Master Historian

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****** Pathfinder Society GM. Starfinder Society GM. 6,364 posts (14,760 including aliases). 5 reviews. No lists. 1 wishlist. 40 Organized Play characters. 47 aliases.


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Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

There's no one left before Obozaya's turn.

Icons fixed. Dae, you are attacking the creature currently grabbed by the hazard?


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Oops! They did not. Highlighting failure on my part.

Round 1 - bolded may go

Zlee
Hazard
Dae (-9 HP)
Obozaya (-4 HP)
Polly (grabbed)
Tick-Tick (-4 HP)


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Zlee dodges the energy then approaches cautiously.

Tentacles of energy burst from the hole

Void Lash vs. Polly: 1d20 + 9 ⇒ (17) + 9 = 26
Void Damage: 1d6 + 3 ⇒ (3) + 3 = 6 plus Grab

1=Dae, 2=Obo, 3=Zlee: 1d3 ⇒ 2

Void Lash vs. Obozaya: 1d20 + 9 ⇒ (5) + 9 = 14
Void Damage: 1d6 + 3 ⇒ (2) + 3 = 5 plus Grab

It pulls the technician closer, but Obo gets out of the way. It then seems to radiate further dark energy, which laps over Polly's body ominously.

Round 1-2 - bolded may go

Zlee
Hazard
Dae (-9 HP)
Obozaya (-4 HP)
Polly (grabbed)
Tick-Tick (-4 HP)


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

This may be a silly question, but does someone have a plan for finishing this fight? You haven't cracked Purple's regeneration or what is going on with Yellow yet.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Mordack keeps firing at Yellow. Yellow keeps getting hit but not going down.

The purple creature once again rises and swings at Shadow Knight.

Claw: 1d20 + 27 ⇒ (16) + 27 = 43
Slashing Damage: 4d8 + 20 ⇒ (4, 4, 1, 8) + 20 = 37

Round 7 - bolded may go

Time Knight (-1 SP, -75 HP, 8 PP [max])
Purple (-220 HP, -1 RP)
Shadow Knight (-14 SP, -16 HP, 7 PP, Reflex save)
Palisade Knight (-4 SP, -11 HP, 6 PP, dampening field, slow 13 rounds)
Flame Knight (-39 HP, 7 PP [max])
Yellow (-398 HP)
Eruption (end of round 7)

GM notes:
Yellow is still at -83 HP.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Flame Knight flames. Nothing extra catches on fire that anyone can tell.

The elf attempts another casting.

Dampening Field, 1 = fail: 1d4 ⇒ 2

Time and Shadow Knights find themselves in a swirling eddy of cosmic matter.

Bludgeoning Damage: 4d6 ⇒ (6, 2, 2, 2) = 12
DC 23 Reflex for half. Failure results in being knocked prone and also reduced to half speed.

Round 7 - bolded may go

Time Knight (-?? SP*, -75 HP, 8 PP [max], Reflex save)
Purple (-235 HP, -1 RP, unconscious, prone)
Shadow Knight (-4 SP, -5 HP, 6 PP, Reflex save)
Palisade Knight (-15 SP, -11 HP, 5 PP, dampening field, slow 13 rounds)
Flame Knight (-39 HP, 7 PP [max])
Yellow (-373 HP)
Eruption (end of round 7)

* 11 of the spell damage will be healed immediately from shield regeneration

GM notes:
Yellow is still at -83 HP.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

This game has been reported and chronicles are >HERE<. Please let me know if you have any problems.

I will leave the game open for a few days for any final roleplay or questions.

Thank you for playing, and enjoy your holidays!


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Shadow Knight fells the purple enemy once again.

Yargnod recharges Palisade Knight's shields and tries to make spells harder to cast, but succumbs to the existing magic.

Shield Recharge: 3d8 ⇒ (4, 2, 5) = 11

Sefel tries to learn something about the illusion with his Mark I eyeballs, but can't figure anything new out.

