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Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Reflex Save, Flame Knight: 1d20 + 11 ⇒ (18) + 11 = 29

Mordack takes a defensive position with Time Knight.

Telirix lights up a spot with his cannon.

Yargnod fires on the spot Telirix indicated.

The creature takes a swing at Flame Knight.

Claw: 1d20 + 29 ⇒ (4) + 29 = 33
Slashing and Electricity Damage: 8d6 + 24 ⇒ (2, 4, 4, 3, 3, 4, 2, 6) + 24 = 52

Round 2 - bolded may go.

Enemy (-57 HP, invisible)
Shadow Knight (-14 SP, -51 HP, 8 PP, haste)
Flame Knight (-14 SP, -55 HP, 7 PP, haste)
Time Knight (-3 SP, -3 HP, 5 PP, haste, total defense)
Palisade Knight (-14 SP, -3 HP, 8 PP, haste)


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Shambling mounds can constrict people with their vines, but otherwise are just big and strong. Electrical energy grants them temporary hit points. They have 10 foot reach and 9 hit dice.

Eric uses magic to increase his reach. Amwari asks for the blessing of his deity. Katswiri gives nearby allies a blessing as well.

Round 1 - bolded may go

Jules (-1 Str, see invis, displacement, fervor)
Purple
Yellow
Blue
Eric (-22 HP, longarm, fervor)
Undy (freedom) and Riddy
Dr. Vitruvian (fervor)
Katswiri (-30 HP, delayed poison, freedom, fervor)
Amwari (favor, fervor)
Green
Red


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

The humanoid in yellow is an orc. Clearly some sort of spellcaster, but it's not clear what type.

The three nearby creatures are shambling mounds, plants with no subtype. Their reflex and will saves are equally bad, and they are immune to electricity and resist fire.

The creature in the back is a mystery to both of them.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Eric waits for his allies to act.

Jules creates more illusions of herself, but can't recall seeing this type of creature before.

A strange mist surrounds the purple creature.

The creature in yellow casts a spell and then rises into the air 25 feet above the battlefield. No check needed to know the spell is flight.

The blue-tinged creature moves slowly toward the Pathfinders. The bog does not seem to affect it.

Round 1 - bolded may go

Eric (-22 HP, delay)
Jules (-3 Str, see invis, 2 images)
Purple
Yellow
Blue
Undy and Riddy
Dr. Vitruvian
Katswiri (-30 HP, delayed poison)
Amwari
Green
Red


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Anything measured in minutes per level has expired. 10 minutes per level or longer are still in effect.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Everyone starts with one hero point, and Huang has four to hand out. If the other players have two glyphs between them, everyone can start with two.

Siraya speaks in a soft voice that shares the tone of leaves shifting in the wind. She introduces herself as a representative of the people of the
Feyfrost.

"Hadrimos. Yes. It is much easier to concentrate away from others." She doesn't seem interested in considering that conversation.

She giggles at the sorcerer's question, however. "Gwendolyn. Perhaps you'd like to share a tale about your life? The more fantastical, the better."

In response to Nikma's question, Siraya explains that the best way for a train to move through Irrisen’s wilderness is for it to be adaptable. She proposes that a small group of sprites could craft the cars from wood and manipulate its form as needed. If pressed, she taps her wooden model—causing it to sprout a wooden set of dragonfly wings that thrum at a rapid cadence.

Lan tries his best to work out what is going on with the winged train, but neither trains nor winged vehicles are really in his personal experience.

Siraya - 2 successes. Deception, Nature or Performance to research. More is available.

Danixki dips their head to Gwen in a way similar to that of submitting to a stronger pack member.

The witchwarg shows teeth when Nikma touches the model, though.

Lan adds a demonstration of the Pathfinders' physical prowess that impresses the witchwarg. Danixki reveals that their plan is an easy one—their pack is more than capable of pulling a 'chain of iron boxes' across ice, so long as well-waxed skis are laid beneath the cars.

The model is not quite small enough for Huang Tong to pull, but he can drag the model across the snow on the ground.

Danixki - 3 successes. Atheltics, Intimidation, Nature or Survival to research. More is available.

Firozet is surprised at Nikma's understanding on his design. He explains that through gentle applications of planar binding, minor elementals of air and fire can be used to create superheated air. This in turn is directed out through a large vent in the back of the train, causing a horizontal push that will propel the train.

Firozet is willing to explain more about the spirits to Huang Tong, who seems to at least grasp the basic concepts.

