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![]() SmiloDan wrote:
hm, I guess he could qualify as a level 9 Archeologist (Bard) with Leadership For him, all past and future history is History already anyway. Plus, you missed out Perform, and he is sure having a lot of Perform skills. ![]()
Male Goblin Titan Mauler HP 14 | AC 17 | T 13| FF 16 | CMD 12 | F 4| R 1 | W -1| Init 3 | Per 6
![]() I can read, I will stop them from drinking it if I have to. Korg wanders to the door and also tries to hear what is going inside. 1d20 + 6 ⇒ (6) + 6 = 12 Perception (Yes, I also hate the auto-dices just as they hate me) As Korg hears the sounds he readies his weapon again, he is by now somewhat tired, and would like to avoid raging if possible. "We could place trap here before opening door, maybe." He whispers. ![]()
![]() Anlerran wrote:
Torture is good, it must be, it has a long tradition being performed ever since humanity exists up to today, often those who actually tried to resolve crimes were the torturers themselves, tormenting is an other thing :) ... now for real, I consider torture a chaotic act, maybe a lawful Neutral act, but not evil. It being evil just became a common reaction to it since about WW1, it is just another of a dozen+ examples how morale standards change, there are many things like sexual orientation or non-standard religious believes that were also considered once evil, in a lot of places even today. ![]()
![]() Icyshadow wrote:
I pick the "heresy" one then :) ![]()
carryover or not, you should remind him this is Pathfinder and not some other game, he has to read and understand how DC on spells and skills work, especially at low levels People who played D&D in earlier/other editions often think they know how things work, sometimes I also make this mistake and remember something not from Pathfinder ![]()
"A creature with blindsight, of course, could close their eyes and attack the target with no miss chance, ignoring the Mirror Image spell entirely." This Also, if the dragon knows there are a bunch of fake and a real enemy in a square it would be stupid to try to slash at them, and would most likely just use its breath weapon on the square. ![]()
![]() shadowmage75 wrote:
no, read what I wrote: no other group, be it religious, cultural, or anything else is better than christianity, since ancient times one group (be it a culture, clan, nation, religion, or anything) was never any different just as your examples of what christians did it is also true that arabs conquered and spread out in north africa and eradicated last remnants of ancient egyptean and persian cultures, also similar to how communism tried to dominate the lives of people and make decisions for them on how to live, or how caucasians spread out in the world or recently how han chinese repopulate wast amount of lands, same is true on how homo sapiens dominates the world to begin with What I said was only that pulling the "ooh religion is evil, especially christianity" card is nonsense. Because humanity is stupid with or without it the same way, and without this trait we wouldn't even be human. EDIT: also, do you seriously need a clarification that it is an ingame subject if the question of the OP is about the morale aspects of torturing undead?
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![]() "it's evil to torture an innocent human bystander because they did nothing to deserve the pain. but it's good to torture an intellegent undead because they did everything in thier power to deserve it. slaying legions of human lives, feasting on humanity, creating more of thier tainted kin." So, what about undead that were turned without them wanting to? without them ever making others into one, or attacking anyone without a good reason or for self defense? and what about wizards who became one just to gain immortality so they can be an eternal bookworm in some hidden library? what about elven liches that are chosen as guardians of burial grounds and ancient cities, or of secrets and lore? Not all undead are evil, just because they are undead, that is what I call generalization
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![]() if you meant torturing, perhaps, it depends on a lot of things if you torture a vampire with sunlight to get information out of it that could help save a city, it can count as a necessary deed to rescue innocents of course there are always those who either agree or not with a decision or action, so even ingame RP should represent different opinions on some events, probably even among various Inquisitors some deeds would be considered acceptable or even preferable while among others inacceptable and abhorrent some knightly orders and thus I assume also paladins may list among things not to do like backstabbing, lying, or attacking fleeing/unarmed enemies also the ban on torturing, same can be true for some religions and thus clerics and just mere followers who take it seriously if the vampire mentioned would be tortured just for fun and not to gather information of any kind, then yes I would list the deed among evil acts ![]()
Male Goblin Titan Mauler HP 14 | AC 17 | T 13| FF 16 | CMD 12 | F 4| R 1 | W -1| Init 3 | Per 6
![]() "I don't see how my comment was anything bad or "not cool" considering it only hinted at something you decided that it had to be about rape , but even if it were true, my character is mine to decide what I would act and speak like with it.
