Master Historian

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***** Pathfinder Society GM. Starfinder Society GM. 4,511 posts (10,631 including aliases). 4 reviews. No lists. 1 wishlist. 33 Organized Play characters. 40 aliases.


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Dataphiles

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intersex N khizar nanocyte 9 | SP 29/108 HP 60/60 | RP 14/14 | EAC 24; KAC 26 | Fort +12; Ref +7; Will +5 (many bonuses) | Init: +1 | Perc: +6 (unusual senses), SM: +2 | Speed 40 ft. | Current Arrays: Gear (paramagnetic storm hammer), Sheath | Nanite Surge 5/10 | Reroll: 0 | Active conditions: Fatigued

Kosigan allows its nanites to absorb the majority of the damage from the knife (another 15 SP) and lashes out at the annoying rat as she flies away.

Paramangetic Storm Hammer: 1d20 + 14 ⇒ (4) + 14 = 18 vs. KAC
Bludgeoning and Electricity Damage: 3d6 + 14 ⇒ (5, 2, 6) + 14 = 27 (can be half/all converted to cold, electricity or fire)
Miss Chance if target not alive (both ≤ 50 = miss): 2d100 ⇒ (25, 42) = 67
plus bleeding 1d6 (Fort DC 20 negates)

It then jets over for another strike.

Paramangetic Storm Hammer: 1d20 + 14 ⇒ (9) + 14 = 23 vs. KAC
Bludgeoning and Electricity Damage: 3d6 + 14 ⇒ (4, 5, 4) + 14 = 27 (can be half/all converted to cold, electricity or fire)
Miss Chance if target not alive (both ≤ 50 = miss): 2d100 ⇒ (33, 84) = 117
plus bleeding 1d6 (Fort DC 20 negates)

It really wants that last swing to connect.

Paramangetic Storm Hammer, Promotional Reroll, 2 Novas: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36 vs. KAC
plus critical Knockdown

And it really connects with that swing. <If you tell us your name, we will ensure your grave is marked - as a warning for those yet to come.>

Sovereign Court

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Male LN dhampir unchained rogue (bandit, knife master) 3 | HP 18/18 | AC 17 T 14 FF 13 | CMB +1, CMD 15 | F: +1, R: +7, W: +0 (+2 vs. disease/M-A)| Init: +10 | Perc: +7 (low-light, darkvision 60 ft.), SM: +3 | Speed 30 ft. | Active conditions: none | DO NOT CURE

"But my chief weapon is snark. That and knives. Snark and knives are my two chief weapons..."

Sovereign Court

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Male LN dhampir unchained rogue (bandit, knife master) 3 | HP 18/18 | AC 17 T 14 FF 13 | CMB +1, CMD 15 | F: +1, R: +7, W: +0 (+2 vs. disease/M-A)| Init: +10 | Perc: +7 (low-light, darkvision 60 ft.), SM: +3 | Speed 30 ft. | Active conditions: none | DO NOT CURE

"Dear me, I seem to have left my wooden daggers at home," Egavreis sneers. "Perhaps someone has a quill that I could use - the feather side, of course, as the nib would be sharp. I'm not a full vampire; maybe my teeth are blunt enough?"

The dhampir moves as close to the shrieker as possible without alerting it and readies to take a position near the door.

Eventual Stealth Check:
Stealth: 1d20 + 11 ⇒ (6) + 11 = 17

Second Seekers (Ehu Hadif)

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Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 3 | SP 17/21 HP 25/25 | RP 5/5 | EAC 17; KAC 17 (16/16 without solar armor) | Fort +3; Ref +5; Will +3 | Init: +3 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement 0/3 | 1 Reroll | Active conditions: None

Kalhoun rushes back toward Celebryn, looking for a way to shield the Starfinder from further danger.

Not sure what if anything to roll for this, but Kalhoun will try to take any damage Celebryn would. No Bodyguard or other helpful feat, though, so he's probably limited to sticking his own body in the way. Unless he can try to turn his solar armor into an umbrella ☂ :) ?

