dagonw's page

247 posts. No reviews. No lists. No wishlists. 3 aliases.



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I'm out for a while at least, which is too bad, because I do enjoy the PBP messaging, but between Pivendor's remarks and the rediculousness of the situation, I cant take it anymore. I dont want to feel hate and anger with something as simple as a forum.

Gabe, I think you need to reign in some things. I usually dont say anything, but this time was just too much.

1) Bog Octopi coming through a crack in the wall in waist deep water in a forgotten tunnel? crazy, but ok, dealt with it.

2) a HORDE of Kurgen sleeping RIGHT where we were going to sneak into with only one little opening? One of the reasons I descided to be rediculous and through a smoke granade. At that point, why not make things super silly?

2) blowing up the frigging tower where we were going to stage our attack? started the whole crazy thing. Still didnt say aything.

3) Then empirial arty decides to shell our area on top of onrushing DEMONS? STILL didnt say anything.

Giving me a 10% chance which is a 90% chance I lose a FP for no fault of my own? I had it.

I did start to do previous posts but my rolls were crap for perception, so I just took the beating you gave out. Can I describe things differently after using a FP? Sure, but you already killed my moral with what seemed like a rediculous situation.

Had you buiried the entire group in the tunnel, I am sure they would think different. Besides, the tunnel was apparently already sealed.

Even so, the arty shell still prevents them from going on. You stopped them cold and now they have to go back.

You're a great GM and a great story teller, but you want to know the sources of my ultimate frustration, there it is.


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What is the point now? Got hit by an arty shell and Gabe said the atomic snotball bombs played a factor plus our own ordinance.

Done deal.

Do you honestly think anything would survive that? Equipment included?

And if I were in that position and somehow miraculously "survived", what would I do? Continue on with what is a horrendous mission to being with with no equipment? F that! I would get the hell out of there and go somewhere to recoop.


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male Dwarf

Looking up, Boom removes his mask.

....."ummmmm, Krak. I think ve might have a problem"


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Male Dwarf

Krak hears the whine of incomming artillary.

"Ah good, seems like our boys are bringin dah heat on dah baddies"


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Hopefully it caves in you Pinvendor. :)


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Male Dwarf

Krak tries to climb the ladder...pick in hand

1d100 ⇒ 96.....ummmm


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Before they know it the dwarves are swept up in the celebration.

Both protest to be put down and that "It were nutin"

But both dwarves are clearly pleased at the celebration


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Male Dwarf

Aimes is hilarious. I love the avatar as well. :) +20xp to the GM

Agil check: 1d100 ⇒ 21 vs 19 DANG SO close!

"ARRRRRRRRRRGGGGGGHHHHHH" Krak recoils in disgust, shock and pain

Agil check in hopes he doesnt lose his footing: 1d100 ⇒ 60

SPLASH! Krak slips on the slimy ground and disappears beneath the water.

Octopussy attack:4d100 ⇒ (10, 56, 20, 46) = 132 2 successes
Octopussy defense:5d100 ⇒ (31, 96, 46, 35, 19) = 227 4 successes

Krak attack snicker 4d100 ⇒ (15, 42, 60, 9) = 126 (-2:prone and blinded) 3 successes!!
Krak Defense 4d100 ⇒ (99, 26, 63, 73) = 261 (-2:prone and blinded) 1 success

uh-oh

Krak save: 1d100 ⇒ 27 -10% I frigging dont remember how to do saves, but I think I made it

As suddenly as Krak goes under the water, he is pull back out of it...a tentacle wrapped around his chest.

Then he is airborne as the tentacle flings him into the air!

"AAAAAAAAAAHHHHHHHHHHHHHHH"

Toughness save to hold on to his weapon and not take further damage:
1d100 ⇒ 22 success!

Krak slams into the tunnel wall and slides back down into the water. A moment later he stands up and shakes his head.

"RIGHT! DATS ONE TOUGH BASTARD!"


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I thought Sven was AWESOME!!! (the avatar remind me of Nicholas Cage!..very funny stuff even though you think..."?" Lemme know when I can act soez I can continue with Krak n Boom


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Male Dwarf

That freezes Krak in his tracks

"RIGHT!!"

Furrowing his brow, Krak turns back to the scene of mayhem and spits a wad of chewed "Dwavern snuff" into the water. Tightening his grip on his pick....

