Talanor, the Last Haven (Table #1)

Game Master Valjoen_KC

Current Date: 18th of Selefis, 7995 E.C.

Campaign Maps

Maps of Æustëria

Wiki of Æustëra

Quartermaster Table


251 to 300 of 937 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

The group position themselves around the room, unsuccessfully scanning for any sign of the web weaver. Maria approaches the large orb, studying it carefully. Nothing she sees would indicate that her theory isn't anything but spot on. The young investigator is convinced that she's correctly identified a large spider egg and its source as a giant spider.

Ysildaë and Toraim step up to the stone wall, flanking the iron bound door. The dwarf tries the latch, but finds that it is locked.


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

Finding the door locked and no giant spider nearby, Toraim puts away his tanglefoot bag away and resolves to break the lock as he did the one to the bakery...


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Both glittering snakes and jewel-toned spiders are sacred to Miravynn. The Weaver appreciates the admixture of beauty and danger. Her far removed descendant however is much less appreciative of their charms.

First Mother of the Celes, forgive us should we fight one of your favored creatures.

"Is the great weaver a new inhabitant of this place? Would the baker's family be sanguine about such a guest?"


Human Empiricist Investigator | Inspiration 5/5 | HP: 15/20 AC: 19 TAC: 14 FF: 15 CMD: 15 | +4 Initiative | +7(+1 traps/+2 dim) Perception | Saves: 1/7/3 | Speed 30 ft. | Darkvision 60ft.

"It's possible we make the creature leave without harming it, though it might be difficult to make it leave its young. However, if we are able to relocate them, perhaps... I would like to avoid the thing, and given the current state of things it may be to our advantage to leave it alive elsewhere. If that's desired, it might be possible for me to make something to repel the creature, but it will take me some time. It may be more expedient to kill it."


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

"I don't see what good can come of having your basement infested with spiders," argues the dour dwarf, shaking his head before turning to Maria with a determined look. "Now, if you can rid us of the pest without our having to fight, that is great. But it has to be a sure thing, and it has to be now. We didn't come back to finish this job, only to turn right back around!"


Human Empiricist Investigator | Inspiration 5/5 | HP: 15/20 AC: 19 TAC: 14 FF: 15 CMD: 15 | +4 Initiative | +7(+1 traps/+2 dim) Perception | Saves: 1/7/3 | Speed 30 ft. | Darkvision 60ft.

"Now would be impossible. It seems that our only choice is to kill the weaver of this web. A shame."


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

GM Screen:

ToraimStr: 1d20 + 2 ⇒ (4) + 2 = 6
Akula: 1d20 + 7 ⇒ (1) + 7 = 8
Maria: 1d20 + 7 ⇒ (14) + 7 = 21
Toraim: 1d20 + 8 ⇒ (17) + 8 = 25
Ysildaë: 1d20 + 5 ⇒ (7) + 5 = 12

Toraim's mighty boot meets the iron bound oaken doors with a booming THUD! The dwarf stumbles backwards with a look of bewilderment. The door does not budge. Toraim turns and shrugs at the others. Over Maria's shoulder, he sees the globe shudder briefly before becoming still once again.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

I think he meant using his domain power on the lock? Kicking an iron bound door seems futile?


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

Not futile but difficult... and forgot about Artificers Touch. He'll do Damage: 1d6 + 1 ⇒ (5) + 1 = 6 to the door. Damaging... but not broken yet.


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

Actually, he meant to try with brute strength! Unfortunately, I don't believe that Artificer's Touch (for a total of 6d6+6 damage) will do the job as the door probably has near 60 hp and a hardness of up to 10...?


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

Toraim looks at the door and grunts. Brute strength won't suffice. He studies the door, hoping to find a weak point, which he could exploit with the knowledge of the Forgemasters...

Knowledge, Engineering: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Can the locking mechanism be targeted separately from the door itself? destroying a door should be hard but destroying some tumblers and pins might be easier.


Human Empiricist Investigator | Inspiration 5/5 | HP: 15/20 AC: 19 TAC: 14 FF: 15 CMD: 15 | +4 Initiative | +7(+1 traps/+2 dim) Perception | Saves: 1/7/3 | Speed 30 ft. | Darkvision 60ft.

Maria gestures at the egg sack, seeming irritated at the attempt to force the door.

"Perhaps we should handle this first, or we'll have a swarm of infant spiders on our hands! Does anyone have fire? I should have listened to that idea in the first place!"

Maria turns to the egg sack and draws her rapier, searching for the mother and preparing while the others attempt the door. Frustrated by the focus on the door, Maria will pull out her flint and steel and attempt to light the webs herself, though she knows it is likely futile.

