Zadim

Zadim - Pregen's page

145 posts. Alias of Lysle.


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”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Player name: Lysle

@ GM - Thanks for running this! I enjoy your style. If I hadn't already played "Feast", I would have signed up for that run in a heartbeat.

@ All - Your fun characters and quips made this a lot of fun, even while we were mowing down back guys.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10
Nanny Ahd wrote:
"An unnatural place. We have done effective work clearing it."

"Indeed, but there are other places of darkness left yet to be exposed to the light." Zadim remarks grimly.

Le Kyra Pregen wrote:

Kyra smiles modestly.

"This place has been cleansed of its foul denizens.
I am glad we are all still among the living."

The slayer smiles, a bit more broadly, in return.

"Shining Lady," he replies. "I do not believe even death could dim your radiance."


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Name Claremguard the Brightsword
PFS #90900-11
Faction Silver Crusade


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Feeling invigorated by the positive energy that pours forth from the woman of his faith, Zadim maintains his focus on the spirit.

"Your devotion to an worthy goddess is your undoing." declares Zadim, hoping to distract the ghost. "Your tether to this mortal world will soon be cut and you shall face your final judgment."

Studied target: ghost
5 ft. step
Full attack
Melee ((+1 kukri): 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
Damage (S), magic: 1d4 + 7 ⇒ (2) + 7 = 9
Melee (+1 kukri): 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Damage (S), magic: 1d4 + 7 ⇒ (4) + 7 = 11
Melee (+1 kukri): 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Damage (S), magic: 1d4 + 7 ⇒ (2) + 7 = 9
Melee (+1 kukri): 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Damage (S), magic: 1d4 + 7 ⇒ (2) + 7 = 9


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Will (DC 20): 1d20 + 5 ⇒ (4) + 5 = 9

Zadim feels the life draining from his body, but attempts to fight on.

Studied target: ghost
5 ft. step
Full attack
Melee ((+1 kukri): 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Damage (S), magic: 1d4 + 7 ⇒ (2) + 7 = 9
Melee (+1 kukri): 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Damage (S), magic: 1d4 + 7 ⇒ (4) + 7 = 11
Melee (+1 kukri): 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
Damage (S), magic: 1d4 + 7 ⇒ (1) + 7 = 8
Melee (+1 kukri): 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Damage (S), magic: 1d4 + 7 ⇒ (2) + 7 = 9


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

With magical blades drawn, Zadim rushes into the room.
Double move


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

"Indeed, let us finish this." nods Zadim.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10
Le Kyra Pregen wrote:

She uses one of her few remaining channels.

Should we keep the last 2 channels for the fight with the ghost?
If so, wands and sacrificial spell slots could be used to fill up the HP.

"Thank you, as always, Good Lady." says Zadim. "Please, keep the remainder of your divine power in reserve. No doubt, that spirit still lurks within this accursed walls."

The slayer helps himself to six vials of the remaining eight potions of cure light wounds.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

2 remaining


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Reflex save: 1d20 + 7 ⇒ (10) + 7 = 17

Zadim ducks out of the way, avoiding the mass of the voltage. He turns to the cleric and implores, "Good Lady, I am in need of your healing touch."

Was down 3 hp before the ghost, lost 34 hp in gnoll maw fight, and then 19 hp from zap.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim sheds no tears over the creature's demise. He yanks the key from the neck of the corpse, scans the alcove...
Perception: 1d20 + 10 ⇒ (4) + 10 = 14

and inserts the key into the keyhole.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim glares at the creature, prepared to offer it only death.

Will leave this up to more "Diplomatic" PCs for now.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Knowledge (religion): 1d20 + 6 ⇒ (13) + 6 = 19
Perception: 1d20 + 10 ⇒ (20) + 10 = 30

"What is this?" mutters Zadim aloud as he heads toward a statue at the end of the long corridor. Upon reaching it, he lightly lays a hand on a catch on its belly. "It would seem that the belly of this statue opens, much like the one that Othine fled through. Shall we?"


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim eyes the creature, which keeps on hurting him.

