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Female N Gnome Ninja (Sanctified Rogue) 5 | HP 28/28 | AC 19 T 15 FF 15 | CMB +2, CMD 16 | F: +3, R: +9, W: +3 (+2 vs. fear/despair)| Init: +6 | Perc: +10 (low-light), SM: +4 | Speed 20 ft. | Ki Pool 5/5 | Eternal Hope 1/1 | 1 Reroll | Active conditions: None
"You got it, Prof," Gnagnatsu♥ beams as she bounces away from Masaendri.
The gnome then greets Grazyra. "ooh, shiny," she coos as she admires both armor and aasimar.
She glides over to Piotr next. Although she clearly overheard his statement, she does not latch on the expected aspect. "Ooh, pumpkins! Let's work together on them sometime!" She briefly pulls out of a satchel a paintbrush whose handle seems to change from pink to orange as he watches.
Lanel gets a good look up and down from the ninja, possibly a second or two more than propriety dictates, and then a wink. Whatever may have followed that up is interrupted by Drandle Dreng's announcement.
Gnagnatsu♥'s eyes grow wider as the venture-captain explains the mission, and her smile gets so wide that you think she may be able to flip her head open to brush her teeth.
She makes another circuit among the nearby agents, including one elf who seems to be keeping to herself for now, squeeing and subvocalizing "party party Party Party PARTY!" Noe are spared her enthusiasm, though when Dreng makes it over to their group, he gets the brunt of it, receiving a deathgrip of a handshake and a dissertation in a single breath resembling "...thankyouwe'lldowhateverwecanforthe societywon'tletyoudownPARTY..."
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Defy the Dragon | ◆◇↺
Sefel knows that the creatures are air elementals, outsiders with the air, elemental and extraplanar subtypes. Sefel can ask four questions about them.
Reflex Save: 1d20 + 12 ⇒ (1) + 12 = 13
Whenever there is trouble, Sefel puts it in a bubble.
Round 1 - bolded may go
Telirix
Sefel
Yargnod
Orange
Mordack
Speaker-10 (ensphered)
White
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Kishmo wrote: AbadarCorp Entertainment wrote: I'm also doing a regular recruiting for 7-07 Submerged Stars, for those who want to play just that one... Oooh, interested! I've signed up :) Now, to pick a 5 - 8 character...I could bring my khizar, to continue the trend of "has blindsight (life) and therefore only ever fights robots and undead ¯\_(ツ)_/¯" I feel that (from a range of 30 feet).
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Defy the Dragon | ◆◇↺
Chronicles are >HERE<. I have sent the reporting to HQ and it should appear in the next day or so.
I will leave the game open for a few more days for any final questions or roleplay.
Thank you all for playing!
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Defy the Dragon | ◆◇↺
The bad news is that you only get one check. The good news is, with aid from Gwen, plus bonuses for befriending Whiirii and saving all the travelers, Ahzeem still succeeds.
Both the syrinx and the travelers who came with you speak to the danger posed by the changeling and your heroics in saving them. Runt even pipes in with an enthusiastic endorsement, though the mayor does not understand it. Deyasi agrees to consider allowing a lodge to be built in Niishan.
The Pathfinders, Whiirii, and Tsimaan have collectively repatriated Hatahasi to its home in Niishan. Mayor Deyahi expresses her gratitude, particularly toward the agents; she names them as guests of honor in the feast that follows the return of Hatahasi. The celebrations last for days. Whiirii remains elusive but is occasionally seen at Mayor Deyahi’s side. Tsimaan mingles with the residents of Niishan, entertaining them with stories of her journeys throughout the continent. If she spots any of the Pathfinders, she calls out to them and extols their achievements during her time with them.
Fin.
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Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
Definitely not starting in the next week or so, but I made a note of everyone here, so I can contact you all when I am ready.
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Defy the Dragon | ◆◇↺
Shalosar wrote: Was the reroll for my attack insufficient? No, it was glossed over by a GM who wasn't paying enough attention. Updating the tracker with the other turns from the last day.
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Defy the Dragon | ◆◇↺
Driftbourne wrote: Does anyone have a link to a good set of instructions to set up a game. I've tried using the set up instructions form the first sticky post in the online games general section but not having any luck. Part of the problem is I just want to set up a game for practice on how to set one up and the instructions assume you have a recruitment page. Many of the games I'm playing in don't even have a recruitment page set up, not sure how to do that.
