cartmanbeck RPG Superstar 2014 Top 16 |
Joshua Birk 898 |
Joshua Birk 898 wrote:What am I missing? How can Damiel use things like the Flame cannon without a ranged skill?Everyone has at least a d4 for Ranged. Throw 4d8 on top of that and you have a big boom. Or you put 2d8 on another combat check, Ranged skill or no.
Apologies, I did not clearly articulate the problem. Damiel's power requires him to make dex based combat checks. But he cant do that with the cannon without the the ranged skill. Does Damiel have some other way to allow him to make a ranged based combat check? It seems odd to pair him in the preview with a card he cant really use all that well.
Mike Selinker Adventure Card Game Designer |
2 people marked this as a favorite. |
Two fun facts about the flavor text I wrote for these cards:
1) If you ever want to know why I picked Pathfinder to launch my adventure card game mechanic, know this: the words "bleachling lunatic" are a game term.
2) Liz and I love love love mushrooms. Tanis, Gaby, and Chad think mushrooms are agents of the Devil. So Liz and I made sure that they can't play Mother Myrtle without thinking about mushrooms all game long.
jduteau |
jones314 wrote:Apologies, I did not clearly articulate the problem. Damiel's power requires him to make dex based combat checks. But he cant do that with the cannon without the the ranged skill. Does Damiel have some other way to allow him to make a ranged based combat check? It seems odd to pair him in the preview with a card he cant really use all that well.Joshua Birk 898 wrote:What am I missing? How can Damiel use things like the Flame cannon without a ranged skill?Everyone has at least a d4 for Ranged. Throw 4d8 on top of that and you have a big boom. Or you put 2d8 on another combat check, Ranged skill or no.
He's not using that power. He's simply using the Cannon for what it is - 1d4 + 4d8 and he gets to recharge it because it's alchemical.
zeroth_hour2 |
2) Liz and I love love love mushrooms. Tanis, Gaby, and Chad think mushrooms are agents of the Devil. So Liz and I made sure that they can't play Mother Myrtle without thinking about mushrooms all game long.
Keith has not weighed in on this very important matter.
Also, are they magical mushrooms?
Slacker2010 |
jones314 wrote:Apologies, I did not clearly articulate the problem. Damiel's power requires him to make dex based combat checks. But he cant do that with the cannon without the the ranged skill. Does Damiel have some other way to allow him to make a ranged based combat check? It seems odd to pair him in the preview with a card he cant really use all that well.Joshua Birk 898 wrote:What am I missing? How can Damiel use things like the Flame cannon without a ranged skill?Everyone has at least a d4 for Ranged. Throw 4d8 on top of that and you have a big boom. Or you put 2d8 on another combat check, Ranged skill or no.
I think SnS Damiel was too powerful out of the gate. He will probably have a role card with range skill. I think this is a better design.
James McKendrew |
1 person marked this as a favorite. |
Since 'Flame Canon' in my mind rather evokes something like a giant flamethrower, can someone explain, RPG-wise, why it would have both Bludgeoning and Fire traits? Does it have like two modes of operation, or it fires cannonballs that cast Fireball on impact, or ...?
Focused concussion?
So even though this Damiel looks like a minmaxed version of S&S Damiel, I think I have to vote Mother Myrtle as the BEST ALCHEMIST EVER!
RIGHT?!??! She's got that bardic dual-spelling and a way to recharge when she should be banishing. Gads, give her one of those one-shot +10-to-combat-spells and she'll be terrifying.
Eliandra Giltessan |
Eliandra Giltessan wrote:So even though this Damiel looks like a minmaxed version of S&S Damiel, I think I have to vote Mother Myrtle as the BEST ALCHEMIST EVER!RIGHT?!??! She's got that bardic dual-spelling and a way to recharge when she should be banishing. Gads, give her one of those one-shot +10-to-combat-spells and she'll be terrifying.
I mean, I mostly meant that she was a sweet, old, creepy lady, and we can def never have too many of those in the card game. But knowledge to recharge everything is awesome too!