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Shifty wrote:
The thread is at this point nothing more than a trolled desecrated cave where "A Man In Black" continues to flame/troll/ignore the meaning of what others write, and where he slips more and more towards personally insulting the people he disagrees with. ![]()
I am honored that you quote me, truly, it makes me feel important. Still, it would be preferred if you also write the name to those who wrote it, I can't take credit for others either naturally. /facepalm What is not real isn't real, and people shouldn't feel insecure about nonexistent things, nor should law do anything about it. Otherwise we would all go to jail or worse because we kill goblins and orcs constantly. I enjoyed Knights of the Old Republic played as dark side villain the best, but that doesn't make it untrue that in RL I am a kind and helpful guy, I won't force choke anyone, promise. I don't see how my comment has to do anything with being apologetic ![]()
imagined rape in an imagined world should affect them less than imagined killing in a FPS, sexual phantasies when one looks at someone, or drawn nude people oh the horrors! woe is me! if we don't ensure the safety if these nonexistent people and/or from nonexistent events the world is doomd, doomd I say! Let us quickly create the thought police, and quickly imprison or castrate everyone who thinks nasty nasty things! Did I mention yet we should also imprison all the artists who dare to draw nekkid people, even if they are long gone and their paintings are in museums? Quote - *I'm gonna sing the doom song now!* ![]()
I find it offensive if anyone finds it OOC offensive if a villain or any other character in the game does anything. This is not Real Live, laws/morals/ideals are not the same, nor should be. Especially not for a villain. I don't like to take RL religion into these discussions but I am a Catholic, I still don't care about what happens in an imagined world.
Making a villain that sexually abuses victims or uses either itself or the victims to breed is nothing different from how Dragon Age has the broodmother. I say it adds to the setting and theme, and makes the character more easy to remember. Think about how themes in RL like homosexuality were abhorred or accepted in different eras. just as you can show good and bad characteristics for people both good and bad, you could tackle cultural themes and shock your group with a revelation that your benevolent and kind Merciful Healer granny actually hates gays or is a racist. Heh, a totally cool guy could be into necrophilia. Would that bother you? Him? The Dead? Extra fun if it is a necromancer. ![]()
Sorry, this one will be long. Hm, the most fun/balancing house rule(s) I think is when our group play a Gestalt campaign: You choose 2 classes as normal, you can use any compatible archetypes for each as normal, but you have to pick either BAB or one of the saves from the class with the slower progression of it.
To clarify here is an example of a Fighter/Sorcerer going by these rules: The player has the idea/concept of a fiery battle mage, a warlord wielding arcane might. This background will be the most important at the last step explaining the rule. First step was to pick the two classes (Fighter and Sorcerer) and possible archetypes, for simplicity we use no archetypes now. Then we pick the "weakness" of the character. Sorcerer has a good Will save progression and the Fighter has a good BAB and Fort progression, the player decides to use the weaker Will progression imagining her "Flame Warrior" to be more physically strong than mentally. Next is the average of the skill per level. Fighter has 2+Int and Sorcerer too, so there is no problem with it at the result is the same. The hit dice is also chosen as average, the Fighter has d10 and the Sorcerer d6, this means the result of the character becomes d8. The next on the list is a rule, doesn't matter at char creation but it is to be remembered, this helps keeping the character "clean" and without this rule there would be no reason or benefit for taking the averages of hit dice and skill per level. The last step to finish her character is the decision if she would want to trade in some ability from the two classes for an unique synergy one. She decides that she does indeed want that. She picks the class abilities "Bonus Feats" and "Bloodline Spells" to be traded in. Now of course what to do with them is entirely up for the GM, but in my own case I will give her based on her own concept something fiery. I also take it in consideration that she gives up a bonus feat every second level and many spells which is a great sacrifice from both classes thus the result shall also be great. Flame Strike: A weapon held by her will get an additional +1d6 fire damage against enemies every second level, she will also get 1 fire resistance on all such levels which stack. Ranged weapons add this damage to the ammunition. She will also get an additional known spell on every such level chosen from spells related to fire even if normally it would be on a spell list other than of the Sorcerer. In addition I will create 3 Feats she can take if she wants, like being able to form a blade purely from fire and use that the same way but with -2d6 to the granted fire damage dices. ("Firesword") If she would have chosen Battle Sorcerer instead of Sorcerer then she would have some less spells but a better hit dice.
I call these rules the "Hegemony Rule" based on the multiple games I GM-ed in the custom Hegemony setting. As you see it can be quite balanced and fun, especially with the last option for getting something unique and fitting. In such a gestalt campaign you don't just amass all the benefits from the two classes, you get and lose from them at equal level. ![]()
crafting needs to be able to allow the maker customization in multiple ways size of item, resources used to make it, colors and design of it, option to carve runes in it, option to have a weapon name or the name of the crafter appear on it, and lots and lots of designs also, a variant of such crafter could be architect, I would rather play a noble and architect than the usual classes, so I can build and influence the game world on many levels I wish to be able to build settlements and castles, design it to the lowest details, I want to raise statues from NPC-s and player characters, and an ability to hold festivals and raise an army ![]()
Bladebound archetype uses up the slot for 3rd lvl Magus Arcana, Hexcrafter archetype has the option to pick Witch hexes instead of Magus Arcana Is a Magus which is both Bladebound and Hexcrafter a working concept, which uses the 3rd lvl for the Black Blade while giving a choice about the Hex/arcana on other levels, or do these two archetypes interfere with each other and are thus unable to coexist? |