I did set up and GM a Paizo forum game 2 years ago but had help setting up, unfortunately, that helps is lost somewhere in a discord chat (note discord was just used for chat not running the game.) I managed a start set up another game over a year ago but its somehow is linked to the wrong game page from my first game I GMed and looks like there is no way to fix that. In the last week, I've been trying to figure out how to set up again but ended up 3 new campaigns partially started up but they don't link to my GM alias that they were set up under, and just show up on my main account. Not sure if there is a way to fix or delete those campaigns. Meanwhile, I've stopped trying afraid I'm going to just end up with lots of broken campaigns littering my account.
Any help would be appreciated.
The instructions are a little odd. I never start with the recruitment page.
Start >HERE<.
Click "ADD NEW THREAD" and give your campaign a name and a first post.
Change "Post As" to your GM alias and click "Submit Post".
Your post will show up below a box with a link "Create a campaign for this thread". Click on that.
You will then see the campaign with the usual tabs at the top. You can create the Discussion and Recruitment threads by clicking the relevant tab, then "Create a new thread" at the bottom of the box on the new page that appears. Both will give you a default title for the post, but still require text in the text box.
At that point, your basic campaign is ready. You can edit these three posts for an hour if you want, or add further posts below them.
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Defy the Dragon | ◆◇↺
Subtier 1-2 is finished at last.
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Male CG Shoony (Bloodhound) Core Champion (Liberator) 7 | HP 90/90 | AC 28 | Fortitude +13, Reflex +10, Will +13 | Perception +11 | Speed 25 | Low-Light Vision | Default Exploration: Scout +11 (+2 Init.) | Spells 2nd 1/1 1st 1/1 | Focus 2/2 | Hero Points 1 | Provisions: Moderate Healing Potion 1/1 | Active Conditions: None | ◆◇↺
Why do they always grab the one who can't un-grab themselves?...
Will Save vs. Frightened: 1d20 + 12 ⇒ (15) + 12 = 27
Will Save vs. Suggestion: 1d20 + 12 ⇒ (15) + 12 = 27
"Then again, this isn't really that bad..."
I don't suppose anyone has a way to give me +1 to a save I already rolled?
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Defy the Dragon | ◆◇↺
Two votes for Ahzeem. Congratulations, you have a broken star gun.
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Nonbinary Human (Clone) Instinctive Biohacker (Geneticist) 1 | SP 6/6 HP10/10 | RP 4/4 | EAC 14; KAC 16 | Fort +2; Ref +1; Will +3 | Init: +1 | Perc: +7, SM: +4 | Speed 30 ft. | Biohacks 4/4 | 1 Reroll | Active conditions: None
Joro passes the controls back to Idir. "Show me how it's done! Please?"
Encourage, Gunnery: 1d20 + 1 ⇒ (13) + 1 = 14
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Defy the Dragon | ◆◇↺
Think we're due for some hero points. Gwen for being so charming to the rats, and Jeeves for keeping them dry while pummeling them.
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Nonbinary Human (Clone) Instinctive Biohacker (Geneticist) 1 | SP 6/6 HP10/10 | RP 4/4 | EAC 14; KAC 16 | Fort +2; Ref +1; Will +3 | Init: +1 | Perc: +7, SM: +4 | Speed 30 ft. | Biohacks 4/4 | 1 Reroll | Active conditions: None
"I beg to differ!" shouts one who definitely does not know yet that they are going to become a Starfinder.
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Defy the Dragon | ◆◇↺
Sorry about Tsimaan. She would definitely teach you to swim by throwing you in the water and seeing what happened.
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Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 5 | SP 40/40 HP 49/49; resist electricity 5 (in solar armor only), piercing 5 | RP 7/7 | EAC 23; KAC 23 (22/22 without solar armor) | Fort +5; Ref +6; Will +4 | Init: +4 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement energy 0/3 | 1 Reroll | Active conditions: None
"Milowda xiya fo fix da river, na pashang wit im! unte mi'm na even fong xidawang setara system!"