Round 6 - bolded may go

Time Knight ( -75 HP, 6 PP)
Purple (-235 HP, -1 RP, unconscious, prone)
Shadow Knight (-4 SP, -5 HP, 6 PP)
Palisade Knight (-15 SP, -11 HP, 5 PP, dampening field, slow 13 rounds)
Flame Knight (-39 HP, 7 PP [max])
Yellow (-330 HP)
Eruption (end of round 7)

GM notes:
Yellow is still at -83 HP.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

"Oh, you're looking for jobs? Not sure the captain needs anyone new to swab the decks, but maybe we could get some use out of you by throwing you at the Corpse Fleet. Or firing you out a torpedo tube, one or the other. I can..."

What the creature can, you never find out, as the deck shakes from another impact. Some kind of beam rips through the floor, leaving a hole in the cargo bay that somehow seems to both be leaking purplish-orange energy and sucking everything into it.

Spirit Damage: 1d6 + 3 ⇒ (6) + 3 = 9 to everyone
Basic Fort DC 18

It then sprouts tentacles and begins swinging them wildly.

Initiative:
”Zlee Initiative”: 1d20 + 6 ⇒ (18) + 6 = 24
”Dao Initiative”: 1d20 + 5 ⇒ (15) + 5 = 20
”Obozaya Initiative”: 1d20 + 3 ⇒ (14) + 3 = 17
”Tick-Tick Initiative”: 1d20 + 7 ⇒ (4) + 7 = 11
”Polly Initiative”: 1d20 ⇒ 13
”Hazard Initiative”: 1d20 + 13 ⇒ (10) + 13 = 23

Round 1 - bolded may go

Zlee (Fort save)
Hazard
Dae (Fort save)
Obozaya (Fort save)
Polly
Tick-Tick (Fort save)


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

The swarm of stones cannot withstand a barrage from the group (with its 1 remaining hit point).

The brownies of the glade appear from under cover of illusion and fiddle with the cauldron before disappearing again with a giggle. After this, it is an easy matter for the team to find the problems with the cauldron's magic and fix it before it spits out more monsters.

Upon returning to her cottage with the meat for the stew, Kupyn is initially shocked at the mess but thanks the group when she learns what happened.

Upon hearing what happened at Kupyn’s cottage, everyone in Scallion’s Wrap comes to help her rebuild and make rock stew in a show of Winter Week spirit, even without the magic cauldron. As a reward for saving the town, the heroes each receive their payment, along with a generous helping of rock stew. A rousing chorus begins...

"Rock stew for me, rock stew for you!
It’s the soup that helps us in all that we do!

"If you want to make it, you need a few things,
Potatoes, carrots, celery, and..."


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

The team enters the cargo bay. The creature looks up at them as soon as they do. It moves closer and sneers at Dae, who seems to be leading the
group.

"You don't look like Corpse Fleet or any of the Captain's crew. Suppose you broke out of the brig? No surprise, with Brinn in charge. Don't worry, you'll be back as soon as we handle the problem outside the hull."


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Valamar's slice doesn't connect, and they already seem to be diced.

The swarm decides to go for a steak dinner.

Athletics: 1d20 + 10 ⇒ (2) + 10 = 12

Mr. Gruff may be a bit too rare for their tastes.

Round 2 - bolded may go

Courageous Anthem 1 round.

Valamar
Red (-19 HP)
Taek Sul
Groskas
Mr. Gruff
Mellisant
Amarynthine
Cauldron


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

10 minutes for this exploration sounds reasonable. The two repairs explicitly take 1 minute each.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

There is one small problem with going to the bridge next - the only ways to reach it are through the cargo bay or by breaching the hull.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Tick-Tick and Obozaya walk carefully along the bridgeway, being sure to grip the rope and railing tightly. Once they reach the missile launcher, Obo anchors Tick-Tick, who begins repairs. At first, the mechanic has trouble figuring out what needs to be done, but with some extra effort, he manages to clear the jam, increasing the ship's defensive capabilities.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Secret Checks:
Gruff Crafting: 1d20 + 5 ⇒ (13) + 5 = 18
Groskas Crafting: 1d20 + 7 ⇒ (17) + 7 = 24

Mellisant plays some music. One melody helps, while the other hurts.

