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Greetings again

I was just wondering, what happens to a flying creature when it suffers a ranged trip attack such as from the toppling meta-magic feat or a ranged trip from a really good archer.

Of the books I have access to, I cant find the rules for it.


blahpers wrote:
Mage's Sword wrote:
The sword attacks its designated target once each round on your turn.
Looks like no. It's not a very good spell.

Well, I was a bit confused because for example when a bear makes an attack it gets 2 claws and a bite, or a mid to high level fighter makes a full attack he gets multiple strikes. So "attacking its target once" could mean, a series of strikes.


Greetings

Although the spell does not specify. Does the Mage's Sword spell allow multiple attacks if the base attack bonus is high enough to do so?

I have noticed in other force construct spells (Spiritual weapon, Guardian....etc) some of them make it a point to tell you this.

Given its a level 7 spell this would make sense to me.


Greetings everyone

I was just wondering, Simulacrum is a very powerful Illusion spell.
Can it simply be dispelled with the level 3 or 4 Dispel Magic?

If so,I hope it fools whoever sees it, otherwise, what a waste of money!


Greetings

In a current game I'm playing in, one of the other players created a Simulacrum of a Jabberwock. The creature pretty much rules most combat situations we find ourselves in. Is the spell simulacrum really that powerful? I read the spell in question and its pretty vague as to what the abilities of the creature actually are. All it states is the Hit Dice are half. Does it really have all of its natural abilities? Is this spell being used correctly?


Greetings

The spell "Ray of Sickness" states that it functions exactly like the Ray of Exhaustion spell, except it makes the target sickened instead of exhausted.

RAY OF SICKENING
School necromancy; Level cleric 1, druid 1, sorcerer/wizard 1, summoner 1, witch 1
This spell functions as ray of exhaustion, except the target is sickened if it fails its save and unaffected if it makes its save.

Then it lists the Ray of Exhaustion spell.

RAY OF EXHAUSTION
School necromancy; Level sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a drop of sweat)
Range close (25 ft. + 5 ft./2 levels)
Effect ray
Duration 1 min./level
Saving Throw Fortitude partial; see text; Spell Resistance yes
A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.

The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued.

A character that is already fatigued instead becomes exhausted.

This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.

The Ray of exhaustion spell states. "A character that is already fatigued instead becomes exhausted."

Does the Ray of Sickening have a similar affect? Those already sickened become Nauseated?


Is there anything that helps the enchantment spells like sleep or the necromancy spells such as Cause Fear, Scare, and so on?


Hey

I was just wondering, there are so many spells (sleep, Color Spray, Scare..etc) that after a certain level are just a waste of spell book space. Is there a Feat, Spell, Magic Item, or anything that could be applied to these spells to make them useful again? A way to perhaps adjust the level cap on these spells?


Greetings

I was just wondering about something I heard a couple of players talking about, If my character possesses Damage Reduction 2/cold iron, does a creature that has the same damage reduction bypass my damage reduction with its natural attacks?

The reason I ask is because I have armor that gives DR 5/magic, and I have a feeling that I may end up fighting monsters that have it too (such as a Gargoyle), will they be able to bypass it?

Also If my character has 2 different types of Damage reduction such as 5/magic and 3/- do I get both or just the higher valued one.

I have a 13th level barbarian with DR 3/- and armor with DR 5/magic..
Is the reason I'm asking.


Aren't there several different sizes of Pteranodons I read somewhere there was one that was the size of a large horse with a wingspan of 30+ feet but on the other hand there are others the size of small house cats. I guess it all depends on which one of these creatures are the ones they used for the games stats. Of course there are always the giant simple and young template so one could create one of the larger or smaller versions. As said above though, this would all be up to the GM.


Greetings

Of all the various spells in the pathfinder rules that summon/create swarms of creatures (rats,bats,spiders,centipedes,locusts ...etc).
Whips of... plagues and dooms. How does swarm damage interact with damage reduction? Are any of the swarms created/summoned by these magics considered magic?


