Are there any tropes we are missing now?


Pathfinder First Edition General Discussion

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Milo v3 wrote:
Capstone should give the Kaiju subtype.

But... Ultraman isn't a Kaiju... he FIGHTS Kaiju


A few somewhat missing things:

1) Making both 4th-level ACG casters Barbarian-based was unnecessary, especially since the Skald ends up with the HD and BAB of the Bard to differentiate it from the Bloodrager. The herald, the minstrel knight, the warrior poet trope as a Bard/Cavalier hybrid with performances that incorporate bardic inspiration and cavalier tactics - partial casting, d10, full BAB.

2) A genuine 'cast from hit points' brute force mage, now that the Scarred Witch Doctor has been altered. Maybe a d12, 3/4 BAB, secondary caster with a witch-like spell list with added (level-appropriate) blasting, which can use hp as a resource pool for limited metamagic and some arcane-pool style abilities.

3) Powered Armour/Iron Man as a class.

An arcane or alchemical secondary or partial caster as a sort of construct builder, with a leveling 'Work in Progress' constructed familiar that it can upgrade, use in combat, and eventually wear. Archetypes or optional upgrades for the suit can include Iron Man tricks like Prehensile/Rescue Armour, which can split up (dividing its levels across multiple armours) and be directed to form around someone else, or Giantslayer/Hulkbuster, which allows the Iron Man to scale up to Large or Huge size.


chbgraphicarts wrote:
Orfamay Quest wrote:
<stuff>

I think it'd probably be better/more manageable if it's rounds per day or minutes per day equal to your Level.

(cut)
It'd also help if the time to grow decreases as you level, based on the number of Size Categories you grow:
(cut)

Oh, yeah! This makes a ton of sense! Now I'm actually really interested in seeing how this class would play out.

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thejeff wrote:
It's the "Using the other characters to attack" part that doesn't work so well in 3.0 and that was my favorite and the most flavorable part of the class.

That's pretty much what Haste does in 3.x/PF. But yes, I want action granting.


Milo v3 wrote:
spellthief, truenamer

I would think "spellthief" is already covered by the Arcane Trickster.

As for Truenamer, Wizards have that power as one of their Arcane Discoveries... not a class/PRC/whatever, but it's something.


Austan Gavynus wrote:
Orfamay Quest wrote:

You could easily provide for further scaling bonuses, or even intermediate bonuses.

(Cut for space)
... and, of course, something similar in the other way, so you're "fine" at level 15 and "not there"...
Cool. I may play with this and see if I can get any of my players to playtest this gal/guy. Throw in weapon grows at certain levels, too?

I assumed that equipment kept pace with the body. Or everything except your trousers falls off, and the trousers turn purple,... that would work, too.


Harrison wrote:
Milo v3 wrote:
spellthief, truenamer

I would think "spellthief" is already covered by the Arcane Trickster.

As for Truenamer, Wizards have that power as one of their Arcane Discoveries... not a class/PRC/whatever, but it's something.

Spellthief is based around stealing other peoples "Spells" rather than being a thief with magic.

As for truenamer, not really enough for a concept, especially compared to the 3.5e and 3rd Party options.


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chbgraphicarts wrote:
Milo v3 wrote:
Capstone should give the Kaiju subtype.
But... Ultraman isn't a Kaiju... he FIGHTS Kaiju

When one fights monsters, one must be careful not to become a monster.


Pathfinder Lost Omens Subscriber
thejeff wrote:
The other trope I still want, which was mentioned early on, is the martial shapeshifter. Actual wild shape like different forms, for both combat and utility, not just claws for a few rounds/day or something.

not gona lie, spheres of power does this wonderfully and is 90% of teh reason i bought it after reading the demo booklet

it also does your size increasing martial well, the book has a few martial half casters


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DM_aka_Dudemeister wrote:
Shapeshifter (Not a Druid, more like a Mystique and Morph type. Non-Spellcasting)
Orfamay Quest wrote:
Size-changing martials. Dai-Nippon-Jin, for example. Basically, any martial who can grow at will to Huge size or larger.