"YAAAAAAAAAAAAAAAAAAA..."

Krak wades into combat

6d100 ⇒ (53, 40, 63, 20, 16, 59) = 251 (+1 4 2 hnded) 4 successes

Octopussy defense5d100 ⇒ (17, 83, 74, 19, 63) = 256 2 successes

Octo attack: 4d100 ⇒ (90, 94, 35, 21) = 240 2 successes

Krak defense:6d100 ⇒ (15, 5, 5, 91, 10, 32) = 158 (+1 lethr) 5 successes

Krak wades into battle like a dwarven Ironclad! Ducking and weaving between tentacles his skill is not without reprocussions as tentacles that were meant for him slam red-shirted soldiers to and fro like weightless sacks to crash and splash amoung the tunnel.

"GARAK ME THOK DERRAGK!!!!!" KRak yells as he brings down his mining pick into the creature's eye just as it turns to face him.

After thought: Save for Octo:4d100 ⇒ (55, 27, 86, 54) = 222 1 success (27, but he had a -25 because of my successes (+5 success, yes?) Dunno, either way its a kewl scene..;)


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experience spent: 300 pts

Krak: Spcwpn:engineer acedemic knowledge: engineer, WS +5

Boom: Spcwpn:engineer, BS +5, WS +5


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I apologize, but I will have to wait to update till I am home tonight. Gonna shoot for 8 or 9ish.

+20 xp to the GM for an excellent rhyme:

"You find yourself surrounded by utter chaos, terror and doom, all neatly gift wrapped by the Chaos Gods in a watery tomb"


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After draining the last dregs out of their tankards, Krak and Boom follow the commander to the guns.

They are led into a warehouse which is a bustle of noise as hammers hit steel and chains rattle as pulleys squeek with the weight of heavy seige engine parts.

There are long tables cluttered with pieces of armor and weaponry in various states of repair and assembly while women, old men and children struggle to keep up with the spoken demands of the enlisted men assisting them.

The commander leads the dwarves to an area of the warehouse away from the mass of activity where 2 mighty imperial cannon barrels hang horizontally suspended from ropes..their bases dissassembled beneath them.

Both the Cannons and their bases are carved with ornate depictions of the Empire's cities, past battles and seals of noble houses of the empire and emporer. They are huge brass tubes measuring over ten feet in length and nearly 3 feet in width.

Still stumbling a bit, Krak walks over to them stroking his beard.

"Ahhhhh a fine Nuln make dey are for sure."

Looking back at the commander with a wink..
"Ya know dat it wer dah Dwarves datten show dah men owe tah forge steel dinnya?" "Well, dis issa fynnuf job anna ah willin tah bet dah Master engineer is a dwarf, dunna yah say Boom? ........Boom?

Turning around he sees that Boom is sitting slumped over on a crate fast asleep. Walking over to him, Krak grabs a bucket of cleaning water and promptly douses Boom

Boom: "AAACCKKKKKK!!!! *SPUTTER**SPUTTER*...."JA! JA! ve vill soak ze fungus for a lubricant!!!!!!" spitting water and blinking several times...

Krak: "Ya bleedin sod! Neer canna yah handle deh ol kings! Yah ready tah look at dah cannons nowe! Dah soonah we fix it dah soonah we can drink anna rest proper!"

Still havent updated my characters (240xp), but thise works out...
KRAK: 1d100 ⇒ 46 -10 for being drunk INT test failed
Boom: 1d100 ⇒ 5 -10 for being drunk INT test passed

Krak walks under and around the cannons, he looks at the sites closely, he grabs a Cerionotronix ranger and measures the gap space filer between the strike plate and the strike hammer as well as the elevator winch and seating pins.

He pulls the turning crank several grommets and pulls on the blaster chain. Looking down the rifling he see that the handwidth spacing has been properly calibrated and that the front retention correction pin is not damaged. "Could be a grommet or two lower anna left triangulated, bah itssa common mistake with dah humans." He thinks.

Rubbing a finger under his chin, he stands staring at the cannons.

"Well, it looks tah me like deyve donna ah fine nuff job at fixin anna cleanin dem up, but I canna see dah problem. What do yah dink Boom? Boom?"

Again, Boom is asleep, this time while sitting on a barrel.

Krak leans over and up to his ear.....

