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blahpers wrote:
Well, I was a bit confused because for example when a bear makes an attack it gets 2 claws and a bite, or a mid to high level fighter makes a full attack he gets multiple strikes. So "attacking its target once" could mean, a series of strikes. ![]()
Greetings Although the spell does not specify. Does the Mage's Sword spell allow multiple attacks if the base attack bonus is high enough to do so? I have noticed in other force construct spells (Spiritual weapon, Guardian....etc) some of them make it a point to tell you this. Given its a level 7 spell this would make sense to me. ![]()
Greetings In a current game I'm playing in, one of the other players created a Simulacrum of a Jabberwock. The creature pretty much rules most combat situations we find ourselves in. Is the spell simulacrum really that powerful? I read the spell in question and its pretty vague as to what the abilities of the creature actually are. All it states is the Hit Dice are half. Does it really have all of its natural abilities? Is this spell being used correctly? ![]()
Greetings The spell "Ray of Sickness" states that it functions exactly like the Ray of Exhaustion spell, except it makes the target sickened instead of exhausted. RAY OF SICKENING
Then it lists the Ray of Exhaustion spell. RAY OF EXHAUSTION
The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued. A character that is already fatigued instead becomes exhausted. This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires. The Ray of exhaustion spell states. "A character that is already fatigued instead becomes exhausted." Does the Ray of Sickening have a similar affect? Those already sickened become Nauseated? ![]()
Hey I was just wondering, there are so many spells (sleep, Color Spray, Scare..etc) that after a certain level are just a waste of spell book space. Is there a Feat, Spell, Magic Item, or anything that could be applied to these spells to make them useful again? A way to perhaps adjust the level cap on these spells? ![]()
Greetings I was just wondering about something I heard a couple of players talking about, If my character possesses Damage Reduction 2/cold iron, does a creature that has the same damage reduction bypass my damage reduction with its natural attacks? The reason I ask is because I have armor that gives DR 5/magic, and I have a feeling that I may end up fighting monsters that have it too (such as a Gargoyle), will they be able to bypass it? Also If my character has 2 different types of Damage reduction such as 5/magic and 3/- do I get both or just the higher valued one. I have a 13th level barbarian with DR 3/- and armor with DR 5/magic..
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Aren't there several different sizes of Pteranodons I read somewhere there was one that was the size of a large horse with a wingspan of 30+ feet but on the other hand there are others the size of small house cats. I guess it all depends on which one of these creatures are the ones they used for the games stats. Of course there are always the giant simple and young template so one could create one of the larger or smaller versions. As said above though, this would all be up to the GM. ![]()
Greetings Of all the various spells in the pathfinder rules that summon/create swarms of creatures (rats,bats,spiders,centipedes,locusts ...etc).
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Hello again Statistically I understand the math of it but, in the book where it shows a chart that gives examples of creatures that could have a Strength or Dexterity score of 1 (maybe a Gelatinous Cube) any other creature would probably be partially paralyzed. Which would seem to disprove the idea that no matter the Strength total one can carry his own weight. Strength: 1 = Lantern Archon, bat, toad / Morbidly weak, has significant trouble lifting own limbs Dexterity: 1 = Gelatinous cube / Barely mobile, probably significantly paralyzed. Which confused me, However, I suppose if one were to use simple logic, the larger the creature the higher the strength bonus, the smaller the creature the lesser, and so on. If it truly works like this: A creature is generally assumed to be able to carry its own weight regardless of its Strength. Then a 1 Strength for a dragon would be equal to like 25 human strength
Is this making sense? Basically I'm reading certain contradictions in the rules. There doesn't seem to be any rules for this in the books that state which was mentioned above. If there are please point them out to me. Thanks ![]()
Greetings A friend recently picked up Champions of Corruption and decided to use a number of spells from that source. His necromancer character used the spell "Wracking ray" twice on an Adult blue dragon in flight. The touch rolls were easy and he penetrated the dragons SR both times and the dragon even failed one of the saving throws. Essentially the ability damage reduced the dragons Dexterity and Strength to 1's. What happens to that dragon does he crash? Or just keep on flying? ![]()
I though because it doesn't actually say it makes you starve, It just says you feel "As if" you're starving and eating gives you a bonus on you're Con checks. I have a feeling that a Ghost in the undead section is still gonna age you with its Corrupting Touch even though the Runeforge protects against aging. So I awarded the player that the spell worked but I wanted to run it by you guys to see what you say. ![]()
It's a spell from Freeport City of Adventure from Green Ronin publishing Starvation School necromancy [evil]; Level antipaladin 3, cleric/
You cause all living creatures in range to become gripped
Sorry I didn't know it was a 3rd party release, seeing as it's being sold on the Paizo website I thought it was cannon. My Herolab didn't list it among the other 3rd party stuff.But the question does involve Paizo content "Rise of the Runelords". So I'm not sure where to post it. ![]()
Hello My Necromancer is currently undergoing the Rise of the Runelords AE
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Pounce won't work because it requires a charge action.A charge action is a full round action and the staggered condition prevents full round actions and only allows a single action like one attack(not a full attack either)or one spell, or you can choose to move instead. This coupled with the fact that there's no save, makes it wacky powerful at levels after 6 when characters/creatures get more than one attack. So, for instance, the targets may only make a single attack at +15 not 3 of +15/+10/+5 and no charging so no pounce same for grapple. ![]()
I believe, as a firm believer in game balance, this spell should be 3rd level or possibly higher. Or have a level limit of effectiveness such as the sleep spell, (targets of higher than 6HD are unaffected). Up until a few months ago we were using the 1001 spells as well, but have stopped using it because of the number of spells that were questionable. Perhaps we should stop using the Deep Magic as well, or at the very least get a GM that actually looks into and limits such spells. The Snowball spell is another totally broken spell when taking meta-magic feats into consideration. Nobody in our game uses Magic Missile because snowball is so much better(No save vs the damage, No SR). ![]()
Greetings
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Greetings
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