GM Tektite's #04-18 The Veteran's Vault (Inactive)

Game Master Hawkwen Agricola

MAP


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Dark Archive

Glaurung: Female Gnome Mother F%@#ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

For last round Glaurung will cast Bull's Strength.

She will then draw her longspear as she advances in front of Hrolf and stabs at the one grappling Tsusoku.

longspear attack with EP, BS, and IC: 1d20 + 8 ⇒ (20) + 8 = 28

damage with EP, BS, and IC: 1d6 + 6 ⇒ (4) + 6 = 10

confirming: 1d20 + 8 ⇒ (18) + 8 = 26

extra crit damage (x3): 2d6 + 12 ⇒ (6, 3) + 12 = 21


To add a little clarity to the actions:
Round One:
Chun- casts Guidance
Glauraung-begins cast Enlarge
Han- begins Inspire
Tsusoku- moves forward, casts Divine Favor
Hrolf- begins Summon

Round Two:
Chun- casts Divine Favor
Creatures One- Drop and Attack
Glaurung- Finishes Enlarge, casts Bull Strength
Creatures 2- Attack and Cast
Han- Trip Attack
Tsusoku- Escape Grapple, AoO
Hrolf- Finishes Summons, Attacks

Round Three:
Chun-
Glaurung- Attacks

Ronud Two:
Gluarung casts another spell, her musculature increase noticeably.

Suddenly a large crocodile appears next to Chun and Tsusoku. It turns and attacks Chun, but the crocodile misses.

Bite Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Bite Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Grab: 1d20 + 11 ⇒ (16) + 11 = 27

Tail Slap Attack: 1d20 ⇒ 3
Tail Damage: 1d12 + 2 ⇒ (1) + 2 = 3

A small purple creature, similar to the other you have seen, appears from behind a tub and grinning wickedly, sends a three missiles of arcane force toward Han, Chun

M.M. Damage Han: 1d4 + 1 ⇒ (4) + 1 = 5
M.M. Damage Chun: 2d4 + 2 ⇒ (3, 4) + 2 = 9

Han tries to trip one of the ceiling creatures, but it does not seem able to be tripped.

Tsusoku tries to escape the bonds of his attacker, but is unsuccessful.

Hrolf's summoned eagles appear and attack the creatur eon Tsusoku's head. One of the eagles manages to claw the thing.

Hrolf then thrusts his spear and stabs the creature. The creature falls to the ground, lifeless.

Initative:
Chun<
Creatures 1
Glaurung
Creatures 2
Han
Tsusoku
Hrolf

MAP

Chun is up for Round Three. Gluarung can retcon creature attacked.

Chun-9 dmg, Han-5 dmg

GM Tracking:
Tsusoku-3 dmg
Chun-9 dmg
Han-5 dmg

Dark Archive

Glaurung: Female Gnome Mother F%#+ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

I'll be gone most of the day working on the farm so I'll roll my attacks now.

Glaurung advances on the nearest creature and attacks with her longspear.

Longspear attack with EL, BS, and IC: 1d20 + 8 ⇒ (14) + 8 = 22

damage: 1d6 + 7 ⇒ (2) + 7 = 9

Forgot the IC damage last time

Silver Crusade

Stats:
  • 14/46 HP
  • AC: 14, FF: 11, T: 13 CMD: 21
  • F: +3, R +4, W+3
  • Per: +0, SM: +0
  • Init +3
  • Tien-Min Witch (White Haired Witch) 6

    Brick flails at all creatures, hitting none. His hair, however, seems more precise. Attempt to hit the other flying thing!

    Hair: 1d20 + 6 + 2 + 1 ⇒ (20) + 6 + 2 + 1 = 291d4 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11
    If hits, Grapple+constrict: 1d20 + 8 + 2 + 1 ⇒ (2) + 8 + 2 + 1 = 131d4 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10

    Confirm: 1d20 + 9 ⇒ (6) + 9 = 151d4 + 7 ⇒ (4) + 7 = 11

    He then stands his ground against the space gator.