"I SAID, WHAT DO YA DINK O DAH CANNONS????!!!!!!!"

As if someone had hit Boom with a cattle prod, he jerks into motion. Still not fully awake, his eyes process the cannons and his legs instintively propell him forward.

With mechanical precision stikes the automatic flinter and pulls the blaster cord.

Nothing.

"HAHAH YA bleedin snotling suckler, Its sodding broken AH told ya!!"

Boom blinks several times and then frowns looking over at the back of the cannon. He scans his immediate surroundings.... "JA!

Moving to grab a hammer and a small piece of metal he bangs it into flat semicicular shape with an upturned hook.

Walking back to the cannon, Boom fumbles with the piece of metal and pulls until there is a click.

SSSSSSSSTTTTTTTTTTTT

"It Vas ze ignition lifter arm. It is broken, but it can be fixed. I "Goblin-rigged" it. It should......FIRE! WATCH OUT!!!!"

BOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMMMM!!!!!!!!!!!!!!!!!!!!!!

whoever left the cannon loaded may be in a lot of trouble! :-P


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Lackey kicking the skull through the window was awesome. I saw it in my mind and heard the crowd roar. LOL Not for nothing, but Cody had a Snotball player too remember? He used to wear a helmet everywhere and didnt he get some dwarven made "spring boots" that he fumbled on one time?

I'm also glad to see that everyone is posting more and enjoying the game more. I guess my segway helped get everyone back on track and help Gabe "take it away" again. Good because I would have been REALLY disappointed if this PBP ended in its infancy. I think its a GREAT way to play and I'm enjoying it thoroughly.

ALSO: I have not been focusing nearly ANYTHING on my character advancements...maybe because I just seem them as storybook characters and not actual RPG characters. I'm going to use the weekend to go back through all the post (back until I started) and gather up my XP and spend during the weekend.

Lastly: I have to say that though Gabes new combat rules kind of confused me (dont understand why...maybe because it was a bunch of stuff in one post)...I think they work really well and are a great alternative to our former rules. I think they speed up combat significantly AND I like that it is just as deadly as our other rules (maybe more so :-/)

Have a great weekend everyone.


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Male Dwarf

"Right ya yarbole snork suckers, iffen ya no wats good fo ya, yer heer wat we ave tah say or yer yarbols may be inna sling for too long bleedin sods."

Donkey looks to the "Raven" and blinks.Always funny when I read Gabe doing it. Thought i would add it for my own laughs. :)


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.....ummmm I gave myself a -1d for melee and it changed EVEYRTHING :(


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LOL

Krak, Boom and Donkey were probably the only ones crazy enough to have kept looking. All three of them wearing their smoked goggles did not want to miss seeing their handy work.

As the smoke clears, all three are now blackfaced with soot and their hair is swept back and smoking.

Donkey's goggles are cracked and askew.

"AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA" Krak and Boom laugh at eachother.

"HEEEEEEEEHAAAAAWWWWWWH EEHAAWWHEEHAWHEEHAW!" Donkey joins in.


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male Dwarf

"By Grimley's hairy butt!!! Ve hawe our own girl on girl vrestling for our entertainment!!! HAWHAWHAWHAWHAW*SNORT*HAWHAWHAWHAW!!!"


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4d100 ⇒ (98, 46, 50, 61) = 255 -10 for Gretta's "influence" NO SUCCESSES.

A glazed look comes over the Kurgen as Gretta speaks to him.

The rough-hewn face and scarred features turn to a eerie smile as the Kurgen attempts a facial expression he is not familiar with.

He nods his head and says (Njord can translate), "Yes, yes....I will follow you and tell you whatever you would like. You are....are beautiful and LARGYN will follow you to the underworld itself if you wish it!"

Albrecht begins to lay out to the Kurgen where they are needing to go and the Kurgen knows the landscape well. Nodding his head in recognition, he says, "Yes, that rock is not far from here. I will guide you, but beware for many of my tribe scout these woods."

With that, the Kurgen leads your group through the woodland. At times he halts the group and you wait for a patrol to walk or ride by. Thankfully you have not spotted any Mutants or green skins, but after spying through his scope, Boom had assured you that they do in fact make up a portion of the army at the battlefield.

Some moments later you look down from a small hill at a grove in front of the face of a huge boulder, the body of which must be buried in the earth that makes up a rising landscape.