Fortitude Save: 1d20 + 10 ⇒ (18) + 10 = 28
Fortitude Save: 1d20 + 10 ⇒ (20) + 10 = 30

Taek Sul moves in and takes a swing. They also hit, but again the blow does not land fully.

The rocks get out of the way of the rock that Groskas hurls at them magically.

Mr. Gruff swings an axe at the animated stones, getting the same result at the previous attackers.

Team, you are very consistent at dealing 11 damage.

Amarynthine's eye beams pass between the stones.

Gruff and Groskas both identify these as a cobble swarm. It is an aberration with the earth and swarm subtypes. Thir main attacks are covering a person and either biting or slamming themselves into their target. They resist most damage other than area and splash, to which they are weak.

The cauldron by the door is bubbling ominously. You think something will need to be done with it. It can be broken with damage or ◆◆ Disabled with multiple Arcana, Thievery or Crafting successes.

Round 1 - bolded may go

Courageous Anthem 1 round.

Valamar
Red (-19 HP)
Taek Sul
Groskas
Mr. Gruff
Mellisant
Amarynthine
Cauldron


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Valamar surges toward the animated stones and swings his axe at them. Although the blade makes contact, it seems to slide between the rocks, preventing much of the damage.

The living rocks converge on the gnome and tries to chew on him.

Athletics: 1d20 + 10 ⇒ (5) + 10 = 15

They don't manage to get much of a grip.

Round 1 - bolded may go

Valamar
Red (-5 HP)
Taek Sul
Groskas
Mr. Gruff
Mellisant
Amarynthine
???


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

As you get close, the house begins to rumble and quake. The front door spills opens. Numerous tiny cobblestones pour out—no ordinary rocks. They all have open mouths with gleaming sharp teeth.

Initative:
”Groskas Initiative”: 1d20 + 3 ⇒ (7) + 3 = 10
”Valamar Initiative”: 1d20 + 5 ⇒ (16) + 5 = 21
”Mr. Gruff Initiative”: 1d20 + 7 ⇒ (2) + 7 = 9
”Taek Sul Initiative”: 1d20 + 7 ⇒ (4) + 7 = 11
”Mellisant Initiative”: 1d20 + 5 ⇒ (4) + 5 = 9
”Amarynthine Initiative”: 1d20 + 7 ⇒ (2) + 7 = 9
”Cobble Swarm Initiative”: 1d20 + 9 ⇒ (8) + 9 = 17

Round 1 - bolded may go

Valamar
Red
Taek Sul
Groskas
Mr. Gruff
Mellisant
Amarynthine
???


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

There's a rope and a guardrail! What more could safety inspectors want?


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Jaget sighs contentedly as the group's ministrations take effect.

The dwarves give the group a bag of potatoes and say they look forward to seeing them at the Winter Week Feast. They also give the group two flasks of ore solvent, made from the distilled essence of deep root potatoes and used for special mining operations. These have the same statistics as acid flasks (lesser).

With all the ingredients gathered, the heroes can return to Scallion's Wrap.

Kupyn’s cottage is brightly colored, with a thatched roof and tall chimney merrily puffing smoke into the brisk air.

Please place yourselves in the white box on >Slide 4< as something is about to happen. The C is the entrance to Kupyn's cottage.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

There’s no oxygen or gravity on the external bridgeways. Without environmental protections, you cannot safely breathe in a vacuum. There is a guardrail on the opposite side from the hull and a cable attached to the hull for movement. Anyone without magboots or at least one hand on the guardrail or cable gains the Untethered condition.

The missile launcher is at the front of the ship. It can be repaired with Acrobatics, Athletics or Crafting - though getting in position to make the checks may be a challenge on its own.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Illusion magic is a specific exception to the usual ability to detect spells, as it would defeat the purpose of the entire school if a cantrip could unmask it. There's always a chance with basic Perception, and you may have other options available to you.

Time Knight is lapped by the flames, but Mordack boosts the shields and blasts away again.

Shadow Knight also gets burned, but Telirix calls out to the team his suspicion about the elf.

The purple creature gets up once more and attacks Palisade Knight.