    Dark Archive

    F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
    Resources:
    Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
    1
    Effects:
    GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

    On the map the crocodile doesn't appear adjacent to me, but it attacked me so I assumed that it is. If not I'll attack the adjacent ceiling beastie instead.

    After being being hit with the magic missles:

    "I'll not be defeated by your foul magics."

    Chun Hei will then take an aggressive stance and slice across the crocodile's snout.

    Judgement: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
    Damage: 1d10 + 6 + 2 ⇒ (10) + 6 + 2 = 18

    Chun Hei will follow up with a bite against any adjacent foe.

    Bite: 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11
    Damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8


    He is adjacent, forgot to move him closer.

    Chun attacks the crocodile, his spear piercing the creature tough hide.

    Suddenly the room goes black and you are all shrouded in darkness.

    Chun feels the creatures presence go away.

    Glaurung attacks the crocodile in the inky blackness, she feels the spear hit and suddenly the crocodile is gone.

    You all hear some devious chittering, suddenly Chun, Glaurung, Hrolf, and Han find themselves falling into a 20 ft deep pit!

    Chun Damage: 2d6 ⇒ (6, 2) = 8
    Hrolf Damage: 2d6 ⇒ (2, 2) = 4
    Han Damage: 2d6 ⇒ (4, 5) = 9
    Glaurung Damage: 2d6 ⇒ (3, 6) = 9

    Ref. Save DC 17 to avoid falling into the pit.

    Initative:
    Chun
    Creatures 1
    Glaurung
    Creatures 2
    Han
    Tsusoku
    Hrolf

    MAP

    Han, Tsusoku, and Hrolf

    Silver Crusade

    Stats:
  • 14/46 HP
  • AC: 14, FF: 11, T: 13 CMD: 21
  • F: +3, R +4, W+3
  • Per: +0, SM: +0
  • Init +3
  • Tien-Min Witch (White Haired Witch) 6

    "... can't see nothin'..." What level of darkness is this, for the benefit of the darkvision-having folk?

    Full Defense (AC 22 Regular, 13 FF, 13 Touch, 10 Flat Touch)

    Edit: Err, I meant on this level. I.e. Dim, Dark, Magically Dark. I'm presuming it's Supernaturally dark, since we ALL got affected, though.


    CL 5

    Grand Lodge

    M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
    Resources:
    Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

    Reflex: 1d20 ⇒ 11

    Hrolf curses in surprise as the pit underneath him. His musclebound frame proves too slow and the big ulfen tumbles into the pit.

    After a feel in the dark and a growl of frustration, the big ulfen resumed chanting.

    Begin summoning again.

    Due to the darkness, I'm not sure where the active enemies are. Before Hrolf fell into the pit he would have directed the eagles to attack the ones casting spells.

    Hrolf's summons continue to tear at the enemies.

    Claw: 1d20 + 5 ⇒ (5) + 5 = 10
    Damage: 1d4 + 2 ⇒ (3) + 2 = 5
    Claw: 1d20 + 5 ⇒ (7) + 5 = 12
    Damage: 1d4 + 2 ⇒ (4) + 2 = 6
    Bite: 1d20 + 5 ⇒ (12) + 5 = 17
    Damage: 1d4 + 2 ⇒ (2) + 2 = 4

    Claw: 1d20 + 5 ⇒ (14) + 5 = 19
    Damage: 1d4 + 2 ⇒ (4) + 2 = 6
    Claw: 1d20 + 5 ⇒ (20) + 5 = 25
    Damage: 1d4 + 2 ⇒ (3) + 2 = 5
    Bite: 1d20 + 5 ⇒ (1) + 5 = 6
    Damage: 1d4 + 2 ⇒ (2) + 2 = 4
    Confirming: 1d20 + 5 ⇒ (10) + 5 = 15
    Additional Damage: 1d4 + 2 ⇒ (2) + 2 = 4

    If the eagles have to move to attack, just use the first claw from each set.