UPDATE: Just realized that with a power feat, she can make a knowledge check to recharge blessings, cuz divine trait.
cartmanbeck RPG Superstar 2014 Top 16 |
James McKendrew wrote:Eliandra Giltessan wrote:So even though this Damiel looks like a minmaxed version of S&S Damiel, I think I have to vote Mother Myrtle as the BEST ALCHEMIST EVER!RIGHT?!??! She's got that bardic dual-spelling and a way to recharge when she should be banishing. Gads, give her one of those one-shot +10-to-combat-spells and she'll be terrifying.I mean, I mostly meant that she was a sweet, old, creepy lady, and we can def never have too many of those in the card game. But knowledge to recharge everything is awesome too!
UPDATE: Just realized that with a power feat, she can make a knowledge check to recharge blessings, cuz divine trait.
Wow. That's a huge deal. I think we're gonna see a LOT of Mother Myrtles out there in the wild once this deck comes out.
MightyJim |
Eliandra Giltessan wrote:Wow. That's a huge deal. I think we're gonna see a LOT of Mother Myrtles out there in the wild once this deck comes out.James McKendrew wrote:Eliandra Giltessan wrote:So even though this Damiel looks like a minmaxed version of S&S Damiel, I think I have to vote Mother Myrtle as the BEST ALCHEMIST EVER!RIGHT?!??! She's got that bardic dual-spelling and a way to recharge when she should be banishing. Gads, give her one of those one-shot +10-to-combat-spells and she'll be terrifying.I mean, I mostly meant that she was a sweet, old, creepy lady, and we can def never have too many of those in the card game. But knowledge to recharge everything is awesome too!
UPDATE: Just realized that with a power feat, she can make a knowledge check to recharge blessings, cuz divine trait.
THAT is interesting - although it'd be Knowledge 7 for even a base-set blessing, and you probably want to put at least some points into her wisdom, so it's not a given.
cartmanbeck RPG Superstar 2014 Top 16 |
cartmanbeck wrote:THAT is interesting - although it'd be Knowledge 7 for even a base-set blessing, and you probably want to put at least some points into her wisdom, so it's not a given.Eliandra Giltessan wrote:Wow. That's a huge deal. I think we're gonna see a LOT of Mother Myrtles out there in the wild once this deck comes out.James McKendrew wrote:Eliandra Giltessan wrote:So even though this Damiel looks like a minmaxed version of S&S Damiel, I think I have to vote Mother Myrtle as the BEST ALCHEMIST EVER!RIGHT?!??! She's got that bardic dual-spelling and a way to recharge when she should be banishing. Gads, give her one of those one-shot +10-to-combat-spells and she'll be terrifying.I mean, I mostly meant that she was a sweet, old, creepy lady, and we can def never have too many of those in the card game. But knowledge to recharge everything is awesome too!
UPDATE: Just realized that with a power feat, she can make a knowledge check to recharge blessings, cuz divine trait.
Sure, but with a d8+2 from the start, you're looking at recharging (ALMOST) any blessing just under 50% of the time on average, and you can eventually have d8+5, meaning you'd only fail to recharge a B blessing on a 1. Pretty huge. If you combine it with a reveal-to-boost-Knowledge boon (I know there's at least one book in Wrath of the Righteous that does this, right?) then you're gonna recharge blessings ALL the time.
MightyJim |
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MightyJim wrote:Sure, but with a d8+2 from the start, you're looking at recharging (ALMOST) any blessing just under 50% of the time on average, and you can eventually have d8+5, meaning you'd only fail to recharge a B blessing on a 1. Pretty huge. If you combine it with a reveal-to-boost-Knowledge boon (I know there's at least one book in Wrath of the Righteous that does this, right?) then you're gonna recharge blessings ALL the time.
THAT is interesting - although it'd be Knowledge 7 for even a base-set blessing, and you probably want to put at least some points into her wisdom, so it's not a given.
Good point - I'd forgotten about reveal boosts to knowledge checks. This does look good.
Tanis O'Connor Adventure Card Game Designer |
Joshua Birk 898 |
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Joshua Birk 898 wrote:It seems odd to pair him in the preview with a card he cant really use all that well.but . . . it's a cannon. It goes boom. yay, boom!
Big booms are great! And I suppose that Damiel shines when using the second power. I think I just got thrown by "He can also throw alchemy bombs as kickers to his Ranged attacks," and was trying to find a way to make that true.