Fortitude Save: 1d20 + 3 ⇒ (3) + 3 = 6
Fortitude Save: 1d20 + 3 ⇒ (12) + 3 = 15


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CHIEFTAIN POOG OF ZARONGEL | NE goblin cleric 3 | HP 22/23 | AC 17 T 13 FF 15 | CMB +1, CMD 13 | F: +5, R: +6, W: +6 | Init: +6 | Perc: +2 (darkvision 60 ft.), SM: +2 | Speed 30 ft. | Spells 1st 4/4 2nd 2/3 | Channel Energy 3/4, Fire Bolt 4/5, Speak with Animal 5/6 |1 Reroll | Active Conditions: None

"Chuffy want to get demoted to sub-sub-sub-chieftain?" Poog calls out as he moves into position to let Zarongel finish off the wounded piggy.

Channel Negative Energy: 2d6 ⇒ (2, 6) = 8
Will DC 12 negates


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CHIEFTAIN POOG OF ZARONGEL | NE goblin cleric 3 | HP 22/23 | AC 17 T 13 FF 15 | CMB +1, CMD 13 | F: +5, R: +6, W: +6 | Init: +6 | Perc: +2 (darkvision 60 ft.), SM: +2 | Speed 30 ft. | Spells 1st 4/4 2nd 2/3 | Channel Energy 3/4, Fire Bolt 4/5, Speak with Animal 5/6 |1 Reroll | Active Conditions: None

Poog tries to get out of the pie as quickly as possible. And to remember to hold his breath when the angry Licktoads try to dunk their new chieftain into the sludge.

He will, of course, take the crown for himself, as well as the wand that no one else can use, but he is a benevolent chieftain. He appoints Reta the Subchieftain of Dog Killing and gives her the Pointy Staff of Office (the magic dogslicer). Mogmurch becomes the Subchieftain of Fire Fire Heh Heh Heh and gets the necklace as proof. Chuffy is named Subchieftain of Death From The Shadows and is presented with the Cloak of Stupid Pointy-Ears (as opposed to the highly intelligent pointy-ears that the goblins are). Each of the former Licktoads also gets a potion of cure moderate wounds, and Poog leaves the rest of the chest's contents for the others to distribute among themselves.


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CHIEFTAIN POOG OF ZARONGEL | NE goblin cleric 3 | HP 22/23 | AC 17 T 13 FF 15 | CMB +1, CMD 13 | F: +5, R: +6, W: +6 | Init: +6 | Perc: +2 (darkvision 60 ft.), SM: +2 | Speed 30 ft. | Spells 1st 4/4 2nd 2/3 | Channel Energy 3/4, Fire Bolt 4/5, Speak with Animal 5/6 |1 Reroll | Active Conditions: None

"All kills are Zarongel's kills!"

Second Seekers (Ehu Hadif)

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Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 3 | SP 17/21 HP 25/25 | RP 5/5 | EAC 17; KAC 17 (16/16 without solar armor) | Fort +3; Ref +5; Will +3 | Init: +3 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement 0/3 | 1 Reroll | Active conditions: None

"Multidisciplinary race at the University. It's a lot different piloting a forklift, a hovercraft, a LAC and a superdreadnought. The forklifts were not officially part of the race, but the upperclassmen insisted."

Second Seekers (Ehu Hadif)

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Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 3 | SP 17/21 HP 25/25 | RP 5/5 | EAC 17; KAC 17 (16/16 without solar armor) | Fort +3; Ref +5; Will +3 | Init: +3 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement 0/3 | 1 Reroll | Active conditions: None

"We've driven the creature away. Let's continue with the mission."

Second Seekers (Luwazi Elsebo)

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CN novian enhanced witchwarper 1 | SP 6/6 HP 5/9 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +0 | Init: +1 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Active conditions: None | Spells 1st-3/3 | Infinite Worlds 1st-2/3 (Seek the Breach 2/2) | Micronova 1/1 | 1 Reroll

Drake is good. Nothing would be as unsubtle as being the only Starfinders flying an Azata.

"Hmm... Our flame is hard to disguise, but perhaps some chemicals that will change the color in which We burn..."

