DM Connor's PC Oriented Campaign (Inactive)

Game Master Connor McGinnis


1 to 50 of 67 << first < prev | 1 | 2 | next > last >>
Sovereign Court

20 Point Buy System
Character Level: 2
Starting Gold: 175 gp
Traits: 2
Alignment: Any Good or Lawful Neutral
Type: Pencil and Paper or Computer Graph (Example: A1: Empty, A2: Desk Difficult Terrain, B1: Goblin Rogue, B2: Wooden Chair Difficult Terrain)
Archetypes: From Ultimate Combat Only
Classes: Bard, Cleric, Fighter, Gunslinger, Paladin, Ranger, Spell-Less Ranger, Samurai, Sorcerer, Rogue, Wizard
Races: Asimar, Human, Elf, Dwarf, Half-Elf, Half-Orc, Gnome, Halfling, Tengu
Setting: My own made up world
Skill Checks and Saving Throw Amount: Medium
Fighting: Medium

Here's an entirely homebrewed campaign where YOU, as adventurers, decide the course of action. A scenario will be put forth, and you'll go from there. This is really based largely on backstories (mandatory) and character alignments. The more descriptive the backstories, the more open the campaign! Sure there will be some things not based on them, but a good amount of it will be to get the game rolling.


How do you want to do hp after first level?

Sovereign Court

Half your HD + 1 + CON MOD

In other words a Cleric has 1d8 HD, and let's say a CON MOD of one. Every level after 1st he would gain 6 hp

Sczarni

This character I made screams for homebrew, I'm in. I'll just need to level her up in the event I'm chosen. Also, I'll change the locations, names, and associated traits in her backstory to fit your setting.

Sovereign Court

You're in.


Can you explain a little more about
- the world, map regions or anything?
- how are we playing? pbp? something else?
- if pbp, what are your posting expectations

Sczarni

Alrighty! Just tell me about your world and I can adjust accordingly.


Here's the crunch. A basic background will be coming soon, with more detail after we get some details on the world.

Henkuli:
Henkuli
Male Tengu Gunslinger (Pistolero) 2
CG Medium Humanoid (tengu)
Init +3; Senses low-light vision; Perception +10
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +3 Dex, +1 dodge)
hp 16 (2d10)
Fort +3, Ref +6, Will +3; +2 trait bonus vs. fear, +1 trait bonus vs. divine spells
--------------------
Offense
--------------------
Speed 30 ft.
Melee Bite (Tengu) -3 (1d3/x2)
Ranged Pistol +5 (1d8/x4)
--------------------
Statistics
--------------------
Str 11, Dex 16, Con 10, Int 13, Wis 17, Cha 12
Base Atk +2; CMB +2; CMD 16
Feats Gunsmithing, Point Blank Shot
Traits Courageous, History of Heresy
Skills Acrobatics +7, Climb -1, Craft (alchemy) +5, Escape Artist +2, Fly +2, Intimidate +5, Knowledge (engineering) +5, Linguistics +7, Perception +10, Profession (cook) +7, Ride +2, Sleight of Hand +6, Stealth +4, Survival +7, Swim -1; Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth
Languages Common, Draconic, Dwarven, Elven, Gnome, Sylvan, Tengu
SQ deed: gunslinger's dodge (+2 ac), deed: quick clear, grit, up close and deadly +1d6
Other Gear Studded leather armor, Alchemical cartridge (paper) (10), Black powder (10), Firearm bullet (10), Pistol, Backpack, masterwork (5 @ 10.5 lbs), Bedroll, Belt pouch (21 @ 0 lbs), Blanket, Fishhook, Flint and steel, Gunsmith's kit, Powder horn (10 @ 0 lbs), String or twine, Waterskin, 7 GP, 2 SP, 9 CP
--------------------
Special Abilities
--------------------
Courageous +2 save vs. fear.
Deed: Gunslinger's Dodge (+2 AC) (Ex) Use 1 grit, immediately move 5 ft/drop prone to gain 1x/2x bonus to AC vs ranged attack.
Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
History of Heresy +1 save vs, divine spells
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Up Close and Deadly +1d6 At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the damage.