Studied target: maw gnoll

Full attack
Melee ((+1 kukri): 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18
Damage (S), magic: 1d4 + 7 ⇒ (4) + 7 = 11
Melee (+1 kukri): 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Damage (S), magic: 1d4 + 7 ⇒ (3) + 7 = 10
Melee (+1 kukri): 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
Damage (S), magic: 1d4 + 7 ⇒ (3) + 7 = 10
Melee (+1 kukri): 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Damage (S), magic: 1d4 + 7 ⇒ (4) + 7 = 11


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim eyes the creature, then concludes, "Your devotion to the Mother of Monsters is your undoing." He says as he sets his blades awhirl.

Studied target: maw gnoll

Full attack
Melees ((+1 kukri): 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
Damage (S), magic: 1d4 + 7 ⇒ (3) + 7 = 10
Melees (+1 kukri): 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Damage (S), magic: 1d4 + 7 ⇒ (4) + 7 = 11
Melees (+1 kukri): 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
Damage (S), magic: 1d4 + 7 ⇒ (3) + 7 = 10
Melees (+1 kukri): 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Damage (S), magic: 1d4 + 7 ⇒ (2) + 7 = 9


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Knowledge (religion): 1d20 + 11 ⇒ (9) + 11 = 20

Zadim moves into the room. Upon seeing the twisted gnoll, his considers the creature and then goes in for a strike with his magical kukri.

Melee (+1 kukri), studied target: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29
Damage (S): 1d4 + 7 + 2 ⇒ (4) + 7 + 2 = 13


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

"The higher the honor, the greater the fall from grace it would seem." Zadim comments grimly. "If all our allies have their wits, let us be moving. That grim spirit is no doubt up to something."


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim attempts to restrain Xim.
CMB to Grapple: 1d20 + 13 ⇒ (19) + 13 = 32


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim glances to Nanny. "I admire your desire to finish the fiend. However, I do not think it likely the spirit will return here soon." The slayer keeps his weapons drawn, then follows Xim.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim eyes the spirit, then concludes, "Your final death shall be swift. More than you deserve, no doubt, but consider it a grace from the goddess." He drops his cold iron kukri and draws his second magic one.

Studied target: ghost

Full attack
Melees ((+1 kukri): 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
Damage (S), magic: 1d4 + 7 ⇒ (4) + 7 = 11
Melees (+1 kukri): 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Damage (S), magic: 1d4 + 7 ⇒ (2) + 7 = 9
Melees (+1 kukri): 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
Damage (S), magic: 1d4 + 7 ⇒ (3) + 7 = 10
Melees (+1 kukri): 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Damage (S), magic: 1d4 + 7 ⇒ (4) + 7 = 11

Confirm Crit?): 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Additional Crit Damage (S), magic: 1d4 + 7 ⇒ (4) + 7 = 11


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

1d20 + 5 ⇒ (18) + 5 = 23

"I fear I have no weapon capable of harming this incorporeal fiend." laments Zadim.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Has the potion of fly worn off? I believe it lasts for three minutes. If not, then he will fly, ending up 5 feet above his indicated position.

"You do not appear to be an outsider." notes Zadim as he considers this new foe.
Studied target: Gnoll

"But, your soul would seem to be as equally corrupt and irredeemable!" he declares as he moves in to strike.

Melee (cold iron kukri), studied target: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
Damage (S), cold iron:: 1d4 + 7 ⇒ (1) + 7 = 8
Confirm Crit?: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Additional Crit Damage (S), cold iron:: 1d4 + 7 ⇒ (4) + 7 = 11


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10
GM Elberion wrote:

Heading north, you find a few chambers.

These chambers are carved from the surrounding earth and are sparely furnished. Each cell contains only a sleeping pallet with a dirty camel hair blanket, a few wall pegs, a clay water basin, and a chamber pot. Most contain some scattered refuse, such as gnawed bones or broken bottles pushed sloppily into the corners.

Zadim is in favor of thoroughly searching any areas (I assume there is nothing to be found in this area). Feel free to make any Perception checks for him, if appropriate, if it keeps things moving.

Nanny Ahd wrote:
Southeastern quadrant?

Let's go!


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10
GM Elberion wrote:

Heading north, you find a few chambers.

