more excited about the items wepons and equipment + starship stuff & monsters then classes


Playtest General Discussion


I feel like out of everything the things that need to be done well & be unique are the wepons and items on the player side . give them new traits cool action economy menuvers etc really make it feel high tech .

monsters. same thing go out there go wierd a all destroying swarm of nanocytes a malevolent ai program that has to be fought with electricity & anti computer stuff give it unconventional unique actions

a living planet comet or asteroid

a monster that turns tech into magic or uses magic to fuel tech

I'm really excited but worried the wepons/ items & monsters won't feel scifi/sci fantasy enough


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Part of the thing is that if they're short on "awesome gear/monsters" it's really easy to add more later. If they wind up doing classes or ancestries badly at first, then in large part they're stuck with that.

That all said, I'm certain the devs wouldn't mind hearing some extra ideas. I mean, they do need to produce monsters and items at some point, and grist can be useful for such things.

I also notice that they have a lot of SF1 stuff to draw from, especially on the monster side, and that a lot of what we get in SF2 is likely to be conversions, at least at first. So if there's existing monsters or gear that would fit into what you want, you can just request that. The trickier part for them is going to be converting it to the new system and then making it tactically interesting - a pile of ideas on how to do that for any of the existing stuff would probably be helpful.

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