Claw: 1d20 + 27 ⇒ (10) + 27 = 37
Slashing Damage: 4d8 + 20 ⇒ (8, 5, 5, 3) + 20 = 41

Round 5 - bolded may go

Time Knight ( -75 HP, 6 PP)
Purple (-220 HP, -1 RP)
Shadow Knight (-4 SP, -5 HP, 6 PP)
Palisade Knight (-14 SP, -11 HP, 8 PP, Reflex save, Will save)
Flame Knight (-39 HP, 7 PP [max])
Yellow (-330 HP)
Eruption (end of round 7)

GM notes:
Yellow is still at -83 HP.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

If someone has a healing kit, you can use trained Nature or Medicine to craft a tincture. This check can be aided by Nature, Medicine or Crafting (in any combination - it doesn't need to all be the same skill). You can also use Medicine to find another way to treat his illness.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Sefel resists the magic.

Round 5 - bolded may go

Time Knight (-75 HP, 8 PP [max], Reflex save)
Purple (-220 HP, -1 RP, prone, unconscious)
Shadow Knight (-8 SP, -5 HP, 5 PP, Reflex save)
Palisade Knight (7 PP, Reflex save, Will save)
Flame Knight (-39 HP, 7 PP [max])
Yellow (-290 HP)
Eruption (end of round 7)

GM notes:
Yellow is still at -83 HP.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

You came onto the upper deck by the stairs marked "To A4". There are two ways out of the room.

The small yellow arrow indicates an airlock which leads to the starboard bridgeway. You expect that to lead to the jammed missile launcher.

The other side leads to a cargo bay that it empty except for one creature performing some maintenance. It may be Polly, though Brinn never said what Polly was, so you're not sure.

The bridge is likely somewhere on this level, but you don't know where yet.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

The upper cargo hold is empty, with metal grating for a floor. A small, winged creature is on the opposite side, checking something on the doorway further east.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

"She has, in fact," the leader of the dwarves says. "Every month, she's been giving me a tincture to help with my aching joints. Until this month, that is. No medicine, no word about the reason."


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Telirix and Sefel continue blasting the elf woman.

She does not seem to be slowing down. You, however, may be as she casts another spell.
Will DC 23 vs. slow

The caldera erupts!

Fire Damage: 5d6 ⇒ (2, 2, 1, 1, 6) = 12
DC 23 Reflex half

1d4 ⇒ 3

Secret Checks:
Telirix Will: 1d20 + 10 ⇒ (18) + 10 = 28
Sefel Will: 1d20 + 12 ⇒ (14) + 12 = 26
Mordack Will: 1d20 + 13 ⇒ (11) + 13 = 24
Yargnod Will: 1d20 + 4 ⇒ (1) + 4 = 5

Everyone but Yargnod:
The elf woman to the south is an illusion.

Round 5 - bolded may go

Time Knight (-75 HP, 8 PP [max], Reflex save)
Purple (-220 HP, -1 RP, prone, unconscious)
Shadow Knight (-8 SP, -5 HP, 5 PP, Reflex save)
Palisade Knight (7 PP, Reflex save, Will save)
Flame Knight (-39 HP, 7 PP [max], Will save)
Yellow (-290 HP)
Eruption (end of round 7)

GM Notes:
Yellow is still at -83 HP.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

>Slide 5<

The team ascends to the upper deck. There is an airlock leading to the west and a doorway to the east that appears to lead to another cargo hold.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

With some additional effort, the team manages to make the castle look good. They tell the group that they are owed a favor by the brownies of the grove. The effect of this will come into play later.

Jaget Steim, the dwarf family patriarch, tells the team that he set aside the current crop of potatoes for Kupyn Baro, but she’s yet to pick them up.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

A6 is where you found Brinn. There is not much to do on this floor unless there are areas you want to search or revisit.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

It's not the best castle, but the fae appreciate the effort that is put into it. The brownies give the group the scallions and promise to attend the Winter Week feast. They hope that you will make arrangements for them to see Lord Darbington the Golden when they are there.

Again, you can try for a critical success, which I will reward retroactively if you make it.