Agreed. Support for these are... limited at best, so far: mutagenic mauler brawler and shapeshifter skirmisher wild hunter ranger; or a limited size increase with bloodrager (Abyssal bloodline for Demonic Bulk).

Doomed Hero wrote:
Sword and gun fighter (a functional one).

Savage technologist (rage bonuses to Str and Dex, fight with weapon and gun with no AoOs for shooting the gun as if using TWF at 2nd, add Dex to gun damage at 5th)?

chbgraphicarts wrote:

A Gun-caster.

The Spellslinger is a good first step, but there's no dedicated gun-mage yet at all.

6th-level Caster or Alchemist who literally fires off spells with a gun.

Myrmidarch magus with a pepperbox pistol (gets around that whole "free hand" thing for Spellstrike that may come up with a bow, too)? Have to wait until 4th level to get going, but you still have the normal Spellstrike/Spell Combat options, as well. A dip in spellslinger wizard can add some options (although with the hit to spell slots a myrmidarch takes, it's a close call).

chbgraphicarts wrote:

A Shadow-master.

Make the Shadowdancer into a Base Class.

Hell, the Vigilante could alternatively be a Shadowdancer - I still think it should be a Master Spy, but if the Vigilante turned into a Shadowdancer I wouldn't be upset in the slightest.

There's a Summoner Archetype of a caster for the Fetchling (I believe) that turns your Eidolon into a Shadow and makes you summon Shadow monsters instead of Elementals, Celestial, or Fiendish ones, but that's not all-inclusive in the slightest.

Depending on what you are looking for in a shadowdancer, a stygian slayer can fill a lot of the combat role (without a shadow companion). Or you can reflavor the spiritualist to use Shadow plane/spirits instead of Ethereal (I think I saw something about an archetype that did this in the Ultimate Intrigue playtest) if you want to concentrate on a shadow companion.

Milo v3 wrote:
Spellthief is based around stealing other peoples "Spells" rather than being a thief with magic.

I believe the sandman bard fills that niche. How well it works before Greater Stealspell at 15th is debatable.


On topic of the defensive person.

Woudl be cool if they had one sortal ike the Sacrier (DOFUS) or guardian from other stuff.
they get a field, where they can chose to interpose and be the target of anyone within the area of effect. like they could spend a full round action and get Aoo (equal to str/level of class(so it never tops level) or whatever) and they can take the damage straight up or roll to deflect/block.
sorta meld that idea to the defensive stance from stalwart.

-----

For those folks back then who mentioned AntMan

You could have someone who could coount as larger for attacks or small for defense etc.
Some sorta reactionary ability they can use. Maybe some form of pool of points they can use and spend to make themselves count (for damage, or for dodging etc) as a alternate size for a round. rather than a full on shape change.


Idle Champion wrote:

A few somewhat missing things:

*snip*

3) Powered Armour/Iron Man as a class.

An arcane or alchemical secondary or partial caster as a sort of construct builder, with a leveling 'Work in Progress' constructed familiar that it can upgrade, use in combat, and eventually wear. Archetypes or optional upgrades for the suit can include Iron Man tricks like Prehensile/Rescue Armour, which can split up (dividing its levels across multiple armours) and be directed to form around someone else, or Giantslayer/Hulkbuster, which allows the Iron Man to scale up to Large or Huge size.

What about a gadgeteer that gets a point pool like the summoner to use for creating gadets each level, and it gets an archetype where those points are spent on a suit of "gadget armor".


A class that does "magic" without using a spell list. Instead of having a preset list of things they can do, have a list of types of effect, areas of effect, durations, and ranges. Give those difficulties, then make a skill check to make the effect happen. There's all sorts of magician archetypes that don't have preset spells but create effects as they need them, which PF doesn't do at all well.


Another one of these threads huh? Seems every time a new book with classes comes out, a thread about what concepts "are left"/"are we still missing" surfaces.

Not complaining. Just pointing it out.


The occultist battle host makes an ok iron man. But you are stuck with only one armor.


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something like a Tarzan/Wild Boy nature class would be nice...Druid and Hunter come close, but something that excels in unarmed combat and doesn't have spell list, but instead channels the abilities of animals. (running like a cheetah, swinging through trees like a monkey, etc). Possibly a Druid/Barbarian hybrid?