Hello again

Statistically I understand the math of it but, in the book where it shows a chart that gives examples of creatures that could have a Strength or Dexterity score of 1 (maybe a Gelatinous Cube) any other creature would probably be partially paralyzed. Which would seem to disprove the idea that no matter the Strength total one can carry his own weight.

Strength: 1 = Lantern Archon, bat, toad / Morbidly weak, has significant trouble lifting own limbs

Dexterity: 1 = Gelatinous cube / Barely mobile, probably significantly paralyzed.

Which confused me, However, I suppose if one were to use simple logic, the larger the creature the higher the strength bonus, the smaller the creature the lesser, and so on. If it truly works like this:

A creature is generally assumed to be able to carry its own weight regardless of its Strength.

Then a 1 Strength for a dragon would be equal to like 25 human strength
the dragon would need at least that much to move around,whereas a human would need much less, say a 4 or more.
The rules do not support this (no such thing as scaling abilities in that way)

Is this making sense? Basically I'm reading certain contradictions in the rules. There doesn't seem to be any rules for this in the books that state which was mentioned above. If there are please point them out to me. Thanks


Greetings

A friend recently picked up Champions of Corruption and decided to use a number of spells from that source. His necromancer character used the spell "Wracking ray" twice on an Adult blue dragon in flight. The touch rolls were easy and he penetrated the dragons SR both times and the dragon even failed one of the saving throws. Essentially the ability damage reduced the dragons Dexterity and Strength to 1's. What happens to that dragon does he crash? Or just keep on flying?


Greetings

The spell suggests,It's a negative energy attack in its name hence the word "Vampiric"
But the spell itself doesn't actually specify. Does the spell Vampiric Touch have a damage type? If so, What is it?


I though because it doesn't actually say it makes you starve, It just says you feel "As if" you're starving and eating gives you a bonus on you're Con checks. I have a feeling that a Ghost in the undead section is still gonna age you with its Corrupting Touch even though the Runeforge protects against aging. So I awarded the player that the spell worked but I wanted to run it by you guys to see what you say.


It's a spell from Freeport City of Adventure from Green Ronin publishing

Starvation

School necromancy [evil]; Level antipaladin 3, cleric/
oracle 3, inquisitor 3, sorcerer/wizard 3, witch 3
Casting Time 1 standard action
Components V, S, M/DF (a piece of rotten fruit)
Range 30 ft.
Targets all living creatures within 30 ft.
Duration 1 round/level (D)
Saving Throw Fortitude negates; Spell Resistance yes

You cause all living creatures in range to become gripped
with incredible pangs of hunger, as if they haven’t eaten
for days. Creatures affected by this spell are sickened for
the duration. In addition, the targets must succeed on a
Constitution check against the spell’s DC each round
or be nauseated for 1 round. Any time a creature takes
a move action to eat while affected (provoking attacks
of opportunity), it gains a +1 bonus to its Constitution
checks against the spell for the rest of the duration.
Bonuses from eating for multiple rounds stack.

Sorry I didn't know it was a 3rd party release, seeing as it's being sold on the Paizo website I thought it was cannon. My Herolab didn't list it among the other 3rd party stuff.But the question does involve Paizo content "Rise of the Runelords". So I'm not sure where to post it.


Greetings

I've been running the Rise of the Runelords adventure path. One of my players is a necromancer with a flair for evil spells. She casts the spell Starvation on a group of Simulacra succubus' Does the nature of the runewell to magicly sustain people inside stop this spell?


Hi

I was just wondering, because this particular feat seems pretty powerful.
In the weapon masters handbook, the weapon master feat "Smash from the Air" states that it can deflect/negate spells requiring a to hit roll.
Does this include powerful spells such as Disintegrate?


I believe they are clones of Vraxeris, an 18th level Illusionist. We discovered his dead body and his research into Improving the clone spell. As well as the um... Pile mentioned above.