    Tsusoku wrote:

    "... can't see nothin'..." What level of darkness is this, for the benefit of the darkvision-having folk?

    Full Defense (AC 22 Regular, 13 FF, 13 Touch, 10 Flat Touch)

    Edit: Err, I meant on this level. I.e. Dim, Dark, Magically Dark. I'm presuming it's Supernaturally dark, since we ALL got affected, though.

    I don't think anyone has Darkvision, three humans, a gnome and a nagaji.

    The only sources of light were what you brought in

    Grand Lodge

    M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
    Resources:
    Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

    Hrolf's summons do.


    Hrolf 'Beastheart' Hakonson wrote:
    Hrolf's summons do.

    Ok, so the spellcaster did't move until after darkness fell. I suppose you could have directed them to the one making casting noises. They would have had to move. So if you just use first two claws, they miss. You can keep the following rolls for the next round if it is still there. I believe we are in supernatural darkness are we not?

    Grand Lodge

    M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
    Resources:
    Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

    Barring some form of super-vision that would blind the caster too.


    Hrolf 'Beastheart' Hakonson wrote:
    Barring some form of super-vision that would blind the caster too.

    Excellent point, we'll treat it as just darkness. Neither if the eagle's first claw attacks hit though

    Grand Lodge

    M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
    Resources:
    Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

    Sounds good.

    The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    Reflex: 1d20 + 6 ⇒ (14) + 6 = 20

    Han avoids the pit like the plague. "Bah, stupid darkness." He will take out his wand and heal himself since people have actually decided to target him before stepping back.

    CLW: 1d8 + 1 ⇒ (8) + 1 = 9


    Ref Save Chun: 1d20 + 3 ⇒ (17) + 3 = 20
    Ref Save Glaurung: 1d20 + 3 ⇒ (16) + 3 = 19

    Hrolf falls into the pit, while the three others are able to jump to the edges, staying out of the pit.

    Landing safely on his feet, Han pulls out his wand and heals himself.

    Tsusoku pulls himself into a defensive crouch.

    Hrolf curses as he falls and begins to summon again.
    Hrolfs eagles find the little caster, but do not manage to hit anything.

    Chun is up

    Anyone standing adjacent to the pit, as Chun and Glaurung are, at the end of their turn must make another Ref. Save to avoid sliding into the pit.

    Silver Crusade

    Stats:
  • 14/46 HP
  • AC: 14, FF: 11, T: 13 CMD: 21
  • F: +3, R +4, W+3
  • Per: +0, SM: +0
  • Init +3
  • Tien-Min Witch (White Haired Witch) 6
    GM wrote:
    ...another Ref. Save to avoid sliding into the pit.
    Create Pit wrote:
    with a +2 bonus to avoid falling into it.

    I may be crazy and wrong at least half the time, but I know my pits, do ho ho.

    Tsusuko readies to attack if he's attacked.

    Should I be attacked in melee...:
    Hair: 1d20 + 9 ⇒ (4) + 9 = 131d4 + 7 ⇒ (2) + 7 = 9


    Tsusoku wrote:
    GM wrote:
    ...another Ref. Save to avoid sliding into the pit.
    Create Pit wrote:
    with a +2 bonus to avoid falling into it.

    I may be crazy and wrong at least half the time, but I know my pits, do ho ho.

    Tsusuko readies to attack if he's attacked.

    ** spoiler omitted **

    Yep, I was being lazy and didn't type it, figuring I'd adjust it if the roll came up

    Dark Archive

    F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
    Resources:
    Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
    1
    Effects:
    GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

    If the pit is in front of Chun Hei:

    Chun Hei will use the withdraw action to move back 15ft (half speed) and hopefully out of the darkness.

