Do... do people still ask for favorites on this thread? Because if so, I'm a little hurt that Tacticslion hasn't favorited my post on the Blame Cosmo thread yet. If that's not a thing I'll just go then... abandons thread
James Risner wrote:
I was going to keep on lurking, but I couldn't ignore this. YOU CAN'T BUILD A CHARACTER INCORRECTLY only sub-optimally. There is no "wrong" way to build a character unless you actually miswrite your numbers/abilities on your character sheet. Can you take X, Y or Z to make yourself more effective at whatever task you wanted to do? Sure. Are you wrong for deciding not to do it? No. Are you wrong for not knowing that you had the option to take X, Y or Z? Absolutely not. The amount of "one-true-wayism" in PFS is absolutely cancerous to the game.
Chemlak wrote:
Holy f*@$ that was amazing XD
I blame Cosmo that it's taken 4 months of dedicated job hunting to land even a part time job that I'm grossly overqualified for. And that that job still took 3 weeks of negotiation with the store manager to come to fruition when 2 supervisors, the night manager and the assistant manager were all giving me glowing recommendations.
Why in the world did this get moved to conversions? It's about the awkwardness of strength beats dex when it comes to stealing things, not actually building the hulk... To throw in my 2cp, if more classes had access to something like the Elbow Strikes ability of 4 Wind Fantasy's Daredevil Prestige Class (not sure if Paizo's printed an equivalent anywhere) then strength winning out makes all kinds of sense since you smack someone while you're stealing from them, but otherwise in and out should be easier than manhandling them into submission.
Scott_UAT wrote:
I really do too, it's a shame that ease of play ended up cutting into the power ceiling so much though. The class is far from unplayable, but it's definitely the least combat friendly half caster I've seen in a while. It has high skill points, a solid skill list and interesting skill buffs (some of which can be passed to allies) so it does well in social encounters and almost all of the archetypes/alternate destinies provide solid additional out of combat versatility (particularly Gifted since it makes for a strong artificer), but as far as combat goes, it's basically a spontaneous casting warpriest without fervor or divine weapon so leaves something to be desired (house ruling blessed/cursed to standard action to activate, free to maintain and/or lasts rounds per level would alleviate much of this issue). For combat light campaigns though, it's a perfectly fine choice (which I imagine most introductory campaigns for young/inexperienced players would be anyway).
swoosh wrote:
Point being that they can't nova as hard. And bombs that target touch AC, are ranged, require no special conditions or positioning to go off, get Int to damage and deal splash damage are generally much better than sneak attacks, and that's before getting into how it's easier to apply status conditions with a bomb than with a knife.
You mean to tell me I could have been getting Smurf pics this entire time?!?!? A couple other abbreviations/forum in-jokes/well known characters that I see pop up pretty often:
Eh, that's long enough for one post, will add more later. At any rate, a late welcome to the forums MageHunter! I promise we don't bite much
JiCi wrote:
The difference being that your can nova with alchemist's bombs if need be. TFWing with bombs can lead to ridiculous damage in a pinch
The Doomkitten wrote:
It honestly wasn't that bad, I just did 10 pages a day for like 4 months. Tacked it onto my daily reading ritual and powered through it bit by bit. James, do you try to keep a semi-regular intake of other people's creative work or do you usually end up cramming a lot in over a short period of time followed by a substantial break?
*gasp* *wheeze* I FINALLY read though the whole thread (when I started reading there were only 59087 posts) and have a couple questions of my own to add to this fantastic monstrosity:
I've always had a hard time nailing down my con score but other than that I've had a very good idea of my stats for a couple of years. Str 13: I exercise regularly (10-12 hours a week in the gym) but haven't received any formal combat training so I feel really reluctant to bump my strength score higher for a larger bonus to hit. Instead I have the Muscle of the Society trait to get up to the 15 Strength my carrying capacity claims I have.
Everyone poops, it's just a matter of where. Generally intelligent creatures will have some sort of restroom or designated s$#~ting street but animal level intelligence creatures generally don't bother with putting in the effort unless trained. Having said that, while touring Peru, over the course of a couple weeks I got to witness a herd of wild llama consciously designate a specific spot within a temple as their washroom whenever they grazed nearby.