This is the location of the secret entrance. Unluckily though there are 3 Kurgen warriors and their horses taking a break for food as they roast a rabbit at a small campfire.


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EXCELLENT description Gabe. +35xp


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lol Spoon...nice!

You all gather your gear and leave the warmth of the cave for the cold outside once more.

Donkey is loaded with gear as well as njord and he and Krak exchange banter back and forth in a duel of compliants and wise cracks (though it seems only Krak understands Donkey's whineyings and snorts.)

Boom is up ahead of the party. He carries and long barreled blunderbuss with what seems to be a telescope haphazardly strapped to the top of it.

Krak, Boom and Donkey all wear smoked goggles.

Your group passes the wreckage of the wagon and the now frozen dead mutant Kurgen and a chill creeps up your spine as irrationally you keep thinking that they may rise and begin what was a nightmare all over again.

Krak spits his disgust... flemy and tobacco stained.

Getting to the village in which you 1st spotted the rider, you quickly realize that there is nothing there for you as most of the homes have been ransacked a long time ago. The remains of Kurgen prescence is apparent from the snow covered piles of bones and the burnt remains of frozen meat hangin from trees which upon closer inspection reveal gutted and limbless torsos.

You pass from barren hills to rolling winter forests. The landscape still rises and falls but descends steadily..enevitably to come to rest in the valley inwhich Wolfenburg resides.

The better part of the day passes and the sky darkens with the smear of dusk in the heavens when Albrecht stops the group and tells you all that over the next wooded ridge will give the group a view of Wolfenburg and the direction of the hidden passage that the rider mentioned.

Challenge: describe the scene at Wolfenburg that one may see when able to see over the ridge.


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ok, well whoever takes over GMing to include if I continue then perhaps its the AMOUNT of people involved in the combat.

For instance, had I maybe made that 3-4 instead of 6, it might have gone quicker. But then it was 5 since 1 was on Lutke.

I dont know. I guess it will just take some experimenting.

And I am glad you guys are injoying it regardless of the ranting, raving and dark warhammer ass kicking. If I continue then I will be more patient. Maybe we'll set a 2 post a day minimum. Things might take longer but it wont hold to anyone to anything above 2.

Let's all go ahead and take 30xp for the combat. Unfortunately if Lutke still wants to play (Which is perfectly fine by me), I cant give him the same xp.


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I never kicked Pivendor out. His charcter disapeared....his fate to be later determined. We didnt hear a peep from him since early Friday.

This combat shows EXACTLY why we cant use real rules for this. Can you imagine?!!!

We were using "fast" rules and it STILL took over 2 days of posts and that's with me really trying to get through it.

There are 2 MAJOR problems with PBP:

1) Character interaction
2) Combat

And those two things basically make up the fun of Roleplaying.

It may be that combat needs to be even MORE "lite"...though I PERSONALLY am not a fan of it being more "tuned down" than it already is.

I thought this combat scene with the Mutated Kurgen went extremely well, but Caspar and Mud were doing badly and are not fighters. The wizard had back luck, Lutke was gone, and Njord just got overwhelmed.

I do think that the Kurgen's WP was a bit high and I apologize for that. I was hoping for better results. That was my fault, but as you can see, no one died (unless Mud decided to). Even Donkey got saved. I think some of you may have lost hope early and that's understandable. Warhammer sucks the hope right out of you. :)

Anyway, speed at posting is a major problem at this point. It's just the way it is.

You're trying to create a flowing story that is not only dynamic but constantly moving.

I garuntee that if a GM just waits for everyone in certain circumstances, the game is going to peeter out due to boredom.

That being said, I am going to take a break GMing and hand the next part over to Gabe again.

My idea is that the horseman was a messenger from Wolfenburg (Grey Wolf to be exact.) He was sent from the city to try and get help from Kislev, but the woods around the city are full of Kurgen looking for just such messengers.

I was going to keep him alive long enough to give you guys the way to the "backdoor" and the message he carried as evidence for your passage.

Sadly his horse is dead. :-P

Krak and Boom and Gretta brought the team to a nearby cave in the same foothills you were traveling through. In fact the remanents of the wagon and the dead Kurgen are not very far from your camp.

There is not alot of worry about the Kurgen going missing as these mutant scouts are left to roam in packs for days at a time.

