Master Basaalee Minvandu

Zeno Leroung's page

20 posts. Alias of Geometer.


Race

| Sorcerer Spells 1st: 5/5 | Oracle Spells 1st: 4/5| Effects: Mage Armor

Gender

| HP 11/11 | AC 19 | F +2 R +5 W +1| Perc +0 |Init: +9

About Zeno Leroung

Zeno Leroung
Human (Chelaxian) oracle 1/sorcerer 1/gestalt 1 (Pathfinder RPG Advanced Player's Guide 42)
LG Medium humanoid (human)
Init +9; Senses Perception +2
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Defense
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AC 19, touch 15, flat-footed 10 (+5 Dex, +4 mage armor)
hp 11 (1d8+3)
Fort +2, Ref +5, Will +1
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4+1/19-20) or
. . dagger +1 (1d4+1/19-20) or
. . heavy mace +1 (1d8+1)
Ranged light crossbow -2 (1d8/19-20)
Oracle Spells Known (CL 1st; concentration +6)
. . 1st (5/day)—command (DC 16), cure light wounds, murderous command[UM] (DC 16)
. . 0 (at will)—detect magic, guidance, read magic, stabilize
. . Mystery Lore
Sorcerer Spells Known (CL 1st; concentration +6)
. . 1st (5/day)—color spray (DC 16), grease
. . 0 (at will)—mage hand, mending, prestidigitation, scrivener's chant
. . Bloodline Arcane
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Statistics
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Str 12, Dex 7, Con 14, Int 12, Wis 8, Cha 20
Base Atk +0.75; CMB +1; CMD 9
Feats Alertness, Eschew Materials, Noble Scion of War[ISWG], Spell Focus (conjuration)
Traits pact servant, spark of creation, stolen fury
Skills Artistry (literature) +5, Craft (calligraphy) +4, Diplomacy +9, Knowledge (arcana) +5, Knowledge (local) +5, Knowledge (planes) +5, Perception +2, Sense Motive +1, Spellcraft +5
Languages Common, Infernal
SQ arcane bond (Impy, greensting scorpion [valet]), bloodline arcana (+1 DC for metamagic spells that increase spell level), family ties, oracle's curse (legalistic), revelation (sidestep secret), vow to self
Combat Gear potion of cure light wounds, scroll of bless, scroll of enlarge person, scroll of restful sleep, scroll of silent image, alchemist's fire (3); Other Gear dagger, dagger, heavy mace, light crossbow, backpack, bedroll, belt pouch, charcoal, fishhook (2), flint and steel, mug/tankard, paper, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 3 gp, 1 sp
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Special Abilities
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Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Family Ties Not fulfilling family requests: -2 penalty on all Wis and Cha based ability & skill checks (DC 20 Will negates).
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Noble Scion of War You are a member of a proud noble family.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Vow to Self (1/day) +4 morale bonus to one roll to keep a promise.