Computers +0, so likely best off taking someone else's help even with a penalty.


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DAKOYO | Male NG Skittermander Priest Mystic 5 | SP 35/35 HP 32/32 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +4; Will +9 | Init: +2 | Perc: +13 (low-light vision, darkvision 60 ft.), SM: +13 | Speed 30 ft. | Spells 2nd - 3/3 1st - 5/5 | 1 Reroll | Active conditions: None

>Linky<. I am willing to take any of the fuzzballs.

Second Seekers (Ehu Hadif)

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Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 3 | SP 17/21 HP 25/25 | RP 5/5 | EAC 17; KAC 17 (16/16 without solar armor) | Fort +3; Ref +5; Will +3 | Init: +3 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement 0/3 | 1 Reroll | Active conditions: None

Well, if we're firing three weapons, I need to put them in two of our arcs...

Kalhoun maneuvers the Pegasus so that they have the maximum number of weapons to bring to bear, and tries to keep the ship safe from the enemy.

Evade: 1d20 + 9 ⇒ (11) + 9 = 20

And +4 damage because all those 1s on attacks become 2s.

Second Seekers (Ehu Hadif)

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Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 3 | SP 17/21 HP 25/25 | RP 5/5 | EAC 17; KAC 17 (16/16 without solar armor) | Fort +3; Ref +5; Will +3 | Init: +3 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement 0/3 | 1 Reroll | Active conditions: None

Sorry, didn't mean take over as pilot, just move the token. I have done so now.


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I'm interested in playing 1-12 as well - somehow, one of the few scenarios I have not played or run yet.

Exo-Guardians

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Male CG halfling vanguard (power armor jockey) 9 | SP 51/117 HP 83/83 | RP 9/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 3/6 | Reactive 0/1 | Size: Large | 0 Reroll | Active conditions: Grappled
GM Jhaeman wrote:
Okay, Chronicles are not available here! If there are any issues, just let me know and I'll fix them up.

Another one of Datch's tricks? I intend to be paid for this mission.

The chronicle, missing though it is, looks good. ;)

Thanks for a great game, everybody, especially Jhaeman for running.

The Concordance

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Female Dromaar Paladin (Redeemer, Warrior of Holy Light) 10 HP 94/94 | AC 23 T 12 FF 22 | CMB +16 CMD 27 | F +13 R +8 W +10 (immune disease, fear) | Init +2 | Per -1 (darkvision 60 ft.) SM +3 | Dailies: Tactician 1/1 Merciful Smite 4/4 Lay on Hands 8/8 Divine Bond 10/10 | Active Conditions: None

Somehow, I have never had a Society character die in the over five and a half years I have been playing. Pretty sure Elby is about to break that streak, since she is effectively level 1 now.

She has 41 PP, so she'll get better (32 for resurrection + 5 for body recovery if we TPK + 4 for one restoration = 41 exactly), but it is a milestone. Well, some kind of stone at least.

Radiant Oath

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Male CG Shoony (Bloodhound) Champion (Liberator) 5 | HP 22/76 | AC 25 | Fortitude (+12), Reflex (+9), Will (+12) | Perception (+11) | Speed 20 | Low-Light Vision | Default Exploration: Search +11 (+2 Init.) | Spells 1st 1/1 | Focus 0/1 | Hero Points 2 | School Item Lesser Healing Potion 1/1 | Active Conditions: Level Bump, Ghost Touch Axe, Concealment, Big! (+2 atk, +5 reach, -1 AC, -2 Ref, clumsy 1) | ◆◇↺

Ra'uf looks over the axe. "This will be a fine piece once it's restored, but I helped forge mine, so I will leave it for the Burning Sun, may it cleave the necks of many more изгои."

He thanks the tribe for agreeing to ally with the Society and shares tales with them well into the night.


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| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

>Slide 10<

This exceptionally large chamber has a 100-foot-high ceiling and is dimly lit by emergency lighting. Along the length of the west wall are two combat mechs, each 20 feet tall, which stand upright. They are clearly pahtra in design, resembling large, heavily-armored feline soldiers. They are covered in dust and cobwebs, but it’s clear they’re protected by the same ceramic mesh as the guardians from the previous area.