A small mining compound sits just at the foot of the Hollow Hills. Several dwarves sit outside eating lunch. Hanging above the entrance is the sign “Steim Mine: Our Roots Run Deep.”

At the head of the table sits a venerable dwarf with a flowing white beard spilling over his mining leathers. “Hello there. Here for ore or potatoes? If it’s the former, you’re in luck. If it’s the latter, there might be a problem.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Neria can point you toward the remains of their castle. It consists of a number of logs, and you can see why having this knocked over was such a problem, considering the relative size difference between the wood and the fae.

Athletics is the easiest way to get things stacked up, but creative solutions are possible.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Time Knight gets burned, but then gets out of the frying pan and

The purple creature awakens again, stands up and steps toward Palisade Knight.

Yargnod fires on the elf again. She's a tough one.

Round 4 - bolded may go

Time Knight (-5 SP, -75 HP, 6 PP)
Purple (-220 HP, -1 RP, prone, unconscious)
Shadow Knight (-8 SP, -5 HP, 5 PP)
Palisade Knight (7 PP)
Flame Knight (-39 HP, 7 PP [max], Fort save)
Yellow (-218 HP)
Something Else (end of round 4)

GM Notes:
Yellow is still at -83 HP.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

This room has windows overlooking the ship’s aft and camera displays that monitor the exterior. You can control the exterior cargo crane or extend and retract the accordion gangways on the upper hold. The starboard forward missile launcher is jammed but could be repaired by someone standing on the starboard external bridgeway.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Nelia tells the group that her brownies love Darb very much and only wanted to make his golden hair look more noble, and so tied it full of braids and ribbons. When Kupyn came by to complain, they thought her amused, but then the halfling knocked down their “castle” in a huff!


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

A flying creature that is knocked prone falls, so yes, you need to do that. Not that it matters this time.

The team kicks the purple creature while it is down. Well, shoots at it, but the effect is the same. The elf gets splashed by some of the flame from Palisade Knight's rockets.

The elf casts another spell, creating a miniature caldera underneath most of the mechs.

Fire Damage: 2d6 ⇒ (1, 4) = 5
Fort DC 23 half

At the start of your turn, if you are in the area, take another 2d6 ⇒ (6, 2) = 8 fire damage (same save). If you leave the area, you take 1d6 fire damage at the start of your turn for 1d3 ⇒ 3 additional turns.

Something Else: 1d4 ⇒ 1

Round 4 - bolded may go

Time Knight (-3 SP, -75 HP, 8 PP [max], 2 Fort saves)
Purple (-235 HP, -1 RP, prone, unconscious)
Shadow Knight (-8 SP, -5 HP, 2 PP)
Palisade Knight (9 PP, Fort save)
Flame Knight (-39 HP, 7 PP [max], Fort save)
Yellow (-139 HP)
Something Else (end of round 4)

GM Notes:
Yellow is still at -83 HP.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

As you approach the grove, a multitude of twinkling lights begin dancing about in the shadows beneath the ancient trees. Giggles and whispers fill the air, but you see nothing. Upon reaching the center of the grove, where scallions, garlic, onions, and chives grow in thick clumps amid the dark soil, the whispering stops and the twinkling lights fade.

Several diminutive fey wearing leaves and flowers emerge from their hiding places from within the wood. One, taller than the rest, wearing a crown of woven scallions and holding a purple onion flower (several times her height) like a scepter, steps forward. “I am Nelia Starsister, the Grove’s Grand Garlicia and Alliumic Empress. Who are you to set foot in our domain?”


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

The eastern room is filled with containers of various sorts. Food, ammunition, medical gear. Nothing innately valuable, but all the sorts of things you need to have a successful expedition.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Going to move forward, but if someone critically succeeds the Diplomacy check, I will retroactively grant the additional reward.

Farmer Greetle is happy that the team and Kupyn still have the spirit of Winter Week. He gives them carrots and celery and promises to attend the Winter Week feast.

Potatoes or scallions?


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

That is a success, but at least one of you has the possibility of getting an extra benefit from a critical success.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Greetle ponders the words of the visitors, and begins to hum the next verse of the song.