Firozet - 3 successes. Arcana, Nature or Thievery to research. More is available.

The dwarves ignore most of Lan's suggestions.

Ivinder - 1 success. Crafting, Medicine or Society to research. More is available.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

It does take both of Eric's swings, but one of the vermin falls to the ground. Jules doesn't have much luck hitting, but the blue-tinged vermin realizes that the tide has turned against it and returns to its lair.

Combat over!

Your team rushes down the trail, finding a path cleared by other Pathfinders to speed your way to the swamp where your quarry awaits.

Any healing has to be done on the move; there is not time to stop and rest. Note what you plan to do en route in your first post.

>Slide 5<

The ancient battleground has turned into a fetid swamp that
fills the air with the scent of death and decay. Rusted weapons jut out from the patches of solid land. Here and there, skeletal remains and grimacing skulls clad in ruined iron peek out from the glowing mire. A seedpod pulsing with purplish energy grows on an islet across the swamp.

The green areas are shallow bog. It glows, providing dim light, andmay be unhealthy in other ways. The fallen log near the center of the map is slippery and 10 feet tall.

Initiative:
”Dr. Vitruvian Initiative”: 1d20 + 4 ⇒ (11) + 4 = 15
”Amwari Initiative”: 1d20 + 1 ⇒ (9) + 1 = 10
”Katswiri Initiative”: 1d20 - 1 ⇒ (14) - 1 = 13
”Undy Initiative”: 1d20 + 4 ⇒ (12) + 4 = 16 +4 if Heightened Awareness
”Jules Initiative”: 1d20 + 5 ⇒ (15) + 5 = 20
”Eric Initiative”: 1d20 + 12 ⇒ (9) + 12 = 21
”Red Initiative”: 1d20 ⇒ 3
”Green Initiative”: 1d20 ⇒ 4
”Blue Initiative”: 1d20 ⇒ 16
”Purple Initiative”: 1d20 + 4 ⇒ (16) + 4 = 20
”Yellow Initiative”: 1d20 + 2 ⇒ (17) + 2 = 19

Round 1 - bolded may go

Eric (-22 HP, -4 Str)
Jules (-4 Str)
Purple
Yellow
Blue
Undy (-4 Str) and Riddy
Dr. Vitruvian
Katswiri (-30 HP, delayed poison)
Amwari (-4 Str)
Green
Red

Local to identify Yellow. Nature to identify the others (red/blue/green are the same, purple is different).


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

It didn't help that the dice were not on your side at the beginning of the encounter.

The house has enough successes to move on. It doesn't technically end the encounter, but I am encouraged to get to the new one as fast as possible, which means these mindless vermin are going to develop a morale condition.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

>Slide 5<

The Starfinders are brought to a room with terrain shaped like a planet's exterior, but mostly composed of metal in various states of decay. The gravity here is as unpredictable as outside the fortress. Four oozes emerge from the rusted areas to the south, hovering above the ground on slimy wings. They seem to be suffering from their earlier threshing (and four-player adjustment).

Initiative:
”Delea Initiative”: 1d20 ⇒ 3
”Cueball Initiative”: 1d20 + 5 ⇒ (18) + 5 = 23
”Obozaya Initiative”: 1d20 + 8 ⇒ (6) + 8 = 14
”Navasi Initiative”: 1d20 + 4 ⇒ (13) + 4 = 17
”Green Initiative”: 1d20 + 3 ⇒ (14) + 3 = 17
”Blue Initiative”: 1d20 + 3 ⇒ (13) + 3 = 16
”Orange Initiative”: 1d20 + 3 ⇒ (3) + 3 = 6
”Purple Initiative”: 1d20 + 3 ⇒ (11) + 3 = 14

Round 1 - bolded may go

Cueball (Fort or Will save)
Navasi (Fort or Will save)
Green (-10 HP, sickened)
Blue (-10 HP, sickened)
Purple (-10 HP, sickened)
Obozaya
Orange (-10 HP, sickened)
Delea

You are subjected to >somatogravic illusions< in this area. The bonus or penalties applies to all checks made until the start of the next round. The metallic sludge (the liquid areas in the center of the map) are difficult terrain.

Mysticism to identify.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

A pack of twelve witchwargs lounge on the edge of the courtyard, cleaning their fur idly and occasionally giving cavernous yawns that display rows of sharp, yellowed teeth. Only one of their number seems focused, standing on their hind legs and snarling as they fiddle with the model train display in their indelicate claws.