Mech stats are on >Slide 5<. Rules for mech combat are >here<. Just in case, of course.

Miiyu is extremely excited by the sight of them, jumping up and down in joy and declaring how amazing it would be to arrive at a concert piloting one of these. Vokuvi warns her that perhaps driving military-grade armaments around may not be a good idea if she’s wishing to remain overlooked by the Veskarium.

You have one turn's worth of actions before more things happen.

Acquisitives

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Male CN Skittermander Operative (Espionage Specialist) 10 | SP 90/90 HP 62/62 | RP 12/12 | EAC 27; KAC 28; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +10 | Perc: +16, SM: +7 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | 0 Reroll | Active conditions: 2 Holo-Clones

"Maaaaaxiiiiiimuuuuuum staaaaaabiiiiiiiliiiiityyyyy!" just doesn't have the same ring to it.


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Nobody likes prices going up, but happy to do my part to keep your staff and the planet is good condition.


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I was really looking forward to Starfinder Enhanced, but knowing that 2E is right around the corner makes this a tough purchase to justify. Stupid coastal wizards making all this necessary.

Exo-Guardians

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Male CG halfling vanguard (power armor jockey) 9 | SP 51/117 HP 83/83 | RP 9/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 3/6 | Reactive 0/1 | Size: Large | 0 Reroll | Active conditions: Grappled

I knew I should will have killed her when I will get the chance!

Kneepuncher tries to knock the apple out of her hands before Kinbara points out that it's a hologram. Instead, he will settle for knocking out as many lasers as he can.

Entropic Strike: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24 vs. EAC
Acid and Bludgeoning Damage: 3d6 + 15 ⇒ (2, 2, 4) + 15 = 23 (force, magic, operative; critical knockdown)

Entropic Strike: 1d20 + 14 - 2 ⇒ (2) + 14 - 2 = 14 vs. EAC
Acid and Bludgeoning Damage: 3d6 + 15 ⇒ (2, 5, 3) + 15 = 25 (force, magic, operative; critical knockdown)

He will also use Bodyguard (probably not relevant) and Intervene (may actually help) liberally.

Silver Crusade

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Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 1/1 | Active conditions: None

Didn't say I was good at it!

Bilos ponders throwing a book, then decides to try to hack his way through some vines to get to Ruya.

Masterwork Cold Iron Battleaxe: 1d20 + 2 ⇒ (1) + 2 = 3
Slashing Damage: 1d6 - 1 ⇒ (1) - 1 = 0

Oh, he's a lumberjack, and he's okay. He sleeps all night and... well, that's about it.

Grand Archive

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Male CN Goblin (Snow) Core Bard (Multifarious) 9 | HP 96/96 | AC 26 | Fortitude +16, Reflex +17, Will +15 (Performer's Heart) | Perception +12 | Speed 25, climb 10 | Darkvision | Resist cold 4, negative 1 | Default Exploration: Avoid Notice +14 | Bard Spells 5th-2/2 4th-3/3 3rd-3/3 2nd-3/3 1st-3/3 | Focus 2/2 | Hero Points 1 | Provisions: scroll of breath of life 1/1 | Active Conditions: None | ◆◇↺

Frightened 1 is not a big enough deal to me to burn a hero point on.

Occultism: 1d20 + 15 ⇒ (16) + 15 = 31

"That violet etherroot feeds on emotion,
But it won't help with the scheme the hag set in motion.
The pot protects it from both impact and flame,
So shatter it to score more points in this game.
Now it's time to save Zarta and get out of this place,
So I'll bust more rhymes while you bust Aslynn's face."


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| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

I saw nothing. Or, more specifically, I do not correct my mistakes if doing so would be detrimental to players.

Twich launches another volley of magic at the red robot.

The Blue robot continues swinging indiscrimiately.