These chambers are carved from the surrounding earth and are sparely furnished. Each cell contains only a sleeping pallet with a dirty camel hair blanket, a few wall pegs, a clay water basin, and a chamber pot. Most contain some scattered refuse, such as gnawed bones or broken bottles pushed sloppily into the corners.

Zadim is in favor of thoroughly searching any areas (I assume there is nothing to be found in this area). Feel free to make any Perception checks for him, if appropriate, if it keeps things moving.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10
Victor Mordenheim wrote:
North again?

As good as any.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10
Nanny Ahd wrote:
"Ah, poor thing. It will take a great healer's skill to cure with ails her."

"More divine grace, than mortal skill I fear. Yet,the goddess is an array of mercy." replies Zadim.

Plan sounds good.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10
Le Kyra Pregen wrote:

"I am but an agent of the lady. It was she who lent us her blessings. You can return the favor by surviving this foul place, slaying Lamashtu's vile following within."

Kyra says a silent thanks to Sarenrae.

"Does your healing wand still work? I have a spare on me otherwise."

"My wand?" Zadim asks, hopefully, at first, before he allows the words of the cleric's gentle rebuff to sink in.

"My wand...is spent." laments the slayer, now crestfallen.
It had only 5 charges to begin with.

The slayer quietly accepts the gripplis's healing and quaffs three of the remaining potions of cure light wounds.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
So 8 left


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Despite the aid of the others, Zadim turns to Kyra with a grin, to though the movement in his side causes him momentarily to wibce with pain from his wounds. "It was your healing, Good Lady, that brought down this foul beast by means of my blades. You give me strength and vigor. Please, allow me some opportunity to return the favor."


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”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

The warmth of lost lifeblood and the fires of rage rise up within the slayer and join the flames of the goddess that fuel him. Focusing on his foe, Zadim resolves to return blood for blood and to see unrepentant evil extinguished!

Studied target: jackalware

Full attack + Sneak Attack (which I forgot this pregen had)
Melees (cold iron kukri), flank: 1d20 + 12 + 2 + 2 ⇒ (18) + 12 + 2 + 2 = 34
Damage (S), cold iron, SA: 1d4 + 7 + 2d6 ⇒ (1) + 7 + (6, 6) = 20
Melees (+1 kukri), flank: 1d20 + 8 + 2 + 2 ⇒ (14) + 8 + 2 + 2 = 26
Damage (S), SA: 1d4 + 7 + 2d6 ⇒ (3) + 7 + (3, 2) = 15
Melees (cold iron kukri), flank: 1d20 + 12 + 2 + 2 ⇒ (7) + 12 + 2 + 2 = 23
Damage (S), cold iron, SA: 1d4 + 7 + 2d6 ⇒ (3) + 7 + (2, 1) = 13
Melees (+1 kukri), flank: 1d20 + 8 + 2 + 2 ⇒ (7) + 8 + 2 + 2 = 19
Damage (S), SA: 1d4 + 7 + 2d6 ⇒ (4) + 7 + (5, 5) = 21

Confirm crit?(cold iron kukri), flank: 1d20 + 12 + 2 + 2 ⇒ (5) + 12 + 2 + 2 = 21
Additional Damage (S), cold iron: 1d4 + 7 ⇒ (4) + 7 = 11


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Fly: 1d20 + 3 + 4 ⇒ (6) + 3 + 4 = 13

Zadim's rise into a flanking position is inartful, but adequate.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim rises slightly into a position of height on his foe and, despite his extensive injuries, fights on! "I know your weaknesses, Foul Spawn of Lamashtu! Were the Mother of Monsters ever to grieve over her misbegotten offspring, she would soon have another whelp to weep over!"

