I really like the oath, it fits Pharasma very well and would work great for a paladin. I wouldn't change the wording of the last one, but have it apply to any sentient race. With the second one it would be interesting to see what happens at the end of a fight and the party wants to coup de grace the fallen enemy. Overall the oath should provide some good role-playing opportunities.
I am playing a Paladin of Aroden in CoCT. My DM and I decided he would not get spells as we felt those come directly from the god, but his other abilities work. He is a fun character to play as he tries to preach the ideals of Aroden. Most people think he is insane but he was starting to acquire a small following at the church of Aroden in Old Korvosa, of course that didn't turn out well after certain events.
Name of PC: Shot'ha Rust'haveli
Name of PC: Maxston
Name of PC: Seahara
My Local FLGS(Cavalier Comics in Wise, VA) allowed you to get one of each if you so desire, though most did not grab one of each. I can understand limiting the number of items each person could get so that more people can get someting but not making them buy products in order to get one of the free items.
Name of PC: Gonzadol
Well the adventurers raided Fort Rannick with some casualties.
Name of PC: Kaven Windstrike
Name of PC: Vale Temros
Name of PC: Orik Vancaskerkin
Name of PC: Altina
I had switched Lucretia's and Xanesha's places. Xanesha still proved to be a challenge to the party and got away. They were very upset when realizing she had fled the fort. They had searched every room for her wanting to finish her off. She will return and cause them much more grief.
Well my initial thougt was the same on lowering the dificulty on these. But after thinking it should not be easy for two equal opponents to disarm/trip/etc each other. So I think the 15+CMB is probably fine.
Yes I do like the grapple mechanic and think that this could be used for the other combat manuevers.
Name of PC: Aurodo
edit: just noticed npc's and animal compainions being counted.
Name of PC: Wolfey
Ok this is hard to do, but I will try:
1. Possibility of seeing D&D being played by a new generation.
Well I made it to ten.
Alright Here I go:
1. At will, per encounter and per day abilities for everybody.
The list could go on.
Name of PC: Jack Spade
He was later reincarnated as an elf instead of Human. He is trying to adjust to his new body.
My group is near the end of #1. They consist of the following.
Jack Spade-Chelaxian/Varisian Rogue, a scoundrel with a interesting moral code. He will not steal from others but he will cheat at gambling. He acts as an almost older brother to the sorceress of the party.
Korah Viskanta-Varisian Sorceress, a mysterious young woman with unclear motives. She likes to use her abilities to get what she wants but does not tend to like the attention that most men give her.
Shot'Ha Rust'hoveli-Chelaxian Fighter/Expert, a merchant who got mixed up with the adventure due to the death of his mentor during the shallow tail festival. He can hold his own in a fight but excells in socail settings.
Ganzadahl-Shoanti Dragon Shaman, a traveling warrior trying to prove himself. Arrogant but with good reason. He is trying to find more information on the dragons of Varisia to better understand his abilities.
Aurodol-Shoanti Ranger, an exceptional archer who will not accept help without compensation. He is a loner at heart and tends to be self reliant and will go out of his way to repay any kindness.
Tanrov-Shoanti Ranger, an exceptional warrior trying to prove that she is as capable as any man. Has hidden the fact that she was a woman from the group until recently.
Gerfoodle Lightfoot-Gnome Cleric of sarenae, who is here to learn of the people and their ways. Very curious of everything he sees, which has gotten him into trouble a time or two.
Seahara, Chelaxian Rouge, she is out for revenge of the destruction of her home in the farmlands of Sandpoint. Always looking for a way to increase her wealth.
Rather large group but roleplaying has been very good. I plan on increasing the size of the rooms the encounters take place in to compensate.
I play with a large group, though usually we don't have everyone show up for every session.
So far talking with them this is what the group looks like
Female Varisian Sorceress
There are three other players who I have not gotten to talk with about a character. So could have as many as eight but usually it ends up being about six.