Master Basaalee Minvandu

Zeno Leroung's page

20 posts. Alias of Geometer.


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| HP 11/11 | AC 19 | F +2 R +5 W +1| Perc +0 |Init: +9 | Sorcerer Spells 1st: 5/5 | Oracle Spells 1st: 4/5| Effects: Mage Armor

Zeno looked up as the lichen began to shimmer like starlight. That was a lovely prayer, and I don't seem to be the only one who thinks that. Zeno had never seen anything quite like this before, he keeps marveling at the new illumination until he notices Anthiol looking through the scales scattered on the ground.

Zeno moves next to Anthiol and picks up one scale and turns it over in his hands, examining it. He sets it back down and picks up another scale. A resurrection would be miraculous, I've never heard of such a titan being brought back but I'm not exactly a historian. Zeno holds up the levitate scale, I think I'll hold onto this one if no one else minds...?


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| HP 11/11 | AC 19 | F +2 R +5 W +1| Perc +0 |Init: +9 | Sorcerer Spells 1st: 5/5 | Oracle Spells 1st: 4/5| Effects: Mage Armor

Marching order looks good to me.

And I have cure light wounds a few more times for any wrist sprains that may or may not happen.


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| HP 11/11 | AC 19 | F +2 R +5 W +1| Perc +0 |Init: +9 | Sorcerer Spells 1st: 5/5 | Oracle Spells 1st: 4/5| Effects: Mage Armor

Hey folks, I've been working through some stuff and am just catching on the thread now. I'm sorry for the lack of notice before dropping off the face of the earth. Expect a few posts in the next 24 hours as I get back into the story.


| HP 11/11 | AC 19 | F +2 R +5 W +1| Perc +0 |Init: +9 | Sorcerer Spells 1st: 5/5 | Oracle Spells 1st: 4/5| Effects: Mage Armor

Zeno moves towards the flies and draws his mace.


| HP 11/11 | AC 19 | F +2 R +5 W +1| Perc +0 |Init: +9 | Sorcerer Spells 1st: 5/5 | Oracle Spells 1st: 4/5| Effects: Mage Armor

Zeno turns to Anathiel "Every time I come to this damn city it tries to kill me. This isn't how I had hoped our reunion would go but I guess you take what you can get."


| HP 11/11 | AC 19 | F +2 R +5 W +1| Perc +0 |Init: +9 | Sorcerer Spells 1st: 5/5 | Oracle Spells 1st: 4/5| Effects: Mage Armor

I hate spiders. We should start moving away from here soonest, but someone who has better vision than me should probably lead the way.


| HP 11/11 | AC 19 | F +2 R +5 W +1| Perc +0 |Init: +9 | Sorcerer Spells 1st: 5/5 | Oracle Spells 1st: 4/5| Effects: Mage Armor

Is it dead? That's a bit of good luck at least. Zeno lets out a long breath, relieved.
Now does anyone see a way out of this cavern, the longer we stay down here the less I like out chances...


| HP 11/11 | AC 19 | F +2 R +5 W +1| Perc +0 |Init: +9 | Sorcerer Spells 1st: 5/5 | Oracle Spells 1st: 4/5| Effects: Mage Armor

I think he is still finishing up a move, and the work schedule has been a little wonky due to people taking vacation.


| HP 11/11 | AC 19 | F +2 R +5 W +1| Perc +0 |Init: +9 | Sorcerer Spells 1st: 5/5 | Oracle Spells 1st: 4/5| Effects: Mage Armor

Anticipating combat with an enemy he can not see, Zeno draws a scroll of mage armor and casts it.
I can cast guidance. Are there any takers?


| HP 11/11 | AC 19 | F +2 R +5 W +1| Perc +0 |Init: +9 | Sorcerer Spells 1st: 5/5 | Oracle Spells 1st: 4/5| Effects: Mage Armor