As did this: GreyWolfLord wrote:
The way I see it, the damage is pretty much spot on actually. You have to remember, when you're aiming for vitals you're essentially getting a crit in and applying precision damage and other bonuses at the same time. Typically modeling the real world with Pathfinder rules sets real world level caps around level 5, so let's look at a level 5 Gunslinger critting with a sniper rifle of sorts. I'll assume that since this is a weapon specifically designed to be as accurate as physically possible, that it has a far reaching sight attached to it. The sniper rifle would then cost around 2,250 gp to craft for a guns everywhere world like Earth. That's well within the realms of a 5th level character's WBL, especially when the gun is likely just gifted by the military anyway. Side note, a sniper rifle should not cost anywhere near 2,250 gp to craft as that's >$800,000 by modern gold prices. The Gunslinger is specifically aiming for vital areas (taking 20) so their attack is automatically a critical hit (if they weren't then they wouldn't be sniping and the target would have a reasonable chance of living, which makes sense since people survive getting shot all the time). Assuming a Dex of 18 and Weapon Specialization (Sniper Rifle), they're dealing 4d10+20 damage, or 42 damage on average, on the crit. That sounds about right since that'll kill pretty much any 5th level or lower character without similar investment in Constitution. Bump Dex up to 20 and make that a +1 Sniper Rifle with Master Craftsman and you're looking at 50 damage on average, enough to invoke a massive damage save vs death on an elephant or any 5th level character, regardless of their stats (assuming appropriate WBL).
Haven't finished catching up but this caught my eye: Matrix Dragon wrote: The real problem that the wizard would run into is that costs aren't measured in gold anymore so he would have a heck of a time figuring out how to craft things and what size diamond he needs for his Wish spells ;) I actually worked that out one time for the heck of it. Assuming that the relative value of gold to diamond is the same on Golarion as it is on modern earth, a 25,000 gp diamond would be about 400 carats in size. There's been a grand total of 15 recorded diamonds breaking that, although a couple like Lesedi La Rona, Cullinan and Sergio are massively larger than 400, each breaking 1,000 carats (with Cullinan and Sergio breaking 3,000).
It's been a while since I've uploaded a class to the boards so I figured I'd pop in and present my latest creation: The Hemotheurge It's a spontaneous divine full caster that uses its literal lifeblood to cast spells. In addition it can willingly bleed profusely to power up its spellcasting and unlocks a bunch of neat little tricks in the form of blood talents, many of which also get a boost from self mutilation. The class is a bit on the simplistic side and I'd like to add in a couple more blood talents so I'm looking for feedback on how to spice things up a bit and/or expand the options available slightly. All in all though, it's complete enough for a first draft that I'm at a point where I'm comfortable with sharing with the world at large, so have a looksie and then feel free to tear me a new one ;)
FaceInTheSand wrote:
Actually, that's a perfectly fine size for a city that size, especially since apartment complexes and high rises aren't really a thing yet. There's about 85,000 people where I live and the city's basically a 6 mile diameter circle, so 6 by 4 is definitely not a stretch for 75,000 at all. As for everyone who's commented on things like driving the concept of time home, random encounters, making it near impossible to find specific NPCs and other things that make metropoli notably different from normal cities you've been awesome. Keep up the good work! For everyone who's been giving examples of large cities and their likelihood of being broken down into districts, not quite what I was looking for but I do appreciate the effort! There's still plenty that helps out indirectly from these comments.
95. Dungeon puzzles as a way of slowing the onset of your wizard's dementia. Exercising the brain with mind games and puzzles is a great way to keep your brain healthy and young and helps slow the onset of a LOT of mental diseases. So take Gran-Gran down into Rappan Athuk. If she survives the horrors there, she'll never have to worry about forgetting what she saw. Ever.
Kobold Cleaver, don't feel bad, I've gotten ones twice now :P On a related note, does that mean that I'll get two entries into Jason's hardcover give away since the dice gods hate me that much? Taig - and everyone else - again, thank you SO MUCH for being so awesome. If I ever reverse engineer your IP address to find out where you live, you'll be sure to get a nice hot cup of coffee waiting for you when you open the door.
