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![]() littlehewy wrote:
Which part of rural Australia are you in littlehewy? ![]()
![]() Matthew Pittard wrote:
The Shadow Lodge over in Sydney have put up some nice thematic introductions for the APs. Just take a look through their events. ![]()
![]() West Australian players check in! We're looking to expand... Callum Prior
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![]() Coraith wrote: Wheres the Venture Sergeants and Corporals? I'm putting forth the players are are the Privates... Players in my privates makes me terribly uncomfortable. The things that stand out and motivate me are players being nice to each other, and just seeing people having fun. Chris our Venture-Lieutenant has also been a HUGE help maintaining things when Real Life events happen. ![]()
![]() zean wrote: So we let all the Arcane Casters just suck for this scenario and have no magic. Yeah, not my idea of a fun night. Really it's up to you how you take it on. Our party's gnome sorcerer succumbed to the mists, but he really ran with it, slamming enemies, climbing thing, monkeying about. One of the best sessions I've played. ![]()
![]() Hi Matthew, The other thing I'd urge you to consider is how this is going to affect the other players you game with. Organised play has even more of a social contract than a regular home game. We have a few players locally that use 'I worship an evil god, but it's ok because I'm neutral' to try to skirt or (at times) cross over the don't be a jerk, don't be evil rules. At the very least be upfront about your character when you sit down to a table as not everyone will be comfortable playing with that character. ![]()
![]() My girlfriend has just finished a short stop motion clip featuring my Pathfinder miniatures. I was entertained by it and just thought I'd share. Cheers! Callum ![]()
![]() HalfOrcHeavyMetal wrote:
Not futile at all, new friend. Please do contact me on pfsperth@firstagainstthewall.net I'm quite keen to get into Gcubed but haven't heard from them since late last year. Also scouting opportunities in Mandurah, Rockingham and Margaret River. Callum ![]()
![]() Stephen White wrote:
I am not fooled by this test of loyalty oh glorious overlord! ![]()
![]() Spoiler: There seems to be a lot of colour spraying going on. In the tactics as written Halli only uses colour spray when engaged in melee, otherwise she stays back and acid rays.
If the party is close enough to trigger that I would have expected most of the thugs to have been down. Ledford on the other hand... ![]()
![]() Redwall! My year 6 teacher read that to the class when I was 12 and it's stuck with me ever since. Also a fan of the eReader idea. iTunes / iBooks has previews available of the books, I assume the nook and kindle would too, so she can test read books that might be suitable. Don't underestimate the learning potential of these devices. From using the iPad my three year old leant to write his own name, knows what a nonagon is and the order and relative sizes of the planets, can beat me in Settlers of Catan and make his way mostly unaided through Machinarium. For reference I've had great luck with the following Apps for the iPad: The Magic of Reality
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![]() Gents, It's a public page so you don't need an account to view it, though you won't be able to interact with it. Most of the information I put out through Facebook goes out through the email list as well, so don't feel you absolutely must join the Facebook page. However, being able to interact with the players and GMs via the Facebook page has been incredibly useful and really does help to build a sense of community. Although we create events for the game days on there registrations are actually handled by our page on Warhorn. Callum ![]()
![]() Tarkeighas wrote: To echo a common theme here - I'm a perth based gamer looking for a group. If anyone needs an extra player, or knows of anything going i'd be appreciative Tarkeighas, I posted a link to Pathfinder Society Perth above. Looks like you might have missed it. You can also grab me on pfsperth@firstagainstthewall.net. Cyrus, not sure if I've met you, but we have regular events up and running now. The holidays are slowing things down a bit but we had our first event at the Gamers Guild last weekend, and there will be something between Christmas and New Years. We'll be kicking in to gear in earnest from January 7. FuelDrop, I've been in touch with Dave previously. Hoping to run an intro event down there in January. Couldn't hurt to bug him from the other side if you're visiting the store. And if you want to send your contact details through to my email above, I'll add you to our distribution list. Cheers! Callum ![]()
![]() FuelDrop wrote: Bunbury. just behind the 'Nowhere, entering the middle' sign. I believe It's pronounced Funbury. I'm actually hoping to have something up and running in there in the near future. Check out Pathfinder Society Perth or email me direct on pfsperth@firstagainstthewall.net. ![]()
![]() We have our inaugural event coming up next weekend: Come and play Pathfinder, no experience necessary! Pathfinder Society Venture-Captains across the world have been organizing gaming days to bring together Pathfinder players, debut the Beginner Box, teach new gamers how to play, and introduce players new and old to the Pathfinder Society Organized Play Program. The day’s events include four new, one-hour quests highlighting the Beginner Box characters and rules. Special Beginner Box Bash punch cards allow players to keep track of their adventures and learn more about the Pathfinder RPG and Pathfinder Society. Those who complete all four adventures will receive a special reward: a Pathfinder Society Chronicle sheet to welcome them into the Pathfinder Society (or to enhance any existing Pathfinder Society character). Pre-generated characters will be available on the day. Participants only need to bring along a pencil, eraser, and dice (if you have them). To register for the event please contact Tactics on 9325 7081 or visit in store. For more information on Pathfinder Society events in Perth, Western Australia please contact Venture-Captain Callum Prior via pfsperth@firstagainstthewall.net or www.facebook.com/pfsperth. - -