Reflex Save: 1d20 + 6 ⇒ (16) + 6 = 22
Kalhoun continues his attunement and then squeezes off a couple shots at Red (or Green if Red goes down).
Thunderstrike Blindmark Rifle: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21 vs. EAC
Nonlethal Sonic Damage: 2d4 ⇒ (4, 4) = 8
Thunderstrike Blindmark Rifle: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8 vs. EAC
Nonlethal Sonic Damage: 2d4 ⇒ (4, 4) = 8
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Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 5 | SP 40/40 HP 49/49; resist electricity 5 (in solar armor only), piercing 5 | RP 7/7 | EAC 23; KAC 23 (22/22 without solar armor) | Fort +5; Ref +6; Will +4 | Init: +4 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement energy 0/3 | 1 Reroll | Active conditions: None
"Du to pensa wa inyalowda ta kang fly lik deting?"
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Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 10 | HP 61/116 | AC 28 | Fortitude +18, Reflex +19, Will +17 (Performer's Heart) | Perception +14 | Speed 25, climb 10 | Darkvision | Resist cold 5, void 1 | Default Exploration: Avoid Notice +16 | Bard Spells 5th-1/3 4th-3/3 3rd-0/3 2nd-2/3 1st-3/3 | Focus 0/2 | Greater Mentalist's Staff 5/5 | Hero Points 0 | Provisions: scroll of breath of life 1/1 | Active Conditions: Invisible| ◆◇↺
GM Tiger wrote: The owl’s mask falls to the ground, and the beak begins to open impossibly wide, stretching the owl’s mouth to such an unnatural degree that the bottom of the beak reaches the talons grasping the base upon which the owl is perched. So, this?
Jiki also attempts to learn about the creatures. +16, unless Goblin Lore +20 happens to be relevant.
"Anyone feel like we've done this bit already?" the bard whispers to his allies. Then louder, he continues, "We are agents of the Pathfinder Society, sent here by Csilla herself to learn what mysteries lie within her mind. We have passed each barrier that has been laid before us, and we would really like to do things the easy way this time so nobody has to get hurt, least of all her. So would you please let us look through the library for what we need and not start another pointless battle?"
A Diplomacy check that probably doesn't matter: 1d20 + 22 ⇒ (15) + 22 = 37
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Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 32; KAC 33; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18, SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
Chronicle looks good. Thanks for a great game, everyone, especially Kludde for running1\!
Kōlēfō tries to extract as many hints for improved spying as he can from Felthaum, or Keldon, or whoever he is. He's clearly impressed by how much the agent accomplished on Azlant, even if the ending was sub-optimal.
During the debrief with Naiaj, the skittermander is jotting down notes and occasionally whispering to whoever is nearby how interesting a book this will be.
"...This mission never happened.”
His face falls as the venture-captain leaves the room. He tears the page out of his notebook, crumples it up, and tosses it over his shoulder.
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Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff
Chronicle looks good.
Thanks for a great game, everyone, especially Kludde for running!
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Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 32; KAC 33; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18, SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
What is the point of red buttons, if not to push them? Assuming the door is not yet open, *boop*.
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Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff
Final boss doing final boss things.
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Male Hatred Phantom (Trickster) of Bilos 3 | HP 25/25 | Ecto: AC 17 T 13 FF 14 | Incor: AC 18 T 18 FF 15 | CMB+4, CMD 16 | F: +4, R: +5, W: +1| Init: +2 | Perc: +5 (darkvision 60 ft.) | Speed 30 ft. | Sneak 2/2 | Active conditions: None
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Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
Bilos patches up Kaz.
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
"One of my ancestors had a spell. 'Cure minor wounds', I think it was called. This wand seems to have a bit of it stuck inside."
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Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 32; KAC 33; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18, SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
A tall, lanky figure in a trenchcoat and fedora staggers into the briefing room. All of this features are obscured until he reaches one of the open chairs. Then, with an exaggerated motion, he casts off his coat, revealing a green-furred skittermander on stilts, a backpack with an assortment of handguns dangling from the straps. He leans them against the wall. He rummages around in his sack for a moment, retrieving an antique quill and paper notebook (with some real estate brochures stuck haphazardly into it), then takes a seat.
"Name's... uh..." He pauses for a moment and scratches his beard. "Huh. Guess I'm the first one here for once."