Danixki - Atheltics, Intimidation, Nature or Survival to research.

On the fringe of the estate’s courtyard, a scant few feet from a copse of trees that begins the Hoarwood, a lone woman paces. Her elegant dress extends to the ground, the hem frayed and stained from dragging slightly. She turns to show vibrant emerald eyes and auburn hair that extends far down her back. In her hands she holds a model, this one oddly devoid of any metal.

Siraya - Deception, Nature or Performance to research.

Szvetneera stares at Lan as if he'd asked the stupidest question in the world.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

The poison clears Amwari's system as his cutlass bites deeply into the spider before him.

Unsurprisingly, the spider is not happy about this.

Bite: 1d20 + 17 ⇒ (16) + 17 = 33
BPS Damage: 6d8 + 22 ⇒ (3, 4, 5, 5, 8, 1) + 22 = 48 plus poison
Miss Chance: 1d100 ⇒ 2

Not happy, but also not in the ballpark for landing its blow.

Round 4 - bolded may go

Blue (-76 HP, 31 nonlethal, burning, prone, blinded 3 rounds)
Jules (fervor, antitoxin, -4 Str, 2 images)
Eric (-22 HP, mutagen, -4 Str, fervor)
Undy (freedom, fervor, antitoxin, -4 Str) and Riddy
Katswiri (-30 HP, freedom, delayed poison, fervor)
Dr. Vitruvian (mutagen, fervor)
Red (-128 HP)
Amwari (entangled, fervor, -4 Str)


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

One of the copaxi steps forward. "I am Kyrsine. We accept that you are not here to cause us harm. Now you must complete the Threefold Trials to show your worthiness to enter Gadrathatr's Core."

What are the Threefold Trials?:
"We shall observe you in a Trial of Combat, a Trial of Knowledge, and a Trial of Balance."

What is the first trial?:
"Parasitic oozes grow among the copi of Gadrathar Fortress. We challenge the Starfinders to destroy a group of these oozes."

What is the second trial?:
"You will be tasked with demonstrating your understanding of the history at work here in Gadrathar Fortress and how the copi and copaxi play into it."

What is the third trial?:
"You will be asked to prove your ability to manipulate the forces of balance that govern Gadrathar Fortress itself."

What if we refuse?:
"You may return safely to your home, but you will advance no farther here."


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Fire Damage: 1d6 ⇒ 3
Reflex Save: 1d20 + 5 ⇒ (6) + 5 = 11
Will Save: 1d20 + 4 ⇒ (3) + 4 = 7
Fortitude Save: 1d20 + 15 ⇒ (8) + 15 = 23
Blinded Rounds: 1d4 ⇒ 3

Undy makes things unpleasant for the blue-tinged foe. At least it doesn't fall down a second time.

The other spider tries to get its chomp on.

Bite: 1d20 + 17 ⇒ (12) + 17 = 29
BPS Damage: 6d8 + 22 ⇒ (6, 7, 8, 7, 5, 4) + 22 = 59 plus poison

Eric parries the attack and strikes back with his blade? Did you include the -6 for size in your parry? It didn't matter this time but may in the future.

Round 3 - bolded may go

Blue (-51 HP, 31 nonlethal, burning, prone, blinded 3 rounds)
Jules (fervor, antitoxin, -4 Str, 2 images)
Eric (-22 HP, mutagen, -4 Str, fervor)
Undy (freedom, fervor, antitoxin, -4 Str) and Riddy
Katswiri (-30 HP, freedom, delayed poison, fervor)
Dr. Vitruvian (mutagen, fervor)
Red (-128 HP)
Amwari (entangled, fervor, poisoned, -4 Str)


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Anyone who wants to heal or perform other actions in these 10 minutes, note it on your sheet.

The interior of Gadrathar Fortress is primarily made of stone, with mortar made from fossilized copi acting like veins that reach out through the entire structure. Unless otherwise noted, all rooms and doors are circular in shape, dimly lit, and have a ceiling height of 20 feet. The fortress has been broken up into several “lobes” that are in a state of constant rotation, grinding past each other in erratic directions. This means that non-flying characters must always be moving to avoid being tossed about as if they were in some kind of aerial rock tumbler.

