ericthecleric's page
Organized Play Member. 3,109 posts. 10 reviews. No lists. No wishlists. 1 Organized Play character.
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This is a series on Disney+, that's set on Earth. I'm surprised that there is no thread for it yet. As of today, three episodes are available.
Looking at Disney+ for the first time in a while yesterday, I noticed the above. It's a (computer) animated anthology of Predator-related stories. Gory, of course. Didn't know anything about it beforehand.
If you're a fan of the series, it's definitely worth a watch. I thought it had some clever touches. Looks like there could be a sequel; pay attention to the credits.
I've just discovered this show, which I know is old now. It can be very funny, some episodes seem a bit mediocre. I don't know if its me, but it can be very weird, like Community sometimes was.
If you do, please send me a message.
I tried registering there last month and couldn't do it. Is there anyone who can help?
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In case anyone is interested, The War Games Doctor Who story, from 1969 and which was originally black and white, is being shown in colour on BBC 4, from 9 PM on the 23rd. Patrick Troughton is the Doctor in this story.
I expect it will be shown elsewhere for non-UK viewers at some point, and just wanted to let people know!

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Hi all! I want to tell you about two ebooks I just released on DriveThru yesterday.
Conversion-Series-Spells-1
Presented here are 39 new spells, converted from (or inspired by) the Pathfinder Second Edition Core Rulebook. They include spells of defense, offense, and utility, such as earthbind, holy cascade, spellwrack, spirit song, and vampiric exsanguination.
Many of these spells might be perfect for your campaigns!
Conversion Series Monster Book 1
Welcome to this entry in the Conversion Series: Monster Book 1. It converts 33 new monsters from the backmatter of Paizo adventure books 145-150 and 26 from the Pathfinder Second Edition Bestiary for the Pathfinder First Edition game. One of the converted monsters has been developed into a “family” of four creatures, the aboleth-hunting quatoids.
Additionally, all 24 basic elementals (air, earth, fire, and water) from the Pathfinder First Edition Bestiary have been reimagined, inspired by their entries in the Pathfinder Second Edition Bestiary.
In all, there are 37 monsters of CR 1/2 through CR 6, 29 of CR 7-13, and 19 of CR 14-23!
A new feat, Improved Deflection, is a monster feat intended only for use by monsters, and a new spell, earthbind, are presented in this book. The latter is a conversion from the Pathfinder Second Edition Core Rulebook.
I’m not sure if anyone saw the second post I made in the Free Downloads! thread I created, so I’m including that post here.
Hi all!
When the extra month was granted for ending of the existing licenses, as a challenge I wanted to see if it was possible to convert the Age of Ashes AP to Pathfinder First Edition. It was! Although it involved nearly 400 hours of work to produce over 140,000 words of material. Busy month!
Anyway. The first part of the conversion, which covers #145, is up for free on Pathfinder Infinite. You can see if you like it and want to purchase the full version (link here)!
Conversion Series Age of Ashes Adventure Path Part One
I didn't quite get to do everything I wanted though. I only converted a couple of Skill DCs, thinking that GMs would be able to do so, but if someone wants to do those (to include in the Age of Ashes sub-forum on this website), please send me a private message here. I didn't write all the tactics sections I wanted to either.
Hopefully people appreciate the work done, and if anyone runs the conversion, please post about it in the Age of Ashes sub-forum!
Please keep an eye on this thread to see what other ebooks I release. I’m planning to release Conversion Series Monster Book 2 this week or next week!
If anyone likes this stuff, please post a review, and also mention that it's available somewhere on social media.
Hi all! Is there a (mythic) feat or ability that let's you do base weapon damage with a weapon as a monk? For example, dealing base 1d10 with a dagger (or one other weapon). The character I'm thinking of isn't a monk, and I don't want to give the character monk levels, either.
I'm pretty sure this would have been in at least one Adventure Path book. At least one NPC, but I'm sure I have seen several, have +2 to ability scores. Were they Azlanti? I can't remember, but a quick scan through Ruins of Azlanti and Return of the Runelords don't seem to help.
Does anyone remember where I saw this?
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Hi all!
I've added, for free, the conversions of the first book of each adventure path for Legacy of Fire and Second Darkness to Pathfinder First Edition (from 3.5) on Pathfinder Infinite. You can see if you like it and want to buy the full versions.
Legacy of Fire Adventure Path Part One
Second Darkness Adventure Path Part One
That's 47 pages for the Legacy of Fire book one conversion (which has new material, including a snazzy map), and 35 pages for the Second Darkness book one conversion!
Which places are good for a secure place? After looking at a couple of articles, I see that security is important.
