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![]() Not sure if this is a error, but druid dedication feat says: Quote: You can prepare two common cantrips each day from the primal spell list in this book or any other cantrips you learn or discover Looks like "any other cantrips" implies that those two slots can be used to prepare even non-primal cantrips if you "learned them". This is either a "intended feature" for multiclass archetypes (e.g. this will allow wizard to prepare his wizard's cantrips using druid cantrips) OR description is not precise, e.g. it can be changed as following: Quote: You can prepare two common cantrips each day from the primal spell list in this book or Other spell-casting archetypes have the same issue. P.S. Is it better to post here, or simply create issues on GitHub? ![]()
![]() Similar to "creating new races" of first edition: https://www.d20pfsrd.com/gamemastering/other-rules/creating-new-races/ I think that new ancestries can be built using similar approach. I'll use "Ancestry Points" (AP) to define costs of different features. Costs:
Some reasons to treat heritages as having "same cost":
Final AP prices for each ancestry:
Some restrictions should be in place when designing new ancestry:
Heritages are tricky... Current heritages can be "generalized" to next options:
Custom ancestral feats are a bit trickier to formalize, but generally:
How to design "powerful ancestries"? This one is still a mystery...
What do you think of this? Are there any issues? P.S. By treating human heritages more powerful than heritages of other races I enforce treating "other halves" (halfling-half-orc) as overpowered. This can be solved in 2 ways:
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![]() Apophenia wrote:
We still can put the caster into coma or keep him unable to make preparations for the rest of his life in some other way. Will this make light "permanent" while the caster is alive? ![]()
![]() So this rule about targets does not apply to "non-creature targets"? Then what if target "becomes a creature"? For example (very synthetic but whatever): someone starts a ritual to make an animated object. In the middle of the ritual someone casts "light" on object. Will light end after object becomes animated? Another stupid question:
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![]() Target of light cantrip:
And description fo "target" for spells says:
So what is intention here? Do authors want to make "lighted" objects not movable? Or this is simply an oversight? ![]()
![]() 1. Why expert proficiency in weapons on level 5? This makes warlock "as good as rogue/champion". I think it should be more like bard
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![]() Captain Morgan wrote:
Good points. Even if someone is going to use formulas that I've proposed, it can be clearly seen final delta of +5 on high-levels is not a big deal. With very "linear" and easy conversion (or no changes to DC at all for low levels), I think that it's more important to take into account some nuances of second edition before making any changes to DCs:
Just a reminder: as mentioned in earlier posts, this is only relevant for skill DCs and perception DCs! Progression of save bonuses is very different between editions, and while it's possible to simply scale things proportionally (bonuses +0..+10 to +3..28; DCs 10..20 to 13..38 ), it's still way too rough, because not only "scale" changed in second edition, but the difference between "good" and "bad" saves is changed dramatically: 2 times difference in first edition and 1.3 times difference in second edition. ![]()
![]() Generally you can guess the conversion by comparing ranges of bonuses gained at different levels in both editions. This works for anything, not just skills. Skill DCs:
Save DCs (purely from bonuses, so this is against effects that are not based on opponents level, e.g. environment effects, hazards, etc):
Save DCs (based on DC formulas in both versions, so this are DCs against effects based on opponent level, e.g. creature ability DCs):
Last formula can also be used to convert AC values of monsters:
And can be adapted to convert Save bonuses of monsters:
P.S. This all works correctly for DCs/ACs that are greater than or equal to 10 ![]()
![]() "Climb" has some reference to footholds and handholds in both editions: PF1 reference, PF2 reference So:
But "honest direct conversion" is impossible. You can do something like this:
But this way you will never get some DC values when converting PF1→PF2 (like 16-17, 21-22, 26-27 for first versions of DC ranges) ![]()
![]() I understand that this might be "a window" for combining class-archetype
Still, the general problem is "bad" efficiency of unarmed oriented multiclass archetypes for classes that have no progression of unarmed attacks proficiency:
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![]() page 182 (Rogue) Possible error: * Weapon Specialization (lvl 7) states:
* But default rogue features do not allow to get expert in unarmed attacks, because "Weapon Tricks" and "Master Tricks" do not mention "Unarmed attacks" This might be intentional (but still I can't find a way to get expert unarmed attacks for rogue through any archetype), but this makes "multiclass druid archetype" of "Wild order" far less usable than other orders. Maybe at least "Ruffian" Rogue should gain expert/master proficiency in unarmed attacks? (this can be described the same way "automatic medium armor progression" is described for Ruffian Rogue") The same problem is relevant to "multiclass Monk archetype" (good for Druid and Barbarian, but bad for fighter, ruffian rogue, champion) |