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I can't wait to see what sort of Post-Apocalyptic, Mad-Maxian style shit goes down in the Mana Wastes...kind of reminds me of the old Palladium/TMNT "After The Bomb" series. Gunslinging Mutant Gnolls for the wiiinnnnn

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MMCJawa wrote:
something like a Tarzan/Wild Boy nature class would be nice...Druid and Hunter come close, but something that excels in unarmed combat and doesn't have spell list, but instead channels the abilities of animals. (running like a cheetah, swinging through trees like a monkey, etc). Possibly a Druid/Barbarian hybrid?

Wild Child Brawler?


Pathfinder Lost Omens Subscriber
Bluenose wrote:
A class that does "magic" without using a spell list. Instead of having a preset list of things they can do, have a list of types of effect, areas of effect, durations, and ranges. Give those difficulties, then make a skill check to make the effect happen. There's all sorts of magician archetypes that don't have preset spells but create effects as they need them, which PF doesn't do at all well.

how many times do i need to recommend spheres of power, like seriously it just does magic correctly.

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Bandw2 wrote:
thejeff wrote:
The other trope I still want, which was mentioned early on, is the martial shapeshifter. Actual wild shape like different forms, for both combat and utility, not just claws for a few rounds/day or something.

not gona lie, spheres of power does this wonderfully and is 90% of teh reason i bought it after reading the demo booklet

it also does your size increasing martial well, the book has a few martial half casters

I always suggest SoP shifter for a martial shapeshifter if you keep all of your magic personal then it seems more like a supernatural shift than a spell caster.


Mad Alchemist wrote:
Bandw2 wrote:
thejeff wrote:
The other trope I still want, which was mentioned early on, is the martial shapeshifter. Actual wild shape like different forms, for both combat and utility, not just claws for a few rounds/day or something.

not gona lie, spheres of power does this wonderfully and is 90% of teh reason i bought it after reading the demo booklet

it also does your size increasing martial well, the book has a few martial half casters

I always suggest SoP shifter for a martial shapeshifter if you keep all of your magic personal then it seems more like a supernatural shift than a spell caster.

I don't have the Spheres of Power book. Is it actually a martial class that can shift? Or is it a caster that can shift and self-buff enough to play a gish role?


thejeff wrote:
I don't have the Spheres of Power book. Is it actually a martial class that can shift? Or is it a caster that can shift and self-buff enough to play a gish role?

Half-Caster with self-buff. Personally, I'd prefer something less castery for a martial shifter. 4th casting at most.


Pathfinder Lost Omens Subscriber
thejeff wrote:
Mad Alchemist wrote:
Bandw2 wrote:
thejeff wrote:
The other trope I still want, which was mentioned early on, is the martial shapeshifter. Actual wild shape like different forms, for both combat and utility, not just claws for a few rounds/day or something.

not gona lie, spheres of power does this wonderfully and is 90% of teh reason i bought it after reading the demo booklet

it also does your size increasing martial well, the book has a few martial half casters

I always suggest SoP shifter for a martial shapeshifter if you keep all of your magic personal then it seems more like a supernatural shift than a spell caster.
I don't have the Spheres of Power book. Is it actually a martial class that can shift? Or is it a caster that can shift and self-buff enough to play a gish role?

okay so. you can take the lycanthrope penalty so that you can only use the alteration sphere on yourself, it's a 3/4 BAB 3/4 caster, however counts as full caster for the alteration sphere. It gains additional alteration sphere talents as well as abilities to augment it's normal form. if you only get alteration sphere you can basically just be a shape shifter, and it would never truely appear that you cast magic (SoP doesn't have spell components so no verbal or somatic ones unless you take a tradition that makes it a penalty taking penalties gives you additional sphere talents or an increased number of spell points.)

SoP doesn't have spell lists, you only choose sphere talents, so if you only choose alteration your entire "magic" would be based on transformations, if you go lycanthrope, it will be entirely your own transformations.

also none of the transformations "work as wildshape or beast shape" or what ever. you just pick and choose qualities with a number of maximum qualities based on your caster level with a base form.

however i will note, i think more of these when i look at the shifter class, but you can make it much more normal.