A stone balcony surrounds a pit recessed into the ground. The pit is rust colored, and a seemingly metallic liquid pours like a waterfall from some underground spring into its center. Despite the motion of the fortress, this water remains within its pool. Four copi structures, each reaching 20 feet into the air, have limbs outstretched as if trying to escape the sludge. On the opposite balcony from the Starfinders’ arrival are a large group of robots, their faces covered by solid plate masks with ornate artistry along the edges— halfway between an homage and a mockery of the copaxi. All of them are using some form of flight. Their apparent leader floats forward, amplifying their voice to be clearly heard throughout the room. “The Gadrath have not suffered outsiders here for centuries. State your purpose so we may decide if you’re worthy to remain in this place, or whether you should be cast out.”

Each of you must attempt a Bluff, Culture, Diplomacy, Engineering, Mysticism, or relevant Profession check to convince them. Other solutions may work if you can justify them, and good roleplay will result in bonuses to your check.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Token used and passed.

Katswiti gets out of the way.

Zephyrus throws a bomb full of cold and germs (but not cold germs) at the reddish spider. It shatters, covering the creature with unpleasant substances.

Fortitude Save, half-frozen: 1d20 + 15 ⇒ (17) + 15 = 32
Fortitude Save, plague: 1d20 + 15 ⇒ (15) + 15 = 30

It resists everything but the damage.

Round 3 - bolded may go

Blue (-44 HP, 15 nonlethal)
Jules (fervor, antitoxin, -4 Str, 2 images)
Eric (-22 HP, mutagen, -4 Str, fervor)
Undy (freedom, fervor, antitoxin, -4 Str) and Riddy
Katswiri (-30 HP, freedom, delayed poison, fervor)
Dr. Vitruvian (mutagen, fervor)
Red (-88 HP)
Amwari (entangled, fervor, poisoned, -4 Str)


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

The aid token has moved to miteke, boosted with a Hard Knowledge check.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Sefel is not quite sure what or where the creature is, but figures that a haste spell will be helpful regardless.

Telirix can't spot the creature either, but feels an impact on his mech as he ascends.

Claw: 1d20 + 29 ⇒ (13) + 29 = 42
Slashing and Electricity Damage: 8d6 + 24 ⇒ (5, 1, 2, 6, 2, 2, 6, 5) + 24 = 53

A gash opens in Shadow Knight and electricity pours in.

Yargnod, knowing that the creature is near Telirix, do you want to change your action?

Round 1 - bolded may go.

Enemy (invisible)
Shadow Knight (-25 SP, -51 HP, 7 PP, haste)
Flame Knight (4 PP, haste, Reflex save)
Time Knight (5 PP, haste, Reflex save)
Palisade Knight (-25 SP, -3 HP, 7 PP, haste)

Mech math is here under "Mech Statistics".


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Obo does not seem to be in the proper meditative state to pass through the gate right now. Some rest would likely help with that.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

"There are no chickens," the matriarch scowls. Still, the flattery didn't hurt things with her.

Szvetneera - 4 successes. More information is available.

Nikma adds his voice to the slurk grease debate. Ivinder cheers loudly and slaps him on the shoulder as the argument shifts in his favor. Now that you have ingratiated yourself, he will be happy to tell you about gunpowder.

Ivinder - 1 success. Crafting, Medicine or Society to research.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Jules uses the power of her mind to get out of the webs and moves in on Red.

Eric takes the more direct action of pounding on that spider repeatedly.

Crits in this system are, if you roll a 20 to attack (or possibly lower, depending on the weapon), you repeat the attack roll. If the new roll is a hit, you multiply the damage by the amount specified by the weapon.

Round 3 - bolded may go

Blue (-44 HP, 15 nonlethal)
Jules (fervor, antitoxin, -4 Str, 2 images)
Eric (-44 HP, mutagen, -4 Str, fervor)
Undy (freedom, fervor, antitoxin, -4 Str and Riddy
Katswiri (-52 HP, entangled, delayed poison, fervor)
Dr. Vitruvian (mutagen, fervor)
Red (-73 HP)
Amwari (entangled, fervor, poisoned, -4 Str)


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Amwari's blade bounces off the spider's thick hide.

The blue-tinged spider, unused to having all its eyes not working, lashed out wildly at where it thinks Amwari is.

Bite: 1d20 + 17 ⇒ (14) + 17 = 31
BPS Damage: 6d8 + 22 ⇒ (4, 1, 4, 1, 1, 7) + 22 = 40 plus poison
Miss Chance: 1d100 ⇒ 18

Fortunately, it was wrong.

