Perception +4; Low-Light Vision
Languages Akitonian, Common, Draconic, Fey, Pahtra, Trinary
Skills Acrobatics +7, Athletics +4, Computers +7, Crafting +7, Diplomacy +7, Lore: Absalom Station +7, Lore: Castrovel +7, Lore: The Diaspora +7, Lore: Gap +7, Lore: Life Science +7 or =14, Lore: Pulonis +7, Lore: Raxilite +7, Lore: Starfinder Society +7, Medicine +6, Nature +4, Occultism +7, Performance +7, Piloting +7, Religion +4, Society +7, Survival +4, Thievery +7
Str +0, Dex +3, Con +0, Int +3, Wis +0, Cha +3
Items Commercial Second Skin, Commercial Medkit, Hygiene Kit, Comm Unit, Commercial Battery (10), Commercial Autograppler, Ordinary Container, Commercial Flashlight; 33 ᴜᴘʙ
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AC 18; Fort +4, Ref +9, Will +6
HP 22
Speed 25 feet
Melee Commercial Battle Ribbon +7 (Analog, Disarm, Finesse, Nonlethal, Reach, Trip), Damage 1d4 S
Melee Vine Whip +7 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4 B
Ranged Tactical Caramel Cannon +8 (Area (Burst 10 ft.), Tech, Unwieldy) Damage creates difficult terrain
Ranged Commercial Pulsecaster Pistol +7 (Nonlethal, Tech), Damage 1d6 E
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◆ Battle Medicine (General, Healing, Manipulate, Skill)
Prerequisites trained in Medicine
Requirements You're holding or wearing a medkit.
You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds.
◆ Don't You Die On Me (Emotion, Envoy, Mental)
You encourage your ally to hang on and keep going, despite life-threatening wounds or other serious injuries that might take them out. Select an adjacent dying ally. Reduce the target's dying value by 1. If this would reduce their dying value to 0, they lose the dying condition, don't increase their wounded condition, and remain unconscious. The targeted ally then becomes temporarily immune to Don't You Die on Me for 1 hour.
◆-◆◆ Get 'Em! (Directive, Envoy)
You single out an enemy for you and your allies to focus your attacks on. Select an enemy within 60 feet that you can see. You and your allies gain a +1 status bonus to attacks against that target until the beginning of your next turn.
Lead by Example If you used two actions, Strike the target. You gain a status bonus to the damage roll equal to your Charisma modifier. Regardless of whether the Strike hits, you and your allies gain a +1 status bonus to damage on subsequent Strikes made against the enemy until the start of your next turn. Increase the damage by 1 at 5th, 10th, 15th, and 20th levels.
◆-◆◆ Keep On Keeping On! (Directive, Envoy)
You push your allies to continue fighting despite their injuries. Select an ally within 30 feet. Until the start of your next turn, that ally increases the next healing they receive by an amount equal to your Charisma modifier plus half your level.
Lead by Example If you used two actions, you Battle Medicine the target, and the target only becomes immune to Battle Medicine for the next 10 minutes instead of 1 day.
◆-◆◆ Take 'Em Alive! (Directive, Envoy)
You urge your allies to take down your enemies without incurring any loss of life. Until the beginning of your next turn, you and your allies can add the nonlethal trait to your attacks with weapons (without taking the normal penalty), and to your spells that deal damage and don't have the death or void trait.
Lead by Example If you used two actions, Strike a target with a nonlethal attack. On a success, you gain a status bonus to damage equal to your Charisma modifier. On a critical success, an ally within 30 feet can Strike the target as a reaction using a nonlethal attack.
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Additional Feats Additional Lore (Absalom Station), Additional Lore (Castrovel), Additional Lore (The Diaspora), Additional Lore (Pulonis), Ancestral Skills (Raxilite), Additional Lore (Starfinder Society), Assurance (Life Science Lore), Continual Recovery, Gap-Touched
Additional Specials Envoy Directives, LFAN, Leadership Style (Through Desperate Times), Pact Worlds Tourist
Deity Hylax
Edicts Provide medical care to anyone in a safe location who is injured
Anathema Deliberately injure another creature, discriminate in medical treatment