    If the pit is behind Chun Hei:

    Chun Hei will draw her potion of fly and drink it, provoking from anybody next to her that can still see.


    Chun and Glaurung are in front of the pit, Han is behind.


    Chun retrieves and drinks a potion of flying

    1d3 ⇒ 1

    Slam Attack on Tsusoku: 1d20 + 5 ⇒ (7) + 5 = 12
    Slam Damage: 1d4 + 6 ⇒ (4) + 6 = 10
    Grab: 1d20 + 7 ⇒ (11) + 7 = 18

    The ceiling creature attack Tsusoku, but misses the crouching Tien.

    Miss Chance, Low is Good: 1d100 ⇒ 87

    Glaurung attacks in the direction of the ceiling monster,, but misses in the darkness.

    The little caster continues to chitter away maniacally, suddenly the party hears a whoosh of flame and an eagle screech.

    3d6 ⇒ (2, 6, 2) = 10
    Eagle Ref. Save to Negate DC 17: 1d20 + 4 ⇒ (19) + 4 = 23

    Initiative:
    Chun
    Creature 1
    Glaurung
    Creatures 2
    Han
    Tsusoku
    Hrolf

    Han> Tsusoku's readied attack> Hrolf> Chun

    MAP

    The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    Han will just move back out of the darkness and total defense.


    Han slowly backs out of the darkness.

    Tsusoku reflexively lashes out at the creature attacking him, but fails to connect.

    Grand Lodge

    M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
    Resources:
    Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

    The two older eagles tear at their target.

    Claw: 1d20 + 5 ⇒ (19) + 5 = 24
    Damage: 1d4 + 2 ⇒ (1) + 2 = 3
    Claw: 1d20 + 5 ⇒ (16) + 5 = 21
    Damage: 1d4 + 2 ⇒ (3) + 2 = 5
    Bite: 1d20 + 5 ⇒ (2) + 5 = 7
    Damage: 1d4 + 2 ⇒ (3) + 2 = 5

    Claw: 1d20 + 5 ⇒ (13) + 5 = 18
    Damage: 1d4 + 2 ⇒ (1) + 2 = 3
    Claw: 1d20 + 5 ⇒ (13) + 5 = 18
    Damage: 1d4 + 2 ⇒ (4) + 2 = 6
    Bite: 1d20 + 5 ⇒ (8) + 5 = 13
    Damage: 1d4 + 2 ⇒ (2) + 2 = 4

    Hrolf finishes his previous spell and begins a new one.

    Starting another summon.

    The fresh eagle flies up to join its fellows.

    Claw: 1d20 + 5 ⇒ (13) + 5 = 18
    Damage: 1d4 + 2 ⇒ (3) + 2 = 5

    Dark Archive

    F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
    Resources:
    Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
    1
    Effects:
    GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

    Chun Hei will fly to the SW (Fly speed of 40) in an attempt to escape the darkness and confront their foe.

    If there's a foe Chun Hei can see and reach she will fly over it and attack. I think there's one along the west edge, just outside of the darkness, but I'm having a little trouble figuring out the darkness's exact squares.

    Judgement: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
    Immediate Misfortune on self to reroll.
    Judgement: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
    Damage: 1d10 + 6 + 2 ⇒ (7) + 6 + 2 = 15

    Crit Confirm: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
    Damage: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15

    Total Damage: 30


    Hrolf's eagle attack the caster, though their claws and beaks have trouble damaging it.

    Chun glides over like death itself and pronounces death on the pitiful creature, her sword neatly decapitating the small figure.

    As the caster dies, Hrolf finds himself on level with his party again.

    Slam Attack: 1d20 + 5 ⇒ (14) + 5 = 19
    Slam Damage: 1d4 + 6 ⇒ (1) + 6 = 7
    Grab: 1d20 + 7 ⇒ (3) + 7 = 10

    Seeing it's master go down, the ceiling creature flies over and slams Chun, but cannot grapple her.