Your blog posts are wonderful, I just need to remind myself that they aren't canonical rules.
sowhereaminow |
Joshua Birk 898 wrote:I think SnS Damiel was too powerful out of the gate. He will probably have a role card with range skill. I think this is a better design.jones314 wrote:Apologies, I did not clearly articulate the problem. Damiel's power requires him to make dex based combat checks. But he cant do that with the cannon without the the ranged skill. Does Damiel have some other way to allow him to make a ranged based combat check? It seems odd to pair him in the preview with a card he cant really use all that well.Joshua Birk 898 wrote:What am I missing? How can Damiel use things like the Flame cannon without a ranged skill?Everyone has at least a d4 for Ranged. Throw 4d8 on top of that and you have a big boom. Or you put 2d8 on another combat check, Ranged skill or no.
Hopefully. The lack of static bonuses are going to make him very risky early on. Not to mention blessings won't help much.
Keith Richmond Pathfinder ACG Developer |
Tanis O'Connor Adventure Card Game Designer |
Big booms are great! And I suppose that Damiel shines when using the second power. I think I just got thrown by "He can also throw alchemy bombs as kickers to his Ranged attacks," and was trying to find a way to make that true.
I probably had S&S Damiel in front of me while writing that, honestly, and missed it in revisions. Mea culpa.
Your blog posts are wonderful, I just need to remind myself that they aren't canonical rules.
Oh, good heavens, please do remind yourself of that early and often.
zayzayem |
UPDATE: Just realized that with a power feat, she can make a knowledge check to recharge blessings, cuz divine trait.
Except its a When you would banish trigger - it's clearly there for spells.
Most blessings are "discard to" effects.
EDIT: Just noticed she can upgrade to a "discard" trigger. That will be powerful. But at least she doesn't start with it.
ryric RPG Superstar 2011 Top 32 |
EDIT: Just noticed she can upgrade to a "discard" trigger. That will be powerful. But at least she doesn't start with it.
In OP, she only has to survive two scenarios without it before she gets her first power feat. Even a 50/50 shot of recharging every blessing is pretty good, plus she'll likely run Cure for when her discard finally does pile up and she can start the whole process anew.
Eliandra Giltessan |
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cosined wrote:Oh. Sorry. I mean... uh... her deck could be nothing but blessing and spells! Like, half and half or something!Hawkmoon269 wrote:We also don't know how many blessings she'll have in her deck though. It might not be that many.Swoops in and ruins all the fun speculation...
We will also allow some items with the liquid/alchemical trait.
Iceman |
1 person marked this as a favorite. |
jones314 wrote:Apologies, I did not clearly articulate the problem. Damiel's power requires him to make dex based combat checks. But he cant do that with the cannon without the the ranged skill. Does Damiel have some other way to allow him to make a ranged based combat check? It seems odd to pair him in the preview with a card he cant really use all that well.Joshua Birk 898 wrote:What am I missing? How can Damiel use things like the Flame cannon without a ranged skill?Everyone has at least a d4 for Ranged. Throw 4d8 on top of that and you have a big boom. Or you put 2d8 on another combat check, Ranged skill or no.
Much like the RPG, I expect him to have plenty of ranged weapons that use Dex and thus will be the basis of his offense. Meaning he'd use the cannon (repeatedly!) for its 2d8, which is an awesome recharge-a-card boost.
Beyond that, yes, it would take an as-yet-unseen feat for him to use the Cannon for his combat check, and still discard some other potion to add his Int.
(( Or, as Tanis noted, maybe the text is not 100% accurate. :) ))
What I love about these previews is also what I hate - they make me want to play all of the characters and I just don't have a group for that. Heh.
Zhayne |
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Since 'Flame Canon' in my mind rather evokes something like a giant flamethrower, can someone explain, RPG-wise, why it would have both Bludgeoning and Fire traits? Does it have like two modes of operation, or it fires cannonballs that cast Fireball on impact, or ...?
It shoots cannonballs via an exothermic reaction. So, not only are you getting hit by a big lump of metal, that lump of metal is superheated.
Tanis O'Connor Adventure Card Game Designer |
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Very excited about this one! My wife has pointed out, "You have been excited about all of them," but the design team has really been coming out with some fun and creative mechanics in recent sets.
Glad you like! We've been having fun doing the work, which generally means the design will end up fun.