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A post on each of the recruitment pages of PaizoCon 2025, assuming it still has PBP, would probably be beneficial. It doesn't have to be a big thing like Gameday or Outpost get, but something that says "hey, PaizoCon has PBPs here - check with them to volunteer to GM or get a ticket to play".
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female kish ally of Kneepuncher | Master Hireling Access | Computers +17, Engineering +17, Physical Science +17
Computers: 1d20 + 17 ⇒ (1) + 17 = 18
Kinbara starts playing DOOM on the device, because of course it can play DOOM.
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Defy the Dragon | ◆◇↺
No special defenses.
Fury Howl (Su) As a full action, a skeleton crew can scream a wordless howl of rage, targeting all creatures who can hear it within 30 feet. This deals 5d6 sonic damage and 1d6 bleed damage as affected creatures begin bleeding from the ears. A successful DC 17 Fortitude save halves the damage and negates the bleed.
Disassemble (Ex) Though the skeleton crew is mindless, they can instinctually utilize their training. As a standard action, a skeleton crew can attempt to sabotage a weapon or armor of an adjacent creature with a DC 25 Engineering check. On a success, the item is treated as broken. A creature can fix the sabotaged item with a DC 25 Engineering check as a standard action.
Immune to cold and anything that would not normally affect undead.
Best save Fort and Reflex, worst save (surprise!) Will.
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For just 37 copper a day, you can help a Kyra live the life she deserves.
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Warhorn is a one-person operation, and that person is unable to continue supporting it.
I've heard that there are efforts for someone else to take it over, but nothing definitive yet.
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Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 10 | HP 61/116 | AC 28 | Fortitude +18, Reflex +19, Will +17 (Performer's Heart) | Perception +14 | Speed 25, climb 10 | Darkvision | Resist cold 5, void 1 | Default Exploration: Avoid Notice +16 | Bard Spells 5th-1/3 4th-3/3 3rd-0/3 2nd-2/3 1st-3/3 | Focus 0/2 | Greater Mentalist's Staff 5/5 | Hero Points 0 | Provisions: scroll of breath of life 1/1 | Active Conditions: Invisible| ◆◇↺
What happened with Leo's heal? Jiki is dropping another soothe but needs to know who to target.
◆ Cast a Spell
"♪ Anthem of valor, hearts ignite,
♪ With melody's fire, we rise to fight.
Courageous Anthem!"
◆◆ Cast a Spell (Signature)
"♪ Gentle hum, soothing balm,
♪ Comfort's touch, bring inner calm.
Soothe!"
Healing: 3d10 + 12 ⇒ (10, 7, 8) + 12 = 37
On Leo if the HP on the tracker is correct, Katrina if he healed himself.
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One night in Changdo makes a hard man humble.
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Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
"Anyone wonder if there might be another group of dwarves searching mountains for treasure and fighting dragons while we chat with annoyed monks?"
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Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff
With the closest machine destroyed, Kneepuncher continues along the platform to the one marked with the sign of the ancient hero Pack Man.
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Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
"As Irori as my witness, I though snakes could fly," Nisek shouts down with a chuckle.
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Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
"Then you take notes while we play along," Bilos whispers as he tries not to add to his list of missions where he broke an important sphere.
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DAKOYO | Male NG Skittermander Priest Mystic 5 | SP 35/35 HP 32/32 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +4; Will +9 | Init: +2 | Perc: +13 (low-light vision, darkvision 60 ft.), SM: +13 | Speed 30 ft. | Spells 2nd - 3/3 1st - 5/5 | 0 Reroll | Active conditions: None
Will Save: 1d20 + 9 ⇒ (14) + 9 = 23
"Not gonna stop helping, oldfriend!"
Mysticism: 1d20 + 16 ⇒ (1) + 16 = 17
"Not. Gonna. Stop. Helping!"
Mysticism, Shirt Reroll, 2 Stars: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24
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Tieri follows, wondering if the offer he would have proposed would have gone over better. (It wouldn't have.)