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![]() Hi all, Just a heads up for any lurking West Australians, you may be interested in: Facebook - https://www.facebook.com/pages/Pathfinder-Society-Perth/222883164442177 Twitter - @pfsperth At this stage we're scoping out what resources we have access to, folks who are interested in playing or GMing, venues etc. Hope to have some demo events running in the very near future. Please do get in touch if you're in the area. Cheers! --
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![]() leo1925 wrote:
Thanks! ![]()
![]() Sean FitzSimon wrote: Yes, you would treat your effective druid level as if it were four levels higher than a standard ranger, to a maximum of your character level. So the ranger would have an animal companion equal to a druid of the same level. The feat description actually says: Benefit: The abilities of your animal companion or familiar are calculated as though your class were four levels higher, to a maximum bonus equal to your character level. If you have more than one animal companion or familiar, choose one to receive this benefit. If you lose or dismiss an animal companion or familiar, you may apply this feat to the replacement creature. It doesn't mention effective Druid level at all. I don't believe this feat affects a single classed ranger. ![]()
![]() stringburka wrote:
So in that case the 'making a stealth check' is what would trigger a perception check. Blur in and of itself only grants a 20% miss chance (concealment) and does not affect a Perception check. If that creature is not making a stealth check, I won't need to make a perception check, I just see a colossal blurred creature that's going to be slightly harder to hit. I have no problems with it being difficult to detect a colossal, blurred, stealthed creature from 1000' away. As written perception is not for noticing details in an environment, it says for noticing fine details in an environment. Otherwise the game would be dominated by perception rolls. The list of details is not prescriptive, they are guidelines. Otherwise how to you stop walking into trees all the time? They don't appear on the list at all. I don't think you understand what I'm getting at with the wall example. I'd ask that you read that and the fog one again, if you're inclined. I'm probably going to bow out soon, as I don't think we'll convince each other either way (and I'm not really out to convince you to be honest), but I am enjoying the discussion. ![]()
![]() GâtFromKI wrote:
Blur affects miss chance, a colossal creature cannot hide behind a butterfly. Except maybe Mothra. ![]()
![]() stringburka wrote:
I'd prefer to have this discussion without you getting narky. RAW the modifiers affect a perception check to oppose a stealth roll or notice a fine detail in the environment. I do not consider a colossal creature 1000' away to be a fine detail of the environment, and so no perception check is required. ![]()
![]() stringburka wrote:
I think you're misreading me again. What I said was 1000' is enough to warrant a check provided there is a trigger for a perception check. Much like there would be for something 5' away provided there is a trigger for a perception check. As to the wall you haven't answered why a vision based detail (visible creature) sets the DC for something that is behind a 2' wall and so not visible at all. And again, what is the colossal creature doing to warrant a check? Is it invisible, stealthed? A colossal creature 1000' away in and of itself, with no conditions that would trigger a perception check, does not require a perception check. ![]()
![]() Umbral Reaver wrote:
Again I need to ask what is actually triggering the need for a perception check in this example? ![]()
![]() stringburka wrote:
I am not being sarcastic when I say I'm interested in you addressing my other points, particularly the wall scenario. As to your colossal creature example. Under what circumstances is the colossal creature. ![]()
![]() stringburka wrote:
Ah my numbers. Again, the principle is the same. Can you explain why whether or not something is visible (not invisible) sets the base DC for something behind a 2' thick wall. Be it a room or a corridor or a building or what have you? The rules would seem to be when you make a perception check the table provides suggested modifiers to that check. Not all the situations you describe require a perception check. I think 1000' is obvious if there are no other conditions present that would trigger a perception check. If a sniper is sniping I assume he's making some effort to conceal himself which would trigger a perception check. If he is standing in the middle of a field, 1000' feet away with no other trigger conditions being present, then no perception check is required. The modifiers come into play once a perception check is called for. I'm not saying perception checks aren't relevant. I'm saying not every situation you've described requires a perception check. ![]()
![]() Waffle_Neutral wrote:
Projectile weapons have a maximum range of 10 range increments. So a longbow with a range increment of 100' could fire that far. ![]()
![]() stringburka wrote:
I edited my post while you were replying. I used fog as an example of a perception check trigger. If I interpret the table as you seem to be it should be possible to percept a visible creature through a 20' wall (DC 0+20=20). This doesn't make sense, much like it doesn't make sense to only be able to see people up to 200' away. I really do think it comes down to when you call for a check, which goes back to my comments on the two triggers for a perception check. EDIT: To use your example someone not stealthed 50' away (or 100') would not even require a perception check. Provided there are no other conditions that would trigger a check. No taking 10, no implication of a roll at all.
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