Integrated Microserrated Longsword: 1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22
Sonic Damage: 2d10 + 8 ⇒ (8, 8) + 8 = 24

Integrated Microserrated Longsword: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28
Sonic Damage: 2d10 + 8 ⇒ (5, 9) + 8 = 22

In initiative order: 2d3 ⇒ (3, 3) = 6

Cutting into Twich's armor twice.

Round 5-6 - bolded may go

Yarameh (-1 SP)
Red (-95 HP, improved get 'em)
Green
Chk'tarlsh (-63 SP, -42 HP, deafened 7 rounds)
Twich (-56 SP, -13 HP)
Blue (-23 HP)
Kultainen

Horizon Hunters

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Female Ysoki (Tunnel Rat) Alchemist (Toxicologist) 4 | HP 46/46 | AC 22 | Fortitude (+10), Reflex (+11), Will (+7) | resist poison 2, +2 saves vs. poison | Perception (+7) low-light | Speed 25 | Default Exploration: Avoid Notice +8 | Reagents 1/8 | Bend Time 0/1 | Hero Points 0 | Active Conditions: Fatigued | ◆◇↺

Qen has had enough of these archaic structures falling when they are not supposed to.

Crafting: 1d20 + 12 ⇒ (20) + 12 = 32

"It's no titanium alloy, but it'll do."

Silver Crusade

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Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 1/1 | Active conditions: None

Let's go steal all the copper from the gate and sell it!

...or whatever the Society actually wants from us.


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| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

I know it's a little early to hand out a second hero point, but when you double crit, you get one.

Envoy's Alliance

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Female LG Poppet (Toy) Inventor (Armor) 2 | TINY | HP 0/26 | AC 18 | Fortitude (+8), Reflex (+4), Will (+6) | Resist acid 4 elec 4 fire 1 | Perception (+6) | Speed 20 ft. | Default Exploration: Scout +6 | Hero Points 0 | School Item minor healing potion 0/1 | Active Conditions: Unstable, Dying 2 | ◆◇↺

"I'm 43 centimeters tall! How can you not shoot over me when I'm standing?" and annoyed and injured poppet shouts before getting back to business.

Attacking the Runner until it drops, then Scout A.

◆ Strike

+1 Halberd: 1d20 + 7 ⇒ (14) + 7 = 21
Piercing Damage: 1d10 + 2 + 4 ⇒ (9) + 2 + 4 = 15

◆ Strike

+1 Halberd: 1d20 + 7 - 5 ⇒ (9) + 7 - 5 = 11
Piercing Damage: 1d10 + 2 + 4 ⇒ (1) + 2 + 4 = 7

◆ Strike

+1 Halberd: 1d20 + 7 - 10 ⇒ (10) + 7 - 10 = 7
Piercing Damage: 1d10 + 2 + 4 ⇒ (2) + 2 + 4 = 8


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| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

Flame Knight is huge and has room for 1-2 characters in the cockpit.

As for combination, you will see later, but I will drop my favorite nerdcore song here.

Envoy's Alliance

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Female LG Poppet (Toy) Inventor (Armor) 2 | TINY | HP 0/26 | AC 18 | Fortitude (+8), Reflex (+4), Will (+6) | Resist acid 4 elec 4 fire 1 | Perception (+6) | Speed 20 ft. | Default Exploration: Scout +6 | Hero Points 0 | School Item minor healing potion 0/1 | Active Conditions: Unstable, Dying 2 | ◆◇↺

Will Save: 1d20 + 6 ⇒ (11) + 6 = 17
Reflex Save: 1d20 + 4 ⇒ (4) + 4 = 8
Reflex Save: 1d20 + 4 ⇒ (13) + 4 = 17

8 damage and frightened 1.

"I've got a theory..."

◆ Stride

◆ Explode

Cold Damage: 2d6 ⇒ (6, 2) = 8 AOE, basic Reflex DC 18
Unstable: 1d20 ⇒ 13

Envoy's Alliance

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Female LG Poppet (Toy) Inventor (Armor) 2 | TINY | HP 0/26 | AC 18 | Fortitude (+8), Reflex (+4), Will (+6) | Resist acid 4 elec 4 fire 1 | Perception (+6) | Speed 20 ft. | Default Exploration: Scout +6 | Hero Points 0 | School Item minor healing potion 0/1 | Active Conditions: Unstable, Dying 2 | ◆◇↺

I need a speed upgrade for this thing. And a allies-realize-I-can-explode-so-stay-back upgrade.