Uhhhhhh... I guess I wish I brought my crossbow. Zeno draws his dagger and tries in vain to peer through the darkness. Is there anyway around it, or perhaps in the opposite direction Zero asks trying to be optimistic.


| HP 11/11 | AC 19 | F +2 R +5 W +1| Perc +0 |Init: +9 | Sorcerer Spells 1st: 5/5 | Oracle Spells 1st: 4/5| Effects: Mage Armor

What spider? I don't see any spider.


| HP 11/11 | AC 19 | F +2 R +5 W +1| Perc +0 |Init: +9 | Sorcerer Spells 1st: 5/5 | Oracle Spells 1st: 4/5| Effects: Mage Armor

Zeno see's the woman with the broken leg and hurries over. I have some healing magic though I am not exactly a doctor. Zeno gingerly touches the rapidly swelling leg and begins to cast.

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

That should help a little, or at least you won't bleed out internally before the leg can be set proper. Now does anyone see a path out of here or do we have to start digging ourselves out...?


| HP 11/11 | AC 19 | F +2 R +5 W +1| Perc +0 |Init: +9 | Sorcerer Spells 1st: 5/5 | Oracle Spells 1st: 4/5| Effects: Mage Armor

I need some light, I didn't exactly expect to need torches today.


| HP 11/11 | AC 19 | F +2 R +5 W +1| Perc +0 |Init: +9 | Sorcerer Spells 1st: 5/5 | Oracle Spells 1st: 4/5| Effects: Mage Armor

Anathiel! Is that you‽ I had hoped you would be here. There is a lot to catch up on..."

The guards announcing the beginning of the blessing run by.

"...but perhaps we should wait for the blessing to be over. Truth be told I've never seen an Iomedaen blessing done in public like this before. I'm very curious."

===D=I=S=A=S=T=E=R===

"IS ANYONE HURT?" Zeno looks around trying to assess the immediate situation. Dragons dying was not the immediate concern, surviving the thing that killed the dragon was.


| HP 11/11 | AC 19 | F +2 R +5 W +1| Perc +0 |Init: +9 | Sorcerer Spells 1st: 5/5 | Oracle Spells 1st: 4/5| Effects: Mage Armor

Kanebres was never a city Zeno had expected to return to. Almost two decades had passed since he had been kidnapped off the streets and had been used as a focus for a ritual he was never intended to survive. This time around would be different, no longer under the watchful eyes of his parents (nor their reteniue) he had more to accomplish than completing lessons and standing by silently as his parents conducted their business.
It had taken Zeno nearly two months to get to Kanebres and now that he was here he wanted to get straight to business: finding an expedition he could attach himself to in order to see what has happening in the World Wound for himself. However, Zeno lost track of the dates while on the road and is happily surprised to find out today is Armasse, and figures it would be a waste to let the celebration pass him by. Perhaps he could find a duel to bet on. The Armasse blood sports had always been played up back home in Cheliax, but more than a bookie Zeno was looking for Anathiel. Though they had been separated a long time they had bonded after the ritual and remained in touch through letters. Zeno had sent one ahead but didn't know if it ever made it it Anathiel.
Either way the center of activity today would be Clydwell Plaza so Zeno would head there and let the day take him where it may.


| HP 11/11 | AC 19 | F +2 R +5 W +1| Perc +0 |Init: +9 | Sorcerer Spells 1st: 5/5 | Oracle Spells 1st: 4/5| Effects: Mage Armor

@Anathiel: I'm currently working on getting Zeno's backstory and really enjoyed your use of the 'stolen fury' ritual trait flavor in yours. I know we had briefly discussed interweaving backstories in the recruitment thread but left off given there wasn't a firm group yet. Now that we are prepping for the game to start it would help to know about how old you imagine your character being now, or how many years ago your cultist run-in took place. I think aasimars age at a similar rate to humans so we are likely within 5-10 years of each other if it was the same ritual.