Round 3 - bolded may go

Blue (-44 HP, 15 nonlethal)
Jules (entangled, fervor, antitoxin, -4 Str, 2 images)
Eric (-44 HP, mutagen, -4 Str,fervor)
Undy (freedom, fervor, antitoxin, -4 Str and Riddy
Katswiri (-52 HP, entangled, delayed poison, fervor)
Dr. Vitruvian (mutagen)
Red
Amwari (entangled, fervor, poisoned, -4 Str)


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

>Slide 24<

Yeah, taking 20 for a notice check is not going to work. Even for Belkar.

A pale, four-legged creature leaps from the cliffs, creating a rain of ice over the mechs.

Cold Damage: 6d8 ⇒ (7, 6, 5, 3, 5, 5) = 31
Bludgeoning Damage: 7d8 ⇒ (5, 5, 7, 2, 4, 7, 6) = 36
Relfex DC 20 half

The marked area is difficult terrain and provides concealment and a -4 penalty to Perception checks.

Initiative:
”Mordack/Time Initiative”: 1d20 + 7 ⇒ (16) + 7 = 23
”Sefel/Flame Initiative”: 1d20 + 8 ⇒ (17) + 8 = 25
”Yargnod/Palisade Initiative”: 1d20 + 7 ⇒ (15) + 7 = 22
”Telirix/Shadow Initiative”: 1d20 + 13 ⇒ (12) + 13 = 25
”Enemy Initiative”: 1d20 + 9 ⇒ (18) + 9 = 27

It then vanishes

A picture of the creature is shown beside the map, but you can't see it now. Its initial location is marked with an X. Life Science to identify.

Round 1 - bolded may go.

Enemy (invisible)
Shadow Knight (7 PP)
Flame Knight (4 PP)
Time Knight (5 PP)
Palisade Knight (7 PP)


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

The sound of loud pops and bangs can easily be heard coming from a collection of dwarves gathered around a small track. Their leader is a man with a rust-colored beard so long and wide he has tied it like a sash to close his winter coat. He gestures wildly with a hand covered in old burns and missing two fingers. He first needs to be pulled away from a heated debate with members of his group about the optimal lubricant for the wheels of the train (obviously slurk grease) before he will begin to discuss their pitch for the train.

Ivinder - Crafting, Medicine or Society to research.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

After reaching the gate, the Starfinders discover a ledge where they can temporarily land, latch onto the fortress, and swap out batteries for their flight devices if needed. As they do, they can study the circular portal that gives access to Gadrathar Fortress.

There's a skill check, but Delea can't fail it, so...

The geometric designs on its surface symbolize spiritual balance. No handles, seams, or cracks mar the surface here. Rather, any character who takes a moment to mentally or emotionally center themselves realizes that they can simply walk through the gate as if it were incorporeal.

Anything you want to do before going in?


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

That makes the save but you were not paralyzed this round so get your normal suite of actions.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Matriarch Szvetneera - who keeps her nose in the air and still talks at the Pathfinders more than to them - insists that the only proper way to create an Irriseni device is to cleave to tradition. Therefore, she and her coven have devised a method to grow chicken legs on each of the cars, much like Baba Yaga’s famous hut.

Szvetneera - 3 successes. More information is available.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Undiana sends another ball of flame at the blue spider.

Reflex Save: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20

It cannot get out of the way thanks to Undy's experience with the Lodge.

Fortitude Save: 1d20 + 15 - 2 ⇒ (9) + 15 - 2 = 22

It does manage to keep its feet - all 8 of them.

Fortitude Save, Undiana: 1d20 + 11 + 5 ⇒ (17) + 11 + 5 = 33

The antitoxin from Riddy helps flush the poison from his system.

The reddish spider tries to chew on Eric.

Red Bite vs. Amwari: 1d20 + 17 ⇒ (3) + 17 = 20
BPS Damage: 6d8 + 22 ⇒ (2, 8, 8, 6, 5, 3) + 22 = 54 plus poison

Eric easily gets out of the way of its fangs.

Round 2 - bolded may go

Blue (-44 HP, 15 nonlethal, blinded 1 round)
Jules (entangled, fervor, antitoxin, -4 Str, 2 images)
Eric (-44 HP, mutagen, -4 Str,fervor)
Undy (freedom, fervor, antitoxin, -4 Str and Riddy
Katswiri (-52 HP, entangled, delayed poison, fervor)
Dr. Vitruvian (mutagen)
Red
Amwari (entangled, fervor, poisoned, -4 Str)


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Noticed the bad save and will fix.