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thejeff wrote:
Mad Alchemist wrote:
Bandw2 wrote:
thejeff wrote:
The other trope I still want, which was mentioned early on, is the martial shapeshifter. Actual wild shape like different forms, for both combat and utility, not just claws for a few rounds/day or something.

not gona lie, spheres of power does this wonderfully and is 90% of teh reason i bought it after reading the demo booklet

it also does your size increasing martial well, the book has a few martial half casters

I always suggest SoP shifter for a martial shapeshifter if you keep all of your magic personal then it seems more like a supernatural shift than a spell caster.
I don't have the Spheres of Power book. Is it actually a martial class that can shift? Or is it a caster that can shift and self-buff enough to play a gish role?

The Shifter is a mid BAB 4 skill point class with good fort and ref saves class which uses wis based spheres casting but that is focused on shape shifting.

It gains selectable discovery like abilities that give extra themed powers as it levels that can cover: senses (lowlight, darkvision, blind sense), combat (claws, gore, diehard, wolf style trip), movement (flight, swim speed with amphibious, burrow speed, sprint) and utility (permanent size changes, woodland stride, quick healing and tract).

The base features gained through leveling include: wild empathy, endurance, enhanced natural attacks(silver, magic. etc) immunity to disease and poison, inherent boosts to con, communication abilities, and faster/longer shape shifts.

All of this supports the Shifter's focus on the alteration sphere shapeshifting. The way SoP casting is set up is very flexible by default alteration like most spheres allows you to change your own form or that of someone else, you can take a drawback that limits your alteration sphere to yourself which gives you another talent (form or upgrade) to use with your alteration sphere. So from the outside it doesn't resemble a "caster" so much as someone who has a natural wildshape power.

To show you the versatility SoP alteration/Shifter can cover everything from 4 armed tiny flying pixies to two headed huge undead dragons either of these ideas can be done at 5th level if you that's want you build towards.

Fulfilling a primary shape shifter role was the whole point of the class and choices and ideas made during the Shifter development helped shape the alteration sphere that it draws it powers from. This does not make the Shifter the only option if you have to have a full BaB you can use one of the other classes in the book (Mageknight would be good)and still focus on alteration. Your shifting will not be as powerful and you won't have as much class feature support enhancing it but you can sill make a great character in theme.

Product page includes a free preview PDF which may have an earlier version of alteration and the Shifter on it. It has been for ever since I looked at the preview.

http://paizo.com/products/btpy96pr?Spheres-of-Power

Full Disclosure: I was a backer for the SoP kickstarter and the Shifter is the class concept I chose and helped design, but other than that I don't have any ties to Drop Dead Studios. In fact when I submitted the idea I mentioned that this concept is brought up EVERY TIME there is a thread for missing tropes, classes, or archetypes.


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Petty Alchemy wrote:
MMCJawa wrote:
something like a Tarzan/Wild Boy nature class would be nice...Druid and Hunter come close, but something that excels in unarmed combat and doesn't have spell list, but instead channels the abilities of animals. (running like a cheetah, swinging through trees like a monkey, etc). Possibly a Druid/Barbarian hybrid?
Wild Child Brawler?

Alternatively, skip the middleman and just go with Shapeshifter Skirmisher Ranger instead of Brawler. Does the "channels the abilities of animals" thing quite well without relying on magic.


Bluenose wrote:
A class that does "magic" without using a spell list. Instead of having a preset list of things they can do, have a list of types of effect, areas of effect, durations, and ranges. Give those difficulties, then make a skill check to make the effect happen. There's all sorts of magician archetypes that don't have preset spells but create effects as they need them, which PF doesn't do at all well.

That's called the Kineticist.

Or you could go play Mage The Ascension if you want it even more abstract than that (seriously, in MTA there is basically no rules to what you can do as long as you know the proper abstract descriptions of what goes into the spell; the downside being whenever you cast a spell, the more fun it is, the more likely the universe is going to punish you for it, since magic in that game is flavoured as basically just kicking reality in the nuts and taking its lunch money).


