I've been playing around with the idea of an unarmed Magus and (for whatever reason) the name Naruto came to mind. Probably due to the "magical like" special attacks and such so I drifted toward a Kakashi Hatake model.
Background is basically the guy who goes from town to town looking for more "jutsu" (aka spells) which he records in his little book (aka his spellbook) disguised as a romance novel which he reads religiously every morning.
Mechanically it would revolve around using FoB when not using spell combat, being mobile to help the rogue flank and using spells more for self improvement .... oh and summoning my ninja dogs
So far I have ...
Kensai Magus / monk
Human
30 pt build, CRB/APG/UM/UC, no traits, no 3rd party buy GM is open to other Paizo mats
Str 13, Dex 15, Con 12, Int 18*, Wis 14, Cha 13 (human +2 attribute bonus)
(K)= Kensai, (H)= Human, (M)= Monk
Level 1: Kensai lvl 1
Feats: (K) ? Kensai EWP/MP, (K) Weapon Focus (unarmed strike), (H) Skill Focus (Know arcana), (1st) Dodge
Skills: know (arcana), spellcraft, UMD, perception, acrobatics, sense motive, handle animal
spells: shield, shocking grasp, chill touch, true strike, burning hands, obscuring mist, corrosive touch
Level 1: Monk lvl 1
Feats: (M) Improved Unarmed Strike, (M) Stunning Fist, (M) Combat Reflexes
Skills: know (arcana), spellcraft, UMD, perception, acrobatics, sense motive, sleight of hand, stealth, know (local)
Level 3: Kensai lvl 2
Feats: (3rd) Elderitch Heritage – Arcane, (Familiar) Alertness
Skills: know (arcana), spellcraft, UMD, perception, acrobatics, sense motive, know (local)
spells: silent image, vanish
Level 4: Kensai lvl 3
Skills: know (arcana), spellcraft, UMD, perception, acrobatics, sense motive, know (local)
Arcana: pool strike
Spells: warding weapon, magic missile
+1 INT
Level 5: Kensai lvl 4
Feats: (5th) extra arcana – Spell Blending (summon monster II)
Skills: know (arcana), spellcraft, UMD, perception, acrobatics, sense motive, know (local)
spells: bladed dash, fire breath, Summon monster II (as per arcana)
Level 6: Monk lvl 2
Feats: (M) defect arrows
Skills: know (arcana), spellcraft, UMD, perception, acrobatics, sense motive, stealth, climb
Level 7: Monk lvl 3
Feats: (7th) Monastic Legacy
Skills: know (arcana), spellcraft, UMD, perception, acrobatics, sense motive, escape artist x2
Level 8: Kensai lvl 5
Feats: (K) crane style
Skills: know (arcana), spellcraft, UMD, perception, acrobatics, sense motive, know (local)
spells: ?,?
+1 INT
Probably going Kensai for remaining levels. Most likely will start at lvl 5 so a lot of the "hard times" will be well behind me.
Things I'm not sure about ... what to use as the one Kensai exotic or martial weapon proficiency. nothing really says I have to make my one weapon my "favored" weapon.
This is my fist real attempt at a themed Magus (without using the usual guides) and I know its not optimized but any advise on improvements or where to go from here would be appreciated.