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![]() Some weird mythic rules stuff: When Guardian path uses Absorb Blow, they get DR/Epic X This DR stacks with other DR, like an Invuln Rager Barb DR / - So when an armor has the resonating armor enchantment (mythic stuff) It says that when using a mythic power, any DR that the character has is increased by 5 Would this mean that his DR EPic and DR - are both increased by 5, and since they stack, that would net a +10? ![]()
![]() Hi guys
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![]() Hi Everyone
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![]() Hello all. We recently decided to redeem Marhevok, this barbarian tribe leader guy, instead of killing him. Since the atonement, it seems he can either become a fighter or a paladin, since he's lawful now, through retraining. He seems to excel at unarmed combat though, so figured some type of brawler. Could anyone give me any advice on how to rebuild him as one of those classes? Wish the Irori PRC would work, but can't have him as a god ;)(I'd have like to just keep him barbarian, but DM says no) Thanks ;) ![]()
![]() One of the best, if not the best imo, mythic path abilities is Legendary Item. SRD says SRD wrote:
So...d20 if you're 10th teir? ![]()
![]() Has this been done yet? Kinda working on it myself, but was just curious. When I search for mythic barbarian I get a lot of results and haven't come across anything yet. Do some of the new mythic abilities make or replace old redundant abilities? Anyway, if there has been discussion on this already, a simple link will do ;) Thanks for all your input, always appreciate it. ![]()
![]() It seems these work together. Quicken true strike etc available to rogue at 10th. Twice a day...Not too crazy, but can be good for a build that needs a first hit to land to then do some neat stuff. Maybe a sap master build with shatter defenses (all hits after are at lower ac, due to flat footed) and offensive defense starting with high ac all the time. Nothing too spectacular, but just thought I'd double check. ![]()
![]() I've been thinking more and more of a ninja13/horizon walker 3. I've never played through with dimensional agility chain though, so I'm not sure if it would be preferable to the shatter defenses chain. Shatter defenses should still be taken. Ayone have any thoughts or experience with these? Mike must have something to contribute ;) ![]()
![]() So in this http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/rules/proficiencyWithGauntletsAndSpikedGauntlets thread, discussion was had as how Unarmed Strike works/doesn't work while wearing a Gauntlet. Question now: If you use Medusa's Wrath, and you're wearing a Gauntlet, do you get the extra attacks? ![]()
![]() Is invisible blade really worth it when you have enforcer and shatter defenses? How would it be better than just full attacking and then just normal vanish after? I suppose it saves Ki, but you probably have a nice amount of Ki by then. Plus, things start to have more methods of detection at this point, and it only gets worse from there. Maybe a diff trick would be better. ![]()
![]() Menacing weapon enhancement: Quote:
What if I'm a TWFer and have this on each weapon? +4 bonus? ![]()
![]() Hi guys. I'm having a portrait done professionally for an early xmas present of a former character of mine. Before I have it started though, I want to give the artist a list of the equipment he had...except I can't find his character sheet with that information hah. Anyway, He was a 3.x druid(18). Totally min/maxed (wildshape cryohydra etc. ended up being way Overpowered and bad for the party (lesson learned)). He was old (stat adjustments), Lawful Evil (we were part of Shade Enclave), and eventually gained the Shade Template. Anyway, I don't really remember what items he had either, most probably because he didn't really need any to be pretty badass. Any advice on itemization for a druid(18), normal wealth for 18th level pc, from any of the Paizo stuff would be great, as I haven't played a druid in Pathfinder, and in general, that was years and years ago. Run-on sentence. Thanks a ton, really! ![]()
![]() If something (say a feat) requires a specific class feature, do I actually have to have gained that particular ability yet? Or is the fact that I'm in a class that has that feature enough? For instance Dimensional Agility has the Abundant step class feature as a req. Can I start taking the feats before I gain access to abundant step? The wording sounds weird. I feel like it should just say 'abundant step' as a req, instead of abundant step class feature. ![]()
![]() Crippling strike and pressure point from Ninja....would that allow 3str damage per sneak attack? Slippery mind or Hard to fool...which is better? How how does ability damage interact with ability penalties? Example would be ninja hidden master and pressure points or crippling strike? Thanks so much! ![]()
![]() I assume that most of the typical TWF Rogue gear is good for Ninja. Any other suggestions on top of that, would be great. My main question though is: Which order to get the stuff in? Is weapon most important? What about armor? Belt of Dex? Let's say I was to start around level 5, How much should I spend on my weapon? How much should go to other things? If RogueEidolon wants to weigh in, that'd be great :) (as his guide has been very helpful in this process) Thanks! :) ![]()
![]() Couple of situations. Let's say, level 5 Hu/Ninja. 1-Sap adept, Weapon Finesse
All situations involve being able to get sneak attack off. Situation Number 1: Attacking with Unarmed Strike.