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Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 10 | HP 61/116 | AC 28 | Fortitude +18, Reflex +19, Will +17 (Performer's Heart) | Perception +14 | Speed 25, climb 10 | Darkvision | Resist cold 5, void 1 | Default Exploration: Avoid Notice +16 | Bard Spells 5th-1/3 4th-3/3 3rd-0/3 2nd-2/3 1st-3/3 | Focus 0/2 | Greater Mentalist's Staff 5/5 | Hero Points 0 | Provisions: scroll of breath of life 1/1 | Active Conditions: Invisible| ◆◇↺
Thunderroot Thrasher wrote: Armed with his guitar and sling, Thunderroot begins a rather depressing melody remniscient of 90s emo in some other world. "In tangled vines, where fears collide, against corrupted foes, our courage tried."
Inspired by their own song, they sling a stone at the scarecrow.
[dice=Sling, Courageous Anthem]1d20+5+1; 1d6+1
Remember your +1s
◆ Courageous Anthem ◆ Strike ◆ Reload
Their levels are a bit off, but Bláinn will definitely introduce Thunderroot to his friend Jiki after the mission. Would probably be a fun rap battle.
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Genderfluid (Today: ♀) Grippli Warpriest of Gozreh 1 | HP 11/11 | AC 20 T 12 FF 18 | CMB +2, CMD 13 | Fort +4, Ref +2, Will +4 | Init +1 | Per +3 (darkvision 60 ft.), SM +2 | Speed 20 ft., climb 15 ft. | Spells 1st 1/2 | Blessings 2/3, Toxic Skin 1/1 | 1 Reroll | Active Conditions: None
Reflex? Save: 1d20 - 4 ⇒ (18) - 4 = 14
This time, Gozrog's unconscious movements take her partly out of the way of the blast.
Now at -9 HP. Death at -14.
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Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 5 | SP 40/40 HP 49/49; resist electricity 5 (in solar armor only), piercing 5 | RP 7/7 | EAC 23; KAC 23 (22/22 without solar armor) | Fort +5; Ref +6; Will +4 | Init: +4 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement energy 0/3 | 1 Reroll | Active conditions: None
I really wish I had my character with Call Truce here, but she's in another system...
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CN novian enhanced witchwarper 4 | SP 24/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-5/5, 2nd-3/3 | Infinite Worlds 1st-5/5, 2nd-3/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
"Perhaps one day We will be able to guide you back to whence you came."
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Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 10 | HP 61/116 | AC 28 | Fortitude +18, Reflex +19, Will +17 (Performer's Heart) | Perception +14 | Speed 25, climb 10 | Darkvision | Resist cold 5, void 1 | Default Exploration: Avoid Notice +16 | Bard Spells 5th-1/3 4th-3/3 3rd-0/3 2nd-2/3 1st-3/3 | Focus 0/2 | Greater Mentalist's Staff 5/5 | Hero Points 0 | Provisions: scroll of breath of life 1/1 | Active Conditions: Invisible| ◆◇↺
Jiki does in fact speak Skald! I had forgotten.
"That blade earned the name, Astrid. Though it may be hard to fit into the stories I've been writing."
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Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 10 | HP 61/116 | AC 28 | Fortitude +18, Reflex +19, Will +17 (Performer's Heart) | Perception +14 | Speed 25, climb 10 | Darkvision | Resist cold 5, void 1 | Default Exploration: Avoid Notice +16 | Bard Spells 5th-1/3 4th-3/3 3rd-0/3 2nd-2/3 1st-3/3 | Focus 0/2 | Greater Mentalist's Staff 5/5 | Hero Points 0 | Provisions: scroll of breath of life 1/1 | Active Conditions: Invisible| ◆◇↺
Crunch - retrained a feat to Pet in the remaster rebuild. Fluff - he followed me home from the dreamscape, can I keep him?
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I am contractually obligated to answer that call!
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Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 10 | HP 61/116 | AC 28 | Fortitude +18, Reflex +19, Will +17 (Performer's Heart) | Perception +14 | Speed 25, climb 10 | Darkvision | Resist cold 5, void 1 | Default Exploration: Avoid Notice +16 | Bard Spells 5th-1/3 4th-3/3 3rd-0/3 2nd-2/3 1st-3/3 | Focus 0/2 | Greater Mentalist's Staff 5/5 | Hero Points 0 | Provisions: scroll of breath of life 1/1 | Active Conditions: Invisible| ◆◇↺
A blue-skinned goblin rushes into the room, out of breath. If he has some sort of grand backstory, it is well hidden beneath a set of colorful - or, more accurately, gaudy - performer's clothing. He's dragging behind him a suit of armor that it doesn't look like he's had time to don, and strapped to his back are a well-worn bow and quiver and a pack stuffed with writings and magical devices with unusual auras, plus a single silver die held in a pouch made from an oddment of chainmail.