I'm aware that I need a host as well, and build a website, so I'm planning to go with WordPress. All skills to learn!
I saw this film today. I liked the first two parts.
Not sure I liked this one; it's much bleaker, maybe because of the scale of the story (set in New York city).
I have a couple of questions for anyone who has seen it. Please reply via spoiler button.
Hey all.
I discovered the first game when it was on sale at Steam recently for £ 13.99 (apparently $ 16 in the US) for the PC. Finished it today. Well worth it, but has somethings I don't like, eg the platform/climbing aspects and the training areas (for those with teenage reflexes). Overall, loved the game.
I understand that the second game in the series (Horizon Forbidden West) was released on the Playstation early last year and a third game will be released in 2027, so it's quite likely that these two games will be available on PC in 2025 and 2030 respectively, perhaps.
Looking at a review of the second game, they said that they found the climbing in that game even worse!? If anyone has played it, can they offer an opinion (on all of it, not just the climbing).
Just thought I'd mention this band. It's a US band that does heavy metal covers of Star Wars movie music...
If the idea of that thrills you, check them out on Youtube!
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I'm interested to know if anyone from Paizo is planning to attend the UK Games Expo in Birmingham this June (3-5th).
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I was just looking at the (UK) Games Expo website for this year, and one of the bits of news is that Ian Livingstone (of Games Workshop and Lara Croft fame) was knighted this year for services to gaming. Good for him!
Was the series any good? I noticed it was due to be shown, but missed the first 8 minutes. Recorded the rest. Is it worth a watch?

I know the above are old news to many of you, but I only recently bought and played through them.
I very much enjoyed 2. It was like playing a new Fallout 1 and 2 type game. After finishing it I purchased 3.
I do *not* like 3, in a number of ways. It is much grimmer than 2. If I was to make a comparison using UK film classifications, 3 is like an 18 (or R film in the USA), whereas 2 goes up to 15 (not sure of the US version). The gore and nastiness is excessive to me.
While 2 has a few moral choices, 3 has a load of them, and they pretty much all have crappy consequences in some form or another. The real world has too much evil as it is, and I don't want that in my games. I want to be the good guy.
Another aspect I don't like is the graphics engine. Yes, the graphics is better than for 2. BUT, like comparing Final Fantasy 10+ versus FF 7-9, the latter ones had much better graphics and music, but overall the storyline/game play is much more tedious and unfun. Please use the 2 engine/graphics (but with fewer number of skill).
Also, in 2 there were difficulties for safes, doors etc, and if your skill levels weren't quite good enough to get through, you might still have a chance to get through them (and could annoyingly grind through random encounters to increase levels to get the required skill levels). In 3, this is not the case; the difficulties are "you must be this high to progress", or you are stuffed. Random encounters are so few that you can't really grind.
One good thing about 3 is the unlimited carry wait for the group. Also, I like the use of the vehicle. Another good thing is that there are no NCR or Legion factions.
If there are to be additional Wasteland games, I'd much prefer them to be like 2 than 3!
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I purchased this game last weekend, with the three add-ons.
Really enjoying it, but it does have a steep learning curve with the kingdom stuff.
I wonder if anyone knows what the rules are for visiting the USA from the UK, regarding the pandemic?
I'd like to visit in October, however flights are vastly more expensive right now, but I'm not sure if it's allowed or what other rules there are currently.
At the start of the pandemic, it was recommended that people wash (chilled) food in hot water after bringing it home from shops. I still do it, but I wonder what the general advice is now? Should we still do it?
I did a search for this film, and couldn't find one, so here we are!
I watched it over the weekend. Part 2 is released in July, apparently.
Very interesting premise. It's a horror/thriller, where the characters have to stay quiet, or they will be hunted. I like it. Very tense in parts. Worth a watch.
Anyone excited about the second one? I don't know the full story, but it will explain some of the background to the original film.
Has anyone read the above book? Did you find it helpful?
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Starts this Friday the 19th!
Thought I'd create a thread so that people can discuss it!
Hi all!
I'm selling 11 lots on ebay.
Four recent APs.
Four mini-boxes.
Two pawn boxes (Bestiary 3, Inner Sea)
Pawn collection (Pathfinder Society).
Note that I am UK based, but will post elsewhere.
Hi.
Please suspend my Adventure Path subscription. I do not want to receive # 163.
Also, book # 161 arrived damaged, as though somewhere along the line in shipping the bottom of the book had been stepped on or something. I can email a picture if you like. Could you send a replacement please?
Edge and Internet Explorer are owned by Microsoft, I think Chrome is owned by Google.