Sovereign Court

It is PBP. I check multiple times a day, but expect everyone to do it at least once a day. Preferably twice.
The world is around 85-90% land, with many little rivers dotting the main continent. Villages are plentiful, but mostly small. Trees and forests line the usually well marked roads and trading routes. The fishing/port village of Selsey is a popular destination, but it's inhabitants aren't really the social type.
A small village resided in haunted woods, but few returned after the last group of "heroes" to head in where never heard from again. This borders Selsey on one side, and it is generally avoided by everyone now.
The continent's main city, Solsun, (off limits to everyone who doesn't stay there currently) is undergoing a self-induced period of reconstruction after a falling-out split it into a North and South district place.
That's a pretty general description, so if you have additional questions I will try to answer them as well as I can.

Sovereign Court

So far it looks like we have:
Henkuli (Been-jammin) - Tengu Gunslinger (Pistolero)
Cassandra Fortlage (LastExile0) - Halfling Rogue (Cutpurse)
------ (Castle_Bravo) - ---------
Available Slot

I'm looking for 1 more potential player, maybe 2.


I am already playing in one of your other games, would it be ok to join this one as well? If the answer is yes I have an idea for a samurai.


i would play, not sure what class to play though :)

Sovereign Court

It's fine to join.


TY Connor, but I think this is too many PPD for me. GL

Liberty's Edge

Actually, can I throw this paladin into the mix? Adjusting for your specifications and leveling to two won't be rough and I would have went rogue, but you already have one. Backstory would remain effectively the same, Paladin Code would remain the same. All that fun stuff. Only stats and equipment will change.

Plus, worst case scenario, I'd be playing this character in two different PBPs.

Sovereign Court

That's fine.


this sounds interesting and besides if the lady Victoria is here it must be something worthwhile.

are there openings?

Sczarni

Is it okay if the character is chaotic neutral? I think I can make chaotic good work, maybe.


Hmmm seems we are already getting a martial character, maybe I'll go with something more supportive or arcane to keep the group balanced.

Sovereign Court

There are still openings, Edward.
Cassandra: Chaotic Neutral might be ok, but you'll have to be careful how you play your character.
Wolfgang: That's fine.


I would be interested in this game. Would you be averse to my using the Expanded Spell-less Ranger?

I have a background I came up with a while back that is good for homebrew settings and would love to use it. It is oriented on a gunslinger class but that is easily changed if I make him a ranger.

Mathurin Kerbouchard

I sent you a PM with additional details.

Sczarni

I won't be a jerk, if that's what you mean. I won't derail the story or steal from PC's. I've seen enough CN to know how bothersome it is.

Sovereign Court

Cassandra: It's probably all right if you try it out.
Grand Moff Vixen: I've used a SPR quite a bit myself, and actually prefer it to the regular Ranger class. You can make one using the Expanded SPR if you want.


Are you full?


i'll be withdrawing my interest I have enough games right now. just picked up 2 that I have been after for a while.

so I guess that may free a slot for Jules there.


Looks like rogue, ranger, gunslinger, paladin, and arcane or support...I would be willing to do the opposite of what Wolfgang chooses. Either a wizard or a cleric.

Do you have deities in your campaign?

Sovereign Court

Deities are the same as all the Pathfinder Society ones. And yes, it appears we have room.


I'll be going with sorcerer, his crunch is mostly done, then I'll write down his back-story and I'll be ready to go.

Sovereign Court

Good deal.


Sounds good. I'll do a support character then.


Would you allow evangelist cleric archetype?

Sovereign Court

Yes.

Sovereign Court

Will someone please give me a summary of who/what is being played?


I would, but I'm not sure who is actually set on doing this yet.


Throwing Ingrid into the mix. Dual weapon miner/caver/ranger Dwarven female with a horribly burned face. Going for a troll slayer (giants down!)


Here is the sorcerer I talked about, his back-story is incomplete but I'll hopefully remedy that soon.

Sovereign Court

Both of you are probably locked in.


I am waiting to see what is needed.

Sovereign Court

Okay.


Don't you want more backstory or details? What are Dwarves like? Generic, or anything special you can tell me?


Here is Mathurin Kerbouchard, a half-elf spell-less ranger.

Let me know what you think Conner.

Sovereign Court

If you want to add in more it's fine, but that looks like a good minimum, Ingrid.