Speedster. With speed based powers.

Or really, just an actual mobile warrior with increased base land speed.


Bloodrealm wrote:
Or you could go play Mage The Ascension if you want it even more abstract than that (seriously, in MTA there is basically no rules to what you can do as long as you know the proper abstract descriptions of what goes into the spell; the downside being whenever you cast a spell, the more fun it is, the more likely the universe is going to punish you for it, since magic in that game is flavoured as basically just kicking reality in the nuts and taking its lunch money).

Also how overt you're being about it.

Knew a guy who's Mage character was... taken away... because he launched a fireball in Times Square. While TV cameras were all pointed at him.

He described it as "The Paradox Police came down, carted [him] away into the Void, and he was never heard from again".

Bloodrealm wrote:
That's called the Kineticist

The funny thing is, this thread brings to light how much people go "MAN, I really wish this existed in the game!" without actually realizing that well over half of those options have already been covered, in fairly good detail, by the multitudes of Archetypes available.

There are some things yet that still need major finagling to work (like a Spellslinger Wizard with an Oracle VMC into Eldritch Knight at lv5 to be an effectively 3/4 BAB gunslinger-caster, or needing to dip 1 level into Gunslinger and then go Myrmidarch for the relatively-same effect), but for the most part a LOT of tropes have been covered so far.

The most-major ones that come to mind for me is the Mystic Theurge STILL isn't a Base Class from Paizo in any way, shape, or form, and there isn't any Spontaneous Alchemist or Prepared Psychic thus-far, either (though Psychics are new, so that may come to be as time goes on... I'm STILL waiting on the Alchemist, though).


VM mercenario wrote:

Speedster. With speed based powers.

Or really, just an actual mobile warrior with increased base land speed.

So the Monk isn't fast enough for you?

Or do you mean like an Archetype of the Monk that trades out stuff for abilities/feats like Spring Attack, Pounce/Pummeling Charge for free, or the ability to move substantial distances between each iterative attack?


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chbgraphicarts wrote:
VM mercenario wrote:

Speedster. With speed based powers.

Or really, just an actual mobile warrior with increased base land speed.

So the Monk isn't fast enough for you?

Or do you mean like an Archetype of the Monk that trades out stuff for abilities/feats like Spring Attack, Pounce/Pummeling Charge for free, or the ability to move substantial distances between each iterative attack?

it's not really that fast til end game.


Bandw2 wrote:
chbgraphicarts wrote:
VM mercenario wrote:

Speedster. With speed based powers.

Or really, just an actual mobile warrior with increased base land speed.

So the Monk isn't fast enough for you?
it's not really that fast til end game.

And even then, Flurry of Blows is rather at odds with it. Pummeling Charge helps, but I think it could be done better.


johnnythexxxiv wrote:
Petty Alchemy wrote:
MMCJawa wrote:
something like a Tarzan/Wild Boy nature class would be nice...Druid and Hunter come close, but something that excels in unarmed combat and doesn't have spell list, but instead channels the abilities of animals. (running like a cheetah, swinging through trees like a monkey, etc). Possibly a Druid/Barbarian hybrid?
Wild Child Brawler?
Alternatively, skip the middleman and just go with Shapeshifter Skirmisher Ranger instead of Brawler. Does the "channels the abilities of animals" thing quite well without relying on magic.

The skirmisher doesn't gain its tricks until 5th level, while the shapeshifter takes on animal physical features, which is not really what I am going for. The archetypes get part of the way there, but I really want something that is "Tarzan" esq from level 1.


Pathfinder Rulebook Subscriber

A non-magic leader-y class. Cavalier comes close with tactician and banner, but those are more secondary features than core class mechanics.

Seconding gadgetry. I get the feeling Alchemist was supposed to be the poor man's artificier for Pathfinder, but there's still a decidedly open niche there.

And these aren't missing per se, but I find it odd how awkward it is to make a lightly armored sword(or spear) and board character and likewise how difficult it is to make an armored mage knight.


Pathfinder Lost Omens Subscriber

wish there were some classes that changed who you were more, like lycanthrope, lich, or maybe an outsider...