@Pakk: I am not familiar with that bit of inner-sea lore and can't find anything about it on the wiki. I'm open to the idea depending on timelines but I'd need to know a little bit more about the attack. Could you point me in the direction of a good resource?


| HP 11/11 | AC 19 | F +2 R +5 W +1| Perc +0 |Init: +9 | Sorcerer Spells 1st: 5/5 | Oracle Spells 1st: 4/5| Effects: Mage Armor
Pakk Holstad wrote:


Zeno wrote:
This is my first PBP in awhile

So let's provide some resources to help!

Got it up, thank you!

As for Zeno's background, apart from being part of the Stolen Fury ritual, I want to play him as a Chelxian expat war reporter. As a lawful good worshiper of Asmodeus, Zeno reconciles his familial faith with the knowledge that Asmodeous holds to key to Rovagug's prison and therefor can not be entirely evil. Participating in these crusades to seal the World Wound is Zeno's way of honoring this aspect of Asmodeus. By writing to his friends and contacts back home in Cheliax, Zeno hopes to inspire the Hell-aligned to take up common cause with the crusaders and stop the flow of demons further south.

Anyways, that's my above board character motivations. Things obviously may change when the rubber meets the road and we get into the campaign proper.


| HP 11/11 | AC 19 | F +2 R +5 W +1| Perc +0 |Init: +9 | Sorcerer Spells 1st: 5/5 | Oracle Spells 1st: 4/5| Effects: Mage Armor

@Viseka Rottur I am also sorry to hear that. I hope everything is going alright with you

I am kind of surprised the strong reaction that article got. I am not suggesting that anyone needs to min max their character to do a a bazillion damage. What I was hoping for was an above board discussion of how people want their characters the shine during combat. I am pretty sure everyone imagines their character doing something well after rolling initiative and if all the players know what that thing is the game will go smoother for everyone.

Sun Tzu doesn't suggest meeting strength with strength, but strength with cunning. For that to happen teamwork and communication are essential. While it makes sense for our characters to take some time in-game to get to know each other though role play, it doesn't hurt for ourselves as players to know what is going on above board.

Personally I love both deep RP and challenging encounters and they are not mutually exclusive. This is my first PBP in awhile and I think in many ways it is better for RP because everyone has the time to put thought into how their character interacts with the world, and there is a clear delineation between character actions and player actions. It helps my immersion at least.

Anyways, I guess that is sort of my thesis. I hope I didn't offend anyone. The one bad thing about text based communication is that tone is so hard to embed directly.


| HP 11/11 | AC 19 | F +2 R +5 W +1| Perc +0 |Init: +9 | Sorcerer Spells 1st: 5/5 | Oracle Spells 1st: 4/5| Effects: Mage Armor

So, one of my favorite articles about group composition in Pathfinder is The Forge of Combat. The article has been around awhile and you may have already seen it, but what I like is that it gives everyone a framework to talk about how they expect to participate in encounters without needing to focus on the specific mechanics or numerical advantages. Given this is a mythic game with the added complexity of gestalt I think that the general categories of Anvil, Arm, and Hammer will help provide a clear picture of how everyone wants their character to function. Teamwork makes dreams work after all.

So with that in mind I am planning to build Zeno as an 'Anvil' for combat purposes. He will focus on conjuration magic to help control the battlefield and debuff enemies. I expect to take spells like create pit, and glitterdust on the control side, as well as spells like haste and prayer on the buff side. There will also perhaps be some summoning/calling if more bodies are needed on the battlefield to help tank.

This gestalt stuff is new to me so I'd love to hear where everyone plans to take their builds.


| HP 11/11 | AC 19 | F +2 R +5 W +1| Perc +0 |Init: +9 | Sorcerer Spells 1st: 5/5 | Oracle Spells 1st: 4/5| Effects: Mage Armor

Hello everyone! I'm excited for this game to get rolling.