while the Beta version will allow more iterative attacks, I think the Alpha a more interesting version when it comes to combat choices. The feat name "backswing" makes sense in that version as a second attack with the return swing. In the Beta, its just another damage booster for the first iterative.


Use Rope is also mentioned in the grappling hook entry in the equipment section. What is the ruling on how you use a grappling hook now? An attack roll vs. the target wall?