Hello

My Necromancer is currently undergoing the Rise of the Runelords AE
In the description of a certain location, it was disclosed there was a pile/mound of dead clones, generated from attempts at improving the Clone spell. Can these dead clones be animated as zombies or skeletons? If so what types of undead could be generated from them? My necromancer is currently carrying a wand of desecrate and 10,50gp onyx gems and 20, 25gp onyx gems.


Hi
I have a question involving my level 9 NG Druid. While in combat she wildshaped into a bear, in order to fight a monster that has damage reduction 5/good. Does her bite and claw attacks bypass the monster's DR because she is of good alignment and using natural attacks?


Greetings
If I rolled a critical hit on the touch attack does the rapier do 2d6 con drain? Is the crit threshold for a touch attack the same as the standard attack 18-20?


I have a rather simple question about this spell.

In it's main spell block it states that there is a saving throw of 1/2.
It also mentions "see below". I read the spell several times. Am I crazy? Am I blind? I don't see anywhere in the text of the spell where a saving throw comes in.


I have a rather simple question about this spell.

In it's main spell block it states that there is a saving throw of 1/2.
It also mentions "see below". I read the spell several times. Am I crazy? Am I blind? I don't see anywhere in the text of the spell where a saving throw comes in.


Pounce won't work because it requires a charge action.A charge action is a full round action and the staggered condition prevents full round actions and only allows a single action like one attack(not a full attack either)or one spell, or you can choose to move instead. This coupled with the fact that there's no save, makes it wacky powerful at levels after 6 when characters/creatures get more than one attack. So, for instance, the targets may only make a single attack at +15 not 3 of +15/+10/+5 and no charging so no pounce same for grapple.


Sorry, I didn't know there was one for 3rd party. My mistake, I will post it on there.


I believe, as a firm believer in game balance, this spell should be 3rd level or possibly higher. Or have a level limit of effectiveness such as the sleep spell, (targets of higher than 6HD are unaffected). Up until a few months ago we were using the 1001 spells as well, but have stopped using it because of the number of spells that were questionable. Perhaps we should stop using the Deep Magic as well, or at the very least get a GM that actually looks into and limits such spells. The Snowball spell is another totally broken spell when taking meta-magic feats into consideration. Nobody in our game uses Magic Missile because snowball is so much better(No save vs the damage, No SR).


I see,I kinda figured it worked that way but it wasn't very clear to me. Thanks for the input guys.


Greetings
I have a friend that plays an Elf wizard character that uses the spell Chronal Lance almost exclusively (for his first level spells). It quite literally changes any battle into a piece of cake because nothing can resist the staggered condition. Is the staggered condition really this powerful? Or is there an immunity or resistance that includes the staggered condition by default, such as stun or immunity to non lethal damage?


I was just wondering, What happens when you use the Intensify Spell meta-magic feat on the Magic Missile spell? Ive heard it does nothing and Ive heard it adds 2 missiles. Which is it?


Greetings
The other day, some friends and I were playing the Curse of the Crimson Throne adventure path. While we confronted a particular NPC, a combat ensued. During the combat nobody could hit this guy so I attempted to use a Burning Disarm spell on him and the GM asked me to make a Spell resistance check, is that how it works? The Burning Disarm spell targets an object not the creature or am I missing something? Also we attempted to cast dispel magic on him to perhaps remove his defensive spells the GM asked us to again roll a spell resistance check which failed. This NPC's armor class was unhitable and no spells worked on him because his SR was better than 25 and yet the GM stated that he was to be defeated in order to proceed and only 3 of us lived through this encounter. After this disaster the GM admitted to being fairly new to pathfinder having played DnD 3.5, and after reading the bestiary, he figured it was the same. He said if I could discover to correct rules he would implement them but until then his ruling stood. And so I'm here asking the Pro's.


I see, thanks. It just seemed strange to have that kind of limit due to the length of its duration.


Can the 2nd level Cleric/Oracle Spell Consecrate be used to target an item (say, a weapon or a god's fixture item like a relic)? If so will the emanation move with this item. Or is it simply cast at a spot on the floor and not movable?