So if Gabe wants to take over at that point, I am all for handing the reigns over until he decides he wants to hand the reigns back or someone else takes over.


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sorry was sick yesterday
Mud: Roll your fellowship

Caspar: 4d100 ⇒ (85, 21, 43, 7) = 156 2 sucesses. You throw all your effort into the swing exclaiming a grunt..."eeeeeuuuuhhh....." but your swing simply cuts off some unneeded back hair. Still holding the hafling, the Kurgen swipes its claw behind it without even looking as it to swat away a fly. 4d100 ⇒ (34, 19, 54, 28) = 135 -2 dice for for swinging blindly. 3 successes!!

Njord: "RRRAAAAAAARRRRRRWWWWWW!!!!" Filled with blood lust at seeing it's companion cut in half, the remaining Kurgen launches itself at you swinging widely.6d100 ⇒ (33, 59, 56, 51, 81, 71) = 351: 4 succeses.

Albrecht: 4d100 ⇒ (65, 97, 85, 70) = 317 NO SUCCESSES! Your flame hits the Kurgen even as it rushes Njord and lights its back in flames!!! But even on fire it seems to ignore the pain...intent on killing it's hated enemy. 1 wnd on the Kurgen
Njord: I cant remember if this one is wounded already...

Gretta: Swings her castiron frying pan at the Kurgen attacking Boom 4d100 ⇒ (52, 21, 90, 78) = 241 1 success. 4d100 ⇒ (27, 21, 2, 89) = 139...but the Kurgen laughs as it easily blocks her swing with its arm and chuckles.
6d100 ⇒ (52, 81, 18, 89, 93, 81) = 414...and backhands Gretta. 3d100 ⇒ (47, 1, 64) = 112, but again Gretta leaps out of its way.


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Albrecht: yes, give yourself +1 to magic when you use it, but every time you do so roll 1d10 corruption. Go ahead and try it with another attack

Njord: 4d100 ⇒ (68, 94, 94, 76) = 332 NO SUCCESSES! You frenzy powers the blade so much so that the Kurgen is cut neatly in half. Blood sprays forth like a thrown bucket of water and splashes everyone near you.


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Pivendor....I am not a huge scholar of Warhammer. I'm an enthusiast so storylines and such I dont neccessarily follow by the book. It would be too confusing to me. Do I follow the Gotrex and Felix novels, modules (which I dont have), Gabe's games? etc.

Right now...all you know is that the Kurgen have almost magically appear in the north and raided the area around the middle mountains. No one seems to know how or why. Everything is....welll...Chaotic.

Your detachment has been wiped out, but there are other Grey Wolves and their HQ (as it were) is in Wolfenburg.

You have heard that the city has been beseiged, but how many or what armies is unknown until you get there.

Looked up Kurgen and indeed they have warhorses, but we can easily say this is not the norm. It's not like they have set battalions or anything...just a bunch of maurauders hastily put together for a wild charge...etc.


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It is profound.

For precious moments everything seemed warm, kind and forgiving.

There were smiles all round as each of you took glances at eachother.

Then the vision faded and you were back where you were before....the snow, the bitter wind, death frozen all around you.

It is like waking from a comfortable dream only to realize that your immediate life was indeed miserable.

Unsure of what just happened, you each look about confused and disoriented, especially you Albrecht.


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Male Dwarf

Krak blinks several times and stands up surveying the new landscape. He then hops down and walks towards Donkey
"I Dunna like da looks o dis Donkay"

"HEEEEEEEEHAAAAAAAWWWWWWWWWW!!!!!!!!"

"Exactly mah thoughts!"


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Will update in a few hours with Albrecht's fate. Been trying to recover all day


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Male Dwarf

"Crackle, grind, crackle, squeak, crackle, squeak, grind....." The wheels on the wagon sound as they corss the frozen ground.

Krak is silent as he peers upon the battlesite. His eyes are furrowed and moving slowly from left to right and back....his grip tight on the reighns.

"SNUFFLE SNORT"...Donkey exclaims


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male Dwarf

"To Vulfenburg den"


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EXCELLENT! We have an avatar for the camp follower. Should help to flesh her out. Nice one. :)


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Male Dwarf

As his previous profession was a Miner, he does get the skill. My character's skills are in their "profiles" along with their stats.
1d100 ⇒ 4
This gives him one more success on the warhound for a total of 2 successes