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I am looking to create a PC with Sadistic Personality Disorder, but without actually being evil. Struggling with the condition, in an effort to not only fit into society, but even perhaps, be a better person. How can I roleplay such a character, and maintain a nonevil alignment?
So, I am looking to create a Spear and Shield build for PFS. I doesn't have to be an actual Spear, as the Simple weapon, but more or less, very Spear-like. So, here are the important parts: 1) Human. 2) Uses a Spear(or like) and Shield. Not necessarily two-weapon fighting. 3) No armor. Shield only. So, what are your suggestions? How can this, what seems basic, concept work?
So, the new Psychic class seems neat, but how do you work with them? I have not seen any builds, or guides. I have seen what ways one can specialize, or maximize potential. So, does anyone have any example builds? What about example tactics and specializations? Any feats, traits, or races that work well with it? What about their spell selection? Are there any gems?
Does the Silence Dust from the Alchemy Manual, prevent the casting of spells with Verbal Components? For reference:
Silence Dust: Silence dust
Source: Alchemy Manual pg. 15 Price: 60 gp; Weight: 1 lb. Category: Alchemical Tools Description This ashen powder can be thrown as a splash weapon, muffling all sound within a 15-foot-radius sphere centered on the point of impact. Perception checks to notice sound emanating from or passing through the cloud take a –10 penalty. Alternatively, applying a dose of silence dust to your feet as a standard action grants you a +5 circumstance bonus on Stealth checks to avoid being heard while walking. The dust is effective for 1 minute before it disperses.
So, another death has forced me to put together a new PC.
So, I wanted to make A Barbarian or Bloodrager Android. Let's go over the parameters! 1) The Empathy feat is required. 2) All Paizo books allowed, and the feat Deadly Agility:
Deadly Agility You have learned how to use your agility to greater purpose in battle. Prerequisites: Weapon Finesse, base attack bonus +1 Benefit: You may add your Dexterity modifier in place of your Strength modifier when wielding a light weapon or a weapon that gains the benefits of the Weapon Finesse feat (such as the Rapier) when determining additional damage inflicted upon a successful attack. This modifier to damage is not increased for two-handed weapons, but is not reduced for off-hand weapons. Normal: When using a melee 3) 15 Point Buy. 4) Starting 7th level. 5) Starting gold is 2000gp. 6) Weapon Finesse is available as a trait. 7) Prefer Barbarian, Bloodrager, or Unchained Barbarian. Thoughts?
So, coming into our Kingmaker game, a player wants to put together a Half-Orc Monk. Our DM, has put some weird restrictions though: 15 Point Buy. 2000gp Starting gold only. No multiclassing. Starting 7th level. Deadly Agility, from Path of War, available. Nothing else 3rd party currently allowed. Weapon Finesse, as a trait, available. Must be, for the most part, unarmed strike focused. All Paizo books allowed. I don't know how to help this guy. What advice does anyone have, to not get murdered in the first combat, without running away? What about a "viable" build?
Bit of a flame-riddled title, but let me explain: I have recently moved, and have been playing in some new PFS games. Previously, the tables I went to were quite diverse in race, gender, identity, orientation, etc. Now, most of my tables are straight, cisgendered, white males. Rarely, when we get the anyone not in this distinct category, attitude, mannerisms, playstyle, all seems to change. Not always for the positive, or negative, but still, different. It's subtle, but after all the diverse games I have played in, it's a bit discomforting. I don't think any of them know it's happening. I don't know how to handle it, and I am not sure if I should even do, or say anything. Has anyone experienced this? If so, what happened, and what did you do?
First, I know the Mindblade Magus is not the greatest archetype, but I love the flavor, and feel of it. Now, moving on... I am looking to put together a Gnome/Halfing Mindblade. I have some questions on how to go about it: 1) Of the two races, Gnome and Halfling, which best works with the Mindblade? 2) Finesse seems the best route, but what path would be most beneficial. Fencing Grace, Dervish Dance, or something else? 3) How to would one deal with the Concentration penalties? 4) The archetype seems to call for a different Magus build. How does that effect the Stat Array? What should it look like? 5) Finally, I have no real experience with the Psychic Spells. What should a Mindblade spell choice look like?
When you are subject to a Polymorph effect, that changes your size, your equipment resizes to match your new size. An item that leaves a creature's possession, whilst under the effects of a Polymorph effect, instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage. So, could a medium PC, hold(not wield) a large bow, along with large arrows, use something like Alter Self, to become a small humanoid, thus, having the Bow(and arrows) change to your current size, and when said PC fires the Bow, the arrows return to their original size(large), and deal damage appropriate to that size(large)? Am I correct in how this functions?
So, I have noticed an increasing trend, in almost all recent errata, that to change, or clarify, anything, it has been a drastic Nerf. Even when it makes no sense. Even when it favors casters. Even when it creates more confusion. Nerf. What are your thought on this? Will all things weaken, especially for non-casters, or will there be some kind of balance? Will we see some of our favorite things, become the old Prone Shooter? What do you think this means for the future? How will this effect your gaming experience?
Are there rules covering something similar to sniping, but for melee attacks? Basically, use Stealth, make one melee attack and then immediately use Stealth again. Maybe, a –20 penalty on your Stealth check to maintain your obscured location. Sort of a stab from nowwhere. Maybe in the dark, or in a crowd. How do the rules handle this?