Situation Number 2: Attacking with Brass Knuckles.
Situation Number 3: Attacking with Cestus. Apply: Weapon Finesse. (the wording on cestus is confusing. you're considered armed for your attacks while wearing, yet if you're proficient, your unarmed attacks can do piercing/bludgeoning...so are you armed or unarmed...or is it a choice? and if you're unarmed...what's your damage?) Situation Number 4: Attacking with Brass Knuckles with Merciful encantment. Apply: Weapon Finesse, Sap Adept, Sap Master. (not knockout artist because not unarmed....right?)
Situation Number 5: Attacking with Cestus with Merciful enchantment. Apply: Weapon Finesse, Sap Adept, Sap Master (again....can I be unarmed while using this? And if so, what's the damage?) As you can see, I'm quite confused. Mainly as to what I can use Improved Unarmed Strike with...if anything...besides Unarmed Strike. And also..if it's possible to add Knockout Artist to damage if wearing either of those 2 weapons. ....Confused O_O. Thanks in advance for the help. ![]()
![]() It seems that if going for a TWF ninja with scout archetype, and the sap master feats too, with maybe offensive defense...taking a level of monk might be a good idea? Bonus feat, Saves, unarmed strike, stunning fist, higher dice damage. Ability to get niceness out of monks robe later. Anyway, I'm level 4 now, about to hit 5, feats I'm thinking of having ultimately are something like this: Ancestral Relic - Wakazashi given by DM for backstory writeup. 1Human, weapon finesse - TWF
Dodge/weapon focus and stuff seem like good fillers. Anyway, this ninja, who's initial intention was to do some revenging based on the backstory, or in general just become a master assassin, is having a slight change in his view on things...1, he's traveling with a paladin who is proving to be pretty effective and insipring 2, keep having trouble apprehending anyone alive for questioning since they keep dying! (hah) I'd like to use unarmed attacks instead of saps since I like the idea better, which is why I'm trying to figure out where to get unarmed strike from. I could just get it from Ninja and then not take monk, though I'd be losing a trick (kinda). I'm still not great at these fine details and the effect they'll have long term in the life of this character. Have to say though, I'm really liking the class! As always, any extra advice definitely appreciated. And if you think I should take the level of monk, when? Or if just take imp unarmed, which level trick? p.p.s.s - Anyone ever do a level of sorc with ninja? Seems to not be too bad of a dip... (and if anyone has any good suggestions for wands and scrolls just for some itemization as I go up in levels, that'd be great too!) Oh, and if it makes a difference, early epic levels are a possible eventuality with this character (probably in a year or so) ![]()
![]() So, I'm loving the ninja. Still level 3, human, thinking of feats/tricks etc. So far, have weapon finesse, TWF, and extra Ki. Vanishing trick too. I'm really liking the pressure points and bleed tricks, as they just can really add to your attacks since they don't trade sneak attack dice, and it seems that pressure points doesn't have a limit? Kinda broken imo. Anyway!! :) It seems the scout archetype is great for ninja especially with these tricks, and I'm also thinking if spring attack would be worth getting? I'm not sure about what other feats I would be needing aside from the normal TWF stuff. Any advice would be greatly appreciated from anyone with more experience than I in general, anyone who has played a ninja further into higher levels, or anyone who just has good ideas. Thanks! :) ![]()
![]() Hi, trying to figure out an optimized ancestral relic (3.5 BoE) Wakazashi for a Ninja(2). Playing in the inner sea region of Golarion. Paizo stuff only, most likely, but if there's some tasty stuff from 3.5, do let me know, and I'll see if I can talk to Gm about it. Appreciate your expertise and help! Thanks!
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