Firefox and Mozilla are the only other internet browsers that I'm aware of. Who owns those two? Which of those two are better?
I sold a number of gaming books on ebay some years ago using TurboLister. However, after doing some research I learned that support for TurboLister discontinued in 2017, and is not available on UK ebay any more. Now it seems that "seller hub" is the thing.
Has anyone used seller hub to create listings on ebay? Is it any good?
The above show is a new BBC comedy that is a mockumentary-style comedy about a group of vampires "living" in Staten Island. The three main leads are played by British actors. I've seen the pilot episode, and found it amusing.
I might add to this thread once I've seen more episodes, bur I'm mentioning it now in case its of interest to anyone else!
Last year, while I enjoyed the after-dinner talks, I didn't eat very much; I'm not sure if I wasn't feeling very well, or just not hungry. This year I decided not to attend the banquet to save some money; doesn't seem worth it if you don't eat much. Anyone else not going, but still attending the convention?
Has anyone read this book? Did you find it helpful?
This amused me. Others might like it too.
Note that the same people have done other parodies.
Note also that there are a ton of spoilers, and a bit of swearing (if that bothers some of you).
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The big wide footer is at the bottom of the page. YAY!
Thanks for fixing that!
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I'm being forgetful. What is a group of tigers called? (This isn't a joke, btw!)
Good to see this available!
Does anyone know how long poison on a weapon or arrow/bolt/etc remains fresh before it wears off, if it isn't used in combat?
I don't have a smart phone, and don't take my laptop abroad. So, are there computers available for use, such as in the business centre, where I can check emails, Facebook, and other websites?
Does anyone know what the above means?
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Does a proclaimer have to walk 500 miles then walk 500 more?

I've been re-reading this Adventure Path recently (still re-reading book 6 ).
Ignoring the N alignment of the sellswords and battle mages (generic stat blocks from the Game Mastery Guide referred to in #89), and Zernebeth's CN alignment, the alignment of all the other Technic League NPCs, including the captains (#89/#90) or former captains, the commandos (#90), and kytons (#89) are all evil.
Zernebeth seems the odd one-out for the leadership, alignment-wise. Also, as a former leader of the League, then she must have been fine with the continued drugging and manipulation of Kevoth-Kul. Such acts, as well as all the other atrocities perpetuated by the League, are not neutral acts. Therefore, it surely makes more sense if she has never been leader. It should also make sense that some of the other captains and commandos are neutral rather than evil (and that some of the sellswords and battle mages are evil), so that there is a possibility of reforming the League. After all, Khonnir Baine (#85) is CG, although maybe he became CG after leaving the League.
Also, the commandos are CR 12, but the typical captains are CR 9. Shouldn't it be the case that the captains are higher CR and the commandos lower CR? Otherwise, why are they commandos and not captains?
Another thing. The text in #89 (page 46) says that Jarin Sogron, a druid, couldn't be a captain because the position requires skill in arcane spellcasting. Yet, in #90(page 21), Geetan Prosser, a ranger, is described as a (widely disliked) Technic League captain.
Just some thoughts. I hope people find them interesting!
Link here!
(This isn't spam. It's an interesting story I just saw!)
If so, please let me know.
Fascinating article.
I haven't studied physics since school, so I have to ask. Is anti-matter the same thing as dark matter, or something else? How can anti-matter exist?
If so, what's a good (free) one?
Does it improve your internet performance? I find that many times, web pages are slow loading because of ads.
(I'm talking about ones for a laptop, not phone or tablet or whatever.)
There was a programme around 1980. The plotline involved a school for gifted children, but it was really a cover for a Soviet plot. A strange-looking bearded man was the headmaster.
If so, I'd like to ask some questions. I used to have the game, but not for a while.

Just for fun, I put together this most unlikely bad guy. It might be an amusing read. Apologies for the poor name. If anyone uses this, please post about how the encounter goes!
Busby
CR 3; 800 XP
Gruesome scars cover this pale, jellyfish-like creature floating gently in the air, two long eyestalks extending from either side of its puckered mouth. It somehow exudes an aura of menace.