Studied target: jackalware

Five foot step/fly; Full attack
Melees (cold iron kukri), flank: 1d20 + 12 + 2 + 2 ⇒ (1) + 12 + 2 + 2 = 17
Damage (S), cold iron: 1d4 + 7 ⇒ (2) + 7 = 9
Melees (+1 kukri), flank: 1d20 + 8 + 2 + 2 ⇒ (1) + 8 + 2 + 2 = 13
Damage (S): 1d4 + 7 ⇒ (2) + 7 = 9
Melees (cold iron kukri), flank: 1d20 + 12 + 2 + 2 ⇒ (15) + 12 + 2 + 2 = 31
Damage (S), cold iron: 1d4 + 7 ⇒ (2) + 7 = 9
Melees (+1 kukri), flank: 1d20 + 8 + 2 + 2 ⇒ (13) + 8 + 2 + 2 = 25
Damage (S): 1d4 + 7 ⇒ (4) + 7 = 11


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Now, magically imbured with flight, Zadim rises from the ground, considers the jackalwere's prowess, draws his cold-iron kukri, and flies into an advantageous position to strike.
Studied target: Jackalwere
Melees (cold iron kukri), studied target, flank, guidance: 1d20 + 12 + 2 + 2 + 1 ⇒ (13) + 12 + 2 + 2 + 1 = 30
Damage (S), cold iron:: 1d4 + 7 ⇒ (3) + 7 = 10


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Noting that some injuries remain and that the foe is out of his present striking range, Zadim retrieves his potion of flying and quaffs it.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

I believe Zadim is at 14 hp before the inspection of the wretches in the cages. He will ask Kyra to use all of the remaining charges of his wand of cure light on him.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

So, Zadim is at 42 hp before the wand is spent.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Constitution check to stabilize: 1d20 + 1 - 8 ⇒ (12) + 1 - 8 = 5

The slayer slips closer to Pharasma's gates.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim concentrates are the final for and seeks to bring it down rapidly before it does him in.

Studied Target; Full attack
Melee (+1 kukri), studied target: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
Damage (S): 1d4 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Melee (+1 kukri), studied target: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Damage (S): 1d4 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Melee (+1 kukri), studied target: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29
Damage (S): 1d4 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Melee (+1 kukri), studied target: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Damage (S): 1d4 + 7 + 2 ⇒ (4) + 7 + 2 = 13


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim studies the remaining fore, before surging forward and bringing his blade to bear.
Studied target

Melee (+1 kukri), ST: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Damage (S): 1d4 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Melee (+1 kukri), ST: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Damage (S): 1d4 + 7 + 2 ⇒ (1) + 7 + 2 = 10


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

So, bad guys are up?


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim focuses on the demon before him, then unleashes his blades in a concert of blood.

Studied Target; Five-foot Step; Full attack
Melee (+1 kukri), studied target v red: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34
Damage (S): 1d4 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Melee (+1 kukri), studied target v red: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Damage (S): 1d4 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Melee (+1 kukri), studied target v red: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
Damage (S): 1d4 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Melee (+1 kukri), studied target v red: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Damage (S): 1d4 + 7 + 2 ⇒ (2) + 7 + 2 = 11

Confirm Crit? Melee (+1 kukri): 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
Add Crit Damage (S): 1d4 + 7 + 2 ⇒ (2) + 7 + 2 = 11


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Unable to see around him, Zadim stands his ground, preparing to strike any foe that gets within a few feet of him.
Perception: 1d20 + 10 ⇒ (13) + 10 = 23

Readied action if senses an opponent within 5 feet:

Melee (+1 kukri), bane: 1d20 + 13 - 1 ⇒ (4) + 13 - 1 = 16
Damage (S): 1d4 + 7 ⇒ (2) + 7 = 9
Miss is <51%: 1d100 ⇒ 74


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

With the demon appearing before, Zadim recognizes it as a creature that the Pathfinders have felled before. He takes his blades to it.

Studied Target; Full attack
Melee (+1 kukri), studied target, bane: 1d20 + 13 + 2 - 1 ⇒ (18) + 13 + 2 - 1 = 32
Damage (S): 1d4 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Melee (+1 kukri), studied target, bane: 1d20 + 8 + 2 - 1 ⇒ (10) + 8 + 2 - 1 = 19
Damage (S): 1d4 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Melee (+1 kukri), studied target, bane: 1d20 + 13 + 2 - 1 ⇒ (19) + 13 + 2 - 1 = 33
Damage (S): 1d4 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Melee (+1 kukri), studied target, bane: 1d20 + 8 + 2 - 1 ⇒ (3) + 8 + 2 - 1 = 12
Damage (S): 1d4 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Confirm First Crit? Melee (+1 kukri): 1d20 + 13 + 2 - 1 ⇒ (19) + 13 + 2 - 1 = 33
Add Crit Damage (S): 1d4 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Confirm Second Crit? Melee (+1 kukri) : 1d20 + 13 + 2 - 1 ⇒ (20) + 13 + 2 - 1 = 34
Add Crit Damage (S): 1d4 + 7 + 2 ⇒ (1) + 7 + 2 = 10


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10
Victor Mordenheim wrote:

Two-Weapon Fighting *is* a full attack action, not a standard.