About 8 months before I watched the Parasyte anime, I wrote up a homebrew class that could replicate any of the main characters pretty seamlessly. Needless to say, I was pretty surprised with how that turned out. Obviously I added the pic of the MC after watching the show, things would have been really weird if I'd drawn that instead. I don't watch/read a lot of (high) fantasy media (sticking to more slice of life or drama), so a lot of characters I enjoy would make terrible PCs since they'd all be level 1 Commoners. Having said that, it's fairly easy to make the cast of Avatar using various Kineticists and the Shield Champion Brawler just screams Captain America.
thejeff wrote:
Eh, electrons have discrete energy levels in real life, so why not let spells have discrete energy levels as well? Makes enough sense for me. Works for spell slots as well, electrons can't be in the same phase as nearby electrons, spells can't utilize the exact same "piece" of "magical essence" for multiple effects, hence slots. Minor Tangent: Having said that, I do greatly prefer spell points over spell slots, especially when you can use spell points to augment the spell level. Psionics is fantastic, sans to a tiny degree the flavor.
darth_borehd wrote:
Measurable: Anyone with sufficient training can pull enough "magical essence" from the surrounding environment to make guano explode when it reacts with sulfur (it's similar to how you sometimes need to add heat/water/some third chemical in order to get two regents to react meaningfully). You can measure how much "magical essence" a person can manipulate by the intensity of the fireball. Verdict: Pass Repeatable: "Magical essence" is the limiting factor for spells, not reactants. You can't measure how intense the glow of a light bulb is if the batteries powering it have drained. However, if you get new batteries or recharge old ones you can continue the experiment. Higher level spell slots and resting cover the analogy. Verdict: Pass Explainable: There is no "one true way" to explain magic because it's something that isn't directly relatable to our world. How do you teach a colorblind person the difference between red and green? You can't, because it's not part of their universe. Verdict: Irrelevant. It will be explained in universe however it is explained. Exchangeable: This is going to happen if the Wizard writes it down on a scroll so that the Fighter can follow instructions needed to complete the spell (a simple UMD check). Verdict: Pass ------ Seems pretty scientific to me.
Melkiador wrote:
You can also stack Martial Master onto the archetype pyramid to bump the versatility up even more. Of course, at this point you literally aren't playing a fighter anymore since every single class ability has been swapped out, but its a great "fighter" nonetheless.
33. Using an enemy as a baseball bat. Or an ally, I won't judge. Also, I love the fact that there's no weight restriction on the enemy, only a size restriction, so you could potentially swing iron golems around with impunity. 34. Bows are incredibly versatile. Besides shooting things dead, you can also twist a stick through the string to make friction fires start much faster, unstring one end to create a fishing pole or help make a classic basket trap, unstring it completely for an impromptu garrote, or even use it instead of your enemy as a baseball bat.
15. Trail rations can be used to insult banquet hosts and potentially save you from getting poisoned by said banquet host. 16. Animal companions as a food source. People seem to forget that by definition animal companions are not normal animals, but magically enhanced slaves and therefore there should be far fewer social taboos on having one for lunch (especially if you're a ranger or hunter and not a druid). You get a new one for praying for 24 hours and rangers and hunters don't have the nature reverence stipulation to their casting that druids do and hunters actually gain a bonus from killing off their companion.
As far as I can tell we haven't had one of these threads in a while and they're always fun. So I'll get started. 1. Soap as glowing signage. Cast light on a bar of soap and then draw designs on dungeon walls, doorways and anywhere else you can think of that would benefit from a little extra light or an obvious marker that you've already been down a certain path. Also works great for finding invisible foes that can't fly if you apply it liberally to the floors. I actually find this so helpful in so many different ways that I almost always specifically build my characters so that they have access to the light cantrip/orison from level 1, regardless of what class they are. There's half a dozen traits that give players the option of casting light as a spell like ability so it's pretty easy to squeak in. 2. Tents as makeshift parachutes/para-gliders. Stuck at the top of a cliff and the wizard didn't prepare feather fall? Worry not, your tent that you've totally been using while on the trail can actually come in handy. If it has rigid supports you can make a makeshift para-glider to help slow and aim your landing and if it doesn't, the extra drag from the tent's cloth should be enough to convince your GM to knock a couple d6s from your fall damage. 3. Sewing needle as compass needle. If you heat up a strip of iron until it's red hot it will polarize itself while cooling. If you align an iron needle north/south while doing this, you effectively create a compass needle, allowing you to continue to travel after losing your wayfinder. What other neat tricks do people have?