No action to use the aid token, either the primary effect or to boost.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

We're still on the first encounter. Slow posters and terrible party composition for that type of fight.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺
Hadrimos wrote:
You may have noticed that I like spreadsheets wayyyyyy too much.

I understand each of those words individually but they make no sense combined in that way.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

We now have an Aid Token. This can be used to gain one of the following benefits:

Allied Offensive: Other Pathfinders aid your attack, increasing the damage you deal by 3d8. After the attack, anyone attacking the target is considered to be flanking until the beginning of your next turn. [Currently boosted to 4d8]

Burst of Healing: A fellow Pathfinder heals all of the PCs by 5d6.

Timely Inspiration: A fellow Pathfinder grants the benefits of a bard’s inspire courage performance for 3 rounds, granting a +3 bonus.

Once it is used, it goes to another table of our choice. Ideally it is frequently cycled, and it looks like now would be a good time to use it in any case.

Before passing, we can also boost it for the next table. Choose one

* Succeed at a DC 27 attack roll to add 1d8 to the Allied Offensive effect.

* Channel positive energy or expend a healing spell of half your level or higher to add 2d6 to the Burst of Healing effect.

* Expend 3 rounds of bardic inspiration or a similar ability to add +1 to the Timely Inspiration effect.

* Make a Knowledge or Spellcraft check to grant a free success on a similar check.

* Cast lesser restoration, neutralize poison, remove curse, or remove disease to allow the table to use that spell once.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Tier 10-11 could really use the aid token.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Eric is paralyzed by the venom once more.

Jules drinks an antitoxin and creates magical duplicates.

Katswiri casts a spell to aid her companions.

Fortitude save, Jules: 1d20 + 6 + 5 ⇒ (19) + 6 + 5 = 30

The poison works its way out of Jules' system.

Round 2 - bolded may go

Blue (-4 HP, 15 nonlethal, blinded 1 round)
Jules (entangled, fervor, antitoxin, -4 Str, 2 images)
Eric (-44 HP, mutagen, -4 Str, poisoned, fervor, paralyzed 1 round)
Undy (poisoned, freedom, fervor, -4 Str, 1 save) and Roddy
Katswiri (-52 HP, entangled, delayed poison, fervor)
Dr. Vitruvian (mutagen)
Red
Amwari (entangled, fervor, poisoned, -4 Str)


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺
Hadrimos wrote:
I'm pretty confused about what's going on, so, I made a spreadsheet. The Link to it is here

Thank you!

Szvetneera sneers as Gwen addresses her, though she gestures for her bodyguards to allow the Pathfinders to observe the device. The train has small chicken legs on the bottom of each car as the apparent means of locomotion. She does at least seem to pay attention to Hadrimos' statement.

Szvetneera - 1 success

Huang Tong can't make heads or tails of the Stone Road Express. It is pretty neat, though.

Nikma's fire starting skills seem to be lacking.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Three days into their journey, the heroes are high in the mountains.

Perception DC 35:
You notice a hulking silhouette that seems to be tracking you from higher up the cliffs.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Delea and Obozaya bang against towers. One of them has a vesk-shaped dent in it.

Obstacle 5—Match Rotation: As they approach the gate, the characters must manipulate their chosen method of flight so that they match its rotation perfectly, or else set off ancient magical defenses surrounding it.
Bypass Mysticism or Piloting DC 18; Acrobatics, Athletics, or Perception DC 23
Failure Effect The character takes 4d6 ⇒ (4, 3, 2, 2) = 11 fire damage.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Each character can make one check on each contractor. Helping Firozet to get warm does not count as his check.

Claiming the space closest to the stairs of the estate is a handful of tall Ulfen men, each dressed in warg furs and armed with impressively large weapons. Between them can be seen a thin woman in a shimmering white-blue dress, a resting scowl on her face as she paces next to a nearby table.

Szvetneera - Arcana, Diplomacy or Nature to research.

"The Stone Road resembles a tunnel, ma'am. It is not clear what is outside the tunnel."

Surkzin - 3 successes. Arcana, Nature, Crafting or Society to research. You need at least 1 more success to get further information.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Delea finally gets the hang of the gravity here. Navasi gets the pointy end of some rocks.

