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![]() Jeff Merola wrote:
That's exactly what I said. ![]()
![]() Seriously, how are you supposed to balance all feats against each other? You have a feat that makes you totally awesome at singing and being diplomatic, but is never going to balance against a feat that makes you deal more damage in combat. You have a concept for PC that is a master thief, and you spend resources to do that, it shouldn't automatically make you better at splitting skulls. Hell, I don't see how this pulls away from character defining. "Micky here ain't exactly the best in a fight, but that silver tongue of his usually keeps us outta trouble." Bam! Character depth, supported by mechanics. ![]()
![]() Ascetic Style? Ascetic Style:
Ascetic Style (Combat, Style)
You blend arms and martial arts, using weapons with the same ease as unarmed strikes. Prerequisites: Weapon Focus with the chosen melee weapon; base attack bonus +1 or monk level 1st. Benefit: Choose one weapon from the monk fighter weapon group. While using this style and wielding the chosen weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike, as if attacks with the weapon were unarmed attacks. Special: A 5th-level monk or character with the weapon training (monk) class feature can use Ascetic Style with any monk weapon, in addition to the chosen melee weapon. Ascetic Form:
Ascetic Form (Combat)
You have mastered the ability to blend the use of arms with martial arts. Prerequisites: Ascetic Style; Weapon Focus with the chosen melee weapon; base attack bonus +5 or monk level 5th. Benefit: You can use the chosen melee weapon with any class ability that can be used with an unarmed strike, such as an unchained monk’s style strike ability. In addition, you are treated as a monk with a level equal to your character level for the purpose of determining the number of times per day that you can use feats with uses per day that depend upon your monk level, such as the Stunning Fist or Perfect Strike feats. Ascetic Strike: Ascetic Strike (Combat)
Your weapon strikes deal more damage than usual. Prerequisites: Ascetic Form; Ascetic Style; Weapon Focus with the chosen weapon; base attack bonus +7 or monk level 7th. Benefit: You can use the unarmed strike damage of a monk 4 levels lower than your character level (minimum 1st) instead of the base damage for the chosen weapon. Ascetic Strike functions in all other ways as the brawler’s close weapon mastery class feature. In addition, you ignore the still mind class feature prerequisite for the Monastic Legacy feat. ![]()
![]() Being particularly sensitive to certain colognes, perfumes, etc, I know what it is like to go through the painfully awkward procedure of telling someone their odor is unfortunately offensive to me. So, some protips: Use "I", and not "You" often. Talk about how it effects you, apologize, and ask if they can help you out. Work your way around to the "take a shower" line. Maybe ask about products they use, or make comments on the products you use, how often you bathe, and then slip in a question about bathing habits. Subtle, non-aggressive, and non-accusatory questions should be your default. Basically, put it all forth as something that is not a thing they did wrong, but a problem, you have, that you are asking help to resolve. ![]()
![]() Yes. You can make natural attacks, in addition to manufacted weapon attacks, as long as they don't utilize the same limb. When you combine manufactured and natural attacks, all your natural attacks become secondary. So, in this case, you would attack with your Rapier, and then your bite, which would be at -5, and 1/2 strength to damage. EDIT: Partial Ninja. ![]()
![]() Worgs have been around for a while. Yes, they were in the Hobbit, but Azog certainly was not. Not until the movie. Hell, the idea comes from Fenrir, and his sons, in Norse mythology. Even as a mount, it's old, as the giantess Hyrrokkin rode a Worg. Or... did Norse Mythology steal from the Hobbit Movies? ![]()
![]() "Hard Mode" also can turn away newcomers. You need a sweet spot. Maybe some are cakewalks, and some are TPK monsters. That depends on the party composition. I have seen parties see the same scenario, in totally different lights, as far as how challenging they thought it was. Having a few slightly easier adventures early in the career, helps newcomers get hooked. ![]()
![]() Actually, why don't you go to the Rules Forum, and start a thread? Put "Do attacks made with Gauntlets count as unarmed strikes?" in your first post. Hit the FAQ button next to that post. Hope you get your explicit FAQ. Discuss with others, about the rules, in the rules forum. What do you say? ![]()
![]() If you are not using the Full Round Action, to two weapon fight, and gain an extra attack, then you are not two weapon fighting. Only during that specific Full Round Action, do penalties, restrictions, and off-hands exist. That's it. Outside of that specific Full Round Action, NONE OF THOSE EXIST. It is that easy, simple, and all rules support it. Easiest way to remember: "No extra attack? No penalties." ![]()
![]() I usually ask for a bare minimum description, for nearly all skills, and if time permits, spells/abilities/attacks. In the "I roll diplomacy, I get X" example, I would usually ask something like "Okay, can you give me some idea of what you are saying, or how you are doing it, or what you are trying to accomplish?" That is it. I would do the same, if I said their was a hole in the ground, and a player simply says "I roll acrobatics, I get X." A simple 1 to 2 sentence is really all I ask for. I have to have some idea what is going on. Without anything to go on, that 35 diplomacy plays out as PC: "I like you." NPC: "You know what, I like you too. A lot actually." For me, if you can give me just enough, to be able to describe the scene, then I am pleased. Also, I don't care how eloquent your speech is. You are gonna need to roll some dice. I might use the trusty circumstance bonus, but I don't just give everything out for free. ![]()
![]() Sandman Bard does magical traps at first, Detective Bard at second, Archivist Bard at second, and Archaeologist Bard at second. Anyone with a rank in Disable Device can disable non-magical traps, and if the DM is throwing magical traps at you at first level, then he/she is just a jerk, throwing things at way inappropriate CRs at you. You are dead anyway if that's happening. Oooh, yeah. Empiricist Investigator is a good choice too. ![]()
![]() BigNorseWolf wrote:
I am going to have that song stuck in my head for days now...
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