◆ Stride

◆ Stride

◆ Strike

+1 Halberd: 1d20 + 7 ⇒ (11) + 7 = 18
Piercing Damage: 1d10 + 2 ⇒ (1) + 2 = 3

Grand Archive

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I am summoned. I am here. To the ruin of all. ;)

Radiant Oath

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Male CG Shoony (Bloodhound) Champion (Liberator) 5 | HP 22/76 | AC 25 | Fortitude (+12), Reflex (+9), Will (+12) | Perception (+11) | Speed 20 | Low-Light Vision | Default Exploration: Search +11 (+2 Init.) | Spells 1st 1/1 | Focus 0/1 | Hero Points 2 | School Item Lesser Healing Potion 1/1 | Active Conditions: Level Bump, Ghost Touch Axe, Concealment, Big! (+2 atk, +5 reach, -1 AC, -2 Ref, clumsy 1) | ◆◇↺

Ra'uf would like to try to identify which if any of the orcs is from the Burning Sun before getting into the fight. Perception +11 and Society or Heraldry Lore +8 are the most likely options.

Radiant Oath

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Male CG Shoony (Bloodhound) Champion (Liberator) 5 | HP 22/76 | AC 25 | Fortitude (+12), Reflex (+9), Will (+12) | Perception (+11) | Speed 20 | Low-Light Vision | Default Exploration: Search +11 (+2 Init.) | Spells 1st 1/1 | Focus 0/1 | Hero Points 2 | School Item Lesser Healing Potion 1/1 | Active Conditions: Level Bump, Ghost Touch Axe, Concealment, Big! (+2 atk, +5 reach, -1 AC, -2 Ref, clumsy 1) | ◆◇↺

Thank you. He is my good boi. Got a bit of backstory and art in his profile as well.

If you can convince him your drinks are legit, he will probably try the embiggener.

I took the bonuses to attack rolls and Perception.

Horizon Hunters

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Female Ysoki (Tunnel Rat) Alchemist (Toxicologist) 4 | HP 46/46 | AC 22 | Fortitude (+10), Reflex (+11), Will (+7) | resist poison 2, +2 saves vs. poison | Perception (+7) low-light | Speed 25 | Default Exploration: Avoid Notice +8 | Reagents 1/8 | Bend Time 0/1 | Hero Points 0 | Active Conditions: Fatigued | ◆◇↺

"A distinction our feline friend seems to need more training with," the ysoki comments sardonically.

"I'm not really up on the geography of this plan... er, region, but 'Gravelands' sounds like the sort of place with lots of undead. I've got something special for that situation, but if it's more than a day's travel, I'll stick with my usual assortment of bioha... potions until then."

Radiant Oath

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Male CG Shoony (Bloodhound) Champion (Liberator) 5 | HP 22/76 | AC 25 | Fortitude (+12), Reflex (+9), Will (+12) | Perception (+11) | Speed 20 | Low-Light Vision | Default Exploration: Search +11 (+2 Init.) | Spells 1st 1/1 | Focus 0/1 | Hero Points 2 | School Item Lesser Healing Potion 1/1 | Active Conditions: Level Bump, Ghost Touch Axe, Concealment, Big! (+2 atk, +5 reach, -1 AC, -2 Ref, clumsy 1) | ◆◇↺

I have one glyph, which will go to Delorn as he is next lowest level.

I don't think anything from PF1 will affect this game. Just noting that I played the first game with the Burning Sun orcs (which is indeed not a prequel).

Ra'uf will level after this if he earns any XP, so I don't mind updating my profile to reflect it.

On a related note, anyone got mentor boons for me? They're free!

