as a related request please make it so that swarms could be animal companions, a swarm of scarabs or ravens is what I was looking forward to for some druids as example (Egyptean themed character, or a druid surrounded by ravens and wearing feather cape) Right now, no rule seems to allow such bird or bug swarms even to druids, and that is something I find personally troubling, bird swarms especially would be great for some concepts, doves, ravens, crows, owls, or some songbirds would be great for a concept of a character being surrounded by lots of these. It could be used for a scene as in The Birds, or as something more fey/fairy tale like, as in case of Snowwhite being surrounded by songbirds.
Shinon wrote:
could you think up a built with this idea of fighter/witch tripper? It was just a quick idea, but I do like the white-haired witch fluff and maybe it can become something great with the lore warden
My question about reskinning was as in my first post here: "Interesting, I am thinking in something with heavy steampunk feel, maybe something that is a bit "reskinned" if I join, like a summoner for clockwork/Steamcreature pets who is an inventor, or a sorcerer/dragon disciple which would basically get its increased strength and such from implants and a mechanical arm/fist" Same powers, but different explanation/visualization
it isn't even really a race, only a slight change of base-type with flavor on top, as I see it all the stuff/rules for the half-construct are already properly in place, and unlike other characters in a high-fantasy setting this one seriously has to worry over dying edit: Alchemists aren't spellcasters, are they? no worry about meditating or somesuch for spells then
Brian E. Harris wrote:
My "flaved analogy" means that the deal earlier accepted was that the cola is given out for free, anyone who would try to pull that joke on me about paying the next day would at best be laughed in the face, or if I am in a bad mood and the guy doesn't stop then the person may get a punch in the face instead. superseding and altering terms like that would in most cases never work and you can just ignore anything that tries b*llshit you like that (unless a government does such a stuff, sadly they have the power to do silly all the time, stupidity exists everywhere, no matter what nation we talk about)
I don't even get the issue, never in my whole life as gamer had my group have every book for all the members, except the player's handbooks. If anything else came out only one person from the group had it, and the books or Dragon Magazines were bought after discussing who wants them/who has cash at that moment. What was needed was at the game sessions present, and usually handed to the GM. My earliest gamer memories are about a small group GM-ed by one guy who had ALL AD&D and Ravenloft/Spelljammer stuff, no one else ever had AD&D stuff, and we played for lots and lots of year like this. (Now he lives in the UK, but we swapped to 3rd+ edition anyway) A huge amount of material wouldn't have been possible to get/use otherwise, 99% of material is not translated for my language, it is even harder to actually get them here, and ordering from oversea just recently became something plausible as an option and often makes the books cost almost double due to fees. Finding stuff free on the net is just barely 1-2 clicks away through Google as well in this age. God bless d20pfsrd.com as example Right now, I guess most would bit... erm, complain about "copyright infringement" due to sharing/copying these even inside a single rp group, right? Given a few years it may mean jail in some nations, world just gets more and more crazy as time passes. Quote: "There's a catch to that, though. The OGL can be revised, and if you accept the terms of a hypothetical new OGL revision that closes earlier-opened content, it's closed for you, and everyone else that accepts the terms of the new revision." Stuff that already got sold earlier can't be changed (by common sense), if you give out free Pepsi Cola one day you can't demand the next day from those who took and drunk it to pay 100$ for it.
something else:
In this concept I came up with Merlaine is a young spellcaster girl and would be the origin of the legend. You could just as well make Arthur into a girl. The society "at that time" or through the centuries as it changed may have not accepted important/leading female roles and thus the history/legend was greatly modified. You could use this idea for your setting to twist some "facts" for making new truths. Historical events, characters, even whole races may be different of what the "modern society" imagines it.
4d6 ⇒ (6, 1, 4, 5) = 16
1d20 ⇒ 15 race roll results: 6, 4, 5 = 15
Interesting, I am thinking in something with heavy steampunk feel, maybe something that is a bit "reskinned" if I join, like a summoner for clockwork/Steamcreature pets who is an inventor, or a sorcerer/dragon disciple which would basically get its increased strength and such from implants and a mechanical arm/fist What level are the guns on in the setting? "Guns Everywhere" or lower?
Hungarian Paladin of Light 2/ Bard of Serious Business 4/ Grand Master 3/ Judge 1
Quote: Elorin and Seltyn are disturbed as a spear head comes between them in the rear seat of the carriage. Maeve and Talon are also shocked from their front seat. Wil, Thalas and Suny are can only stare in shock as a volley of crossbows target 1=W;2=T;3=S; 1d3 ⇒ 1 Wil. What if Suny stayed in the carriage? What if Wil after starting out to ride now wanted to be in the carriage with the horse tied to the carriage or handed to someone else?
If you want to have a proper effect on them kill a char off, then on the way to the main "boss" on a corridor have a locked and enchanted room that has a small chest in it if they can open it. It should have a few minor trinkets in it, and a scroll of raise dead this way the assassin encounter scene will still linger in their mind, the threat level is raised, but the character still returns If you want a more interesting and harder encounter, if the assassin killed atleast one char keep it dead until after the battle, and have the group fight the drider in the weakened state, then the equipment/wealth will matter less "extra hard stage" could include the dead char showing up as undead minion for the drider to fight the other PC-s
doctor_wu wrote: That reminds me of how much cheese you can get with the rich parents trait at level 1. It is tons literally. that is quickly used up, just buy a trained war horse with an armor, an armor for yourself (not even a full plate), a noble outfit (not even a royal one) and you already lost most of it That trait is great for nobles, knights, merchant princes and their families though
the char would have to be lowered from 6 to 4 levels, but as you only use paizo stuff I guess removing the 2 swashbuckler levels would do it, Robert's backstory wouldn't have to be changed much, he basically shows up after the ship he served on sunk nearby I would like to ask though if we will level up somewhat in game later, to know what to await and how to configure the skills/feats
STR Ranger wrote: DM dependant. Most I have encountered allow it to work since the ability is effectively the same thing. (Actually a bit weaker since it only works on a full attack) or Allow you two Craft "Twin Blade gloves" or A set of gloves appropriate to your weapon style. goblin TWF with 2 levels in Titan Mauler, they also get a small bonus against almost all enemies due to their size this way how would you build such a goblin of 13 levels? (2 level Titan Mauler and 11 level Two-Weapon Warrior maybe)
Haelow wrote:
Instead of such comments consider the necromancer to send undead zombies after them with small notes attached to their forehead, the zombies should be former lovers/family members/children/people they have met earlier would work like proper mocking
hm, there is this urban legend that if a radio falls into a bathtub you die, is also used a lot for series and movies, but is in fact wrong 95% of the time I don't know of any specific rule on magic/spells used in water, and usually the few spells that are affected by circumstances (like being in water) extra mention it. Not even Fireball describes if it has different results in water, although reading its circumstancial description of melting some metals I assume it would boil the water. You can use a stunner in water, and only affect the one person you target, it won't shock all other people in the water at the same time, I believe Shocking Grasp would/should work like it too. It is a touch spell after all, not a multi-target/area spell
I LOVE traits, they help to flesh out a character based upon a concept idea, and it also shows the GM how to create unique Campaign Traits on similar power level for their own world/setting. I also like that you can get a class skill, it makes sense, plus just because an other class has a skill as class skill doesn't mean that every character with that class will have that skill maxed out, or have any ranks in it to begin with. Not all Barbarians are expert riders, not all Rogues care about disabling devices, and not all Bards are master linguists. |