If there is a perception check to see any foe, Maria will use inspiration on the check. She has 2 uses remaining currently.


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

While Toraim fiddled with the door, Akula lit a torch, then lit a second off the first and handed it to Maria.

Take 10 on Survival


Human Empiricist Investigator | Inspiration 5/5 | HP: 15/20 AC: 19 TAC: 14 FF: 15 CMD: 15 | +4 Initiative | +7(+1 traps/+2 dim) Perception | Saves: 1/7/3 | Speed 30 ft. | Darkvision 60ft.

"Thank you!"

Abandoning the flint and steel, Maria holds the torch under the egg sack, rapier in her other hand.


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

Knowing his companions to be right, Toraim whispers a prayer and prepares himself for the worse. Once again, he readies a tanglefoot bag.


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

I have a bad feeling about this. We are not a party well equipped for Swarms.


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

Like we should turn around? Or improve our plan? What about throwing a bag on the egg?


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

Toraim hands his companions an empty sack, ”Maybe this will work?”


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

"That's a much better idea," Akula said with a small laugh.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

@Toraim - The frame around the door way is wooden. While the door is very solid, a few additional kicks would likely break the frame, freeing the bolt that keeps the door locked in place.

@Ysildaë - Breaking the lock itself would be difficult as the iron plate over that portion of the door protects the locking mechanism. Still... a few good whacks with a bludgeoning weapons will probably work.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

GM Screen:

Akula: 1d20 + 1 ⇒ (14) + 1 = 15
Maria: 1d20 + 4 ⇒ (16) + 4 = 20
Toraim: 1d20 + 1 ⇒ (1) + 1 = 2
Ysildaë: 1d20 + 5 ⇒ (19) + 5 = 24
Spiders: 1d20 + 3 ⇒ (5) + 3 = 8

Maria places the torch under the egg sack as Akula and Toraim discuss the merits of another approach. The ball of spider silk ignites brightly and bursts open. Countless tiny white spiders erupt from the sack, spreading out over the room. "Oops," mutters Maria as the ladies jump into action. Toraim struglles to pull out a bag from his pack when he finally notices the spiders crawling everywhere.

The Basement Infestation - Round 1

Ysildaë <-- UP
Maria <-- UP
Akula <-- UP
Spiders
Toraim

Effects: None


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Is this a swarm we can hit? Or will we need to retreat?


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

I am going to guess that it's time to draw the hammer!

...For the record: I think that my bag idea was pretty good!


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

Countless tiny white spiders... so, half damage with slashing & piercing. Didn't want you to have to head back to the bridge again, just for this small encounter.

@Toraim - yea, bagging the swarm and then using it as a weapon would have been humorous, but, alas, Maria had already posted that she was setting fire to it.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

A shudder of revulsion ripples through the shrine maiden, but she is brave and true. She leaps up on a crate and then jumps down among the spiders seeking to stomp as many as possible.

Leaping Stomp: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

White spiders the size of kittens, everywhere.

"Oh, ew," was all the word Akula had time for. She dropped the torch in her hand, took a knee and swung her sword in a low arc.

Greatsword, power attack: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7 There I go, being a great warrior again. Someday I'll hit something.
Damage, power attack: 2d6 + 3 + 3 ⇒ (5, 3) + 3 + 3 = 14

The tight quarters made her attempt fruitless.

Not bothering with combat expertise AC boosting. I have a suspicion that theses things don't care what our AC is.


Human Empiricist Investigator | Inspiration 5/5 | HP: 15/20 AC: 19 TAC: 14 FF: 15 CMD: 15 | +4 Initiative | +7(+1 traps/+2 dim) Perception | Saves: 1/7/3 | Speed 30 ft. | Darkvision 60ft.

Maria leaps away from the emerging swarm, rapier in hand and torch abandoned on the ground. She stabs desperately at the spiders as she jumps away, relying on skill to risk the jump onto the boxes behind her.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Acrobatics: 1d20 + 7 ⇒ (19) + 7 = 26


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

GM Screen:

M1Y2: 1d2 ⇒ 2
1d6 ⇒ 2
YsildaëFortDC11: 1d20 + 4 ⇒ (20) + 4 = 24
YsildaëWillDC10: 1d20 + 0 ⇒ (3) + 0 = 3
Rnds: 1d10 ⇒ 4
Fire6: 1d6 ⇒ 2

Ysildaë leaps into action, stomping several of the spiders. Amidst the crackling sound of crunched aracnids, Akula drops to a low crouch swing through the swarm and failing to damage it. Finally, Maria scrambles on to the boxes behind her, skewering four of the tiny spiders in a single thrust.