The Concordance

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Female Dromaar Paladin (Redeemer, Warrior of Holy Light) 10 HP 94/94 | AC 23 T 12 FF 22 | CMB +16 CMD 27 | F +13 R +8 W +10 (immune disease, fear) | Init +2 | Per -1 (darkvision 60 ft.) SM +3 | Dailies: Tactician 1/1 Merciful Smite 4/4 Lay on Hands 8/8 Divine Bond 10/10 | Active Conditions: None

Elby looks over Kali. "Do you also have past sins to atone for? I have always chosen to do so by easing the suffering of others rather than causing pain to myself..."

Forgive my paladin... she's kind of an idiot.

Radiant Oath

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Male CG Shoony (Bloodhound) Champion (Liberator) 5 | HP 22/76 | AC 25 | Fortitude (+12), Reflex (+9), Will (+12) | Perception (+11) | Speed 20 | Low-Light Vision | Default Exploration: Search +11 (+2 Init.) | Spells 1st 1/1 | Focus 0/1 | Hero Points 2 | School Item Lesser Healing Potion 1/1 | Active Conditions: Level Bump, Ghost Touch Axe, Concealment, Big! (+2 atk, +5 reach, -1 AC, -2 Ref, clumsy 1) | ◆◇↺

Ra'uf wastes no time in responding, "Milani would not permit me to leave a creature in bondage." He glances at Murph. "Return those daggers to Star. We have no better claim on them - or them - than Aslynn did."

Hard to use a plural and singular "them" in the same sentence, but Ra'uf is referring to the daggers first, then Star.

Radiant Oath

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Male CG Shoony (Bloodhound) Champion (Liberator) 5 | HP 22/76 | AC 25 | Fortitude (+12), Reflex (+9), Will (+12) | Perception (+11) | Speed 20 | Low-Light Vision | Default Exploration: Search +11 (+2 Init.) | Spells 1st 1/1 | Focus 0/1 | Hero Points 2 | School Item Lesser Healing Potion 1/1 | Active Conditions: Level Bump, Ghost Touch Axe, Concealment, Big! (+2 atk, +5 reach, -1 AC, -2 Ref, clumsy 1) | ◆◇↺

Ra'uf hauls himself up and tries to take down Aslynn's last servant.

◆ Stand

◆ Strike

+1 Striking Greataxe: 1d20 + 14 ⇒ (19) + 14 = 33
Slashing Damage: 2d12 + 4 ⇒ (10, 12) + 4 = 26

◆ Strike

+1 Striking Greataxe: 1d20 + 14 - 5 ⇒ (16) + 14 - 5 = 25
Slashing Damage: 2d12 + 4 ⇒ (11, 8) + 4 = 23

Radiant Oath

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Male CG Shoony (Bloodhound) Champion (Liberator) 5 | HP 22/76 | AC 25 | Fortitude (+12), Reflex (+9), Will (+12) | Perception (+11) | Speed 20 | Low-Light Vision | Default Exploration: Search +11 (+2 Init.) | Spells 1st 1/1 | Focus 0/1 | Hero Points 2 | School Item Lesser Healing Potion 1/1 | Active Conditions: Level Bump, Ghost Touch Axe, Concealment, Big! (+2 atk, +5 reach, -1 AC, -2 Ref, clumsy 1) | ◆◇↺

Performace: 1d20 + 10 ⇒ (13) + 10 = 23

Will someone please cast chill touch on, like, all of Florida?


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| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

I'm leaving for a business trip today and may not be able to post again until next Friday (the 25th). You will be leveling up at the end of this encounter, so think about what new and shiny powers you want.

Radiant Oath

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Male CG Shoony (Bloodhound) Champion (Liberator) 5 | HP 22/76 | AC 25 | Fortitude (+12), Reflex (+9), Will (+12) | Perception (+11) | Speed 20 | Low-Light Vision | Default Exploration: Search +11 (+2 Init.) | Spells 1st 1/1 | Focus 0/1 | Hero Points 2 | School Item Lesser Healing Potion 1/1 | Active Conditions: Level Bump, Ghost Touch Axe, Concealment, Big! (+2 atk, +5 reach, -1 AC, -2 Ref, clumsy 1) | ◆◇↺

The shoony winces at the possibility of a rap battle breaking out, though his sailor's heart appreciates Aldonza's lyrics.