** spoiler omitted **

Italicised for emphasis.

Thank you for bringing this to my attention. This is my first time playing a PC who uses two-weapon fighting. Neither the description of the feat (CRB, pg. 136) nor the Two-Weapon Fighting explanation (CRB, pg. 202) state that making the extra attack is a full-round action. I should have read beyond just those two sections in preparing for play.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Will save: 1d20 + 5 ⇒ (1) + 5 = 6

Despite his success, the slayer has a momentary lapse of faith.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim moves forward, considering the nearest foe, before striking.
Studied target

Melee (+1 kukri), ST v red: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Damage (S): 1d4 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Melee (+1 kukri), ST v red: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Damage (S): 1d4 + 7 + 2 ⇒ (2) + 7 + 2 = 11


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

"I suggest quieting down, lest we lose any element of surprise that we may yet have left." suggest Zadim as he follows.

Stealth: 1d20 + 13 ⇒ (11) + 13 = 24


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”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10
Le Kyra Pregen wrote:


Kyra raises a brow.
"Perhaps the excitement of rooting out the cult is getting to your vision, Zadim. That is most certainly a man."

"My apologies, sir." Zadim replies, clearly embarrassed, though whether it was due to his offense to the man or the correction by Kyra, is not entirely evident.

"Battle takes its tool on the eyes and the mind." he confides in Kyra. He pauses for a moment, staring longingly.

Now, if only, my radiant cleric, we could be wed. Then I'd have the opportunity to more fully explore and, indeed, to revel in, the differences between man and woman.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

"This woman requires paper and pen." says Zadim, regretting that he brought neither. He scans the floor to see if there sufficient dust or particulates to allow symbols to be drawn. He offers the woman his waterskin. "Drink as much as you'd like. Then, perhaps you could use pour some of its contents out, like ink, to write if we find a suitable surface for writing."


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

When Victor speaks, Zadim approaches the prisoners and gives them a look over to see if there was something that Victor spotted to give him pause.

Perception: 1d20 + 10 ⇒ (7) + 10 = 17

He then looks around to see if he can spot any keys.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Not sure if Zadim is up.

If it is Zadim's turn:

The slayer continues his bring his blades to bear on the nearest, gnoll still standing.

Studied Target; 5-ft. step (if necessary); Full attack
Melee (+1 kukri), studied target: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Damage (S): 1d4 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Melee (+1 kukri): 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Damage (S): 1d4 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Melee (+1 kukri): 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
Damage (S): 1d4 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Melee (+1 kukri): 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Damage (S): 1d4 + 7 + 2 ⇒ (4) + 7 + 2 = 13


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10
Brallenera Thalkham wrote:
Awww, for a small blade, you're doing impressive damage, Zadim. Your skill is amazing.

"I am but the vessel of the goddess' will." replies Zadim, though he glances quickly to see if one of the other female agents was impressed.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim considers the green-dyed foe before him, before repositioning and allowing his blades to slice his opponent to ribbons.

Five foot step; Studied Target; Full attack
Melee (+1 kukri), studied target: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
Damage (S): 1d4 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Melee (+1 kukri): 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Damage (S): 1d4 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Melee (+1 kukri) : 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33
Damage (S): 1d4 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Melee (+1 kukri): 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Damage (S): 1d4 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Confirm Crit? Melee (+1 kukri): 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Add Crit Damage (S): 1d4 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Confirm Crit? Melee (+1 kukri) : 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
Add Crit Damage (S): 1d4 + 7 + 2 ⇒ (1) + 7 + 2 = 10