The flames spread to the surrounding spider silks as it tickles the dry timbers of the floor joists above. With the egg sack destroyed, the fire dies down in the corner. The spiders turn toward Yslildaë enveloping the elf, biting and stinging her. 2 damage. Her blood rejects the poison but the feel of the aracnids crawling on her skin is overwhelming, and she screams swatting at them in a vain attempt to rid herself of them.

@Ysildaë - You are overcome with aracnophobia for the next 4 rounds. Your move action will be trying to get them off your body. You'll instead have a single standard or move action to use, effectively staggered.

The Basement Infestation - Round 1

Ysildaë (16/21, staggered)
Maria (20/20)
Akula (20/20)
Spiders (-12)
Toraim (21/22) <-- UP

Effects: None


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

Knowledge, Engineering: 1d20 + 6 ⇒ (11) + 6 = 17
Does it seem like the timbers will catch fire? And does there seem to be anything in sight, which could serve to quickly douse the flames?

"Don't set fire to the bakery!" Toraim shouts, noticing the flames licking the dry timbers. Stepping to his left to flank the swarm, he drops his sword and reaches for his hammer, which he brings down hard.

Dwarven Sphinx Hammer: 1d20 + 3 ⇒ (14) + 3 = 171d10 + 2 ⇒ (5) + 2 = 7

Another question: would a Tanglefoot Bag function against such a swarm? Or would the effect be lost given its size and composition?


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

Akula swung again.

Greatsword, power attack: 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16
Damage: 2d6 + 3 + 3 ⇒ (6, 1) + 3 + 3 = 13


Human Empiricist Investigator | Inspiration 5/5 | HP: 15/20 AC: 19 TAC: 14 FF: 15 CMD: 15 | +4 Initiative | +7(+1 traps/+2 dim) Perception | Saves: 1/7/3 | Speed 30 ft. | Darkvision 60ft.

Swarms moving into your square provokes an AOO, right? Idk we should keep that in mind.

[/b]"Perhaps if we wet the wood and seal the entrance, the flames will run out the good air and fade! But first, the spiders!"[/b]

Maria takes another stab at the spiders, impressed at the success of the first strike, thinking they will shortly be dead.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 6 ⇒ (2) + 6 = 8

Noting the fire's spread, Maria descends on the other side of the boxes and moves behind Akula.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

GM Screen:

Toraim quickly surveys the timbers above him. The dryness of the beams makes it clear to the dwarf that the fires could spread to the bakery even though they are burning out quickly after consuming the silk spider threads. As he turns to strike the swarm, his mind wanders and wonders about the flames. I'd guess they only have one shot to light the joists... maybe 1 in 6 chance. With the thought eching in his head, he shouts a warning to the group as his hammer strikes down many of hte spiders, scattering the swarm.

The dwarf reaches for his tanglefoot bag, but the need is gone. Whether it would have worked is for another time.

@Akula & Maria - No need for your attacks, so you have your turns back.

The Basement Infestation - Round 2

Ysildaë (16/21, staggered rd6) <-- UP
Maria (20/20) <-- UP
Akula (20/20) <-- UP
Spiders (Dispersed)
Flames
Toraim (21/22)

Effects: None


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Ysildaë leaps away from the fire, frantically searching her clothes for spiders.

Did the spider swarm drop a Life Essence? Can we beat the fires out with our cloaks?


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

Is there anything that can be used as a reservoir for Create Water?

Akula glanced around looking for a bowl, bucket, or anything else that would hold water.


Human Empiricist Investigator | Inspiration 5/5 | HP: 15/20 AC: 19 TAC: 14 FF: 15 CMD: 15 | +4 Initiative | +7(+1 traps/+2 dim) Perception | Saves: 1/7/3 | Speed 30 ft. | Darkvision 60ft.

Maria drinks another concoction from her belt; she seems overwhelmed by its effects, eyes wide and flighty. She begins searching for anything useful, be it a container or even salt which could choke the fire. "If this room fills with smoke, we leave and shut the entrance! That should make the fire die out!

Maria used expeditious retreat and is now searching as quickly as possible for something; a container or otherwise. She will use inspiration on any check involved in this.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

GM Screen:

LE10: 1d100 ⇒ 55
AkulaDC10: 1d20 ⇒ 15
MariaDC10: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Fire6: 3d6 ⇒ (5, 1, 1) = 7

@Ysildaë - No essence. You can certainly try. Let's do a flat Dex check DC10 to put out the flames on the silks in each 5' square. If the timbers ignite the DC jumps to 15.

Ysildaë looks at the swarm hoping for an essence to arrive but it does not. As the flames grow around the group, Akula looks about the basement for anything to hold water. Yet, all she finds are the closed crates. Maria drinks the magical concoction trying to rack her brain for a source of water.