Please make a Diplomacy or Performance check to finish convincing him.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Chronicles are >HERE<. Please let me know if there are any problems. I will leave the thread open for a few days for any final roleplay or questions.

Thank you for playing!


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Congratulations! We are finally done. You collected all the rewards, and I will have chronicles for you by tomorrow.

Primary Objective - Don't die.

Secondary Objective - any three of: successfully scan the surface or launch the probe without it taking damage during the Orbital Survey encounter, escape the sinking ship while also taking at least 4 different items, take the river path and defeat the Iski eel in area B, learn about the evolving nature of Iski’s life-forms in the probe landing area, or successfully construct shelters while waiting for the Lamplighter to arrive.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Wilson takes down the final crab as it skitters toward Nippostia. Perhaps it wouldn't have critically failed its attack if it were still alive?

Shortly after the Starfinders defeat the remaining creatures, the Lamplighter arrives in the sky above. The ship uses its thrusters to clear a section of the jungle and lowers a boarding ramp for the agents to evacuate Iski. The Society rescue ship can take on anything they can carry, but the ship doesn’t land or perform tasks other than rescue, considering Iski’s unpredictable and lethal nature.

Aboard the Lamplighter, Captain Tynda welcomes the group and offers them quarters the crew has prepared, as well as beds in sick bay if necessary. She’s just relieved to have successfully completed her rescue mission and brought the missing team back home. The Lamplighter enters the Drift soon after the rescue and reaches Absalom Station in 1d6 ⇒ 2 days.

Once the vessel returns to Absalom Station, Venture-Captain Arvin debriefs them and expresses his admiration for their survival skills. “I had no idea we were sending you into a deathtrap. I guess that comes with the territory. But now we know a lot more about Iski—like not to go back there unprepared! The creatures you had to face were dangerous enough; I don’t even want to contemplate what they’ll be like the next time we see them,” he says finally, shrugging his shoulders. “Here’s hoping we never find out.”

With their mission still considered a success due to the trove of information the Starfinders uncovered about the world, they also receive a personalized message from First Seeker Ehu Hadif. The current leader of the Starfinder Society sends his thanks for the courage and dedication the team showed on their mission, while apologizing that he cannot personally deliver the message due to his ongoing negotiations with high-ranking members of the Veskarium.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

That is indeed the catwalk, but it does not lead to the upper deck. Why is it there? That is a question for whoever built the ship.


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Google has been doing weird things with my slides lately. Should be open now.

Sefel drops the purple creature once more

Round 3 - bolded may go

Time Knight (-14 SP, -75 HP, 8 PP [max])
Purple (-235 HP, -1 RP, prone, unconscious)
Shadow Knight (-5 HP, 3 PP, 2 Reflex saves)
Palisade Knight (9 PP, Reflex save)
Flame Knight (-39 HP, 7 PP [max])
Yellow (-83 HP)


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

"new dynamic? Only new dynamic I seen is Kupyn grumblin' about Winter Week like it's a chore. How'm I suppos'd to get in the spirit if the witch don' care any more?"


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

The Starfinders are confident that the day will be theirs. Unfortunately, that confidence doesn't do much for their aim. Fortunately, Nippostia doesn't need to target her spell.

Will Save: 1d20 + 1 ⇒ (11) + 1 = 12

It rushes over and tries to snap the source of its headache in half.

Claw: 1d20 + 10 ⇒ (1) + 10 = 11
Slashing Damage: 1d6 + 3 ⇒ (3) + 3 = 6

But it can't focus with its brain feeling like it's about to leak out.

Round 6 - bolded may go

Red
Yellow
Blue (-23 HP)
Wilson (-34 SP, -5 HP, fast healing 1) and Domehead (-25 HP)
Green
Anock (-20 SP)
Poko
Nippostia (-6 SP)


Winter Holiday | Defy the Dragon | Nova Rush | ◆◇↺

Domehead gets out of the way. The green crab gets skewered.

Round 5 - bolded may go

Red
Yellow
Blue
Wilson (-35 SP, -5 HP, fast healing 1) and Domehead (-25 HP)
Green
Anock (-20 SP)
Poko
Nippostia (-6 SP)

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