    Initiative:
    Chun
    Creature 1
    Glaurung
    Han
    Tsusoku
    Hrolf

    MAP

    Party is up

    Dark Archive

    F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
    Resources:
    Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
    1
    Effects:
    GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

    Chun Hei will let out a snarl and slice at the ceiling beastie before taking a bite out of it.

    Judgement: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
    Damage: 1d10 + 6 + 2 ⇒ (7) + 6 + 2 = 15

    Bite: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16
    Damage: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7

    The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    Han will delay.

    Dark Archive

    Glaurung: Female Gnome Mother F#@+ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

    I think Glaurung is out of the pit. If she can see the creature and get to it, she will attack with her longspear again.

    longspear attack with EP, BS, and IC: 1d20 + 8 ⇒ (9) + 8 = 17

    damage: 1d6 + 7 ⇒ (4) + 7 = 11


    You are still in the area of darkness, in a room filled with sharp things.(i.e. 10/15 ft movement to avoid anything.)

    Dark Archive

    Glaurung: Female Gnome Mother F!#*ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

    In that case Glaurung will instead use her Wand of Shield and advance 10 feet forward, very carefully.


    Tsusoku and Hrolf

    Grand Lodge

    M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
    Resources:
    Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

    Hrolf finishes his spell conjuring a fourth bird and bids it to join the others.

    I'm on my phone right now so viewing the map is tough. If any if the birds can't full attack, just use the first claw.

    Claw: 1d20 + 5 ⇒ (20) + 5 = 25
    Damage: 1d4 + 2 ⇒ (2) + 2 = 4
    Claw: 1d20 + 5 ⇒ (4) + 5 = 9
    Damage: 1d4 + 2 ⇒ (3) + 2 = 5
    Bite: 1d20 + 5 ⇒ (2) + 5 = 7
    Damage: 1d4 + 2 ⇒ (2) + 2 = 4
    Confirming: 1d20 + 5 ⇒ (18) + 5 = 23
    Extra Damage: 1d4 + 2 ⇒ (3) + 2 = 5

    Claw: 1d20 + 5 ⇒ (6) + 5 = 11
    Damage: 1d4 + 2 ⇒ (3) + 2 = 5
    Claw: 1d20 + 5 ⇒ (20) + 5 = 25
    Damage: 1d4 + 2 ⇒ (4) + 2 = 6
    Bite: 1d20 + 5 ⇒ (19) + 5 = 24
    Damage: 1d4 + 2 ⇒ (4) + 2 = 6
    Confirming: 1d20 + 5 ⇒ (12) + 5 = 17
    Extra Damage: 1d4 + 2 ⇒ (1) + 2 = 3

    Claw: 1d20 + 5 ⇒ (3) + 5 = 8
    Damage: 1d4 + 2 ⇒ (1) + 2 = 3
    Claw: 1d20 + 5 ⇒ (5) + 5 = 10
    Damage: 1d4 + 2 ⇒ (4) + 2 = 6
    Bite: 1d20 + 5 ⇒ (10) + 5 = 15
    Damage: 1d4 + 2 ⇒ (3) + 2 = 5

    Claw: 1d20 + 5 ⇒ (14) + 5 = 19
    Damage: 1d4 + 2 ⇒ (2) + 2 = 4
    Claw: 1d20 + 5 ⇒ (12) + 5 = 17
    Damage: 1d4 + 2 ⇒ (1) + 2 = 3
    Bite: 1d20 + 5 ⇒ (18) + 5 = 23
    Damage: 1d4 + 2 ⇒ (2) + 2 = 4

    The big ulfen then stands and moves close enough to threaten the creature with his spear.


    Between Hrolf's eagles and Chun's sword, the last creature is torn to shreds.