So, I have a rather basic concept in mind, that I wish to have the put together. It involves the following: 1) Elf, or Half-Elf race(Elf preferred). 2) Must have a major focus on Necromancy, or Necromancy-like magic. Creating Undead not required, but okay with it. 3) Must wield, and/or carry a Scythe. 4) Must be PFS legal. 5) Must not have a Charisma less than 10. That's it. Rather open, but it fits the concept in mind. Any ideas on what builds would fit?
So, let's say I have a level in Gunslinger. Then, I take a level in a class that has the Arcane Bond class feature, like the Wizard. 1) Can I choose a Firearm as my Bonded Object? 2) If the answer to #1 is yes, how much will it cost me? 3) If the answer to #1 is yes, how much will it cost me to upgrade my Firearm with enchantments?
I have had a bit of a dispute with fellow players/judges about what Races were once allowed in PFS, in the past. So, I ask, were any of the following races, allowed in PFS, without a Race Boon.: 01) Catfolk 02) Changeling 03) Dhampir 04) Fetchling 05) Ifrit 06) Oread 07) Ratfolk 08) Samsaran 09) Suli 10) Sylph 11) Undine
Okay, so, I will get this out of the way: I am an epileptic. Unfortunately, it's relevant here. I am running a Module for credit. I get a group together willing to play through. I have all the chronicle sheets ready for afterward. Running the Module, and all is going quite well, when suddenly, I have an episode, and game stops. I can't continue. Now, I don't know if I will get the same group together at a later date, to finish it. They got pretty far, and I don't want them to be left empty handed. Do I still give them credit? I mean, they did not do anything to cause the game to stop. It's a very tricky situation, that I have not had to deal with. I am rather new to being a PFS Judge.
What are the rules for book specific versions of weapons? I am looking to use a Chakram, but some books have slightly different descriptions. I would like to use the version from Adventurer's Armory, which has this description: Adventurer's Armory wrote:
Now, the portion mentioning a Gauntlet, is not listed in some other sources. Can I use this version?
So, I recently became inspired to build a pseudo-African Savannah Tribal Archer PC. I was so inspired, I immediately spent the 5 hours(with snack break) illustrating the PC. Then, I immediately put together a build, to meet my concept. Now, I am pretty happy with the current build, but I would like to have some opinions on it, and some suggestions on where to go in the future, with this build. Here it is:
Amah The Unburdened: Amah The Unburdened
Female elf barbarian (invulnerable rager, primal hunter) 1 N Medium humanoid (elf) Init +7; Senses low-light vision; Perception +5 -------------------- Defense -------------------- AC 14, touch 13, flat-footed 11 (+3 Dex, +1 shield) hp 15 (1d12+3) Fort +4, Ref +3, Will +1; +2 vs. enchantments Immune sleep -------------------- Offense -------------------- Speed 30 ft. Melee spiked gauntlet +3 (1d4+2) Ranged composite shortbow +5 (1d6+3/×3) Special Attacks rage (6 rounds/day) -------------------- Statistics -------------------- Str 14, Dex 17, Con 14, Int 9, Wis 12, Cha 10 Base Atk +1; CMB +3; CMD 16 Feats Exceptional Pull, Point-blank Shot, Run Traits highlander (hills or mountains), warrior of old Skills Acrobatics +6 (+10 to jump with a running start), Perception +5, Stealth +9 (+11 in hilly or rocky areas); Racial Modifiers highlander (hills or mountains), silent hunter Languages Common, Elven SQ focused rage Combat Gear candlerod (2); Other Gear buckler, arrows (20), blunt arrows (20), composite shortbow, spiked gauntlet, straight razor, masterwork tool, mirror, quiver (2 lb), silk rope (50 ft.), straight razor (0.2 lb), whetstone -------------------- Special Abilities -------------------- Elven Immunities - Sleep You are immune to magic sleep effects. Focused Rage (Ex) You can use Stealth while raging, but lose bonus to Will saves. Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +0 to Will saves, -2 to AC when enraged. Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running. Silent Hunter Reduce Stealth penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty).
How long is the bonus to Stealth granted by the Ring of Chameleon Power, supposed to last? For reference:
Ultimate Equipment/Core Rulebook wrote:
So, I am interested in building a Divine Tracker/Trapper/Wild Hunter Ranger, and looking for some advice on the build. Here is what I have, so far: Human
I have currently chosen Ragathiel as my deity, but am open to suggestions. I prefer a big sword, one-handed, but again, open to suggestions.
Here is the Heirloom Weapon weapon trait:
Adventurer’s Armory wrote:
Now, can a race with Weapon Familiarity, such as, the Dwarf, choose a Dwarven Waraxe, as they treat them as Martial Weapons? I am trying to get the best answer I can, as I ask for PFS.
I looking to put together an Iomedaean Battle Cleric for PFS. Heavily focused on melee, and use of the Longsword. So far, I am looking at the Mendevian Priest, and Crusader archetypes. I hoping to go Human, but open to suggestions. I am a bit concerned on how to distribute stats, and feat selection. Any advice for this build is welcome.
Does a PC with the Charging Hurler feat, and Horn of the Criosphinx, add x2 strength to a charge attack with a two-handed thrown weapon, such as a Spear? Honorable Judge Barry has not created a profile. |