It dawns on the investigator, just as the thought arrives to Akula. The pair of women look at each other. "The Well!" they both exclaim, remembering the small well in the square to the east of the bakery. Maria darts up the stairs and spies several bowls and a large bucket in the kitchen. The flames in the basement continue to spread out in all directions on the ceiling of the basement. Having burnt away the webs, the fires still hasn't caught the wood on fire... yet.

@Maria - You were able to go up stairs, find the bucket/bowls and get outside in round 2. You'll be able to fill the bucket in round 3 and return by round 4.

The Basement Infestation - Round 3

Ysildaë (16/21, staggered rd6)
Maria (20/20)
Akula (20/20)
Flames
Toraim (21/22) <-- UP

Effects: None


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

Will Create Water suffice to douse flames in an area? Or does Toraim figure that it won't be enough?


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Just a quick note, Ysildaë isn't necessary looking hopefully for essences. She is focused on crippling fear of spiders. Her player definitely is looking for essences.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps
Toraim Highhammer wrote:
Will Create Water suffice to douse flames in an area? Or does Toraim figure that it won't be enough?

That would definitely squelch the fire on the spider silks in a 5' section. If the timbers catch fire, it would take multiple rounds but should suffice.

@Ysildaë - Duly noted. :)


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

Braving the flames, Toraim prays to Valthyra to douse the flames nearest the timbers for fear that they should catch fire. He finds himself thinking of the forge where this prayer was used to temper metals...

Cast Create Water on the area nearest the timbers, risking fire damage if needed.


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

Create Water requires a vessel to cast it into. That's why I was looking for a bucket. It can't just make a rain cloud, or pour water from your hands. (There's a Rare Cantrip for Wizards called Drench that does that)

"Maria! Throw me a bucket!" Akula called after the faster woman. "And one for Toraim too!"


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

Really? The spell description read, "Water can be created in an area as small as will actually contain the liquid, or in an area three times as large — possibly creating a downpour or filling many small receptacles." Doesn't this suggest that it can be used to create a downpour, albeit a small one, and so, that the spell is useful to douse flames?

Obviously, I don't' mind either way. But not I understand why you all were scrambling for buckets!


Human Empiricist Investigator | Inspiration 5/5 | HP: 15/20 AC: 19 TAC: 14 FF: 15 CMD: 15 | +4 Initiative | +7(+1 traps/+2 dim) Perception | Saves: 1/7/3 | Speed 30 ft. | Darkvision 60ft.

Maria rushes to get buckets to Akula and then Toraim as soon as possible, taking both herself since she moves with incredible speed at the moment.


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

In the meantime, could Toraim use his waterproof bag? A waterskin would likely be ineffective...? What about his helm?


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

I think Toraim is right. If Akula's reading is correct, then I would expect to see the target be a vessel or some such instead of just being close range.


Human Empiricist Investigator | Inspiration 5/5 | HP: 15/20 AC: 19 TAC: 14 FF: 15 CMD: 15 | +4 Initiative | +7(+1 traps/+2 dim) Perception | Saves: 1/7/3 | Speed 30 ft. | Darkvision 60ft.

It is rather... confusing. I think this comes down to the GM probably :)


1 person marked this as a favorite.
Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

GM Screen:

Fire6: 22d6 ⇒ (4, 3, 1, 4, 5, 1, 5, 4, 4, 6, 4, 2, 6, 3, 2, 5, 3, 4, 2, 2, 4, 3) = 77

"Create Water can make it rain," posted by Jason Bulmahn

Over the next minute the flames race across the ceiling with Toraim's prayers to Valthyra bringing a flow of water over the flames. On two occasions the flames catch the wooden beams on fire, but the dwarf is able to dowse them. Upon inspection the long dead carcass of a giant spider is found in the northeast corner of the room, tucked between the floor joists.

Combat and Crisis Over


HP 21/22 | Init +1 | AC 22, ff 20, touch 12 | Fort +6, Ref +0, Will +5 | Move 20' | Perception +8 (darkvision) | Propitiation: Diplomacy | Combat stamina 3/3 | Artificer 6/6, Runeforger 2\5

Covered with soot, Toraim emerges coughing and teary-eyed from the smoke-filled basement.

"We'll have to remember that," he notes with a wry smile meant to alleviate the tension. "Now, let's finish this once and for all, and head back. I really could use a few pints!"

With that, he heads back down into the darkness below...


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Aid Another: 1d20 + 3 ⇒ (3) + 3 = 6 To help force the door.

1 to 50 of 937 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Talanor, the Last Haven (Table #1) All Messageboards

Want to post a reply? Sign in.