Grand Moff Vixen: The amount of backstory you have is crazy. And I thought I did a lot wit my characters! That's great.


Ingrid has been updated to level 2. I plan to use the Deep Walker Archtype, which doesn't kick in until level 3.

Sczarni

I altered the backstory to fit with your setting. It has some ambiguity, but only because I don't know much about your setting and how much liberty I have to add to it for a backstory.

Sovereign Court

That's perfectly fine.


DM/GM: Connor McGinnis wrote:

If you want to add in more it's fine, but that looks like a good minimum, Ingrid.

Grand Moff Vixen: The amount of backstory you have is crazy. And I thought I did a lot wit my characters! That's great.

:)

So, am I good to go?

Sovereign Court

Yup.


back story longer better faster:

Ingrid is a Dwarf miner by trade, who has spent much of her early years learning the secrets of her people, namely metallurgy, mining engineering, gemology, and geology. As an experienced miner and caver, she is at home in the dark deep places of the earth.
She is also a master of two weapon fighting, clutching her family’s heirloom War axe in one hand, and a small hatchet with a bone handle in the other. Her skills were learned and perfected during a stint as a guard on an underground trade caravan. At range, she will resort to a crossbow, but at smaller distances, she simply throws her hatchet at opponents. She is capable of stealth, and tends to shun large weapons, or bulky armor. As a female, she is less bulky than the males of her kind, and slips through the shadows with an easy grace. Unlike most rangers, she does not consider nature her home, except the caverns and caves of the earth. She cares little for druids, farmers, and other ‘fur lovers’.
Ingrid was terribly injured in a mining explosion, and her face, as well as her hands was seriously burned. She was lucky to keep her vision, but she lost all her hair, and her right ear due to infection. A large red scar covers her forehead and crown of her skull. She always wears gloves, as her hands are a mess of red and white scars. The injuries have damaged her vocal cords, giving her a gruff, almost male voice. She normally wears a red scarf over her mouth, with a black hood, to cover up the worst of her scars. She prefers deep cleavage, and customizes her armor to extenuate her bosom, as her breasts and neck escaped injury during the blast. Ingrid would be an attractive woman, had she not been so terribly disfigured.
The explosion was a last ditch effort to destroy a cave troll, which has taken up residence in a mine, and was threatening the miners. The group attacked, but the troll tore through the miners like paper, and as an extreme measure, Ingrid threw a lantern at it. The coal dust in the air, simply exploded, burning the troll to a crisp, the other injured miners, and scarring Ingrid. After the injury, she spent several months in bed, receiving medical care. Since then, she left her hometown, and ventured out into the world, beyond her Dwarven Home. She still hears the screams of her companions, roasting alive, on lonely nights.
Perhaps due to her injury, She is disdainful and jealous of beautiful women, seeing them as “simply selling their pretty face, and making men do all the work”, but has a good heart. She dislikes seeing the disabled mocked or cheated, and has a soft spot for children. However, due to her scars, children are often afraid of her. She is not particularly religious, and tends to dwell on the present. She is fond of high quality alcohol, music, and she like short, muscular, bald men, and dreams of marrying a paladin with a white horse, but would never say this aloud.
She has a particular hatred for trolls, and will attack them on sight. This couped with her races historic dislike of giants, has given her the nick name “Troll Slayer” although she hasn’t been too successful at it. With the right party of adventurers, perhaps she could thin the numbers of this deadly menace…
Although a miner, she has a keen interest in the gem cutters art, and collects fine jewelry. She is particularly fond of lapis lazuli, and prefers silver and platinum to gold. She does not wear jewelry except on special occasions, keeping it safely stored on her person, usually in a leather pouch.
Other personality quirks include a profound hatred of fruit, a fondness for pigs (she thinks piglets are cute), and a strong distaste for prostitutes.


Is there still spot in this one, it sure looks interesting, I've been looking for PC oriented game for a while on multiple pbp sites as I usually enjoy creation of complex characters. Also if yes, since aasimars are allowed, what about LN tiefling?

Sovereign Court

That'd work, but I don't allow different variations of Tieflings. The basic model is what you'd use.

1 to 50 of 67 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Interest check: PC Oriented Campaign All Messageboards

Want to post a reply? Sign in.