Petty Alchemy wrote:
Alternatively, skip the middleman and just go with Shapeshifter Skirmisher Ranger instead of Brawler. Does the "channels the abilities of animals" thing quite well without relying on magic.
Dragon78 wrote: -A non-caster shapeshifter class that gains special benefits while transformed. A Shapeshifter Skirmisher Ranger fits that bill pretty well. Dragon78 wrote: -A spontaneous cha based caster with druid spell list. Sort of exists in the form of Nature Oracles and First Worlder or Wild Caller Summoners. Crossblooded Fey and Verdant Sorcerers also kind of work. Nothing fits the bill 100% yet though. Dragon78 wrote: -A gadget based class with bombs and guns. Nearly fulfilled with the Experimental Gunsmith Gunslinger. It can modify its gun to shoot alchemical weapons. Dragon78 wrote: -A d10, full BA, 6+Int, unarmored(cha based AC) warrior class that was raised in the wild and is focused on one terrain(like Tarzan or Jungle Girl) Deep Walker, Woodland Skirmisher and Wave Warden Rangers do this fairly well, minus the Cha to AC bit. Dragon78 wrote: -A d6, 1/2 BA wis based divine caster. The best I can do for that is a Sage Razmiran Priest Sorcerer. Dragon78 wrote: -A d8, 2/3 BA, 4+int skills, 6th level cha caster class that focuses on sorcerer bloodline powers. So a Skald with the Eldritch Heritage feat line. Dragon78 wrote: -A non-caster healer class who's powers come from the positive energy plane, gets lay on hands and channel energy. Also known as a Warrior of the Holy Light Paladin. Dragon78 wrote: -A "dragonrider/dragonmaster" class with 4th level arcane spells that it gains only while near it's dragon. Yeah, I got nothing for this one. Best I could come up with is a Draconic Bloodrager riding a flying mount. Dragon78 wrote: -A d10, full BA, non-caster "beastmaster" class with magical beast companion. A Beastmaster Skirmisher Ranger works just fine here. Can also stack with the Shapeshifter archetype to fill in your first request at the same time. Dragon78 wrote: -A monster class that gains many monster traits and abilities. Fair enough. You can't exactly expect player classes to fill the monster classes niche. Dragon78 wrote: -A d10, full BA psychic based class. Occult Adventures might have a psychic archetype for one of the martials, don't have the book yet so I can't say for sure on that one. Dragon78 wrote: -A non-caster telepath based class. See above. Dragon78 wrote: -A non-caster class that is completely focused on bardic music and has a long list of abilities it can choose. Carnivalist and Deadly Courtesan Rogues as well as Sensei Monks get a reasonable list of bardic performances. None of them are completely focused around them though (although, neither are most Bards) Dragon78 wrote: -A martial class that creates it's weapon from it's soul, mind, life force, blood, latent magic, etc. Monks of the Empty Hand infuse everyday objects with ki to turn them into weapons which is pretty close. Also see any Barbarian or Bloodrager with a rage power or bloodline power that grants a natural attack. Dragon78 wrote:
Yeah, closest thing we got is the Hexcrafter Magus. Although I suppose Halflings with a jinx focus can fake Evil Eye fairly well regardless of class. Basically my point is that most of your ideas (and that of many of the other posters on this thread) already have an analogue within existing class archetypes and that a lot of the ideas being proposed don't need a full class to implement them, a new archetype to an existing class is enough.
And after nearly a year of sitting on the idea and tweeking it slightly over time the regenerator has finally received the green light for a playtest come September. Before that though, I'd love to hear some more feedback and especially some critiques from people so I can finish polishing the class up. Mechanical issues and clarity issues are first and foremost my largest concern, so focusing on those would be more constructive at the moment than trying to find ways to mute the fluff further, although that is still appreciated.