"Sorry I'm late. I was just working on a piece with Zarta, and, well, you know how she can be. Can't carry a tune in a bag of holding, but still thinks she can tell you about diminished fifths and monophonic textures. Plus, I think I used up all my rhymes in that last fight. That lady - not Zarta, the other one - just wouldn't let up! But I think I will have a good verse about that dreamscape, as soon as I find a synonym for 'orange' that rhymes, and..."
Seeing the flat stares of the other Pathfinders, he brings himself up short. "Um, right. I'm Jiki. I'm here to befuddle our foes and then write about how incredible the Pathfinders - except maybe one weird little goblin - handle whatever fate throws at them! So... what is fate throwing at us? Did I miss the briefing?"
Jiki got a makeover when Player Core came out. Need to check that everything has been updated correctly.
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intersex N khizar nanocyte 9 | SP 62/108 HP 60/60 | RP 13/14 | EAC 24; KAC 26 | Fort +12; Ref +7; Will +5 (many bonuses) | Init: +1 | Perc: +6 (unusual senses), SM: +2 | Speed 40 ft. | Current Arrays: Gear (Paramegnetic Storm Hammer), Sheath | Nanite Surge 10/10 | Reroll: 1 | Active conditions: None
Chronicle looks good. Thanks for a great game, everyone, especially Zoomba for running.
Varuthalla, see you again over a nice, cold, unbroken drink.
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Oops, I have played 3-99 at tier 1-4 already. GM Frost, you can remove Miss Sorbet from the table.
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intersex N khizar nanocyte 9 | SP 62/108 HP 60/60 | RP 13/14 | EAC 24; KAC 26 | Fort +12; Ref +7; Will +5 (many bonuses) | Init: +1 | Perc: +6 (unusual senses), SM: +2 | Speed 40 ft. | Current Arrays: Gear (Paramegnetic Storm Hammer), Sheath | Nanite Surge 10/10 | Reroll: 1 | Active conditions: None
Kosigan allows its nanites to absorb the majority of the damage from the knife (another 15 SP) and lashes out at the annoying rat as she flies away.
Paramangetic Storm Hammer: 1d20 + 14 ⇒ (4) + 14 = 18 vs. KAC
Bludgeoning and Electricity Damage: 3d6 + 14 ⇒ (5, 2, 6) + 14 = 27 (can be half/all converted to cold, electricity or fire)
Miss Chance if target not alive (both ≤ 50 = miss): 2d100 ⇒ (25, 42) = 67
plus bleeding 1d6 (Fort DC 20 negates)
It then jets over for another strike.
Paramangetic Storm Hammer: 1d20 + 14 ⇒ (9) + 14 = 23 vs. KAC
Bludgeoning and Electricity Damage: 3d6 + 14 ⇒ (4, 5, 4) + 14 = 27 (can be half/all converted to cold, electricity or fire)
Miss Chance if target not alive (both ≤ 50 = miss): 2d100 ⇒ (33, 84) = 117
plus bleeding 1d6 (Fort DC 20 negates)
It really wants that last swing to connect.
Paramangetic Storm Hammer, Promotional Reroll, 2 Novas: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36 vs. KAC
plus critical Knockdown
And it really connects with that swing. <If you tell us your name, we will ensure your grave is marked - as a warning for those yet to come.>
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Male LN dhampir unchained rogue (bandit, knife master) 3 | HP 18/18 | AC 17 T 14 FF 13 | CMB +1, CMD 15 | F: +1, R: +7, W: +0 (+2 vs. disease/M-A)| Init: +10 | Perc: +7 (low-light, darkvision 60 ft.), SM: +3 | Speed 30 ft. | Active conditions: none | DO NOT CURE
"But my chief weapon is snark. That and knives. Snark and knives are my two chief weapons..."
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