    Out of Comabt

    After about five minutes, the darkness dispels and you all can see around the room.

    The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    Han puts his wand away and congratulates everyone. "You all did fine. That'll do." He visibly breathes a sigh of relief.

    Grand Lodge

    M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
    Resources:
    Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

    Hrolf grumbles aloud until his powers of speech return and then he dismisses his summoned companions with a wave of his hand.

    "With any luck, that's the last of those creatures we'll see. Is anyone hurt? I have a measure of power left still that could be used to heal."

    Dark Archive

    Glaurung: Female Gnome Mother F*~$ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

    "I was hurt, but just a bit.

    "Now lets find this treasure. I believe I owe this one dinner." Glaurung says, running her nails up Hrolf's arm.

    Grand Lodge

    M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
    Resources:
    Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

    Hrolf offer a smile and a nod.

    "I haven't forgotten little one. Let me help you with that."

    The big ulfen touches one of the gnome's wounds and mutters a spell.

    CLW: 1d8 + 4 ⇒ (5) + 4 = 9

    Dark Archive

    F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
    Resources:
    Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
    1
    Effects:
    GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

    Chun Hei munches on the last beastie a bit before using her wand of Infernal healing on herself.

    Chun Hei's fly will wear out about the same time as the darkness.

    "Doesss anybody have any clue what any of thosse thingss were?"

    Dark Archive

    Glaurung: Female Gnome Mother F#!$ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

    For another couple minutes Glaurung isn't so little anymore because of Enlarge Person :)

    Grand Lodge

    M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
    Resources:
    Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

    True. =P

    Dark Archive

    F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
    Resources:
    Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
    1
    Effects:
    GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m
    Glaurung of Anfauglith wrote:
    For another couple minutes Glaurung isn't so little anymore because of Enlarge Person :)

    I'm sorry, I can't hear you over how awesome it is to be flying. :Þ

    Dark Archive

    Glaurung: Female Gnome Mother F*&*ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')
    Chun Hei wrote:
    Glaurung of Anfauglith wrote:
    For another couple minutes Glaurung isn't so little anymore because of Enlarge Person :)
    I'm sorry, I can't hear you over how awesome it is to be flying. :Þ

    Glaurung's hands grow into claws as she eyes the flying reptile.

    Also, she's a gnome with 19 Str currently.

    Dark Archive

    F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
    Resources:
    Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
    1
    Effects:
    GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

    <3

    The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23
    Glaurung of Anfauglith wrote:
    Chun Hei wrote:
    Glaurung of Anfauglith wrote:
    For another couple minutes Glaurung isn't so little anymore because of Enlarge Person :)
    I'm sorry, I can't hear you over how awesome it is to be flying. :Þ

    Glaurung's hands grow into claws as she eyes the flying reptile.

    Also, she's a gnome with 19 Str currently.

    You should be careful lest the Ulfen get too excited. :)


    Following Sascha's instructions, the party finds the cache easily enough, under a couple of loose flagstones. Lifting away the flagstones, you find; a handy haversack that contains a +1 longsword, a +1 mithral chain shirt, a ring of sustenance, and several hundred gold and platinum coins. In addition, you find a tarnished, plain silver locket.

    Grand Lodge

    M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
    Resources:
    Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

    Hrolf looks through the assembled items.

    "This looks like it. I guess we're done here", the big ulfen says.

    "Is there anything anyone needs to take a look at before we head back?"

    The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    "No, I would prefer to leave as soon as possible." Han takes out his flask and takes a drink.

    Silver Crusade

    Stats:
  • 14/46 HP
  • AC: 14, FF: 11, T: 13 CMD: 21
  • F: +3, R +4, W+3
  • Per: +0, SM: +0
  • Init +3
  • Tien-Min Witch (White Haired Witch) 6

    "... Boss lady wants all'th demon cult stuff outta'here." Brick states, scratching his helmet. "Reckon I'd'nt know what one looks like, though."

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