DR 1/- is fairly unimpressive, but frequently anything that can get DR 1/- can get more DR than that with time. Your barbarian example would have at least DR 5/- by 20th level, more if he spent rage powers and feats boosting it, and even without, DR 5/- is enough to spare a charge from the heal stick every hit so is very nice. Plus if you build to maximize damage reduction you can basically ignore wearing armor altogether as I showcased in this thread where my barbarian's maximum effective DR was DR 230/-
EvilTwinSkippy wrote:
If that works with Lingering Performance that feat is crazy good.
Right, so when I started reading this yesterday the post count was under 750, now it's over 1100. This thread is growing faster than the Kineticist discussion thread did... Anzyr, for 20 pages you touted about how awesome your wizard was. I don't care if you do post it to this thread or not, that's irrelevant, but you cannot use a different build with an entirely different class (and multiclassing) and wildly different tactics for the competition and claim that that counts as your wizard example. That's completely disingenuous and only proves that your wizard was not capable of rising to the challenge presented.
The idea behind this build is simple, never ever get into the thick of things alongside your allies, instead, you support them from the comfort of your home. By utilizing massive range buffs, scrying, distance healing and tactical maneuvering, you can safely have a significant effect on the battlefield or social encounters from a literal mile away. Lazybones McGee
20 Point Buy
Progression:
So, what does Lazybones McGee get up to? Well, he uses some heavy rules exploits and questionable readings to allow him to inspire greatness in his allies at level 1 from literally anywhere in the multiverse by hosting a tea party that no one else actually attends since Tea Ceremony doesn't actually say that the allies have to drink the tea or witness the setup to receive its benefits. 2 d10 hit dice should be enough of a boost to carry his allies through to second level where he can begin to heal them while staying at medium range, which keeps him well out of most combats. 5th level lets him heal allies from up to a mile away and 11th level lets him teleport over to his allies while invisible so that he can steal their poisons and diseases to have them effect him instead without most enemies realizing what happened. 12th level lets him move his allies around the field on his turn to set them up into better tactical positioning, 13th level lets him spam healing hex while 17th level makes sure he doesn't die from his life link with the other party members.
-------------------------------------------------------------------- So, thoughts, opinions, advice? How would you spruce up this kind of a character? Do you have an idea of how to make a more effective buff-bot that likewise doesn't even attempt to stay close to their comrades? Etc, etc.
Kazaan wrote: Half-Elf Orc Sorcerer with Racial Heritage(Dwarf) counts as Human, Elf, Half-Elf, Orc, arguably Half-Orc, and Dwarf. With a little creative thinking, a Half-Elf born Aasimar with Scion of Humanity gets to count as both outsider(native) and humanoid(human, elf), then add in all the other stuff as well. 5 of the Core 7, not bad! Although I have to ask, why no love for the little folk?
Let's look at a 5th level witch with a CL 2 wand of wand of hex vulnerability vs a regular ol' CL 1 wand of cure light wounds. Obviously the witch has the Healing hex. CL 1 Wand of Cure Light Wounds
CL 2 Wand of Hex Vulnerability
It only gets better as the Witch levels up, especially if she takes Major Healing Hex as well. At 20th level: CL 2 Wand of Hex Vulnerability
Yup, it actually drops to under a gp per hit point healed. Expressed differently, you heal 1.27 hit points per gp. Talk about cost effective! But wait, it gets even better! Hex vulnerability is one of the few wands that actually gets more cost effective as its caster level increases. This is because it allows you more rounds of healing per charge; the numbers are as follows: CL 20 Wand of Hex Vulnerability
Assuming you can get in all 19 rounds of healing per charge, you heal 2.41 hit points per gp spent on the wand. Now obviously that's an idealized situation but it does show that as you raise caster level the cost per hit point decreases, so a CL 3 wand will be better than a CL 2 wand and should still see enough use to warrant the extra 750 gp. The additional cost does make it more prohibitive in the lower levels though.
So I was rummaging through some of the Pathfinder reddits and came across this gem: Vrathal wrote:
What other zany things can we come up with?
If a spell-like ability can be drawn from the sorcerer/wizard list it must be. FAQ. Any other questions? My search-fu is strong today :)
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