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Squiggit wrote:
A non-magic leader-y class. Cavalier comes close with tactician and banner, but those are more secondary features than core class mechanics.

Strategist Standard-Bearer Cavalier 4, Sensei Monk 1, Battle Herald X.

That's pretty much exactly that.

I WOULD be nice if the Battle Herald were given a Base Class form, but at the same time, a Battle Herald is really meant to be a Commander - like a rank of Major or higher. You don't START as a Major, you work your way up to that and greater.

So, to that regard, I don't think it's terrible that the BH is a Prestige Class.

That being said, a Cavalier Archetype with some Bard abilities like Inspire Courage and some abilities copying the BH might be nice, honestly.


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VM mercenario wrote:

Speedster. With speed based powers.

Or really, just an actual mobile warrior with increased base land speed.

I was thinking of making a Barbarian/Monk hybrid class that is just purely based around being superfast and mobile while still having Full BAB.


Bandw2 wrote:
wish there were some classes that changed who you were more, like lycanthrope, lich, or maybe an outsider...

Well, there are plenty of things that make you become an outsider, and there's not much stopping you from becoming a lich as long as you have the resources and prerequisites. There's even a PrC dedicated to helping you do it.


chbgraphicarts wrote:

{. . .}

Bloodrealm wrote:
That's called the Kineticist

The funny thing is, this thread brings to light how much people go "MAN, I really wish this existed in the game!" without actually realizing that well over half of those options have already been covered, in fairly good detail, by the multitudes of Archetypes available.

{. . .}

I know -- like I stumbled upon Slacker being covered by Thassilonian (Sin magic) Specialist Conjurer Wizard.


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chbgraphicarts wrote:


I WOULD be nice if the Battle Herald were given a Base Class form, but at the same time, a Battle Herald is really meant to be a Commander - like a rank of Major or higher. You don't START as a Major, you work your way up to that and greater.

So, to that regard, I don't think it's terrible that the BH is a Prestige Class.

That being said, a Cavalier Archetype with some Bard abilities like Inspire Courage and some abilities copying the BH might be nice, honestly.

I could see such an idea working for a base class. In "Medieval" esq settings, nobles and such would be expected to lead there armies into battle, even with only minor or no actual battle experience. And many of them would have received training from a very young age to do just that.

Think of characters like Robb Stark from a Song of Ice and Fire. He was a skilled and competent field commander at the age of 15 (I think) in the books. Sucked at the politics part, but was a natural at commanding troops in the field.


I would like to see an "anti-mage"/magic transfer enchanter class that is designed to defend itself/others from magic, use no actual spells of its own, but possesses abilities to hijack spells and transfer enchantments/curses

an example of the kinds of abilities I would like to see as the class I am talking about(from Vigilante Warlock):

Educated Defense (Su): By analyzing a spell, a warlock vigilante can negate it or turn it back on its caster. If the warlock succeeds at a Spellcraft check to identify a spell that targets him (subject to the same restrictions as spell turning), he can spend an immediate action to negate that spell. He can negate a number of levels worth of spells per day equal to his vigilante level, and can’t attempt to negate a spell if his remaining number or levels of negation is less than the spell’s level. At 12th level, the warlock vigilante can reflect the spell back on its caster (as spell turning) by spending one additional level of negation when he negates a spell. A warlock vigilante must be at least 6th level to select this talent.


chbgraphicarts wrote:

A Gun-caster.

The Spellslinger is a good first step, but there's no dedicated gun-mage yet at all.

6th-level Caster or Alchemist who literally fires off spells with a gun.

Well its 3PP, but soon (a month or so), I'll be releasing a one-shot module as the first product in a proposed old west setting for Pathfinder called Gothic Western that features the Shootist (magus archetype) as a pregen PC, and an included full archetype.

