GM Batpony's PFS 2e Level 1 Marathon

Game Master Batpony

Level 1 Marathon Slides


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Horizon Hunters

Hold-Scarred Orc Flame Oracle 1 | HP 21/21 | AC 16 | Per+3, darkvision | F+4 R+5 W+5 | Move 25'

I was going to! Posting is hard, lately!

Azorch raises his hand. "Does the item hurt when you pick it up? It's not cold or anything, is it?"

Thinking a moment longer, he adds, "What is the item, anyway? A coin? A whole freezin' wagon?"

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

“It’s a necklace stored in a wooden box. The necklace is silver and set with a single ruby. Based its description and some of the details the other Pathfinders noted, I believe it is an item sacred to the demon lord Zura, the first vampire. There are legends tying the demon lord’s history to Azlant, and the presence of this item seems to lend credence to those tales. The item seems to have a minor negative effect on living creatures but, based upon both my research and the reports of the agents who encountered it previously, short-term exposure should have no significant consequences. If you ever have cause to believe that is not the case, abandon the item at once and return here.”

And then the faction leader like the others, does some lore drop on himself and his alliance. "I was a member of the Pathfinder Society long ago, then resigned in a rather dramatic fashion after a disagreement with the Decemvirate. For a long time, you see, the Society was too careless about how it dealt with dangerous items and relics. A few years later they asked me to rejoin. I said yes, but only under the condition that I be allowed to form the Vigilant Seal to offset some of the careless exuberance of the other factions.”

“All Pathfinders are expected to be capable in combat to some degree, but we are not a traditional military organization. Given the Vigilant Seal’s mission to protect civilians and contain threats, however, I have set up a clear chain of command with little room for interpretation so we can quickly act when crisis strikes. We prepare ourselves to deal with evil swiftly.”

He then provides some directions to the site, the Oubliette.

Again not going to use maps since until time since this section is linear.

In the heart of the temple, a broad stone stairway descends into darkness to the west out of this low-ceilinged room. To the south is an archway carved with a rose motif. Beyond, the room opens into a chamber decorated with a hooded figure bearing a scythe, rendered as a protector—or warning—of what lies beyond. A single pedestal stands next to the northern wall. On the pedestal, a wooden box.

Vigilant Seal

Budding Speaker Centaur Shoanti Name-Bearer Zoophonic Bard 2 | ◆◇↺ | Explore: Search
Stats:
AC 17 or 18 klar (hard 3, break 5) | Fortitude (+5), Reflex (+5), Will (+7) | Perception (+7) w/ Darkvision | Speed 30
♥️ 26 | ☘️ ☑ | ⚕ none | ✋✋ none | Spellslots @ (1□□□) | ☀️ (□□)

Trotting deeper into the temple, Winter passes under the hooded figure and arrives before the wooden box upon the pedestal.

Envoy's Alliance

Male Automaton Guardian 1 | HP 0/23 | AC 18(19) | Fortitude +8, Reflex +4, Will +5 | Resist physical 1 | Perception +3 (low-light, darkvision) | Speed 25 ft. | Default Exploration: Scout +3 | Hero Points 0 | Provisions minor healing potion 0/1 | Active Conditions: Dying 1 | ◆◇↺

marI/Os studies the building for clues about the box.

Engineering Lore: 1d20 + 4 ⇒ (14) + 4 = 18

Horizon Hunters

small female (dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision while raging); Temporary Hit Points 0; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +6 Lore (Sailing) +3 Occultism +3 Society +3 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5 (1d10+2 P)(reach, shove) boarding axe +5 (1d6+2 S)(agile, climbing, versatile P) club +5 (+6 thrown)(1d6+2 B; thrown 10shield boss +5 (1d6+2 B) Fist+6 (1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

Earlier...

"The item teleported back inside when they were removing it? That sounds like a curse to me."

Now...

Leena uses one of the light cantrip cards to create a light green light at the top of the descending stairs, "That should pevent anything sneaking up on us from below while we check out the box and item."

Leena takes a look at the box and other things throughout the room looking for a potential connection to the box or the item stored within it.

Occultism: 1d20 + 4 ⇒ (7) + 4 = 11 does the +2 circumstance bonus from Oddity Identification apply to this check?

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