This was posted Friday in the August subscription thread:
Greetings again Everyone,
Does this mean that our base sets have shipped? I havn't received a shipping confirmation. Has anyone else?
What exactly is your moral issue? Is it mostly about playing with your kids? Or do you find it immoral to pretend to do something evil in a game? I'm just asking because many good, moral people play games were they are perfectly fine with doing amoral things (Chaos in the Old World, Grand Theft Auto, etc.). I'm really not trying to criticize. If you feel bad about playing a game, that's your call and you should do what you want. I'm just trying to understand.
I just finished a game where Ranzak died in the 3rd scenario of the first adventure deck. I was up against a Zombie Giant (Check to defeat 13). I used a light crossbow, plus I had one blessing cast on me giving me 2d10 + 1d8 + 2 (two skill feats in dexterity). I rolled a two 1's and a 2, meaning I had to take 7 damage. My one armor was still in my deck. I lost all the cards in my hand and only had 4 left in my deck - goodnight sweet Ranzak.
I had already played my one Cure, so I only had 14 cards total to work with. Even if I were at full strength with no cards in my discard pile I still would have died - Zombie Giant makes you discard a card from your deck if he is undefeated.
I want to play with him again, but, as I think Mike put it, he is VERY squishy. Only having one armor and a hand size of 7 makes things tough. The one spell is useful to keep a Cure. I tried keeping Guards and Potions of Healing, but those are each one-time use only.
I really only play 2p. We have finished AP6 with 4 different sets of characters:
Seelah and Harsk
We enjoyed each set of characters and I doubt there is a duo that is unplayable or too difficult. Lem And Meresiel were fun to play even though their abilities are not cohesive. We had the advantage of doing AP6 with Harsk and Seelah first to prepare a little with the other duos - especially Sajan and Amiri, a pair with limited healing ability.
My sessions are always 2p with just two characters and we have found some interesting strategies to overcome our weaknesses. I was wondering what group stratgies other players have found.
In our 2p Ezren and Kyra group, we have found the Merchant to be very useful to send blessings to Ezren to support Kyra's lackluster fighting ability. Since taking the feat that allows Kyra to place Blessing of Serenrae on the top of the deck instead of discarding it, Kyra rarely runs low on blessings, freeing up 2-3 to send over to Ezren. This has the additional benefit of allowing Kyra to cycle her hand.
But you're not activating the card's power in this case.