Radiant Oath

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Male CG Shoony (Bloodhound) Champion (Liberator) 5 | HP 22/76 | AC 25 | Fortitude (+12), Reflex (+9), Will (+12) | Perception (+11) | Speed 20 | Low-Light Vision | Default Exploration: Search +11 (+2 Init.) | Spells 1st 1/1 | Focus 0/1 | Hero Points 2 | School Item Lesser Healing Potion 1/1 | Active Conditions: Level Bump, Ghost Touch Axe, Concealment, Big! (+2 atk, +5 reach, -1 AC, -2 Ref, clumsy 1) | ◆◇↺

Okay, here's the plan...


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| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

You'll have a bit more downtime after this scene, so you can post it then.

Chk'tarlsh grabs on to the mast and starts lifting. It is far heavier than he expected, but Twitch gets into the rigging mad jury-rigs it to make it easier to hoist.

Meanwhile, Kultainen organizes the passengers into a semblance of an orderly queue and makes sure no one gets trampled while moving below decks.

Yarameh is up!

Radiant Oath

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Male CG Shoony (Bloodhound) Champion (Liberator) 5 | HP 22/76 | AC 25 | Fortitude (+12), Reflex (+9), Will (+12) | Perception (+11) | Speed 20 | Low-Light Vision | Default Exploration: Search +11 (+2 Init.) | Spells 1st 1/1 | Focus 0/1 | Hero Points 2 | School Item Lesser Healing Potion 1/1 | Active Conditions: Level Bump, Ghost Touch Axe, Concealment, Big! (+2 atk, +5 reach, -1 AC, -2 Ref, clumsy 1) | ◆◇↺

"Well, it looks like you made it just in time for some additional excitement. Either our toymaking friend needs some models for a line of villains or they have fallen in with the wrong crowd. Are we sneaking up or crying havoc and letting slip... me?"

Silver Crusade

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Female LG Kitsune Vigilante (Magical Child) 8 (vigilante identity) | HP 51/51 | AC 22 T 15 FF 19 | CMB +6, CMD 19 | F: +4, R: +10, W: +5| Init: +3 | Perc: -2 (low-light), SM: +2 | Speed 30 ft. | Spells 1st 0/6, 2nd 3/6, 3rd 0/4 | 1 Reroll | Active conditions: Invisibility, Haste, Protection from Evil, Resist Fire 80/80

Just keep clicking on the waterfall until something does happen. Either that, or come back after we have given the ring to the farmer who gave us the fruit to give to the innkeeper who gave us the...

White Rose asks her familiar to fly up and see if a better path can be located from above.


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| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

Been on that ride before and it is not fun. Take care of yourself.

Silver Crusade

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Female LG Kitsune Vigilante (Magical Child) 8 (vigilante identity) | HP 51/51 | AC 22 T 15 FF 19 | CMB +6, CMD 19 | F: +4, R: +10, W: +5| Init: +3 | Perc: -2 (low-light), SM: +2 | Speed 30 ft. | Spells 1st 0/6, 2nd 3/6, 3rd 0/4 | 1 Reroll | Active conditions: Invisibility, Haste, Protection from Evil, Resist Fire 80/80

The nice thing about nonlethal in 1E is that it tracks separately, so Devarre won't die until 19 + CON below 0 HP. We should be able to avoid that unless someone has a massive critical.

Horizon Hunters

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Female Ysoki (Tunnel Rat) Alchemist (Toxicologist) 4 | HP 46/46 | AC 22 | Fortitude (+10), Reflex (+11), Will (+7) | resist poison 2, +2 saves vs. poison | Perception (+7) low-light | Speed 25 | Default Exploration: Avoid Notice +8 | Reagents 1/8 | Bend Time 0/1 | Hero Points 0 | Active Conditions: Fatigued | ◆◇↺

At least I'm drawing aggro away from the level 1s and 2s...

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