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Thanks for continuing the discussion, I'll answer the questions below:
1. What do you think of the one-boon-of-a-type rule? Do you feel like you miss being able to toss multiple blessings at a problem?
I feel like it was an improvement. It definitely made allies more valuable than just using them to explore. It also made teaming up together more attractive. True, we could not help a character making a check with a skill they didn't have easy by rolling 10d4 like in the old days, so we had more frequent failures, but with the improvements to armor and items, those failures did not seem as catastrophic as in the past. The thinning of boons on a set schedule also made the new boons come up more often than in past sets, so you didn't feel as disappointed if the wizard failed to acquire the latest sword - it would be back again soon. (at one point in Adventure 4, our deck of weapons in the vault was only 12 cards)
2. How much did your group use the Avenging mechanic? I feel like it's something that people often forget about, but it can be VERY useful in some situations.
I'll admit we forgot to use it a few times early on but later in the game we actually PLANNED to use it (Especially the scenario "Belly of the Beast" or whatever it was called - where the same character had to face-plant against the villain and then be the one to beat him later.)
3) How large is your party?
Typically 4, but with CotCT we are running 3. We thought it would move much faster than with 4 in previous sets but as explained above, with the increased complexity it actually is taking longer.
4) Which blessings do you find are better - the old ones (where you could custom-tailor your party with double-dice blessings for tasks the party is weak at) or the new ones (where you get a bunch of effect, but very few overlaps - so you're unlikely to have just the "right" one for any given task; not to mention most of them seem to add a single die AND they can't be easily stacked)? How much did that impact your enjoyment of the game?
I think a nice mix of old style and new would be good. A few (or one) of the old "2 dice" style and then a good mix of the new variable blessings would make it interesting but still not allow people to stockpile 5 classic blessings of abadar and trivialize barriers (yes, we were guilty of doing that in the past... EVERYBODY had a blessing of abadar.) We did find that the "Freely" blessings were moderately more valuable. At least then you could hit a boss with 2 single die blessings. With the improved functionality of many of the other boons, we were using more items, allies, and even armors on checks so we were more thoughtful about our card choices (Hmmmm, this armor reduces more damage, but that one has a power to add/reroll a die.)