Obstacle 4—Thrust Vectoring: The Starfinderss must move themselves three-dimensionally to ascend while also dodging the towers they are rapidly approaching.
Bypass Computers or Piloting DC 18, Engineering or Perception DC 23.
Failure Effect The character takes 6d6 ⇒ (4, 2, 3, 4, 3, 2) = 18 bludgeoning damage from smacking against a tower.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Lan looks over the train as it moves on its track, making some comments about the teleporting toy. The lieutenant explains that the train can use the Stone Roads to travel vast distances in an instant.

Surkzin - 2 successes. Arcana, Nature, Crafting or Society to research. You need at least 1 more success to get further information.

Gwen looks at Firozet's model, but can't seem to figure out what is going on. She doesn't get much else out of the elementalist, either. The Pathfinders will either need to get his mind off the cold or start a fire. Diplomacy or Survival to assist.

Firozet - 0 successes. Arcana, Nature or Thievery to research.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Helpful Spirits affects a different encounter. I will notify you when it becomes relevant.

The light blue template is indeed the area of the web. They do not continue to affect you once you leave the area.

Reflex vs. snowballs: 1d20 + 5 ⇒ (5) + 5 = 10
Will vs. blinded: 1d20 + 4 ⇒ (8) + 4 = 12
Fortitude vs. prone: 1d20 + 15 ⇒ (16) + 15 = 31
blinded rounds: 1d4 ⇒ 1
Miss chance vs. Katswiri: 1d100 ⇒ 71

The bluish spider is pelted with former snowballs. It still manages to sink its fangs into Katswiri, despite being unable to see.

Eric's spirits grant him additional resilience that allow him to shrug off the poison. He approaches a spider.

AOO: 1d20 + 17 ⇒ (19) + 17 = 36
BPS Damage: 6d8 + 22 ⇒ (2, 7, 2, 4, 6, 1) + 22 = 44 plus poison

Unfortunately, the creature bites him, exposing him to the venom again.

Round 2 - bolded may go

Blue (15 nonlethal, blinded 1 round)
Jules (entangled, poisoned, -4 Str, 1 save)
Eric (-44 HP, mutagen, -4 Str, Fort save)
Undy (poisoned, freedom, -4 Str, 1 save) and Roddy
Katswiri (-52 HP, entangled, delayed poison)
Dr. Vitruvian (mutagen)
Red
Amwari (entangled, poisoned, -4 Str)


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Oops, forgot Surkzin's intro.

Next to the courtyard’s fountain waits an orderly group of tables, set in a grid with precise spacing. A few hobgoblins stand at rigid attention beside them, outfitted in warm layers and holding engineering tools. Their focus is set on one of their number, who wears round goggles made from deep quartz and is deftly polishing the train model she holds.

The lieutenant addresses Lan without moving anything but his mouth. "Sergeant, a demonstration please!" Another hobgoblin takes the train model and lays it out on one of the tables and winds it up. As it moves on its own, she infuses an object in her hand with a bit of magic, causing an obsidian archway to appear in front of it. The model enters and comes out of a different archway on the table next to it.

Surkzin - 1 success. Arcana, Nature, Crafting or Society to research. You need at least 1 more success to get further information.

A tall, lean man paces back and forth in front of a table cluttered with bronze implements and tubes. His sun-darkened skin can barely be seen through the outrageous number of ill-fitting coats layered under a brightly colored robe of emerald and white. He fumbles with an instrument in his thickly gloved hands, muttering curses through chattering teeth in an accent that marks him as hailing from the Golden Road.

"If I find any around here, curse their frozen hearts, I'll arrange for them to be sent to the Plane of Fire to fetch me back something to warm myself." He seems to be distracted by the cold. Perhaps you could do something to distract or help him, and then he will be more forthcoming?

Firozet - Arcana, Nature or Thievery to research.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺
Dr. Zephyrus Vitruvian wrote:
Entangled wrote:
Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force.
So which would be the case here?

There's only trees on one side of the web, so it is not anchored.

The creatures seem unbothered by your study of biology, though.

Let's do some strength damage!

Poison: 1d6 ⇒ 4

And my apologies for not noting the paralysis before.

Jules, Eric, Undy and Amwari are unbale to move as the poison moves through their veins.

Katswiri frees Undy from the sticky webs. The poison had already taken effect, so I used your original action.

Roddy ascends and fires missiles at the blue-tinted foe.

Force Damage: 3d4 + 3 ⇒ (1, 1, 2) + 3 = 7

Dr. Virtuvian hurls a bomb at the reddish spider.