Implacable stalkerHA flumphB3
LE Small aberration
Init +3; Senses darkvision 60 ft., sense fear 120 ft.; Perception +7
Aura fear aura (60 ft., DC 11)
Defense
AC 24, touch 14, flat-footed 21 (+3 Dex, +10 natural, +1 size)
hp 18 (2d8+9)
Fort +3, Ref +3, Will +5
Defensive Abilities terrifying inevitability; DR 5/—; Resist acid 10, cold 10, electricity 10, fire 10, sonic 10
Offense
Speed 5 ft., fly 20 ft. (perfect)
Melee sting +5 (1d4+3 plus acid injection)
Special Attacks gory display, right behind you, stench spray
Statistics
Abilities Str 14, Dex 16, Con 17, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +2; CMD 15
Feats DiehardB, EnduranceB, Intimidating ProwessB, ToughnessB, Weapon Finesse
Skills Diplomacy +2, Fly +18, Intimidate +13, Perception +7, Sense Motive +3, Stealth +17, Survival +5 (+11 tracking); Racial Modifiers +8 Intimidate, +6 Stealth, and +6 Survival when tracking.
Languages Aklo, Common
SQ nightmare resurrection
Special Abilities
Acid Injection (Ex) When Busby strikes an opponent with his spikes, he injects a burning, irritating acid that deals 1d4 points of acid damage immediately and another 1d4 points of acid damage on the round after the attack. The target can end the acid’s effects by submerging the wound in water for a round or by being treated with a DC 15 Heal check. A creature that grapples or swallows Busby takes this acid damage automatically every round it maintains this contact with Busby.
Fear Aura (Su) All creatures within this radius must succeed at a Will save or become shaken for as long as they remain within 60 feet of Busby, and for 1 round thereafter. A creature that successfully saves cannot be affected again by his aura until the creature has left the aura and reentered it. This is a mind-affecting fear effect.
Gory Display (Ex) Whenever Busby kills a sentient living creature, as a swift action, he can revel in the kill, shredding the victim’s corpse in a gruesome display of power. If he does , he gains a +4 morale bonus to Strength and Dexterity for 1 minute.
Alternatively, Busby can cause a single creature within 60 feet to become more vulnerable to fear. Creatures affected in this way lose any immunity to fear they may have. If the creature did not possess immunity to fear, it takes a –4 penalty on saving throws to resist fear effects, and all Intimidate checks attempted against it receive a +4 circumstance bonus. These effects last for 10 minutes. Finally, if the creature is currently immune to Busby’s fear aura because it succeeded at a previous saving throw, it loses that immunity.
Nightmare Resurrection (Su) When Busby dies, he creates a psychic imprint on the mind of each intelligent creature within 60 feet that witnessed his death. Each week, such creatures are subject to a nightmare effect (DC 11; the normal modifiers for nightmare based on knowledge and connection do not apply). In this nightmare, the creature is hunted and slain by Busby (for GMs using the nightmare dreamscape rules in Horror Adventures, these nightmares always have the “being chased” nightmare feature). A creature that succeeds at three consecutive saving throws to resist the effect is freed from it. If any creature fails at three consecutive saving throws to resist the nightmare, Busby returns to life, as per true resurrection. If his corpse has been completely destroyed, he returns to life in a random location within 5 miles of the creature that failed to resist the nightmare effects. Once Busby is returned to life, the psychic imprint fades from all creatures still affected by it.
Right Behind You (Sp) As a swift action, Busby can teleport to an unoccupied space, which must be adjacent to a creature he is aware of that has the shaken, frightened, or panicked condition. Busby can travel a maximum distance of 480 feet with each use of this ability, and must wait 1d6 rounds between each use. Additionally, if Busby travels at least 40 feet, any shaken, frightened, or panicked creature he arrives adjacent to is denied its Dexterity bonus to AC against his attacks until the beginning of his next turn.
Sense Fear (Su) Busby is able to sense the fear of nearby living creatures. This functions similarly to blindsight, with a range of 120 feet, except it only allows Busby to detect creatures that are currently experiencing any level of fear. Additionally, this ability allows Busby to detect such creatures even through solid barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Stench Spray (Ex) Busby can spray a 20-foot line of foul-smelling liquid once every 1d4 rounds. This spray functions like the stench universal monster ability, except it only affects creatures struck by the spray, which must make a DC 14 Fortitude save or be sickened for 5 rounds. Alternatively, Busby can concentrate the spray on a single target within 5 feet. To use this version of his stench spray, he must succeed at a ranged touch attack (+5 bonus). If the target is hit, it must make a DC 14 Fortitude save or become nauseated for 5 rounds; otherwise, it is sickened for 5 rounds. The odor from this spray lingers in the area and on all creatures struck for 1d4 hours, and can be detected at a range of 100 feet (creatures with the scent ability can smell it at double this range).
Terrifying Inevitability (Su) Busby is even more difficult to kill when in the presence of fear. As long as Busby is able to see or hear a creature currently experiencing any level of fear, he gains fast healing 2, his damage reduction increases to 10/—, and he gains spell resistance 19.
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