The shootist gains arcane firearm granting a battered one-handed firearm (like gunslinger, slightly limited) and gains deadeye and quick clear with expenditure of arcane points instead grit, replacing cantrips (with detect magic and read magic becoming 1st level spells), ranged spellstrike at 2nd level replacing normal spellstrike, ranged arcana (all arcana applying to melee weapons are now applied to one-handed firearms instead), deflecting swagger which allows to deflect an incoming bullet like deflect arrow, while at 11th upgrades that to stop a bullet in midair working like "snatch arrows" (a la Matrix in style), fast hands which allow both hands to hold one-handed firearms with one of them counting as having a free hand for the purposes of casting spells but can't fire that firearm in the same round. All this making for a very effective "gun-caster", at least IMO, and much better than a a myrmidarch.


M1k31 wrote:

I would like to see an "anti-mage"/magic transfer enchanter class that is designed to defend itself/others from magic, use no actual spells of its own, but possesses abilities to hijack spells and transfer enchantments/curses

{. . .}

A few months ago (actually I think late last year), somebody on these boards made a Spellbreaker custom class inspired by the unit of the same name in WarCraft III.


I think the technology guide missed the mark by not having a martial character with a jetpack. Even magic powered, a cavalier whose mount is rocket boots appeals to me on every level.

I also think there should be a shape-shifting class. Synthesist is close, but it has it's own issues and it's not a shape-shifter so much as one single custom built creature to change into (or sort of wrap yourself in). If there was a 20 BAB class where its only feature is Wild Shape it would be a ton of fun - especially if it gets Wild Shape at level 1, and even more so if the shapes are just expanded to polymorph spells in general (capstone would be shapechange at will).

The last class I would want to see if sort of a "muderhobo the class" concept that is a bit more esoteric than Slayer. I imagine someone who just sort of appears carrying massive amounts of weaponry in even the most dangerous dungeons - like the weapons merchant in Resident Evil 4. Maybe using unseen roads like Ramona Flowers.


A martial that uses its target's power against them. Essentially using their targets strength, dex or primary casting stat as their effective strength when attacking.

A martial that can break through obstacles as easily as walking or charging.

A caster whose power comes from their health and stamina letting them burn hp for spells self inflict fatigue and exhaustion to spell boost and use con as a primary casting stat.

A character who is hard to kill resulting in damage and debuffs when people injure or hamper him.

A mimic who draws feats and spells from their companions enemies and environment.


ErichAD wrote:
A caster whose power comes from their health and stamina letting them burn hp for spells self inflict fatigue and exhaustion to spell boost and use con as a primary casting stat.

Kineticist does this, though it is limited to elemental magic.

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A pure skill monkey?

Looking from NPC > PC classes, Warrior > Fighter, Adept > Cleric/Wizard. How about Expert > ??? There was an old 3.0 3PP book that had a "Professional," basically the Expert tuned up so he/she could be a full adventuring PC class. Focused on skill mastery. Now with skill unlocks, you might be able to do some cool stuff. Or a nice dip for someone willing to miss a few levels of whatever their main class was to get REALLY good a skill or two.

Speaking of NPC classes, if they're worth considering, we could use an NPC "Thief" class, a low-grade cutpurse related to Rogues as Warrior > Fighter and Adept > Cleric/Wizard. Not much actual need, but my sense of symmetry would like to see the current Adept split into Acolyte > Cleric and Adept > Wizard.


Mosaic wrote:

A pure skill monkey?

Looking from NPC > PC classes, Warrior > Fighter, Adept > Cleric/Wizard. How about Expert > ??? There was an old 3.0 3PP book that had a "Professional," basically the Expert tuned up so he/she could be a full adventuring PC class. Focused on skill mastery. Now with skill unlocks, you might be able to do some cool stuff. Or a nice dip for someone willing to miss a few levels of whatever their main class was to get REALLY good a skill or two.

That's called Unchained Rogue.


Or bard. :P

RPG Superstar 2012 Top 32

Shapeshifting Base Class and other stuff


ErichAD wrote:

A character who is hard to kill resulting in damage and debuffs when people injure or hamper him.

A mimic who draws feats and spells from their companions enemies and environment.

While not quite what you're looking for, the first could maybe be TPK Games' Malefactor, which I've been dying to play.

The mimic and the previously mentioned shapeshifting class could likely be part of the same thing, were it made. That might also cover your "uses the target's power against them" concept, too.

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