Fortitude save vs. staggered: 1d20 + 15 ⇒ (13) + 15 = 28
Fortitude save vs. blinding sickness: 1d20 + 15 ⇒ (9) + 15 = 24

The spider takes the damage, but ignores the other effects of the attack.

Jules Fortitude: 1d20 + 6 ⇒ (20) + 6 = 26
Undy Fortitude: 1d20 + 11 ⇒ (13) + 11 = 24
Amwari Fortitude: 1d20 + 12 ⇒ (7) + 12 = 19

Pathfinders look tasty!

Red Bite vs. Amwari: 1d20 + 17 ⇒ (4) + 17 = 21
BPS Damage: 6d8 + 22 ⇒ (2, 2, 2, 2, 5, 4) + 22 = 39 plus poison

Blue Bite vs. Katswiri: 1d20 + 17 ⇒ (11) + 17 = 28
BPS Damage: 6d8 + 22 ⇒ (8, 1, 1, 8, 4, 8) + 22 = 52 plus poison

Amwari smoothly dodges out of the way, but Katswiri gets crunched.

Round 2 - bolded may go

Blue (-19 HP)
Jules (entangled, poisoned, -4 Str, 1 save)
Eric (entangled, poisoned, -4 Str, 1 save)
Undy (poisoned, freedom, -4 Str, 1 save) and Roddy
Katswiri (-52 HP, entangled, delayed poison)
Dr. Vitruvian (entangled)
Red
Amwari (entangled, poisoned, -4 Str)


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Yes. Anyone with buffs that are measured in hours would likely have applied them at the beginning of the day. Shorter than that and I need to know so I can determine if they are still in effect.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Delea pulls something as she bounces off the stones, but the other Starfinders seem to be getting the hang of this.

Obstacle 3—Flying Debris: The PCs must avoid flying debris, which can be extremely deadly at high velocity.
Bypass Perception or Survival DC 18, Acrobatics or Physical Science DC 23.
Failure Effect The character takes 4d6 ⇒ (3, 2, 6, 4) = 15 piercing damage

Delea needs to save against somatogravic illusions first.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Each contractor has their own skill checks to roll for research. it happens that Crafting is on the list for Surkzin, but that will not always be the case.

Surkzin salutes the Pathfinders as they approach. He and his team are standing near a train made of stone. He greets Nikma with a clipped "Sir!" and waits motionless as the ranger studies the device.

1 success. Arcana, Nature, Crafting or Society to research.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Then we will begin the assault on Ayleth's fortress on Tuesday.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

The Starfinders get past the first area of variable gravity, though some seem worse for the wear.

Obstacle 2—Base Jumping: Gadrathar is orbited by chunks of stone and fossilized copi that must be navigated to approach safely, requiring the characters to briefly touch down on some of them before jumping to the next.
Bypass Acrobatics, Athletics, or Sleight of Hand DC 18, Perception or Physical Science DC 23
Failure Effect The character sprains an ankle or other appendage, gaining the sickened condition for the next hazard.

Everyone but Cueball needs to save against somatogravic illusions first.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

"While there is a chance that a train could come off its tracks, they are unlikely to fall from the sky. Still, any insights you have on safety would be appreciated as well.

"If there is nothing else, let us move on."

Calix leads you into the courtyard, where six groups of representatives are putting the finishing touches on their trains. The queen encourages you to roam and speak with each of them.

I leave it up to you how this section will be handled. With each group, you can make a research check with various skills, which I will give you as you approach each group. You can make your check and move on or spend time interacting with each group as you see fit.

Calix gives a quick summary of each contractor to you.

* Firozet Botosar is a human elementalist who has some fame for using spirits to power mahcines.

* Danixki is the leader of a witchwarg pack that looks like an oversized sled dog team.

* Siraya is a huldra who seems reluctant to interact with the other groups.

* Lieutenant Surkzin is a female hobgoblin member of the Oprak Engineering Corps.

* Ivinder Greaseblood is a male dwarf who has been experimenting with gunpowder.

* Coven Matriarch Szvetneera is a haughty female human with a pair of bodyguards between her and the rest of the gathering.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

"The reason we brought Pathfinders in was that we couldn't think of a group who would know more about this land. Examine all the options and use your judgment as to what design would be most feasible and most useful."


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

The datapad is clear about the mechs being brought back to Skyborne Spire. You may be able to succeed at subterfuge when approaching, but getting her to come out for them will not work.

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